This patch adds snapping options for the playhead to all animation editors. The options can be modified through a new dropdown in the editor header. All editors will show all those options, and they are shared, so toggling the option in on editor will change it for all other editors too. Some options are not working/relevant in some editors for example Strips in the Dope Sheet. However for consistency the option is still shown. This is a separate menu from the transform snapping menu because you can toggle the snapping for transform and playhead separately. Putting it in the existing snapping transform menu would imply that it can be turned off with the magnet which is not the case. Playhead snapping is explicitly disabled for the drivers editor because there is no playhead to drag around. Snapping to Frame/Second intervals takes the scene start as a starting point. That means you can snap to the n-th second of the animation even though it might not start at frame 1. The preview range is NOT taken into account by design since the use case is working on a sub-section of the animation in which case the snap target should not change. Snapping is toggled by pressing CTRL as indicated by the status bar. Snapping to Frames/Seconds is absolute, meaning no matter how far away your cursor it will snap to the closest snap point. All others only snap to things if they are close to the cursor in pixel values. When mixing those two behaviors, it prefers relative snapping. If no point is close enough to snap relative, it will fall back to absolute snapping. Based on the prototype #135913 Part of #135794 Pull Request: https://projects.blender.org/blender/blender/pulls/137278
425 lines
13 KiB
Python
425 lines
13 KiB
Python
# SPDX-FileCopyrightText: 2009-2023 Blender Authors
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#
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# SPDX-License-Identifier: GPL-2.0-or-later
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from bpy.types import Header, Menu, Panel
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from bpy.app.translations import contexts as i18n_contexts
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from bl_ui.space_dopesheet import (
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DopesheetFilterPopoverBase,
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DopesheetActionPanelBase,
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dopesheet_filter,
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)
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from bl_ui.space_toolsystem_common import PlayheadSnappingPanel
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class NLA_PT_playhead_snapping(PlayheadSnappingPanel, Panel):
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bl_space_type = 'NLA_EDITOR'
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class NLA_HT_header(Header):
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bl_space_type = 'NLA_EDITOR'
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def draw(self, context):
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layout = self.layout
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layout.template_header()
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NLA_MT_editor_menus.draw_collapsible(context, layout)
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layout.separator_spacer()
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dopesheet_filter(layout, context)
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layout.popover(
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panel="NLA_PT_filters",
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text="",
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icon='FILTER',
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)
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row = layout.row(align=True)
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tool_settings = context.tool_settings
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row.prop(tool_settings, "use_snap_anim", text="")
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sub = row.row(align=True)
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sub.popover(
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panel="NLA_PT_snapping",
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text="",
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)
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layout.popover(panel="NLA_PT_playhead_snapping")
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class NLA_PT_snapping(Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Snapping"
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def draw(self, context):
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layout = self.layout
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col = layout.column()
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col.label(text="Snap To")
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tool_settings = context.tool_settings
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col.prop(tool_settings, "snap_anim_element", expand=True)
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if tool_settings.snap_anim_element != 'MARKER':
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col.prop(tool_settings, "use_snap_time_absolute")
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class NLA_PT_filters(DopesheetFilterPopoverBase, Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_region_type = 'HEADER'
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bl_label = "Filters"
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def draw(self, context):
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layout = self.layout
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DopesheetFilterPopoverBase.draw_generic_filters(context, layout)
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layout.separator()
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DopesheetFilterPopoverBase.draw_search_filters(context, layout)
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layout.separator()
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DopesheetFilterPopoverBase.draw_standard_filters(context, layout)
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class NLA_PT_action(DopesheetActionPanelBase, Panel):
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bl_space_type = 'NLA_EDITOR'
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bl_category = "Strip"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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strip = context.active_nla_strip
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return strip and strip.type == 'CLIP' and strip.action
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def draw(self, context):
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action = context.active_nla_strip.action
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self.draw_generic_panel(context, self.layout, action)
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class NLA_MT_editor_menus(Menu):
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bl_idname = "NLA_MT_editor_menus"
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bl_label = ""
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def draw(self, context):
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st = context.space_data
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layout = self.layout
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layout.menu("NLA_MT_view")
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layout.menu("NLA_MT_select")
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if st.show_markers:
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layout.menu("NLA_MT_marker")
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layout.menu("NLA_MT_add")
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layout.menu("NLA_MT_tracks")
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layout.menu("NLA_MT_strips")
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class NLA_MT_view(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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st = context.space_data
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layout.prop(st, "show_region_ui")
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layout.prop(st, "show_region_hud")
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layout.prop(st, "show_region_channels")
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layout.separator()
