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82f4db716fa8015b3dbe6aa467e47baa1039ba78
test2
/
source
/
gameengine
/
Network
History
Kent Mein
4e2143f639
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
...
Patch provied by gsrb3d bug tracker
#7061
Kent
2007-08-28 10:07:08 +00:00
..
LoopBackNetwork
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00
TerraplayNetwork
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
CMakeLists.txt
CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on.
2006-11-17 02:27:12 +00:00
Makefile
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkDeviceInterface.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkMessage.cpp
…
NG_NetworkMessage.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkObject.cpp
…
NG_NetworkObject.h
Removed the config.h thing from the .h's in the source dir.
2002-12-27 13:11:01 +00:00
NG_NetworkScene.cpp
Big patches:
2005-03-25 10:33:39 +00:00
NG_NetworkScene.h
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
SConscript
This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone.
2007-08-28 10:07:08 +00:00