Files
test2/source/blender/editors/space_image/image_draw.c
Dalai Felinto d5f1b9c222 Multi-View and Stereo 3D
Official Documentation:
http://www.blender.org/manual/render/workflows/multiview.html

Implemented Features
====================
Builtin Stereo Camera
* Convergence Mode
* Interocular Distance
* Convergence Distance
* Pivot Mode

Viewport
* Cameras
* Plane
* Volume

Compositor
* View Switch Node
* Image Node Multi-View OpenEXR support

Sequencer
* Image/Movie Strips 'Use Multiview'

UV/Image Editor
* Option to see Multi-View images in Stereo-3D or its individual images
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

I/O
* Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images

Scene Render Views
* Ability to have an arbitrary number of views in the scene

Missing Bits
============
First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report.

Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report.

Everything else is likely small todos, and may wait until we are sure none of the above is happening.

Apart from that there are those known issues:
* Compositor Image Node poorly working for Multi-View OpenEXR
(this was working prefectly before the 'Use Multi-View' functionality)
* Selecting camera from Multi-View when looking from camera is problematic
* Animation Playback (ctrl+F11) doesn't support stereo formats
* Wrong filepath when trying to play back animated scene
* Viewport Rendering doesn't support Multi-View
* Overscan Rendering
* Fullscreen display modes need to warn the user
* Object copy should be aware of views suffix

Acknowledgments
===============
* Francesco Siddi for the help with the original feature specs and design
* Brecht Van Lommel for the original review of the code and design early on
* Blender Foundation for the Development Fund to support the project wrap up

Final patch reviewers:
* Antony Riakiotakis (psy-fi)
* Campbell Barton (ideasman42)
* Julian Eisel (Severin)
* Sergey Sharybin (nazgul)
* Thomas Dinged (dingto)

Code contributors of the original branch in github:
* Alexey Akishin
* Gabriel Caraballo
2015-04-06 10:40:12 -03:00

