Files
test2/source/blender/gpu/vulkan/vk_fence.hh
Jeroen Bakker acb205763e Fix: Vulkan: Cycles CPU Synchronization
When using cycles in the viewport there it uses render threads and
workers to update the viewport. All threads can record commands to the
queue and needs to be synchronized. This didn't happen leading to
incorrect renders.

Detected when researching #128608

Pull Request: https://projects.blender.org/blender/blender/pulls/128975
2024-10-14 15:38:22 +02:00

31 lines
463 B
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "gpu_state_private.hh"
#include "vk_common.hh"
namespace blender::gpu {
class VKFence : public Fence {
private:
VkFence vk_fence_ = VK_NULL_HANDLE;
bool signalled_ = false;
protected:
virtual ~VKFence();
public:
void signal() override;
void wait() override;
};
} // namespace blender::gpu