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test2/intern/ghost/intern/GHOST_WindowCocoa.mm
2019-06-16 19:58:26 +02:00

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#include "GHOST_WindowCocoa.h"
#include "GHOST_SystemCocoa.h"
#include "GHOST_ContextNone.h"
#include "GHOST_Debug.h"
#if defined(WITH_GL_EGL)
# include "GHOST_ContextEGL.h"
#else
# include "GHOST_ContextCGL.h"
#endif
#include <Cocoa/Cocoa.h>
#include <QuartzCore/QuartzCore.h>
#include <Metal/Metal.h>
#include <sys/sysctl.h>
/* clang-format off */
#pragma mark Cocoa window delegate object
@interface CocoaWindowDelegate : NSObject <NSWindowDelegate>
{
GHOST_SystemCocoa *systemCocoa;
GHOST_WindowCocoa *associatedWindow;
}
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
windowCocoa:(GHOST_WindowCocoa *)winCocoa;
- (void)windowDidBecomeKey:(NSNotification *)notification;
- (void)windowDidResignKey:(NSNotification *)notification;
- (void)windowDidExpose:(NSNotification *)notification;
- (void)windowDidResize:(NSNotification *)notification;
- (void)windowDidMove:(NSNotification *)notification;
- (void)windowWillMove:(NSNotification *)notification;
- (BOOL)windowShouldClose:(id)sender;
- (void)windowDidChangeBackingProperties:(NSNotification *)notification;
@end
@implementation CocoaWindowDelegate : NSObject
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
windowCocoa:(GHOST_WindowCocoa *)winCocoa
{
systemCocoa = sysCocoa;
associatedWindow = winCocoa;
}
- (void)windowDidBecomeKey:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowActivate, associatedWindow);
// work around for broken appswitching when combining cmd-tab and missioncontrol
[(NSWindow *)associatedWindow->getOSWindow() orderFrontRegardless];
}
- (void)windowDidResignKey:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowDeactivate, associatedWindow);
}
- (void)windowDidExpose:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowUpdate, associatedWindow);
}
- (void)windowDidMove:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowMove, associatedWindow);
}
- (void)windowWillMove:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventWindowMove, associatedWindow);
}
- (void)windowWillEnterFullScreen:(NSNotification *)notification
{
associatedWindow->setImmediateDraw(true);
}
- (void)windowDidEnterFullScreen:(NSNotification *)notification
{
associatedWindow->setImmediateDraw(false);
}
- (void)windowWillExitFullScreen:(NSNotification *)notification
{
associatedWindow->setImmediateDraw(true);
}
- (void)windowDidExitFullScreen:(NSNotification *)notification
{
associatedWindow->setImmediateDraw(false);
}
- (void)windowDidResize:(NSNotification *)notification
{
//if (![[notification object] inLiveResize]) {
//Send event only once, at end of resize operation (when user has released mouse button)
systemCocoa->handleWindowEvent(GHOST_kEventWindowSize, associatedWindow);
//}
/* Live resize, send event, gets handled in wm_window.c.
