Files
test2/source/blender/python/gpu/gpu_py_capabilities.cc
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

500 lines
14 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*
* - Use `bpygpu_` for local API.
* - Use `BPyGPU` for public API.
*/
#include <Python.h>
#include "GPU_capabilities.hh"
#include "gpu_py.hh"
#include "gpu_py_capabilities.hh" /* own include */
/* -------------------------------------------------------------------- */
/** \name Functions
* \{ */
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_texture_size_get_doc,
".. function:: max_texture_size_get()\n"
"\n"
" Get estimated maximum texture size to be able to handle.\n"
"\n"
" :return: Texture size.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_size_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_texture_size());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_texture_layers_get_doc,
".. function:: max_texture_layers_get()\n"
"\n"
" Get maximum number of layers in texture.\n"
"\n"
" :return: Number of layers.\n"
" :rtype: int\n");
static PyObject *pygpu_max_texture_layers_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_texture_layers());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_textures_get_doc,
".. function:: max_textures_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader and the\n"
" fragment processor.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_textures());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_textures_vert_get_doc,
".. function:: max_textures_vert_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the vertex shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_vert_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_textures_vert());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_textures_geom_get_doc,
".. function:: max_textures_geom_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the geometry shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_geom_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_textures_geom());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_textures_frag_get_doc,
".. function:: max_textures_frag_get()\n"
"\n"
" Get maximum supported texture image units used for\n"
" accessing texture maps from the fragment shader.\n"
"\n"
" :return: Texture image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_textures_frag_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_textures_frag());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_images_get_doc,
".. function:: max_images_get()\n"
"\n"
" Get maximum supported number of image units.\n"
"\n"
" :return: Number of image units.\n"
" :rtype: int\n");
static PyObject *pygpu_max_images_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_images());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_uniforms_vert_get_doc,
".. function:: max_uniforms_vert_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a vertex shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_vert_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_uniforms_vert());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_uniforms_frag_get_doc,
".. function:: max_uniforms_frag_get()\n"
"\n"
" Get maximum number of values held in uniform variable\n"
" storage for a fragment shader.\n"
"\n"
" :return: Number of values.\n"
" :rtype: int\n");
static PyObject *pygpu_max_uniforms_frag_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_uniforms_frag());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_batch_indices_get_doc,
".. function:: max_batch_indices_get()\n"
"\n"
" Get maximum number of vertex array indices.\n"
"\n"
" :return: Number of indices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_indices_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_batch_indices());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_batch_vertices_get_doc,
".. function:: max_batch_vertices_get()\n"
"\n"
" Get maximum number of vertex array vertices.\n"
"\n"
" :return: Number of vertices.\n"
" :rtype: int\n");
static PyObject *pygpu_max_batch_vertices_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_batch_vertices());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_vertex_attribs_get_doc,
".. function:: max_vertex_attribs_get()\n"
"\n"
" Get maximum number of vertex attributes accessible to\n"
" a vertex shader.\n"
"\n"
" :return: Number of attributes.\n"
" :rtype: int\n");
static PyObject *pygpu_max_vertex_attribs_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_vertex_attribs());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_varying_floats_get_doc,
".. function:: max_varying_floats_get()\n"
"\n"
" Get maximum number of varying variables used by\n"
" vertex and fragment shaders.\n"
"\n"
" :return: Number of variables.\n"
" :rtype: int\n");
static PyObject *pygpu_max_varying_floats_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyLong_FromLong(GPU_max_varying_floats());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_extensions_get_doc,
".. function:: extensions_get()\n"
"\n"
" Get supported extensions in the current context.\n"
"\n"
" :return: Extensions.\n"
" :rtype: tuple[str]\n");
static PyObject *pygpu_extensions_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
int extensions_len = GPU_extensions_len();
PyObject *ret = PyTuple_New(extensions_len);
PyObject **ob_items = ((PyTupleObject *)ret)->ob_item;
for (int i = 0; i < extensions_len; i++) {
ob_items[i] = PyUnicode_FromString(GPU_extension_get(i));
}
return ret;
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_compute_shader_support_get_doc,
".. function:: compute_shader_support_get()\n"
"\n"
" Are compute shaders supported.\n"
"\n"
" :return: True when supported, False when not supported.\n"
" :rtype: bool\n");
static PyObject *pygpu_compute_shader_support_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
