Files
test2/source/blender/gpu/intern/gpu_shader_dependency_private.h
Clément Foucault 671fb286ab GPUShader: Cleanup dependency system to not remove string allocation
Source files are now only referenced and listed for the driver to ingest.
Shader sources now includes generated data if any.
Also cleans up gpu_shader_dependency_get_builtins casts.
2022-02-04 20:21:41 +01:00

66 lines
1.9 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Shader source dependency builder that make possible to support #include directive inside the
* shader files.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void gpu_shader_dependency_init(void);
void gpu_shader_dependency_exit(void);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
# include "BLI_string_ref.hh"
# include "BLI_vector.hh"
# include "gpu_shader_create_info.hh"
namespace blender::gpu::shader {
BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
/**
* \brief Find the name of the file from which the given string was generated.
* \return Return filename or empty string.
* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
*/
StringRefNull gpu_shader_dependency_get_filename_from_source_string(
const StringRefNull source_string);
} // namespace blender::gpu::shader
#endif