* Needed because live resize runs in a modal loop, not letting main loop run */
if ([[notification object] inLiveResize]) {
systemCocoa->dispatchEvents();
}
}
- (void)windowDidChangeBackingProperties:(NSNotification *)notification
{
systemCocoa->handleWindowEvent(GHOST_kEventNativeResolutionChange, associatedWindow);
}
- (BOOL)windowShouldClose:(id)sender;
{
//Let Blender close the window rather than closing immediately
systemCocoa->handleWindowEvent(GHOST_kEventWindowClose, associatedWindow);
return false;
}
@end
#pragma mark NSWindow subclass
// We need to subclass it to tell that even borderless (fullscreen),
// it can become key (receive user events)
@interface CocoaWindow : NSWindow
{
GHOST_SystemCocoa *systemCocoa;
GHOST_WindowCocoa *associatedWindow;
GHOST_TDragnDropTypes m_draggedObjectType;
}
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
windowCocoa:(GHOST_WindowCocoa *)winCocoa;
- (GHOST_SystemCocoa *)systemCocoa;
@end
@implementation CocoaWindow
- (void)setSystemAndWindowCocoa:(GHOST_SystemCocoa *)sysCocoa
windowCocoa:(GHOST_WindowCocoa *)winCocoa
{
systemCocoa = sysCocoa;
associatedWindow = winCocoa;
}
- (GHOST_SystemCocoa *)systemCocoa
{
return systemCocoa;
}
- (BOOL)canBecomeKeyWindow
{
return YES;
}
//The drag'n'drop dragging destination methods
- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender
{
NSPoint mouseLocation = [sender draggingLocation];
NSPasteboard *draggingPBoard = [sender draggingPasteboard];
if ([[draggingPBoard types] containsObject:NSTIFFPboardType])
m_draggedObjectType = GHOST_kDragnDropTypeBitmap;
else if ([[draggingPBoard types] containsObject:NSFilenamesPboardType])
m_draggedObjectType = GHOST_kDragnDropTypeFilenames;
else if ([[draggingPBoard types] containsObject:NSStringPboardType])
m_draggedObjectType = GHOST_kDragnDropTypeString;
else
return NSDragOperationNone;
associatedWindow->setAcceptDragOperation(TRUE); //Drag operation is accepted by default
systemCocoa->handleDraggingEvent(GHOST_kEventDraggingEntered,
m_draggedObjectType,
associatedWindow,
mouseLocation.x,
mouseLocation.y,
nil);
return NSDragOperationCopy;
}
- (BOOL)wantsPeriodicDraggingUpdates
{
return NO; //No need to overflow blender event queue. Events shall be sent only on changes
}
- (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender
{
NSPoint mouseLocation = [sender draggingLocation];
systemCocoa->handleDraggingEvent(GHOST_kEventDraggingUpdated,
m_draggedObjectType,
associatedWindow,
mouseLocation.x,
mouseLocation.y,
nil);
return associatedWindow->canAcceptDragOperation() ? NSDragOperationCopy : NSDragOperationNone;
}
- (void)draggingExited:(id<NSDraggingInfo>)sender
{
systemCocoa->handleDraggingEvent(
GHOST_kEventDraggingExited, m_draggedObjectType, associatedWindow, 0, 0, nil);
m_draggedObjectType = GHOST_kDragnDropTypeUnknown;
}
- (BOOL)prepareForDragOperation:(id<NSDraggingInfo>)sender
{
if (associatedWindow->canAcceptDragOperation())
return YES;
else
return NO;
}
- (BOOL)performDragOperation:(id<NSDraggingInfo>)sender
{
NSPoint mouseLocation = [sender draggingLocation];
NSPasteboard *draggingPBoard = [sender draggingPasteboard];
NSImage *droppedImg;
id data;
switch (m_draggedObjectType) {
case GHOST_kDragnDropTypeBitmap:
if ([NSImage canInitWithPasteboard:draggingPBoard]) {
droppedImg = [[NSImage alloc] initWithPasteboard:draggingPBoard];
data = droppedImg; //[draggingPBoard dataForType:NSTIFFPboardType];
}
else
return NO;
break;
case GHOST_kDragnDropTypeFilenames:
data = [draggingPBoard propertyListForType:NSFilenamesPboardType];
break;
case GHOST_kDragnDropTypeString:
data = [draggingPBoard stringForType:NSStringPboardType];
break;
default:
return NO;
break;
}
systemCocoa->handleDraggingEvent(GHOST_kEventDraggingDropDone,
m_draggedObjectType,
associatedWindow,
mouseLocation.x,
mouseLocation.y,
(void *)data);
return YES;
}
@end