940 lines
26 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* Contributor(s): Blender Foundation, 2002-2009
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/space_image/image_draw.c
* \ingroup spimage
*/
#include <math.h>
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
#include "DNA_object_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_brush_types.h"
#include "DNA_mask_types.h"
#include "PIL_time.h"
#include "BLI_math.h"
#include "BLI_rect.h"
#include "BLI_threads.h"
#include "BLI_string.h"
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "IMB_colormanagement.h"
#include "IMB_moviecache.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_paint.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BLF_api.h"
#include "ED_gpencil.h"
#include "ED_image.h"
#include "ED_mask.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "RE_pipeline.h"
#include "RE_engine.h"
#include "image_intern.h"
static void draw_render_info(const bContext *C,
Scene *scene,
Image *ima,
ARegion *ar,
float zoomx,
float zoomy)
{
RenderResult *rr;
Render *re = RE_GetRender(scene->id.name);
RenderData *rd = RE_engine_get_render_data(re);
Scene *stats_scene = ED_render_job_get_scene(C);
if (stats_scene == NULL) {
stats_scene = CTX_data_scene(C);
}
rr = BKE_image_acquire_renderresult(stats_scene, ima);
if (rr && rr->text) {
float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
ED_region_info_draw(ar, rr->text, 1, fill_color);
}
BKE_image_release_renderresult(stats_scene, ima);
if (re) {
int total_tiles;
bool need_free_tiles;
rcti *tiles;
tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles);
if (total_tiles) {
int i, x, y;
rcti *tile;
/* find window pixel coordinates of origin */
UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
glPushMatrix();
glTranslatef(x, y, 0.0f);
glScalef(zoomx, zoomy, 1.0f);
if (rd->mode & R_BORDER) {
glTranslatef((int)(-rd->border.xmin * rd->xsch * rd->size / 100.0f),
(int)(-rd->border.ymin * rd->ysch * rd->size / 100.0f),
0.0f);
}
UI_ThemeColor(TH_FACE_SELECT);
for (i = 0, tile = tiles; i < total_tiles; i++, tile++) {
glaDrawBorderCorners(tile, zoomx, zoomy);
}
if (need_free_tiles) {
MEM_freeN(tiles);
}
glPopMatrix();
}
}
}
/* used by node view too */
void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y,
const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf)
{
rcti color_rect;
char str[256];
int dx = 6;
const int dy = 0.3f * UI_UNIT_Y;
/* text colors */
/* XXX colored text not allowed in Blender UI */
#if 0
unsigned char red[3] = {255, 50, 50};
unsigned char green[3] = {0, 255, 0};
unsigned char blue[3] = {100, 100, 255};
#else
unsigned char red[3] = {255, 255, 255};
unsigned char green[3] = {255, 255, 255};
unsigned char blue[3] = {255, 255, 255};
#endif
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
/* noisy, high contrast make impossible to read if lower alpha is used. */
glColor4ub(0, 0, 0, 190);
glRecti(0.0, 0.0, BLI_rcti_size_x(&ar->winrct) + 1, UI_UNIT_Y);
glDisable(GL_BLEND);
BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), "X:%-4d Y:%-4d |", x, y);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (zp) {
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (zpf) {
glColor3ub(255, 255, 255);
BLI_snprintf(str, sizeof(str), " Z:%-.3f |", *zpf);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (channels >= 3) {
glColor3ubv(red);
if (fp)
BLI_snprintf(str, sizeof(str), " R:%-.5f", fp[0]);
else if (cp)
BLI_snprintf(str, sizeof(str), " R:%-3d", cp[0]);
else
BLI_snprintf(str, sizeof(str), " R:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
glColor3ubv(green);
if (fp)
BLI_snprintf(str, sizeof(str), " G:%-.5f", fp[1]);
else if (cp)
BLI_snprintf(str, sizeof(str), " G:%-3d", cp[1]);
else
BLI_snprintf(str, sizeof(str), " G:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
glColor3ubv(blue);
if (fp)
BLI_snprintf(str, sizeof(str), " B:%-.5f", fp[2]);
else if (cp)
BLI_snprintf(str, sizeof(str), " B:%-3d", cp[2]);
else
BLI_snprintf(str, sizeof(str), " B:-");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
if (channels == 4) {
glColor3ub(255, 255, 255);
if (fp)
BLI_snprintf(str, sizeof(str), " A:%-.4f", fp[3]);
else if (cp)
