Adds support for building multiple BVH types in order to support using both CPU and OptiX devices for rendering simultaneously. Primitive packing for Embree and OptiX is now standalone, so it only needs to be run once and can be shared between the two. Additionally, BVH building was made a device call, so that each device backend can decide how to perform the building. The multi-device for instance creates a special multi-BVH that holds references to several sub-BVHs, one for each sub-device. Reviewed By: brecht, kevindietrich Differential Revision: https://developer.blender.org/D9718
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
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* Copyright 2019, NVIDIA Corporation.
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* Copyright 2019, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifdef WITH_OPTIX
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# include "bvh/bvh_optix.h"
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CCL_NAMESPACE_BEGIN
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BVHOptiX::BVHOptiX(const BVHParams ¶ms_,
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const vector<Geometry *> &geometry_,
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const vector<Object *> &objects_,
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Device *device)
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: BVH(params_, geometry_, objects_),
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traversable_handle(0),
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as_data(device, params_.top_level ? "optix tlas" : "optix blas"),
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motion_transform_data(device, "optix motion transform")
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{
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}
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BVHOptiX::~BVHOptiX()
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{
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// Acceleration structure memory is freed via the 'as_data' destructor
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}
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CCL_NAMESPACE_END
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#endif /* WITH_OPTIX */
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