Files
test2/intern/cycles/kernel/device/metal/kernel.metal
Michael Jones 5508b41a40 Cycles: MetalRT optimisations (scene_intersect_shadow + random_walk)
This PR contains optimisations and a general tidy-up of the MetalRT backend.

- Currently `scene_intersect` is used for both normal and (opaque) shadow rays, however the usage patterns are different enough to warrant specialisation. Shadow intersection tests (flagged with `PATH_RAY_SHADOW_OPAQUE`) only need a bool result, but need a larger "self" payload in order to exclude hits against target lights. By specialising we can minimise the payload size in each case (which is helps performance) and avoid some dynamic branching. This PR introduces a new `scene_intersect_shadow` function which is specialised in Metal, and currently redirects to `scene_intersect` in the other backends.

- Currently `scene_intersect_local` is implemented for worst-case payload requirements as demanded by `subsurface_disk` (where `max_hits` is 4). The random_walk case only demands 1 hit result which we can retrieve directly from the intersector object (rather than stashing it in the payload). By specialising, we significantly reduce the payload size for random_walk queries, which has a big impact on performance. Additionally, we only need to use a custom intersection function for the first ray test in a random walk (for self-primitive filtering), so this PR forces faster `opaque` intersection testing for all but the first random walk test.

- Currently `scene_intersect_volume` has a lot of redundant code to handle non-triangle primitives despite volumes only being enclosed by trimeshes. This PR removes this code.

Additionally, this PR tidies up the convoluted intersection function linking code, removes some redundant intersection handlers, and uses more consistent naming of intersection functions.

On a M3 MacBook Pro, these changes give 2-3% performance increase on typical scenes with opaque trimesh materials (e.g. barbershop, classroom junkshop), but can give over 15% performance increase for certain scenes using random walk SSS (e.g. monster).

Pull Request: https://projects.blender.org/blender/blender/pulls/121397
2024-05-10 16:38:02 +02:00

804 lines
26 KiB
Metal

/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
/* Metal kernel entry points. */
/* NOTE: Must come prior to other includes. */
#include "kernel/device/metal/compat.h"
#include "kernel/device/metal/globals.h"
/* NOTE: Must come prior to the kernel.h. */
#include "kernel/device/metal/function_constants.h"
#include "kernel/device/gpu/kernel.h"
/* MetalRT intersection handlers. */
#ifdef __METALRT__
/* Intersection return types. */
/* For a bounding box intersection function. */
struct BoundingBoxIntersectionResult {
bool accept [[accept_intersection]];
bool continue_search [[continue_search]];
float distance [[distance]];
};
/* For a primitive intersection function. */
struct PrimitiveIntersectionResult {
bool accept [[accept_intersection]];
bool continue_search [[continue_search]];
};
enum { METALRT_HIT_TRIANGLE, METALRT_HIT_CURVE, METALRT_HIT_BOUNDING_BOX };
/* Hit functions. */
[[intersection(triangle, triangle_data, curve_data)]] PrimitiveIntersectionResult
__intersection__local_tri_single_hit(
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload_single_hit &payload [[payload]],
uint primitive_id [[primitive_id]])
{
PrimitiveIntersectionResult result;
result.continue_search = true;
result.accept = (payload.self_prim != primitive_id);
return result;
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__local_tri_single_hit_mblur(
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload_single_hit &payload [[payload]],
uint primitive_id [[primitive_id]])
{
PrimitiveIntersectionResult result;
result.continue_search = true;
result.accept = (payload.self_prim != primitive_id);
return result;
}
template<typename TReturn, uint intersection_type>
TReturn metalrt_local_hit(ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload,
const uint prim,
const float2 barycentrics,
const float ray_tmax)
{
TReturn result;
# ifdef __BVH_LOCAL__
if (payload.self_prim == prim) {
/* Only intersect with matching object and skip self-intersection. */
result.accept = false;
result.continue_search = true;
return result;
}
const short max_hits = payload.max_hits;
if (max_hits == 0) {
/* Special case for when no hit information is requested, just report that something was hit */
result.accept = true;
result.continue_search = false;
return result;
}
int hit = 0;
if (payload.has_lcg_state) {
for (short i = min(max_hits, short(payload.num_hits)) - 1; i >= 0; --i) {
if (ray_tmax == payload.hit_t[i]) {
result.accept = false;
result.continue_search = true;
return result;
}
}
hit = payload.num_hits;
if (hit < max_hits) {
payload.num_hits++;
}
else {
hit = lcg_step_uint(&payload.lcg_state) % payload.num_hits;
if (hit >= max_hits) {
result.accept = false;
result.continue_search = true;
return result;
}
}
}
