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test2/source/blender/python/gpu/gpu_py_batch.hh

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/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bpygpu
*/
#pragma once
#include "BLI_compiler_attrs.h"
namespace blender::gpu {
class Batch;
}
#define USE_GPU_PY_REFERENCES
extern PyTypeObject BPyGPUBatch_Type;
#define BPyGPUBatch_Check(v) (Py_TYPE(v) == &BPyGPUBatch_Type)
struct BPyGPUBatch {
PyObject_VAR_HEAD
/* The batch is owned, we may support thin wrapped batches later. */
blender::gpu::Batch *batch;
#ifdef USE_GPU_PY_REFERENCES
/* Just to keep a user to prevent freeing buf's we're using */
PyObject *references;
#endif
};
PyObject *BPyGPUBatch_CreatePyObject(blender::gpu::Batch *batch) ATTR_NONNULL(1);