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83a44e48e7cb5cc6c794b50bb168a21144baeb06
test2/source/blender/gpu
History
Brecht Van Lommel 9ebfcea8f3 Cycles: revert commit that joined surface/volume socket into a single shader socket,
on second thought this makes it a bit too difficult to understand what's going on.
2011-10-12 23:03:12 +00:00
..
intern
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
CMakeLists.txt
cmake: cleanup include paths, some duplicates and going up some unneeded dirs.
2011-07-17 09:11:13 +00:00
GPU_buffers.h
== GPU Buffers ==
2011-07-08 19:58:02 +00:00
GPU_draw.h
TexFace to Material Settings big patch
2011-09-19 19:55:59 +00:00
GPU_extensions.h
GPU: add gpu python module with export_shader() function to export GLSL shader.
2011-09-09 11:55:38 +00:00
GPU_material.h
Cycles: don't use glsl in textured draw mode, to keep things simpler and faster
2011-10-12 15:48:26 +00:00
SConscript
Merged the particles-2010 branch with node improvements into trunk.
2011-09-05 21:01:50 +00:00
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