Files
test2/source/blender/editors/space_node
Brecht Van Lommel 87bbb2d827 WM Draw Methods now has a new option Automatic (default). This will
set the draw method to triple buffer or overlap depending on the
configuration. Ideally I could get all cases working well with triple
buffer but it's hard in practice. At the moment there are two cases
that use overlap instead:

* opensource ATI drives on linux
* windows software renderer

Also added a utility function to check GPU device/os/driver.
2010-01-31 23:45:51 +00:00
..
2010-01-27 00:22:29 +00:00
2009-06-23 00:09:26 +00:00
2010-01-06 03:00:19 +00:00
2009-10-01 16:32:33 +00:00