A lot of files were missing copyright field in the header and
the Blender Foundation contributed to them in a sense of bug
fixing and general maintenance.
This change makes it explicit that those files are at least
partially copyrighted by the Blender Foundation.
Note that this does not make it so the Blender Foundation is
the only holder of the copyright in those files, and developers
who do not have a signed contract with the foundation still
hold the copyright as well.
Another aspect of this change is using SPDX format for the
header. We already used it for the license specification,
and now we state it for the copyright as well, following the
FAQ:
https://reuse.software/faq/
152 lines
4.9 KiB
C++
152 lines
4.9 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Foundation
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_array_utils.hh"
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#include "BKE_attribute_math.hh"
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namespace blender::bke::attribute_math {
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ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
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ColorGeometry4f default_color)
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: ColorGeometry4fMixer(buffer, buffer.index_range(), default_color)
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{
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}
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ColorGeometry4fMixer::ColorGeometry4fMixer(MutableSpan<ColorGeometry4f> buffer,
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const IndexMask &mask,
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const ColorGeometry4f default_color)
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: buffer_(buffer), default_color_(default_color), total_weights_(buffer.size(), 0.0f)
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{
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const ColorGeometry4f zero{0.0f, 0.0f, 0.0f, 0.0f};
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mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
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}
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void ColorGeometry4fMixer::set(const int64_t index,
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const ColorGeometry4f &color,
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const float weight)
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{
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buffer_[index].r = color.r * weight;
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buffer_[index].g = color.g * weight;
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buffer_[index].b = color.b * weight;
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buffer_[index].a = color.a * weight;
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total_weights_[index] = weight;
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}
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void ColorGeometry4fMixer::mix_in(const int64_t index,
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const ColorGeometry4f &color,
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const float weight)
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{
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ColorGeometry4f &output_color = buffer_[index];
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output_color.r += color.r * weight;
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output_color.g += color.g * weight;
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output_color.b += color.b * weight;
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output_color.a += color.a * weight;
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total_weights_[index] += weight;
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}
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void ColorGeometry4fMixer::finalize()
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{
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this->finalize(buffer_.index_range());
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}
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void ColorGeometry4fMixer::finalize(const IndexMask &mask)
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{
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mask.foreach_index([&](const int64_t i) {
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const float weight = total_weights_[i];
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ColorGeometry4f &output_color = buffer_[i];
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if (weight > 0.0f) {
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const float weight_inv = 1.0f / weight;
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output_color.r *= weight_inv;
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output_color.g *= weight_inv;
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output_color.b *= weight_inv;
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output_color.a *= weight_inv;
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}
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else {
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output_color = default_color_;
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}
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});
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}
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ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
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const ColorGeometry4b default_color)
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: ColorGeometry4bMixer(buffer, buffer.index_range(), default_color)
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{
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}
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ColorGeometry4bMixer::ColorGeometry4bMixer(MutableSpan<ColorGeometry4b> buffer,
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const IndexMask &mask,
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const ColorGeometry4b default_color)
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: buffer_(buffer),
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default_color_(default_color),
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total_weights_(buffer.size(), 0.0f),
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accumulation_buffer_(buffer.size(), float4(0, 0, 0, 0))
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{
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const ColorGeometry4b zero{0, 0, 0, 0};
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mask.foreach_index([&](const int64_t i) { buffer_[i] = zero; });
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}
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void ColorGeometry4bMixer::ColorGeometry4bMixer::set(int64_t index,
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const ColorGeometry4b &color,
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const float weight)
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{
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accumulation_buffer_[index][0] = color.r * weight;
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accumulation_buffer_[index][1] = color.g * weight;
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accumulation_buffer_[index][2] = color.b * weight;
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accumulation_buffer_[index][3] = color.a * weight;
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total_weights_[index] = weight;
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}
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void ColorGeometry4bMixer::mix_in(int64_t index, const ColorGeometry4b &color, float weight)
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{
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float4 &accum_value = accumulation_buffer_[index];
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accum_value[0] += color.r * weight;
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accum_value[1] += color.g * weight;
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accum_value[2] += color.b * weight;
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accum_value[3] += color.a * weight;
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total_weights_[index] += weight;
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}
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void ColorGeometry4bMixer::finalize()
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{
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this->finalize(buffer_.index_range());
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}
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void ColorGeometry4bMixer::finalize(const IndexMask &mask)
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{
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mask.foreach_index([&](const int64_t i) {
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const float weight = total_weights_[i];
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const float4 &accum_value = accumulation_buffer_[i];
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ColorGeometry4b &output_color = buffer_[i];
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if (weight > 0.0f) {
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const float weight_inv = 1.0f / weight;
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output_color.r = accum_value[0] * weight_inv;
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output_color.g = accum_value[1] * weight_inv;
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output_color.b = accum_value[2] * weight_inv;
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output_color.a = accum_value[3] * weight_inv;
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}
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else {
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output_color = default_color_;
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}
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});
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}
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void gather(const GSpan src, const Span<int> map, GMutableSpan dst)
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{
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attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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array_utils::gather(src.typed<T>(), map, dst.typed<T>());
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});
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}
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void gather(const GVArray &src, const Span<int> map, GMutableSpan dst)
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{
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attribute_math::convert_to_static_type(src.type(), [&](auto dummy) {
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using T = decltype(dummy);
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array_utils::gather(src.typed<T>(), map, dst.typed<T>());
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});
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}
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} // namespace blender::bke::attribute_math
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