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layout.operator("nla.view_selected")
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layout.operator("nla.view_all")
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if context.scene.use_preview_range:
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layout.operator("anim.scene_range_frame", text="Frame Preview Range")
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else:
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layout.operator("anim.scene_range_frame", text="Frame Scene Range")
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layout.operator("nla.view_frame")
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layout.separator()
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layout.prop(st, "use_realtime_update")
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layout.prop(st, "show_strip_curves")
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layout.separator()
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layout.prop(st, "show_markers")
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layout.prop(st, "show_local_markers")
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layout.prop(st, "show_seconds")
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layout.prop(st, "show_locked_time")
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layout.separator()
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layout.operator("anim.previewrange_set")
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layout.operator("anim.previewrange_clear")
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layout.operator("nla.previewrange_set")
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layout.separator()
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layout.menu("INFO_MT_area")
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class NLA_MT_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.select_all", text="All").action = 'SELECT'
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layout.operator("nla.select_all", text="None").action = 'DESELECT'
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layout.operator("nla.select_all", text="Invert").action = 'INVERT'
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layout.separator()
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layout.operator("nla.select_box").axis_range = False
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layout.operator("nla.select_box", text="Box Select (Axis Range)").axis_range = True
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layout.separator()
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props = layout.operator("nla.select_leftright", text="Before Current Frame")
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props.extend = False
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props.mode = 'LEFT'
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props = layout.operator("nla.select_leftright", text="After Current Frame")
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props.extend = False
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props.mode = 'RIGHT'
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class NLA_MT_marker(Menu):
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bl_label = "Marker"
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def draw(self, context):
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layout = self.layout
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from bl_ui.space_time import marker_menu_generic
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marker_menu_generic(layout, context)
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class NLA_MT_marker_select(Menu):
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bl_label = "Select"
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def draw(self, _context):
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layout = self.layout
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layout.operator("marker.select_all", text="All").action = 'SELECT'
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layout.operator("marker.select_all", text="None").action = 'DESELECT'
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layout.operator("marker.select_all", text="Invert").action = 'INVERT'
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layout.separator()
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layout.operator("marker.select_leftright", text="Before Current Frame").mode = 'LEFT'
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layout.operator("marker.select_leftright", text="After Current Frame").mode = 'RIGHT'
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class NLA_MT_add(Menu):
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bl_label = "Add"
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bl_translation_context = i18n_contexts.operator_default
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.actionclip_add", text="Action")
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layout.operator("nla.transition_add", text="Transition")
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layout.operator("nla.soundclip_add", text="Sound")
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layout.separator()
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layout.operator("nla.selected_objects_add", text="Selected Objects")
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class NLA_MT_tracks(Menu):
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bl_label = "Track"
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bl_translation_context = i18n_contexts.id_action
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def draw(self, _context):
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layout = self.layout
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layout.operator("nla.tracks_add", text="Add").above_selected = False
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layout.operator("nla.tracks_add", text="Add Above Selected").above_selected = True
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layout.operator("nla.tracks_delete", text="Delete")
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layout.separator()
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layout.operator_menu_enum("anim.channels_move", "direction", text="Move")
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layout.separator()
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layout.operator("anim.channels_clean_empty")
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class NLA_MT_strips(Menu):
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bl_label = "Strip"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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layout.menu("NLA_MT_strips_transform", text="Transform")
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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layout.separator()
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layout.operator("nla.split", text="Split")
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layout.separator()
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layout.operator("nla.duplicate", text="Duplicate").linked = False
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layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
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layout.operator("nla.delete", text="Delete")
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layout.separator()
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layout.operator("nla.meta_add", text="Make Meta")
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layout.operator("nla.meta_remove", text="Remove Meta")
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layout.separator()
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layout.operator("nla.mute_toggle")
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layout.separator()
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layout.operator("nla.bake", text="Bake Action")
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layout.separator()
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layout.operator("nla.apply_scale")
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layout.operator("nla.clear_scale")
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layout.operator("nla.action_sync_length").active = False
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layout.separator()
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layout.operator("nla.make_single_user")