BLI_snprintf(str, sizeof(str), " A:%-3d", cp[3]);
else
BLI_snprintf(str, sizeof(str), "- ");
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
if (color_manage) {
float rgba[4];
copy_v3_v3(rgba, linearcol);
if (channels == 3)
rgba[3] = 1.0f;
else
rgba[3] = linearcol[3];
if (use_default_view)
IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings);
else
IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, &scene->view_settings, &scene->display_settings);
BLI_snprintf(str, sizeof(str), " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
}
/* color rectangle */
if (channels == 1) {
if (fp) {
col[0] = col[1] = col[2] = fp[0];
}
else if (cp) {
col[0] = col[1] = col[2] = (float)cp[0] / 255.0f;
}
else {
col[0] = col[1] = col[2] = 0.0f;
}
col[3] = 1.0f;
}
else if (channels == 3) {
copy_v3_v3(col, linearcol);
col[3] = 1.0f;
}
else if (channels == 4) {
copy_v4_v4(col, linearcol);
}
else {
BLI_assert(0);
zero_v4(col);
}
if (color_manage) {
if (use_default_view)
IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings);
else
IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, &scene->view_settings, &scene->display_settings);
}
else {
copy_v4_v4(finalcol, col);
}
glDisable(GL_BLEND);
dx += 0.25f * UI_UNIT_X;
BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), 0.15f * UI_UNIT_Y, 0.85f * UI_UNIT_Y);
if (channels == 4) {
rcti color_rect_half;
int color_quater_x, color_quater_y;
color_rect_half = color_rect;
color_rect_half.xmax = BLI_rcti_cent_x(&color_rect);
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
color_rect_half = color_rect;
color_rect_half.xmin = BLI_rcti_cent_x(&color_rect);
color_quater_x = BLI_rcti_cent_x(&color_rect_half);
color_quater_y = BLI_rcti_cent_y(&color_rect_half);
glColor4ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, 255);
glRecti(color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax);
glColor4ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, 255);
glRecti(color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
glRecti(color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f(UNPACK3(finalcol), fp ? fp[3] : (cp[3] / 255.0f));
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
glDisable(GL_BLEND);
}
else {
glColor3fv(finalcol);
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
}
/* draw outline */
glColor3ub(128, 128, 128);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
dx += 1.75f * UI_UNIT_X;
glColor3ub(255, 255, 255);
if (channels == 1) {
if (fp) {
rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v);
}
else if (cp) {
rgb_to_hsv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val);
rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v);
}
BLI_snprintf(str, sizeof(str), "V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
else if (channels >= 3) {
rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val);
rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v);
BLI_snprintf(str, sizeof(str), "H:%-.4f", hue);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " S:%-.4f", sat);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " V:%-.4f", val);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
BLI_snprintf(str, sizeof(str), " L:%-.4f", lum);
BLF_position(blf_mono_font, dx, dy, 0);
BLF_draw_ascii(blf_mono_font, str, sizeof(str));
dx += BLF_width(blf_mono_font, str, sizeof(str));
}
(void)dx;
}
/* image drawing */
static void sima_draw_alpha_pixels(float x1, float y1, int rectx, int recty, unsigned int *recti)
{
/* swap bytes, so alpha is most significant one, then just draw it as luminance int */
if (ENDIAN_ORDER == B_ENDIAN)
glPixelStorei(GL_UNPACK_SWAP_BYTES, 1);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_UNSIGNED_INT, recti);
glPixelStorei(GL_UNPACK_SWAP_BYTES, 0);
}
static void sima_draw_alpha_pixelsf(float x1, float y1, int rectx, int recty, float *rectf)
{
float *trectf = MEM_mallocN(rectx * recty * 4, "temp");
int a, b;
for (a = rectx * recty - 1, b = 4 * a + 3; a >= 0; a--, b -= 4)
trectf[a] = rectf[b];
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, trectf);
MEM_freeN(trectf);
/* ogl trick below is slower... (on ATI 9600) */
// glColorMask(1, 0, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 3);
