Files
test2/source/blender/blenkernel/BKE_font.h
Ton Roosendaal f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00

84 lines
2.0 KiB
C

/**
* blenlib/BKE_vfont.h (mar-2001 nzc)
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_VFONT_H
#define BKE_VFONT_H
#ifdef __cplusplus
extern "C" {
#endif
#include <wchar.h>
struct VFont;
struct Scene;
struct Object;
struct Curve;
struct objfnt;
struct TmpFont;
struct chartrans {
float xof, yof;
float rot;
short linenr,charnr;
char dobreak;
};
typedef struct SelBox {
float x, y, w, h;
} SelBox;
extern struct SelBox *selboxes;
void BKE_font_register_builtin(void *mem, int size);
void free_vfont(struct VFont *sc);
void free_ttfont(void);
struct VFont *load_vfont(char *name);
struct TmpFont *vfont_find_tmpfont(struct VFont *vfont);
struct chartrans *text_to_curve(struct Scene *scene, struct Object *ob, int mode);
int style_to_sel(int style, int toggle);
int mat_to_sel(void);
int getselection(struct Object *ob, int *start, int *end);
void chtoutf8(unsigned long c, char *o);
void wcs2utf8s(char *dst, wchar_t *src);
int wcsleninu8(wchar_t *src);
int utf8towchar(wchar_t *w, char *c);
#ifdef __cplusplus
}
#endif
#endif