else {
if (payload.num_hits && ray_tmax > payload.hit_t[0]) {
/* Record closest intersection only. Do not terminate ray here, since there is no guarantee
* about distance ordering in any-hit */
result.accept = false;
result.continue_search = true;
return result;
}
payload.num_hits = 1;
}
payload.hit_prim[hit] = prim;
payload.hit_t[hit] = ray_tmax;
payload.hit_u[hit] = barycentrics.x;
payload.hit_v[hit] = barycentrics.y;
/* Continue tracing (without this the trace call would return after the first hit) */
result.accept = false;
result.continue_search = true;
# endif
return result;
}
[[intersection(triangle, triangle_data, curve_data)]] PrimitiveIntersectionResult
__intersection__local_tri(ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload
[[payload]],
uint primitive_id [[primitive_id]],
float2 barycentrics [[barycentric_coord]],
float ray_tmax [[distance]])
{
/* instance_id, aka the user_id has been removed. If we take this function we optimized the
* SSS for starting traversal from a primitive acceleration structure instead of the root of the
* global AS. this means we will always be intersecting the correct object no need for the
* user-id to check */
return metalrt_local_hit<PrimitiveIntersectionResult, METALRT_HIT_TRIANGLE>(
payload, primitive_id, barycentrics, ray_tmax);
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__local_tri_mblur(
ray_data MetalKernelContext::MetalRTIntersectionLocalPayload &payload [[payload]],
uint primitive_id [[primitive_id]],
float2 barycentrics [[barycentric_coord]],
float ray_tmax [[distance]])
{
return metalrt_local_hit<PrimitiveIntersectionResult, METALRT_HIT_TRIANGLE>(
payload, primitive_id, barycentrics, ray_tmax);
}
template<uint intersection_type>
bool metalrt_shadow_all_hit(
constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionShadowAllPayload &payload,
uint object,
uint prim,
const float2 barycentrics,
const float ray_tmax,
const float t = 0.0f,
ccl_private const Ray *ray = NULL)
{
# ifdef __SHADOW_RECORD_ALL__
float u = barycentrics.x;
float v = barycentrics.y;
const int prim_type = kernel_data_fetch(objects, object).primitive_type;
int type;
# ifdef __HAIR__
if constexpr (intersection_type == METALRT_HIT_CURVE) {
const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
type = segment.type;
prim = segment.prim;
/* Filter out curve end-caps. */
if (u == 0.0f || u == 1.0f) {
/* continue search */
return true;
}
if (type & PRIMITIVE_CURVE_RIBBON) {
MetalKernelContext context(launch_params_metal);
if (!context.curve_ribbon_accept(NULL, u, t, ray, object, prim, type)) {
/* continue search */
return true;
}
}
}
# endif
if constexpr (intersection_type == METALRT_HIT_BOUNDING_BOX) {
/* Point. */
type = kernel_data_fetch(objects, object).primitive_type;
u = 0.0f;
v = 0.0f;
}
if constexpr (intersection_type == METALRT_HIT_TRIANGLE) {
type = prim_type;
}
MetalKernelContext context(launch_params_metal);
if (context.intersection_skip_self_shadow(payload.self, object, prim)) {
/* continue search */
return true;
}
# ifdef __SHADOW_LINKING__
if (context.intersection_skip_shadow_link(nullptr, payload.self, object)) {
/* continue search */
return true;
}
# endif
# ifndef __TRANSPARENT_SHADOWS__
/* No transparent shadows support compiled in, make opaque. */
payload.result = true;
/* terminate ray */
return false;
# else
short max_hits = payload.max_hits;
short num_hits = payload.num_hits;
short num_recorded_hits = payload.num_recorded_hits;
/* If no transparent shadows, all light is blocked and we can stop immediately. */
if (num_hits >= max_hits ||
!(context.intersection_get_shader_flags(NULL, prim, type) & SD_HAS_TRANSPARENT_SHADOW))
{
payload.result = true;
/* terminate ray */
return false;
}
# ifdef __HAIR__
/* Always use baked shadow transparency for curves. */
if constexpr (intersection_type == METALRT_HIT_CURVE) {
float throughput = payload.throughput;
throughput *= context.intersection_curve_shadow_transparency(nullptr, object, prim, type, u);
payload.throughput = throughput;
payload.num_hits += 1;
if (throughput < CURVE_SHADOW_TRANSPARENCY_CUTOFF) {
/* Accept result and terminate if throughput is sufficiently low */
payload.result = true;
return false;
}
else {
return true;
}
}
# endif
payload.num_hits += 1;
payload.num_recorded_hits += 1;
uint record_index = num_recorded_hits;
const IntegratorShadowState state = payload.state;
const uint max_record_hits = min(uint(max_hits), INTEGRATOR_SHADOW_ISECT_SIZE);
if (record_index >= max_record_hits) {
/* If maximum number of hits reached, find a hit to replace. */
float max_recorded_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, 0, t);
uint max_recorded_hit = 0;
for (int i = 1; i < max_record_hits; i++) {
const float isect_t = INTEGRATOR_STATE_ARRAY(state, shadow_isect, i, t);
if (isect_t > max_recorded_t) {
max_recorded_t = isect_t;
max_recorded_hit = i;
}
}
if (ray_tmax >= max_recorded_t) {
/* Ray hits are not guaranteed to be ordered by distance so don't exit early here.