// glColorMask(0, 1, 0, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 2);
// glColorMask(0, 0, 1, 0);
// glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_RGBA, GL_FLOAT, rectf + 1);
// glColorMask(1, 1, 1, 1);
}
static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *recti)
{
/* zbuffer values are signed, so we need to shift color range */
glPixelTransferf(GL_RED_SCALE, 0.5f);
glPixelTransferf(GL_GREEN_SCALE, 0.5f);
glPixelTransferf(GL_BLUE_SCALE, 0.5f);
glPixelTransferf(GL_RED_BIAS, 0.5f);
glPixelTransferf(GL_GREEN_BIAS, 0.5f);
glPixelTransferf(GL_BLUE_BIAS, 0.5f);
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_INT, recti);
glPixelTransferf(GL_RED_SCALE, 1.0f);
glPixelTransferf(GL_GREEN_SCALE, 1.0f);
glPixelTransferf(GL_BLUE_SCALE, 1.0f);
glPixelTransferf(GL_RED_BIAS, 0.0f);
glPixelTransferf(GL_GREEN_BIAS, 0.0f);
glPixelTransferf(GL_BLUE_BIAS, 0.0f);
}
static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty, float *rect_float)
{
float bias, scale, *rectf, clipend;
int a;
if (scene->camera && scene->camera->type == OB_CAMERA) {
bias = ((Camera *)scene->camera->data)->clipsta;
clipend = ((Camera *)scene->camera->data)->clipend;
scale = 1.0f / (clipend - bias);
}
else {
bias = 0.1f;
scale = 0.01f;
clipend = 100.0f;
}
rectf = MEM_mallocN(rectx * recty * 4, "temp");
for (a = rectx * recty - 1; a >= 0; a--) {
if (rect_float[a] > clipend)
rectf[a] = 0.0f;
else if (rect_float[a] < bias)
rectf[a] = 1.0f;
else {
rectf[a] = 1.0f - (rect_float[a] - bias) * scale;
rectf[a] *= rectf[a];
}
}
glaDrawPixelsSafe(x1, y1, rectx, recty, rectx, GL_LUMINANCE, GL_FLOAT, rectf);
MEM_freeN(rectf);
}
static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
{
int x, y;
/* set zoom */
glPixelZoom(zoomx, zoomy);
glaDefine2DArea(&ar->winrct);
/* find window pixel coordinates of origin */
UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y);
/* this part is generic image display */
if (sima->flag & SI_SHOW_ALPHA) {
if (ibuf->rect)
sima_draw_alpha_pixels(x, y, ibuf->x, ibuf->y, ibuf->rect);
else if (ibuf->rect_float && ibuf->channels == 4)
sima_draw_alpha_pixelsf(x, y, ibuf->x, ibuf->y, ibuf->rect_float);
}
else if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
if (ibuf->zbuf)
sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf);
else if (ibuf->zbuf_float)
sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float);
else if (ibuf->channels == 1)
sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float);
}
else {
if (sima->flag & SI_USE_ALPHA) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
fdrawcheckerboard(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
}
glaDrawImBuf_glsl_ctx(C, ibuf, x, y, GL_NEAREST);
if (sima->flag & SI_USE_ALPHA)
glDisable(GL_BLEND);
}
/* reset zoom */
glPixelZoom(1.0f, 1.0f);
}
static unsigned int *get_part_from_buffer(unsigned int *buffer, int width, short startx, short starty, short endx, short endy)
{
unsigned int *rt, *rp, *rectmain;
short y, heigth, len;
/* the right offset in rectot */
rt = buffer + (starty * width + startx);
len = (endx - startx);
heigth = (endy - starty);
rp = rectmain = MEM_mallocN(heigth * len * sizeof(int), "rect");
for (y = 0; y < heigth; y++) {
memcpy(rp, rt, len * 4);
rt += width;
rp += len;
}
return rectmain;
}
static void draw_image_buffer_tiled(SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
{
unsigned char *display_buffer;
unsigned int *rect;
int dx, dy, sx, sy, x, y;
void *cache_handle;
/* verify valid values, just leave this a while */
if (ima->xrep < 1) return;
if (ima->yrep < 1) return;
if (ima->flag & IMA_VIEW_AS_RENDER)
display_buffer = IMB_display_buffer_acquire(ibuf, &scene->view_settings, &scene->display_settings, &cache_handle);
else
display_buffer = IMB_display_buffer_acquire(ibuf, NULL, &scene->display_settings, &cache_handle);
if (!display_buffer)
return;
glPixelZoom(zoomx, zoomy);
if (sima->curtile >= ima->xrep * ima->yrep)
sima->curtile = ima->xrep * ima->yrep - 1;
/* retrieve part of image buffer */
dx = max_ii(ibuf->x / ima->xrep, 1);
dy = max_ii(ibuf->y / ima->yrep, 1);
sx = (sima->curtile % ima->xrep) * dx;
sy = (sima->curtile / ima->xrep) * dy;