/* NSView for handling input and drawing. */
#define COCOA_VIEW_CLASS CocoaOpenGLView
#define COCOA_VIEW_BASE_CLASS NSOpenGLView
#include "GHOST_WindowViewCocoa.h"
#undef COCOA_VIEW_CLASS
#undef COCOA_VIEW_BASE_CLASS
#define COCOA_VIEW_CLASS CocoaMetalView
#define COCOA_VIEW_BASE_CLASS NSView
#include "GHOST_WindowViewCocoa.h"
#undef COCOA_VIEW_CLASS
#undef COCOA_VIEW_BASE_CLASS
#pragma mark initialization / finalization
/* clang-format on */
GHOST_WindowCocoa::GHOST_WindowCocoa(GHOST_SystemCocoa *systemCocoa,
const STR_String &title,
GHOST_TInt32 left,
GHOST_TInt32 bottom,
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
const bool stereoVisual,
bool is_debug)
: GHOST_Window(width, height, state, stereoVisual, false),
m_openGLView(nil),
m_metalView(nil),
m_metalLayer(nil),
m_systemCocoa(systemCocoa),
m_customCursor(0),
m_immediateDraw(false),
m_debug_context(is_debug)
{
m_fullScreen = false;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// Creates the window
NSRect rect;
NSSize minSize;
rect.origin.x = left;
rect.origin.y = bottom;
rect.size.width = width;
rect.size.height = height;
m_window = [[CocoaWindow alloc]
initWithContentRect:rect
styleMask:NSTitledWindowMask | NSClosableWindowMask | NSResizableWindowMask |
NSMiniaturizableWindowMask
backing:NSBackingStoreBuffered
defer:NO];
if (m_window == nil) {
[pool drain];
return;
}
[m_window setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
// Forbid to resize the window below the blender defined minimum one
minSize.width = 320;
minSize.height = 240;
[m_window setContentMinSize:minSize];
// Create NSView inside the window
id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
NSView *view;
if (metalDevice) {
// Create metal layer and view if supported
m_metalLayer = [[CAMetalLayer alloc] init];
[m_metalLayer setEdgeAntialiasingMask:0];
[m_metalLayer setMasksToBounds:NO];
[m_metalLayer setOpaque:YES];
[m_metalLayer setFramebufferOnly:YES];
[m_metalLayer setPresentsWithTransaction:NO];
[m_metalLayer removeAllAnimations];
[m_metalLayer setDevice:metalDevice];
m_metalView = [[CocoaMetalView alloc] initWithFrame:rect];
[m_metalView setWantsLayer:YES];
[m_metalView setLayer:m_metalLayer];
[m_metalView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
view = m_metalView;
}
else {
// Fallback to OpenGL view if there is no Metal support
m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect];
[m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
view = m_openGLView;
}
if (m_systemCocoa->m_nativePixel) {
// Needs to happen early when building with the 10.14 SDK, otherwise
// has no effect until resizeing the window.
if ([view respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
[view setWantsBestResolutionOpenGLSurface:YES];
}
}
[m_window setContentView:view];
[m_window setInitialFirstResponder:view];
[m_window makeKeyAndOrderFront:nil];
setDrawingContextType(type);
updateDrawingContext();
activateDrawingContext();
setTitle(title);
m_tablet.Active = GHOST_kTabletModeNone;
CocoaWindowDelegate *windowDelegate = [[CocoaWindowDelegate alloc] init];
[windowDelegate setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
[m_window setDelegate:windowDelegate];
[m_window setAcceptsMouseMovedEvents:YES];
NSView *contentview = [m_window contentView];
[contentview setAcceptsTouchEvents:YES];
[m_window registerForDraggedTypes:[NSArray arrayWithObjects:NSFilenamesPboardType,
NSStringPboardType,
NSTIFFPboardType,
nil]];
if (state != GHOST_kWindowStateFullScreen) {
[m_window setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
}
if (state == GHOST_kWindowStateFullScreen)
setState(GHOST_kWindowStateFullScreen);
setNativePixelSize();
[pool drain];
}
GHOST_WindowCocoa::~GHOST_WindowCocoa()
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (m_customCursor) {
[m_customCursor release];
m_customCursor = nil;
}
releaseNativeHandles();
if (m_openGLView) {