* Continue search. */
return true;
}
record_index = max_recorded_hit;
}
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, u) = u;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, v) = v;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, t) = ray_tmax;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, prim) = prim;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, object) = object;
INTEGRATOR_STATE_ARRAY_WRITE(state, shadow_isect, record_index, type) = type;
/* Continue tracing. */
# endif /* __TRANSPARENT_SHADOWS__ */
# endif /* __SHADOW_RECORD_ALL__ */
return true;
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__tri_shadow_all(
constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowAllPayload &payload [[payload]],
const unsigned int object [[instance_id]],
const unsigned int primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
const float2 barycentrics [[barycentric_coord]],
const float ray_tmax [[distance]])
{
uint prim = primitive_id + primitive_id_offset;
PrimitiveIntersectionResult result;
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_TRIANGLE>(
launch_params_metal, payload, object, prim, barycentrics, ray_tmax);
result.accept = !result.continue_search;
return result;
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__volume_tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload
[[payload]],
const unsigned int object [[instance_id]],
const unsigned int primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]])
{
PrimitiveIntersectionResult result;
result.continue_search = true;
if ((kernel_data_fetch(object_flag, object) & SD_OBJECT_HAS_VOLUME) == 0) {
result.accept = false;
return result;
}
uint prim = primitive_id + primitive_id_offset;
MetalKernelContext context(launch_params_metal);
if (context.intersection_skip_self(payload.self, object, prim)) {
result.accept = false;
return result;
}
result.accept = true;
return result;
}
template<typename TReturnType, uint intersection_type>
inline TReturnType metalrt_visibility_test(
constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload,
const uint object,
uint prim,
const float u,
const float t = 0.0f,
ccl_private const Ray *ray = NULL)
{
TReturnType result;
# ifdef __HAIR__
if constexpr (intersection_type == METALRT_HIT_CURVE) {
/* Filter out curve end-caps. */
if (u == 0.0f || u == 1.0f) {
result.accept = false;
result.continue_search = true;
return result;
}
const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
int type = segment.type;
prim = segment.prim;
if (type & PRIMITIVE_CURVE_RIBBON) {
MetalKernelContext context(launch_params_metal);
if (!context.curve_ribbon_accept(NULL, u, t, ray, object, prim, type)) {
result.accept = false;
result.continue_search = true;
return result;
}
}
}
# endif
if (payload.self_object == object && payload.self_prim == prim) {
result.accept = false;
result.continue_search = true;
return result;
}
result.accept = true;
result.continue_search = true;
return result;
}
template<typename TReturnType, uint intersection_type>
inline TReturnType metalrt_visibility_test_shadow(
constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload,
const uint object,
uint prim,
const float u,
const float t = 0.0f,
ccl_private const Ray *ray = NULL)
{
TReturnType result;
# ifdef __HAIR__
if constexpr (intersection_type == METALRT_HIT_CURVE) {
/* Filter out curve end-caps. */
if (u == 0.0f || u == 1.0f) {
result.accept = false;
result.continue_search = true;
return result;
}
const KernelCurveSegment segment = kernel_data_fetch(curve_segments, prim);
int type = segment.type;
prim = segment.prim;
if (type & PRIMITIVE_CURVE_RIBBON) {
MetalKernelContext context(launch_params_metal);
if (!context.curve_ribbon_accept(NULL, u, t, ray, object, prim, type)) {
result.accept = false;
result.continue_search = true;
return result;
}
}
}
# endif
MetalKernelContext context(launch_params_metal);
/* Shadow ray early termination. */
# ifdef __SHADOW_LINKING__
if (context.intersection_skip_shadow_link(nullptr, payload.self, object)) {
result.accept = false;
result.continue_search = true;
return result;
}
