When allocating a large vertex buffer on NVIDIA it tried to allocate it
on the GPU and host visible. This section is limited in size (256MB).
However when allocating a large vertex buffer it should not have been
chosen.
Detected during investigation of #137909.
It removes the validation error, but it is unclear yet if this solves the'
crash as I wasn't able to reproduce the crash.
Pull Request: https://projects.blender.org/blender/blender/pulls/138079