rect = get_part_from_buffer((unsigned int *)display_buffer, ibuf->x, sx, sy, sx + dx, sy + dy);
/* draw repeated */
for (sy = 0; sy + dy <= ibuf->y; sy += dy) {
for (sx = 0; sx + dx <= ibuf->x; sx += dx) {
UI_view2d_view_to_region(&ar->v2d, fx + (float)sx / (float)ibuf->x, fy + (float)sy / (float)ibuf->y, &x, &y);
glaDrawPixelsSafe(x, y, dx, dy, dx, GL_RGBA, GL_UNSIGNED_BYTE, rect);
}
}
glPixelZoom(1.0f, 1.0f);
IMB_display_buffer_release(cache_handle);
MEM_freeN(rect);
}
static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, Image *ima, ImBuf *ibuf, float zoomx, float zoomy)
{
const double time_current = PIL_check_seconds_timer();
const int xmax = ceil(ar->v2d.cur.xmax);
const int ymax = ceil(ar->v2d.cur.ymax);
const int xmin = floor(ar->v2d.cur.xmin);
const int ymin = floor(ar->v2d.cur.ymin);
int x;
for (x = xmin; x < xmax; x++) {
int y;
for (y = ymin; y < ymax; y++) {
if (ima && (ima->tpageflag & IMA_TILES))
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, x, y, zoomx, zoomy);
else
draw_image_buffer(C, sima, ar, scene, ibuf, x, y, zoomx, zoomy);
/* only draw until running out of time */
if ((PIL_check_seconds_timer() - time_current) > 0.25)
return;
}
}
}
/* draw uv edit */
/* draw grease pencil */
void draw_image_grease_pencil(bContext *C, bool onlyv2d)
{
/* draw in View2D space? */
if (onlyv2d) {
/* draw grease-pencil ('image' strokes) */
ED_gpencil_draw_2dimage(C);
}
else {
/* assume that UI_view2d_restore(C) has been called... */
//SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C);
/* draw grease-pencil ('screen' strokes) */
ED_gpencil_draw_view2d(C, 0);
}
}
void draw_image_sample_line(SpaceImage *sima)
{
if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
Histogram *hist = &sima->sample_line_hist;
glBegin(GL_LINES);
glColor3ub(0, 0, 0);
glVertex2fv(hist->co[0]);
glVertex2fv(hist->co[1]);
glEnd();
setlinestyle(1);
glBegin(GL_LINES);
glColor3ub(255, 255, 255);
glVertex2fv(hist->co[0]);
glVertex2fv(hist->co[1]);
glEnd();
setlinestyle(0);
}
}
/* XXX becomes WM paint cursor */
#if 0
static void draw_image_view_tool(Scene *scene)
{
ToolSettings *settings = scene->toolsettings;
Brush *brush = settings->imapaint.brush;
int mval[2];
float radius;
int draw = 0;
if (brush) {
if (settings->imapaint.flag & IMAGEPAINT_DRAWING) {
if (settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL_DRAWING)
draw = 1;
}
else if (settings->imapaint.flag & IMAGEPAINT_DRAW_TOOL)
draw = 1;
if (draw) {
getmouseco_areawin(mval);
radius = BKE_brush_size_get(brush) * G.sima->zoom;
fdrawXORcirc(mval[0], mval[1], radius);
if (brush->innerradius != 1.0) {
radius *= brush->innerradius;
fdrawXORcirc(mval[0], mval[1], radius);
}
}
}
}
#endif
static unsigned char *get_alpha_clone_image(const bContext *C, Scene *scene, int *width, int *height)
{
Brush *brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
ImBuf *ibuf;
unsigned int size, alpha;
unsigned char *display_buffer;
unsigned char *rect, *cp;
void *cache_handle;
if (!brush || !brush->clone.image)
return NULL;
ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
if (!ibuf)
return NULL;
display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
if (!display_buffer) {
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
IMB_display_buffer_release(cache_handle);
return NULL;
}
rect = MEM_dupallocN(display_buffer);
IMB_display_buffer_release(cache_handle);
if (!rect) {
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
return NULL;
}
*width = ibuf->x;
*height = ibuf->y;
size = (*width) * (*height);
alpha = (unsigned char)255 * brush->clone.alpha;
cp = rect;
while (size-- > 0) {
cp[3] = alpha;
cp += 4;
}
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
return rect;
}
static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scene, float zoomx, float zoomy)
{
Brush *brush;
int x, y, w, h;
unsigned char *clonerect;
brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE)) {
/* this is not very efficient, but glDrawPixels doesn't allow
* drawing with alpha */
clonerect = get_alpha_clone_image(C, scene, &w, &h);
if (clonerect) {
UI_view2d_view_to_region(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
glPixelZoom(zoomx, zoomy);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glaDrawPixelsSafe(x, y, w, h, w, GL_RGBA, GL_UNSIGNED_BYTE, clonerect);