[m_openGLView release];
m_openGLView = nil;
}
if (m_metalView) {
[m_metalView release];
m_metalView = nil;
}
if (m_metalLayer) {
[m_metalLayer release];
m_metalLayer = nil;
}
if (m_window) {
[m_window close];
}
// Check for other blender opened windows and make the frontmost key
// Note: for some reason the closed window is still in the list
NSArray *windowsList = [NSApp orderedWindows];
for (int a = 0; a < [windowsList count]; a++) {
if (m_window != (CocoaWindow *)[windowsList objectAtIndex:a]) {
[[windowsList objectAtIndex:a] makeKeyWindow];
break;
}
}
m_window = nil;
[pool drain];
}
#pragma mark accessors
bool GHOST_WindowCocoa::getValid() const
{
NSView *view = (m_openGLView) ? m_openGLView : m_metalView;
return GHOST_Window::getValid() && m_window != NULL && view != NULL;
}
void *GHOST_WindowCocoa::getOSWindow() const
{
return (void *)m_window;
}
void GHOST_WindowCocoa::setTitle(const STR_String &title)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setTitle(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *windowTitle = [[NSString alloc] initWithCString:title encoding:NSUTF8StringEncoding];
// Set associated file if applicable
if (windowTitle && [windowTitle hasPrefix:@"Blender"]) {
NSRange fileStrRange;
NSString *associatedFileName;
int len;
fileStrRange.location = [windowTitle rangeOfString:@"["].location + 1;
len = [windowTitle rangeOfString:@"]"].location - fileStrRange.location;
if (len > 0) {
fileStrRange.length = len;
associatedFileName = [windowTitle substringWithRange:fileStrRange];
[m_window setTitle:[associatedFileName lastPathComponent]];
@try {
[m_window setRepresentedFilename:associatedFileName];
}
@catch (NSException *e) {
printf("\nInvalid file path given in window title");
}
}
else {
[m_window setTitle:windowTitle];
[m_window setRepresentedFilename:@""];
}
}
else {
[m_window setTitle:windowTitle];
[m_window setRepresentedFilename:@""];
}
[windowTitle release];
[pool drain];
}
void GHOST_WindowCocoa::getTitle(STR_String &title) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getTitle(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *windowTitle = [m_window title];
if (windowTitle != nil) {
title = [windowTitle UTF8String];
}
[pool drain];
}
void GHOST_WindowCocoa::getWindowBounds(GHOST_Rect &bounds) const
{
NSRect rect;
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getWindowBounds(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect screenSize = [[m_window screen] visibleFrame];
rect = [m_window frame];
bounds.m_b = screenSize.size.height - (rect.origin.y - screenSize.origin.y);
bounds.m_l = rect.origin.x - screenSize.origin.x;
bounds.m_r = rect.origin.x - screenSize.origin.x + rect.size.width;
bounds.m_t = screenSize.size.height - (rect.origin.y + rect.size.height - screenSize.origin.y);
[pool drain];
}
void GHOST_WindowCocoa::getClientBounds(GHOST_Rect &bounds) const
{
NSRect rect;
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getClientBounds(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSRect screenSize = [[m_window screen] visibleFrame];
// Max window contents as screen size (excluding title bar...)
NSRect contentRect = [CocoaWindow
contentRectForFrameRect:screenSize
styleMask:(NSTitledWindowMask | NSClosableWindowMask |
NSMiniaturizableWindowMask | NSResizableWindowMask)];
rect = [m_window contentRectForFrameRect:[m_window frame]];
bounds.m_b = contentRect.size.height - (rect.origin.y - contentRect.origin.y);
bounds.m_l = rect.origin.x - contentRect.origin.x;
bounds.m_r = rect.origin.x - contentRect.origin.x + rect.size.width;
bounds.m_t = contentRect.size.height - (rect.origin.y + rect.size.height - contentRect.origin.y);
[pool drain];
}
GHOST_TSuccess GHOST_WindowCocoa::setClientWidth(GHOST_TUns32 width)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientWidth(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if (((GHOST_TUns32)cBnds.getWidth()) != width) {
