Source files are now only referenced and listed for the driver to ingest. Shader sources now includes generated data if any. Also cleans up gpu_shader_dependency_get_builtins casts.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup gpu
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*
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* Shader source dependency builder that make possible to support #include directive inside the
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* shader files.
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void gpu_shader_dependency_init(void);
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void gpu_shader_dependency_exit(void);
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#ifdef __cplusplus
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}
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#endif
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#ifdef __cplusplus
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# include "BLI_string_ref.hh"
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# include "BLI_vector.hh"
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# include "gpu_shader_create_info.hh"
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namespace blender::gpu::shader {
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BuiltinBits gpu_shader_dependency_get_builtins(const StringRefNull source_name);
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Vector<const char *> gpu_shader_dependency_get_resolved_source(const StringRefNull source_name);
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StringRefNull gpu_shader_dependency_get_source(const StringRefNull source_name);
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/**
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* \brief Find the name of the file from which the given string was generated.
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* \return Return filename or empty string.
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* \note source_string needs to be identical to the one given by gpu_shader_dependency_get_source()
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*/
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StringRefNull gpu_shader_dependency_get_filename_from_source_string(
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const StringRefNull source_string);
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} // namespace blender::gpu::shader
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#endif
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