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layout.separator()
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator(
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"nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Full Stack)",
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).use_upper_stack_evaluation = True
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layout.operator(
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"nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Lower Stack)",
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).use_upper_stack_evaluation = False
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class NLA_MT_strips_transform(Menu):
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bl_label = "Transform"
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def draw(self, _context):
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layout = self.layout
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layout.operator("transform.translate", text="Move")
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layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
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layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
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layout.separator()
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layout.operator("nla.swap", text="Swap")
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layout.separator()
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layout.operator("nla.move_up", text="Move Up")
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layout.operator("nla.move_down", text="Move Down")
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class NLA_MT_snap_pie(Menu):
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bl_label = "Snap"
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def draw(self, _context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("nla.snap", text="Selection to Current Frame").type = 'CFRA'
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pie.operator("nla.snap", text="Selection to Nearest Frame").type = 'NEAREST_FRAME'
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pie.operator("nla.snap", text="Selection to Nearest Second").type = 'NEAREST_SECOND'
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pie.operator("nla.snap", text="Selection to Nearest Marker").type = 'NEAREST_MARKER'
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class NLA_MT_view_pie(Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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pie = layout.menu_pie()
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pie.operator("nla.view_all")
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pie.operator("nla.view_selected", icon='ZOOM_SELECTED')
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pie.operator("nla.view_frame")
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if context.scene.use_preview_range:
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pie.operator("anim.scene_range_frame", text="Frame Preview Range")
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else:
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pie.operator("anim.scene_range_frame", text="Frame Scene Range")
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class NLA_MT_context_menu(Menu):
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bl_label = "NLA"
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def draw(self, context):
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layout = self.layout
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scene = context.scene
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if scene.is_nla_tweakmode:
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layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
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layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
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else:
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layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
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layout.operator(
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"nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Full Stack)",
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).use_upper_stack_evaluation = True
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layout.operator(
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"nla.tweakmode_enter",
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text="Start Tweaking Strip Actions (Lower Stack)",
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).use_upper_stack_evaluation = False
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layout.separator()
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props = layout.operator("wm.call_panel", text="Rename...")
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props.name = "TOPBAR_PT_name"
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props.keep_open = False
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layout.operator("nla.duplicate_move")
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layout.operator("nla.duplicate_linked_move")
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layout.separator()
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layout.operator("nla.split")
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layout.operator("nla.delete")
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layout.separator()
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layout.operator("nla.meta_add")
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layout.operator("nla.meta_remove")
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layout.separator()
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layout.operator("nla.swap")
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layout.separator()
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layout.operator_menu_enum("nla.snap", "type", text="Snap")
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class NLA_MT_channel_context_menu(Menu):
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bl_label = "NLA Tracks"
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def draw(self, _context):
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layout = self.layout
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layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
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layout.separator()
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layout.operator("nla.tracks_add", text="Add Track").above_selected = False
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layout.operator("nla.tracks_add", text="Add Track Above Selected").above_selected = True
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layout.separator()
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layout.operator("nla.tracks_delete")
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layout.operator("anim.channels_clean_empty")
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classes = (
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NLA_HT_header,
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NLA_MT_editor_menus,
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NLA_MT_view,
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NLA_MT_select,
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NLA_MT_marker,
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NLA_MT_marker_select,
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NLA_MT_add,
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NLA_MT_tracks,
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NLA_MT_strips,
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NLA_MT_strips_transform,
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NLA_MT_snap_pie,
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NLA_MT_view_pie,
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NLA_MT_context_menu,
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NLA_MT_channel_context_menu,
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NLA_PT_filters,
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NLA_PT_action,
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NLA_PT_snapping,
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NLA_PT_playhead_snapping,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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