NSSize size;
size.width = width;
size.height = cBnds.getHeight();
[m_window setContentSize:size];
}
[pool drain];
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setClientHeight(GHOST_TUns32 height)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientHeight(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if (((GHOST_TUns32)cBnds.getHeight()) != height) {
NSSize size;
size.width = cBnds.getWidth();
size.height = height;
[m_window setContentSize:size];
}
[pool drain];
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setClientSize(GHOST_TUns32 width, GHOST_TUns32 height)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setClientSize(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_Rect cBnds, wBnds;
getClientBounds(cBnds);
if ((((GHOST_TUns32)cBnds.getWidth()) != width) ||
(((GHOST_TUns32)cBnds.getHeight()) != height)) {
NSSize size;
size.width = width;
size.height = height;
[m_window setContentSize:size];
}
[pool drain];
return GHOST_kSuccess;
}
GHOST_TWindowState GHOST_WindowCocoa::getState() const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::getState(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_TWindowState state;
NSUInteger masks = [m_window styleMask];
if (masks & NSFullScreenWindowMask) {
// Lion style fullscreen
if (!m_immediateDraw) {
state = GHOST_kWindowStateFullScreen;
}
else {
state = GHOST_kWindowStateNormal;
}
}
else if ([m_window isMiniaturized]) {
state = GHOST_kWindowStateMinimized;
}
else if ([m_window isZoomed]) {
state = GHOST_kWindowStateMaximized;
}
else {
if (m_immediateDraw) {
state = GHOST_kWindowStateFullScreen;
}
else {
state = GHOST_kWindowStateNormal;
}
}
[pool drain];
return state;
}
void GHOST_WindowCocoa::screenToClient(GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32 &outX,
GHOST_TInt32 &outY) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::screenToClient(): window invalid");
screenToClientIntern(inX, inY, outX, outY);
/* switch y to match ghost convention */
GHOST_Rect cBnds;
getClientBounds(cBnds);
outY = (cBnds.getHeight() - 1) - outY;
}
void GHOST_WindowCocoa::clientToScreen(GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32 &outX,
GHOST_TInt32 &outY) const
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::clientToScreen(): window invalid");
/* switch y to match ghost convention */
GHOST_Rect cBnds;
getClientBounds(cBnds);
inY = (cBnds.getHeight() - 1) - inY;
clientToScreenIntern(inX, inY, outX, outY);
}
void GHOST_WindowCocoa::screenToClientIntern(GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32 &outX,
GHOST_TInt32 &outY) const
{
NSRect screenCoord;
NSRect baseCoord;
screenCoord.origin.x = inX;
screenCoord.origin.y = inY;
baseCoord = [m_window convertRectFromScreen:screenCoord];
outX = baseCoord.origin.x;
outY = baseCoord.origin.y;
}
void GHOST_WindowCocoa::clientToScreenIntern(GHOST_TInt32 inX,
GHOST_TInt32 inY,
GHOST_TInt32 &outX,
GHOST_TInt32 &outY) const
{
NSRect screenCoord;
NSRect baseCoord;
baseCoord.origin.x = inX;
baseCoord.origin.y = inY;
screenCoord = [m_window convertRectToScreen:baseCoord];
outX = screenCoord.origin.x;
outY = screenCoord.origin.y;
}
NSScreen *GHOST_WindowCocoa::getScreen()
{
return [m_window screen];
}
/* called for event, when window leaves monitor to another */
void GHOST_WindowCocoa::setNativePixelSize(void)
{
NSView *view = (m_openGLView) ? m_openGLView : m_metalView;
NSRect backingBounds = [view convertRectToBacking:[view bounds]];
GHOST_Rect rect;
getClientBounds(rect);
m_nativePixelSize = (float)backingBounds.size.width / (float)rect.getWidth();
}
/**
* \note Fullscreen switch is not actual fullscreen with display capture.
* As this capture removes all OS X window manager features.
*
* Instead, the menu bar and the dock are hidden, and the window is made borderless and enlarged.
