Files
test2/source
Brecht Van Lommel 860bfd786e Refactor: Don't modify std::locale::global for translation
Without boost::locale, there seems no particular reason to modify the
global locale, we can just translate strings ourselves.

Other locale facets like numeric and time are also left unchanged
from the default, which is the "C" locale. This appears to match
previous Blender behavior with boost::locale. That protects against
bugs where formatting floats for I/O unexpectedly depends on the
system language.

Pull Request: https://projects.blender.org/blender/blender/pulls/133347
2025-01-22 09:05:29 +01:00
..
2025-01-20 11:19:23 +11:00