# endif
if (context.intersection_skip_self_shadow(payload.self, object, prim)) {
result.accept = false;
result.continue_search = true;
return result;
}
else {
result.accept = true;
result.continue_search = false;
return result;
}
result.accept = true;
result.continue_search = true;
return result;
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__tri(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
const unsigned int object [[instance_id]],
const uint primitive_id_offset [[user_instance_id]],
const unsigned int primitive_id [[primitive_id]])
{
PrimitiveIntersectionResult result;
result.continue_search = true;
result.accept = (payload.self_object != object ||
payload.self_prim != (primitive_id + primitive_id_offset));
return result;
}
[[intersection(triangle,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] PrimitiveIntersectionResult
__intersection__tri_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload
[[payload]],
const unsigned int object [[instance_id]],
const uint primitive_id_offset [[user_instance_id]],
const unsigned int primitive_id [[primitive_id]])
{
uint prim = primitive_id + primitive_id_offset;
PrimitiveIntersectionResult result =
metalrt_visibility_test_shadow<PrimitiveIntersectionResult, METALRT_HIT_TRIANGLE>(
launch_params_metal, payload, object, prim, 0.0f);
return result;
}
/* Primitive intersection functions. */
[[intersection(
curve, triangle_data, curve_data, METALRT_TAGS, extended_limits)]] PrimitiveIntersectionResult
__intersection__curve(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
float distance [[distance]],
const float3 ray_P [[origin]],
const float3 ray_D [[direction]],
float u [[curve_parameter]],
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]]
# if defined(__METALRT_MOTION__)
,
const float time [[time]]
# endif
)
{
uint prim = primitive_id + primitive_id_offset;
Ray ray;
ray.P = ray_P;
ray.D = ray_D;
# if defined(__METALRT_MOTION__)
ray.time = time;
# endif
PrimitiveIntersectionResult result =
metalrt_visibility_test<PrimitiveIntersectionResult, METALRT_HIT_CURVE>(
launch_params_metal, payload, object, prim, u, distance, &ray);
return result;
}
[[intersection(
curve, triangle_data, curve_data, METALRT_TAGS, extended_limits)]] PrimitiveIntersectionResult
__intersection__curve_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload
[[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
float distance [[distance]],
const float3 ray_P [[origin]],
const float3 ray_D [[direction]],
float u [[curve_parameter]],
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]]
# if defined(__METALRT_MOTION__)
,
const float time [[time]]
# endif
)
{
uint prim = primitive_id + primitive_id_offset;
Ray ray;
ray.P = ray_P;
ray.D = ray_D;
# if defined(__METALRT_MOTION__)
ray.time = time;
# endif
PrimitiveIntersectionResult result =
metalrt_visibility_test_shadow<PrimitiveIntersectionResult, METALRT_HIT_CURVE>(
launch_params_metal, payload, object, prim, u, distance, &ray);
return result;
}
[[intersection(
curve, triangle_data, curve_data, METALRT_TAGS, extended_limits)]] PrimitiveIntersectionResult
__intersection__curve_shadow_all(
constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowAllPayload &payload [[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
const float3 ray_P [[origin]],
const float3 ray_D [[direction]],
float u [[curve_parameter]],
float t [[distance]],
# if defined(__METALRT_MOTION__)
const float time [[time]],
# endif
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
uint prim = primitive_id + primitive_id_offset;
PrimitiveIntersectionResult result;
Ray ray;
ray.P = ray_P;
ray.D = ray_D;
# if defined(__METALRT_MOTION__)
ray.time = time;
# endif
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_CURVE>(
launch_params_metal, payload, object, prim, float2(u, 0), ray_tmax, t, &ray);
result.accept = !result.continue_search;
return result;
}
# ifdef __POINTCLOUD__
ccl_device_inline void metalrt_intersection_point_shadow_all(
constant KernelParamsMetal &launch_params_metal,
ray_data MetalKernelContext::MetalRTIntersectionShadowAllPayload &payload,
const uint object,