* Thus, process switch, exposé, spaces, ... still work in fullscreen mode
*/
GHOST_TSuccess GHOST_WindowCocoa::setState(GHOST_TWindowState state)
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setState(): window invalid");
switch (state) {
case GHOST_kWindowStateMinimized:
[m_window miniaturize:nil];
break;
case GHOST_kWindowStateMaximized:
[m_window zoom:nil];
break;
case GHOST_kWindowStateFullScreen: {
NSUInteger masks = [m_window styleMask];
if (!(masks & NSFullScreenWindowMask)) {
[m_window toggleFullScreen:nil];
}
break;
}
case GHOST_kWindowStateNormal:
default:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSUInteger masks = [m_window styleMask];
if (masks & NSFullScreenWindowMask) {
// Lion style fullscreen
[m_window toggleFullScreen:nil];
}
else if ([m_window isMiniaturized])
[m_window deminiaturize:nil];
else if ([m_window isZoomed])
[m_window zoom:nil];
[pool drain];
break;
}
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setModifiedState(bool isUnsavedChanges)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[m_window setDocumentEdited:isUnsavedChanges];
[pool drain];
return GHOST_Window::setModifiedState(isUnsavedChanges);
}
GHOST_TSuccess GHOST_WindowCocoa::setOrder(GHOST_TWindowOrder order)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::setOrder(): window invalid");
if (order == GHOST_kWindowOrderTop) {
[m_window makeKeyAndOrderFront:nil];
}
else {
NSArray *windowsList;
[m_window orderBack:nil];
// Check for other blender opened windows and make the frontmost key
windowsList = [NSApp orderedWindows];
if ([windowsList count]) {
[[windowsList objectAtIndex:0] makeKeyAndOrderFront:nil];
}
}
[pool drain];
return GHOST_kSuccess;
}
#pragma mark Drawing context
GHOST_Context *GHOST_WindowCocoa::newDrawingContext(GHOST_TDrawingContextType type)
{
if (type == GHOST_kDrawingContextTypeOpenGL) {
GHOST_Context *context = new GHOST_ContextCGL(
m_wantStereoVisual, m_metalView, m_metalLayer, m_openGLView);
if (context->initializeDrawingContext())
return context;
else
delete context;
}
return NULL;
}
#pragma mark invalidate
GHOST_TSuccess GHOST_WindowCocoa::invalidate()
{
GHOST_ASSERT(getValid(), "GHOST_WindowCocoa::invalidate(): window invalid");
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSView *view = (m_openGLView) ? m_openGLView : m_metalView;
[view setNeedsDisplay:YES];
[pool drain];
return GHOST_kSuccess;
}
#pragma mark Progress bar
GHOST_TSuccess GHOST_WindowCocoa::setProgressBar(float progress)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if ((progress >= 0.0) && (progress <= 1.0)) {
NSImage *dockIcon = [[NSImage alloc] initWithSize:NSMakeSize(128, 128)];
[dockIcon lockFocus];
NSRect progressBox = {{4, 4}, {120, 16}};
[[NSImage imageNamed:@"NSApplicationIcon"] drawAtPoint:NSZeroPoint
fromRect:NSZeroRect
operation:NSCompositeSourceOver
fraction:1.0];
// Track & Outline
[[NSColor blackColor] setFill];
NSRectFill(progressBox);
[[NSColor whiteColor] set];
NSFrameRect(progressBox);
// Progress fill
progressBox = NSInsetRect(progressBox, 1, 1);
progressBox.size.width = progressBox.size.width * progress;
NSGradient *gradient = [[NSGradient alloc] initWithStartingColor:[NSColor darkGrayColor]
endingColor:[NSColor lightGrayColor]];
[gradient drawInRect:progressBox angle:90];
[gradient release];
[dockIcon unlockFocus];
[NSApp setApplicationIconImage:dockIcon];
[dockIcon release];
m_progressBarVisible = true;
}
[pool drain];
return GHOST_kSuccess;
}
static void postNotification()
{
NSUserNotification *notification = [[NSUserNotification alloc] init];