glDisable(GL_BLEND);
glPixelZoom(1.0, 1.0);
MEM_freeN(clonerect);
}
}
}
/* draw main image area */
void draw_image_main(const bContext *C, ARegion *ar)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
Image *ima;
ImBuf *ibuf;
float zoomx, zoomy;
bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer;
void *lock;
/* XXX can we do this in refresh? */
#if 0
what_image(sima);
if (sima->image) {
ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp);
/* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
if (sima->image->type == IMA_TYPE_COMPOSITE) {
ImageUser *iuser = ntree_get_active_iuser(scene->nodetree);
if (iuser) {
BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
sima->iuser = *iuser;
}
}
/* and we check for spare */
ibuf = ED_space_image_buffer(sima);
}
#endif
/* retrieve the image and information about it */
ima = ED_space_image(sima);
ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false));
show_stereo3d = (ima && (ima->flag & IMA_IS_STEREO) && (sima->iuser.flag & IMA_SHOW_STEREO));
show_multilayer = ima && BKE_image_is_multilayer(ima);
if (show_viewer) {
/* use locked draw for drawing viewer image buffer since the compositor
* is running in separated thread and compositor could free this buffers.
* other images are not modifying in such a way so they does not require
* lock (sergey)
*/
BLI_lock_thread(LOCK_DRAW_IMAGE);
}
if (show_stereo3d) {
if (show_multilayer)
/* update multiindex and pass for the current eye */
BKE_image_multilayer_index(ima->rr, &sima->iuser);
else
BKE_image_multiview_index(ima, &sima->iuser);
}
ibuf = ED_space_image_acquire_buffer(sima, &lock);
/* draw the image or grid */
if (ibuf == NULL)
ED_region_grid_draw(ar, zoomx, zoomy);
else if (sima->flag & SI_DRAW_TILE)
draw_image_buffer_repeated(C, sima, ar, scene, ima, ibuf, zoomx, zoomy);
else if (ima && (ima->tpageflag & IMA_TILES))
draw_image_buffer_tiled(sima, ar, scene, ima, ibuf, 0.0f, 0.0, zoomx, zoomy);
else
draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy);
/* paint helpers */
if (show_paint)
draw_image_paint_helpers(C, ar, scene, zoomx, zoomy);
/* XXX integrate this code */
#if 0
if (ibuf) {
float xoffs = 0.0f, yoffs = 0.0f;
if (image_preview_active(sa, &xim, &yim)) {
xoffs = scene->r.disprect.xmin;
yoffs = scene->r.disprect.ymin;
glColor3ub(0, 0, 0);
calc_image_view(sima, 'f');
myortho2(G.v2d->cur.xmin, G.v2d->cur.xmax, G.v2d->cur.ymin, G.v2d->cur.ymax);
glRectf(0.0f, 0.0f, 1.0f, 1.0f);
glLoadIdentity();
}
}
#endif
ED_space_image_release_buffer(sima, ibuf, lock);
if (show_viewer) {
BLI_unlock_thread(LOCK_DRAW_IMAGE);
}
/* render info */
if (ima && show_render)
draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy);
}
bool ED_space_image_show_cache(SpaceImage *sima)
{
Image *image = ED_space_image(sima);
Mask *mask = NULL;
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
if (image == NULL && mask == NULL) {
return false;
}
if (mask == NULL) {
return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE);
}
return true;
}
void draw_image_cache(const bContext *C, ARegion *ar)
{
SpaceImage *sima = CTX_wm_space_image(C);
Scene *scene = CTX_data_scene(C);
Image *image = ED_space_image(sima);
float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = ar->winx / (efra - sfra + 1);
Mask *mask = NULL;
if (!ED_space_image_show_cache(sima)) {
return;
}
if (sima->mode == SI_MODE_MASK) {
mask = ED_space_image_get_mask(sima);
}
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
/* Draw cache background. */
ED_region_cache_draw_background(ar);
/* Draw cached segments. */
if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
int num_segments = 0;
int *points = NULL;
IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points);
ED_region_cache_draw_cached_segments(ar, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
}
glDisable(GL_BLEND);
/* Draw current frame. */
x = (cfra - sfra) / (efra - sfra + 1) * ar->winx;
UI_ThemeColor(TH_CFRAME);
glRecti(x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC);
ED_region_cache_draw_curfra_label(cfra, x, 8.0f * UI_DPI_FAC);
if (mask != NULL) {
ED_mask_draw_frames(mask, ar, cfra, sfra, efra);
}
}