Files
test2/source/blender/gpu/vulkan/vk_image_view.cc
Jeroen Bakker 2af2a11651 Vulkan: Use Correct Image Aspects
Depending on the usage of an image/image view different image aspect
requirements need to be used. When changing the layout of an image
all aspects needs to be included. When using it as a sampler or
framebuffer attachment only one aspect can be used.

This change also remove duplicated code when creating image views.

Pull Request: https://projects.blender.org/blender/blender/pulls/111349
2023-08-22 11:00:43 +02:00

64 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#include "vk_image_view.hh"
#include "vk_backend.hh"
#include "vk_debug.hh"
#include "vk_device.hh"
#include "vk_memory.hh"
#include "vk_texture.hh"
namespace blender::gpu {
VKImageView::VKImageView(VKTexture &texture,
eImageViewUsage usage,
IndexRange layer_range,
IndexRange mip_range,
StringRefNull name)
{
const VkImageAspectFlagBits allowed_bits = static_cast<VkImageAspectFlagBits>(
VK_IMAGE_ASPECT_COLOR_BIT | VK_IMAGE_ASPECT_DEPTH_BIT);
VkImageAspectFlagBits image_aspect = static_cast<VkImageAspectFlagBits>(
(to_vk_image_aspect_flag_bits(texture.format_get()) & allowed_bits));
VK_ALLOCATION_CALLBACKS
VkImageViewCreateInfo image_view_info = {};
image_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_info.image = texture.vk_image_handle();
image_view_info.viewType = to_vk_image_view_type(texture.type_get(), usage);
image_view_info.format = to_vk_format(texture.format_get());
image_view_info.components = to_vk_component_mapping(texture.format_get());
image_view_info.subresourceRange.aspectMask = image_aspect;
image_view_info.subresourceRange.baseMipLevel = mip_range.first();
image_view_info.subresourceRange.levelCount = mip_range.size();
image_view_info.subresourceRange.baseArrayLayer = layer_range.first();
image_view_info.subresourceRange.layerCount = layer_range.size();
const VKDevice &device = VKBackend::get().device_get();
vkCreateImageView(
device.device_get(), &image_view_info, vk_allocation_callbacks, &vk_image_view_);
debug::object_label(vk_image_view_, name.c_str());
}
VKImageView::VKImageView(VKImageView &&other)
{
vk_image_view_ = other.vk_image_view_;
other.vk_image_view_ = VK_NULL_HANDLE;
}
VKImageView::~VKImageView()
{
if (vk_image_view_ != VK_NULL_HANDLE) {
VK_ALLOCATION_CALLBACKS
const VKDevice &device = VKBackend::get().device_get();
vkDestroyImageView(device.device_get(), vk_image_view_, vk_allocation_callbacks);
}
}
} // namespace blender::gpu