notification.title = @"Blender progress notification";
notification.informativeText = @"Calculation is finished";
notification.soundName = NSUserNotificationDefaultSoundName;
[[NSUserNotificationCenter defaultUserNotificationCenter] deliverNotification:notification];
[notification release];
}
GHOST_TSuccess GHOST_WindowCocoa::endProgressBar()
{
if (!m_progressBarVisible)
return GHOST_kFailure;
m_progressBarVisible = false;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSImage *dockIcon = [[NSImage alloc] initWithSize:NSMakeSize(128, 128)];
[dockIcon lockFocus];
[[NSImage imageNamed:@"NSApplicationIcon"] drawAtPoint:NSZeroPoint
fromRect:NSZeroRect
operation:NSCompositeSourceOver
fraction:1.0];
[dockIcon unlockFocus];
[NSApp setApplicationIconImage:dockIcon];
// We use notifications to inform the user when the progress reached 100%
// Atm. just fire this when the progressbar ends, the behavior is controlled
// in the NotificationCenter If Blender is not frontmost window, a message
// pops up with sound, in any case an entry in notifications
if ([NSUserNotificationCenter respondsToSelector:@selector(defaultUserNotificationCenter)]) {
postNotification();
}
[dockIcon release];
[pool drain];
return GHOST_kSuccess;
}
#pragma mark Cursor handling
void GHOST_WindowCocoa::loadCursor(bool visible, GHOST_TStandardCursor cursor) const
{
static bool systemCursorVisible = true;
NSCursor *tmpCursor = nil;
if (visible != systemCursorVisible) {
if (visible) {
[NSCursor unhide];
systemCursorVisible = true;
}
else {
[NSCursor hide];
systemCursorVisible = false;
}
}
if (cursor == GHOST_kStandardCursorCustom && m_customCursor) {
tmpCursor = m_customCursor;
}
else {
switch (cursor) {
case GHOST_kStandardCursorDestroy:
tmpCursor = [NSCursor disappearingItemCursor];
break;
case GHOST_kStandardCursorText:
tmpCursor = [NSCursor IBeamCursor];
break;
case GHOST_kStandardCursorCrosshair:
tmpCursor = [NSCursor crosshairCursor];
break;
case GHOST_kStandardCursorUpDown:
tmpCursor = [NSCursor resizeUpDownCursor];
break;
case GHOST_kStandardCursorLeftRight:
tmpCursor = [NSCursor resizeLeftRightCursor];
break;
case GHOST_kStandardCursorTopSide:
tmpCursor = [NSCursor resizeUpCursor];
break;
case GHOST_kStandardCursorBottomSide:
tmpCursor = [NSCursor resizeDownCursor];
break;
case GHOST_kStandardCursorLeftSide:
tmpCursor = [NSCursor resizeLeftCursor];
break;
case GHOST_kStandardCursorRightSide:
tmpCursor = [NSCursor resizeRightCursor];
break;
case GHOST_kStandardCursorRightArrow:
case GHOST_kStandardCursorInfo:
case GHOST_kStandardCursorLeftArrow:
case GHOST_kStandardCursorHelp:
case GHOST_kStandardCursorCycle:
case GHOST_kStandardCursorSpray:
case GHOST_kStandardCursorWait:
case GHOST_kStandardCursorTopLeftCorner:
case GHOST_kStandardCursorTopRightCorner:
case GHOST_kStandardCursorBottomRightCorner:
case GHOST_kStandardCursorBottomLeftCorner:
case GHOST_kStandardCursorCopy:
case GHOST_kStandardCursorDefault:
default:
tmpCursor = [NSCursor arrowCursor];
break;
};
}
[tmpCursor set];
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorVisibility(bool visible)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if ([m_window isVisible]) {
loadCursor(visible, getCursorShape());
}
[pool drain];
return GHOST_kSuccess;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorGrab(GHOST_TGrabCursorMode mode)
{
GHOST_TSuccess err = GHOST_kSuccess;
if (mode != GHOST_kGrabDisable) {
// No need to perform grab without warp as it is always on in OS X
if (mode != GHOST_kGrabNormal) {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
