Files
test2/intern
Damien Plisson 75f190bde8 OpenGL Anti-aliasing implementation for blender windows
Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted)
Implemented it in the cascade of GHOST classes.

Full implementation currently done for OSX/Cocoa, stubs for other OSes.
Moguri : it's ready for your win32 implementation !

Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly.
2010-01-06 11:42:52 +00:00
..
2010-01-05 19:22:48 +00:00
2009-11-06 08:32:50 +00:00
2009-10-20 16:02:41 +00:00
2009-11-02 23:55:04 +00:00