* Renamed Text3d.Font.New() to Text3d.Font.Load() since New was acring like load anyway. * Text3d.Font.Get() was just calling Text3d.Font.New(), made it get from a name or return a list of all fonts. * implimenetd getsetattrs * removed references to bones in the error messages * added users variable * renamed name to filename and added access to id.name
59 lines
1.5 KiB
Python
59 lines
1.5 KiB
Python
# Blender.Text3d.Font module and the Font PyType object
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"""
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The Blender.Text3d.Font subsubmodule.
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Text3d.Font Objects
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===================
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This module provides access to B{Font} objects in Blender.
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Example::
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import Blender
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from Blender import Text3d
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# Load a font
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myfont= Text3d.Font.Load('/usr/share/fonts/ttf/verdana.ttf')
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#
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for font in Text3d.Font.Get():
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print font.name, font.filename, font.packed
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"""
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def Load (filename):
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"""
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Create a new Text3d.Font object.
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@type filename: string
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@param filename: file of the font
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@rtype: Blender Text3d.Font
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@return: The created Text3d.Font Data object.
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"""
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def Get (name = None):
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"""
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Get the Text3d.Font object(s) from Blender.
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@type name: string
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@param name: The name of the Text3d object.
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@rtype: Blender Text3d or a list of Blender Text3ds
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@return: It depends on the 'name' parameter:
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- (name): The Text3d object with the given name;
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- (): A list with all Font objects in the current .blend file.
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"""
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class Font:
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"""
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The Text3d.Font object
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======================
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This object gives access Blender's B{Font} objects
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@ivar name: The Font name.
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@ivar filename: The filename of the file loaded into this Font.
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@ivar packed: The packed status of this font.
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@ivar users: The number of users this font has (read only)
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"""
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def pack(value):
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"""
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Get the name of this Text3d object.
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@type value: int
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@param value: 0 to unpack, 1 to pack.
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@rtype: None
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"""
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