m_systemCocoa->getCursorPosition(m_cursorGrabInitPos[0], m_cursorGrabInitPos[1]);
setCursorGrabAccum(0, 0);
if (mode == GHOST_kGrabHide) {
setWindowCursorVisibility(false);
}
// Make window key if it wasn't to get the mouse move events
[m_window makeKeyWindow];
[pool drain];
}
}
else {
if (m_cursorGrab == GHOST_kGrabHide) {
m_systemCocoa->setCursorPosition(m_cursorGrabInitPos[0], m_cursorGrabInitPos[1]);
setWindowCursorVisibility(true);
}
/* Almost works without but important otherwise the mouse GHOST location
* can be incorrect on exit. */
setCursorGrabAccum(0, 0);
m_cursorGrabBounds.m_l = m_cursorGrabBounds.m_r = -1; /* disable */
}
return err;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCursorShape(GHOST_TStandardCursor shape)
{
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (m_customCursor) {
[m_customCursor release];
m_customCursor = nil;
}
if ([m_window isVisible]) {
loadCursor(getCursorVisibility(), shape);
}
[pool drain];
return GHOST_kSuccess;
}
/** Reverse the bits in a GHOST_TUns8
static GHOST_TUns8 uns8ReverseBits(GHOST_TUns8 ch)
{
ch= ((ch >> 1) & 0x55) | ((ch << 1) & 0xAA);
ch= ((ch >> 2) & 0x33) | ((ch << 2) & 0xCC);
ch= ((ch >> 4) & 0x0F) | ((ch << 4) & 0xF0);
return ch;
}
*/
/** Reverse the bits in a GHOST_TUns16 */
static GHOST_TUns16 uns16ReverseBits(GHOST_TUns16 shrt)
{
shrt = ((shrt >> 1) & 0x5555) | ((shrt << 1) & 0xAAAA);
shrt = ((shrt >> 2) & 0x3333) | ((shrt << 2) & 0xCCCC);
shrt = ((shrt >> 4) & 0x0F0F) | ((shrt << 4) & 0xF0F0);
shrt = ((shrt >> 8) & 0x00FF) | ((shrt << 8) & 0xFF00);
return shrt;
}
GHOST_TSuccess GHOST_WindowCocoa::setWindowCustomCursorShape(GHOST_TUns8 *bitmap,
GHOST_TUns8 *mask,
int sizex,
int sizey,
int hotX,
int hotY,
bool canInvertColor)
{
int y, nbUns16;
NSPoint hotSpotPoint;
NSBitmapImageRep *cursorImageRep;
NSImage *cursorImage;
NSSize imSize;
GHOST_TUns16 *cursorBitmap;
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
if (m_customCursor) {
[m_customCursor release];
m_customCursor = nil;
}
cursorImageRep = [[NSBitmapImageRep alloc]
initWithBitmapDataPlanes:nil
pixelsWide:sizex
pixelsHigh:sizey
bitsPerSample:1
samplesPerPixel:2
hasAlpha:YES
isPlanar:YES
colorSpaceName:NSDeviceWhiteColorSpace
bytesPerRow:(sizex / 8 + (sizex % 8 > 0 ? 1 : 0))
bitsPerPixel:1];
cursorBitmap = (GHOST_TUns16 *)[cursorImageRep bitmapData];
nbUns16 = [cursorImageRep bytesPerPlane] / 2;
for (y = 0; y < nbUns16; y++) {
#if !defined(__LITTLE_ENDIAN__)
cursorBitmap[y] = uns16ReverseBits((bitmap[2 * y] << 0) | (bitmap[2 * y + 1] << 8));
cursorBitmap[nbUns16 + y] = uns16ReverseBits((mask[2 * y] << 0) | (mask[2 * y + 1] << 8));
#else
cursorBitmap[y] = uns16ReverseBits((bitmap[2 * y + 1] << 0) | (bitmap[2 * y] << 8));
cursorBitmap[nbUns16 + y] = uns16ReverseBits((mask[2 * y + 1] << 0) | (mask[2 * y] << 8));
#endif
/* Flip white cursor with black outline to black cursor with white outline
* to match macOS platform conventions. */
if (canInvertColor) {
cursorBitmap[y] = ~cursorBitmap[y];
}
}
imSize.width = sizex;
imSize.height = sizey;
cursorImage = [[NSImage alloc] initWithSize:imSize];
[cursorImage addRepresentation:cursorImageRep];
hotSpotPoint.x = hotX;
hotSpotPoint.y = hotY;
// foreground and background color parameter is not handled for now (10.6)
m_customCursor = [[NSCursor alloc] initWithImage:cursorImage hotSpot:hotSpotPoint];
[cursorImageRep release];
[cursorImage release];
if ([m_window isVisible]) {
loadCursor(getCursorVisibility(), GHOST_kStandardCursorCustom);
}
[pool drain];
return GHOST_kSuccess;
}