The float buffer should be tagged with the standard untonemapped colorspace, so that when we convert to PQ/HLG the tonemapping is preserved. With this change: * Using AgX highlights properly go to white. * Using the ACES configs, we can convert EXRs to a HDR video, exactly matching colors with the HDR video on https://dpel.aswf.io/solemates/. Pull Request: https://projects.blender.org/blender/blender/pulls/144493