Update all GPU buffer size-related functions to use `size_t` for consistency. Pull Request: https://projects.blender.org/blender/blender/pulls/123240
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
|
|
*
|
|
* SPDX-License-Identifier: GPL-2.0-or-later */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "BLI_vector.hh"
|
|
|
|
#include "gpu_backend.hh"
|
|
#include "mtl_capabilities.hh"
|
|
|
|
namespace blender::gpu {
|
|
|
|
class Batch;
|
|
class DrawList;
|
|
class FrameBuffer;
|
|
class QueryPool;
|
|
class Shader;
|
|
class UniformBuf;
|
|
class VertBuf;
|
|
class MTLContext;
|
|
|
|
class MTLBackend : public GPUBackend {
|
|
friend class MTLContext;
|
|
|
|
public:
|
|
/* Capabilities. */
|
|
static MTLCapabilities capabilities;
|
|
|
|
static MTLCapabilities &get_capabilities()
|
|
{
|
|
return MTLBackend::capabilities;
|
|
}
|
|
|
|
~MTLBackend()
|
|
{
|
|
MTLBackend::platform_exit();
|
|
}
|
|
|
|
void delete_resources() override
|
|
{
|
|
/* Delete any resources with context active. */
|
|
}
|
|
|
|
static bool metal_is_supported();
|
|
static MTLBackend *get()
|
|
{
|
|
return static_cast<MTLBackend *>(GPUBackend::get());
|
|
}
|
|
|
|
void samplers_update() override;
|
|
void compute_dispatch(int groups_x_len, int groups_y_len, int groups_z_len) override;
|
|
void compute_dispatch_indirect(StorageBuf *indirect_buf) override;
|
|
|
|
/* MTL Allocators need to be implemented in separate `.mm` files,
|
|
* due to allocation of Objective-C objects. */
|
|
Context *context_alloc(void *ghost_window, void *ghost_context) override;
|
|
Batch *batch_alloc() override;
|
|
DrawList *drawlist_alloc(int list_length) override;
|
|
Fence *fence_alloc() override;
|
|
FrameBuffer *framebuffer_alloc(const char *name) override;
|
|
IndexBuf *indexbuf_alloc() override;
|
|
PixelBuffer *pixelbuf_alloc(size_t size) override;
|
|
QueryPool *querypool_alloc() override;
|
|
Shader *shader_alloc(const char *name) override;
|
|
Texture *texture_alloc(const char *name) override;
|
|
UniformBuf *uniformbuf_alloc(size_t size, const char *name) override;
|
|
StorageBuf *storagebuf_alloc(size_t size, GPUUsageType usage, const char *name) override;
|
|
VertBuf *vertbuf_alloc() override;
|
|
|
|
/* Render Frame Coordination. */
|
|
void render_begin() override;
|
|
void render_end() override;
|
|
void render_step() override;
|
|
bool is_inside_render_boundary();
|
|
|
|
private:
|
|
static void platform_init(MTLContext *ctx);
|
|
static void platform_exit();
|
|
|
|
static void capabilities_init(MTLContext *ctx);
|
|
};
|
|
|
|
} // namespace blender::gpu
|