const uint prim,
const uint type,
const float3 ray_P,
const float3 ray_D,
float time,
const float ray_tmin,
const float ray_tmax,
thread BoundingBoxIntersectionResult &result)
{
Intersection isect;
isect.t = ray_tmax;
MetalKernelContext context(launch_params_metal);
if (context.point_intersect(
NULL, &isect, ray_P, ray_D, ray_tmin, isect.t, object, prim, time, type))
{
result.continue_search = metalrt_shadow_all_hit<METALRT_HIT_BOUNDING_BOX>(
launch_params_metal, payload, object, prim, float2(isect.u, isect.v), ray_tmax);
result.accept = !result.continue_search;
if (result.accept) {
result.distance = isect.t;
}
}
}
[[intersection(bounding_box,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] BoundingBoxIntersectionResult
__intersection__point(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionPayload &payload [[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
const float3 ray_origin [[origin]],
const float3 ray_direction [[direction]],
# if defined(__METALRT_MOTION__)
const float time [[time]],
# endif
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
const uint prim = primitive_id + primitive_id_offset;
const int type = kernel_data_fetch(objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
Intersection isect;
isect.t = ray_tmax;
# ifndef __METALRT_MOTION__
const float time = 0.0f;
# endif
MetalKernelContext context(launch_params_metal);
if (context.point_intersect(
NULL, &isect, ray_origin, ray_direction, ray_tmin, isect.t, object, prim, time, type))
{
result = metalrt_visibility_test<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
launch_params_metal, payload, object, prim, isect.u);
if (result.accept) {
result.distance = isect.t;
}
}
return result;
}
# endif /* __POINTCLOUD__ */
[[intersection(bounding_box,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] BoundingBoxIntersectionResult
__intersection__point_shadow(constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowPayload &payload
[[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
const float3 ray_origin [[origin]],
const float3 ray_direction [[direction]],
# if defined(__METALRT_MOTION__)
const float time [[time]],
# endif
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
const uint prim = primitive_id + primitive_id_offset;
const int type = kernel_data_fetch(objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
# ifdef __POINTCLOUD__
Intersection isect;
isect.t = ray_tmax;
# ifndef __METALRT_MOTION__
const float time = 0.0f;
# endif
MetalKernelContext context(launch_params_metal);
if (context.point_intersect(
NULL, &isect, ray_origin, ray_direction, ray_tmin, isect.t, object, prim, time, type))
{
result =
metalrt_visibility_test_shadow<BoundingBoxIntersectionResult, METALRT_HIT_BOUNDING_BOX>(
launch_params_metal, payload, object, prim, isect.u);
if (result.accept) {
result.distance = isect.t;
}
}
# endif /* __POINTCLOUD__ */
return result;
}
[[intersection(bounding_box,
triangle_data,
curve_data,
METALRT_TAGS,
extended_limits)]] BoundingBoxIntersectionResult
__intersection__point_shadow_all(
constant KernelParamsMetal &launch_params_metal [[buffer(1)]],
ray_data MetalKernelContext::MetalRTIntersectionShadowAllPayload &payload [[payload]],
const uint object [[instance_id]],
const uint primitive_id [[primitive_id]],
const uint primitive_id_offset [[user_instance_id]],
const float3 ray_origin [[origin]],
const float3 ray_direction [[direction]],
# if defined(__METALRT_MOTION__)
const float time [[time]],
# endif
const float ray_tmin [[min_distance]],
const float ray_tmax [[max_distance]])
{
const uint prim = primitive_id + primitive_id_offset;
const int type = kernel_data_fetch(objects, object).primitive_type;
BoundingBoxIntersectionResult result;
result.accept = false;
result.continue_search = true;
result.distance = ray_tmax;
# ifdef __POINTCLOUD__
metalrt_intersection_point_shadow_all(launch_params_metal,
payload,
object,
prim,
type,
ray_origin,
ray_direction,
# if defined(__METALRT_MOTION__)
time,
# else
0.0f,
# endif
ray_tmin,
ray_tmax,
result);
# endif /* __POINTCLOUD__ */
return result;
}
#endif /* __METALRT__ */