Files
test2/source
Jeroen Bakker 8326285c2d Fix #138775: Vulkan: Separate discard pile for rendering
When using motion blur GPU materials and its resources can be freed when
still in use. This fix adds a workaround to store these resources
temporarily in a render discard pile. When rendering is finished (or
between frames) the resources are moved to the regular discard pile.

Pull Request: https://projects.blender.org/blender/blender/pulls/138809
2025-05-13 13:15:46 +02:00
..
2025-05-09 14:01:43 +02:00