Files
test2/scripts/freestyle/styles/haloing.py
Campbell Barton e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00

45 lines
1.3 KiB
Python

# SPDX-FileCopyrightText: 2008-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
# Filename : haloing.py
# Author : Stephane Grabli
# Date : 04/08/2005
# Purpose : This style module selects the lines that
# are connected (in the image) to a specific
# object and trims them in order to produce
# a haloing effect around the target shape
from freestyle.chainingiterators import ChainSilhouetteIterator
from freestyle.predicates import (
AndUP1D,
NotUP1D,
QuantitativeInvisibilityUP1D,
TrueUP1D,
pyIsOccludedByUP1D,
)
from freestyle.shaders import (
IncreasingColorShader,
IncreasingThicknessShader,
SamplingShader,
TipRemoverShader,
pyTVertexRemoverShader,
)
from freestyle.types import Id, Operators
# id corresponds to the id of the target object
# (accessed by SHIFT+click)
id = Id(3, 0)
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
Operators.select(upred)
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
shaders_list = [
IncreasingThicknessShader(3, 5),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
SamplingShader(1.0),
pyTVertexRemoverShader(),
TipRemoverShader(3.0),
]
Operators.create(TrueUP1D(), shaders_list)