Files
test2/release/scripts/presets/keyconfig/blender_27x.py
Yevgeny Makarov a88e6261db UI: Remove Decorators from Keymap Preferences
Improvements to the layout of the Keymaps section of Preferences by removing unneeded Decorator columns.

Differential Revision: https://developer.blender.org/D9726

Reviewed by Hans Goudey
2020-12-03 17:23:13 -08:00

79 lines
2.2 KiB
Python

import os
import bpy
from bpy.props import (
EnumProperty,
)
DIRNAME, FILENAME = os.path.split(__file__)
IDNAME = os.path.splitext(FILENAME)[0]
def update_fn(_self, _context):
load()
class Prefs(bpy.types.KeyConfigPreferences):
bl_idname = IDNAME
select_mouse: EnumProperty(
name="Select Mouse",
items=(
('LEFT', "Left",
"Use left mouse button for selection. "
"The standard behavior that works well for mouse, trackpad and tablet devices"),
('RIGHT', "Right",
"Use right mouse button for selection, and left mouse button for actions. "
"This works well primarily for keyboard and mouse devices"),
),
description=(
"Mouse button used for selection"
),
default='RIGHT',
update=update_fn,
)
def draw(self, layout):
layout.use_property_split = True
layout.use_property_decorate = False
col = layout.column()
col.row().prop(self, "select_mouse", text="Select with Mouse Button", expand=True)
blender_default = bpy.utils.execfile(os.path.join(DIRNAME, "keymap_data", "blender_default.py"))
def load():
from sys import platform
from bpy import context
from bl_keymap_utils.io import keyconfig_init_from_data
prefs = context.preferences
kc = context.window_manager.keyconfigs.new(IDNAME)
kc_prefs = kc.preferences
keyconfig_data = blender_default.generate_keymaps(
blender_default.Params(
select_mouse=kc_prefs.select_mouse,
use_mouse_emulate_3_button=(
prefs.inputs.use_mouse_emulate_3_button and
prefs.inputs.mouse_emulate_3_button_modifier == 'ALT'
),
spacebar_action='SEARCH',
use_select_all_toggle=True,
use_gizmo_drag=False,
legacy=True,
),
)
if platform == 'darwin':
from bl_keymap_utils.platform_helpers import keyconfig_data_oskey_from_ctrl_for_macos
keyconfig_data = keyconfig_data_oskey_from_ctrl_for_macos(keyconfig_data)
keyconfig_init_from_data(kc, keyconfig_data)
if __name__ == "__main__":
bpy.utils.register_class(Prefs)
load()