static bool deprecation_warning_issued = false;
if (!deprecation_warning_issued) {
PyErr_WarnEx(PyExc_DeprecationWarning,
"compute_shader_support_get is deprecated. All platforms have support for "
"compute shaders.",
1);
deprecation_warning_issued = true;
}
return PyBool_FromLong(true);
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_shader_image_load_store_support_get_doc,
".. function:: shader_image_load_store_support_get()\n"
"\n"
" Is image load/store supported.\n"
"\n"
" :return: True when supported, False when not supported.\n"
" :rtype: bool\n");
static PyObject *pygpu_shader_image_load_store_support_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
static bool deprecation_warning_issued = false;
if (!deprecation_warning_issued) {
PyErr_WarnEx(
PyExc_DeprecationWarning,
"shader_image_load_store_support_get is deprecated. All platforms have support for "
"image load store.",
1);
deprecation_warning_issued = true;
}
/* Now required to start Blender. */
return PyBool_FromLong(true);
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_hdr_support_get_doc,
".. function:: hdr_support_get()\n"
"\n"
" Return whether GPU backend supports High Dynamic range for viewport.\n"
"\n"
" :return: HDR support available.\n"
" :rtype: bool\n");
static PyObject *pygpu_hdr_support_get(PyObject * /*self*/)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
return PyBool_FromLong(GPU_hdr_support());
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_work_group_count_get_doc,
".. function:: max_work_group_count_get(index)\n"
"\n"
" Get maximum number of work groups that may be dispatched to a compute shader.\n"
"\n"
" :arg index: Index of the dimension.\n"
" :type index: int\n"
" :return: Maximum number of work groups for the queried dimension.\n"
" :rtype: int\n");
static PyObject *pygpu_max_work_group_count_get(PyObject * /*self*/, PyObject *args)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
int index;
if (!PyArg_ParseTuple(args, "i", &index)) {
return nullptr;
}
const int max_work_group_count = GPU_max_work_group_count(index);
return PyLong_FromLong(max_work_group_count);
}
PyDoc_STRVAR(
/* Wrap. */
pygpu_max_work_group_size_get_doc,
".. function:: max_work_group_size_get(index)\n"
"\n"
" Get maximum size of a work group that may be dispatched to a compute shader.\n"
"\n"
" :arg index: Index of the dimension.\n"
" :type index: int\n"
" :return: Maximum size of a work group for the queried dimension.\n"
" :rtype: int\n");
static PyObject *pygpu_max_work_group_size_get(PyObject * /*self*/, PyObject *args)
{
BPYGPU_IS_INIT_OR_ERROR_OBJ;
int index;
if (!PyArg_ParseTuple(args, "i", &index)) {
return nullptr;
}
const int max_work_group_size = GPU_max_work_group_size(index);
return PyLong_FromLong(max_work_group_size);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Module
* \{ */
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wcast-function-type"
#endif
static PyMethodDef pygpu_capabilities__tp_methods[] = {
{"max_texture_size_get",
(PyCFunction)pygpu_max_texture_size_get,
METH_NOARGS,
pygpu_max_texture_size_get_doc},
{"max_texture_layers_get",
(PyCFunction)pygpu_max_texture_layers_get,
METH_NOARGS,
pygpu_max_texture_layers_get_doc},
{"max_textures_get",
(PyCFunction)pygpu_max_textures_get,
METH_NOARGS,
pygpu_max_textures_get_doc},
{"max_textures_vert_get",
(PyCFunction)pygpu_max_textures_vert_get,
METH_NOARGS,
pygpu_max_textures_vert_get_doc},
{"max_textures_geom_get",
(PyCFunction)pygpu_max_textures_geom_get,
METH_NOARGS,
pygpu_max_textures_geom_get_doc},
{"max_textures_frag_get",
(PyCFunction)pygpu_max_textures_frag_get,
METH_NOARGS,
pygpu_max_textures_frag_get_doc},
{"max_images_get", (PyCFunction)pygpu_max_images_get, METH_NOARGS, pygpu_max_images_get_doc},
{"max_uniforms_vert_get",
(PyCFunction)pygpu_max_uniforms_vert_get,
METH_NOARGS,
pygpu_max_uniforms_vert_get_doc},
{"max_uniforms_frag_get",
(PyCFunction)pygpu_max_uniforms_frag_get,
METH_NOARGS,
pygpu_max_uniforms_frag_get_doc},
{"max_batch_indices_get",
(PyCFunction)pygpu_max_batch_indices_get,
METH_NOARGS,
pygpu_max_batch_indices_get_doc},
{"max_batch_vertices_get",
(PyCFunction)pygpu_max_batch_vertices_get,
METH_NOARGS,
pygpu_max_batch_vertices_get_doc},
{"max_vertex_attribs_get",
(PyCFunction)pygpu_max_vertex_attribs_get,
METH_NOARGS,
pygpu_max_vertex_attribs_get_doc},
{"max_varying_floats_get",
(PyCFunction)pygpu_max_varying_floats_get,
METH_NOARGS,
pygpu_max_varying_floats_get_doc},
{"extensions_get", (PyCFunction)pygpu_extensions_get, METH_NOARGS, pygpu_extensions_get_doc},
{"compute_shader_support_get",
(PyCFunction)pygpu_compute_shader_support_get,
METH_NOARGS,
pygpu_compute_shader_support_get_doc},
{"shader_image_load_store_support_get",
(PyCFunction)pygpu_shader_image_load_store_support_get,
METH_NOARGS,
pygpu_shader_image_load_store_support_get_doc},
{"hdr_support_get",
(PyCFunction)pygpu_hdr_support_get,
METH_NOARGS,
pygpu_hdr_support_get_doc},
{
"max_work_group_count_get",
(PyCFunction)pygpu_max_work_group_count_get,
METH_VARARGS,
pygpu_max_work_group_count_get_doc,
},
{
"max_work_group_size_get",
(PyCFunction)pygpu_max_work_group_size_get,
METH_VARARGS,
pygpu_max_work_group_size_get_doc,
},
{nullptr, nullptr, 0, nullptr},
};
#if (defined(__GNUC__) && !defined(__clang__))
# pragma GCC diagnostic pop
#endif
PyDoc_STRVAR(
/* Wrap. */
pygpu_capabilities__tp_doc,
"This module provides access to the GPU capabilities.");
static PyModuleDef pygpu_capabilities_module_def = {
/*m_base*/ PyModuleDef_HEAD_INIT,
/*m_name*/ "gpu.capabilities",
/*m_doc*/ pygpu_capabilities__tp_doc,
/*m_size*/ 0,
/*m_methods*/ pygpu_capabilities__tp_methods,
/*m_slots*/ nullptr,
/*m_traverse*/ nullptr,
/*m_clear*/ nullptr,
/*m_free*/ nullptr,
};
PyObject *bpygpu_capabilities_init()
{
PyObject *submodule;
submodule = PyModule_Create(&pygpu_capabilities_module_def);
return submodule;
}
/** \} */