The goal is to solve confusion of the "All rights reserved" for licensing
code under an open-source license.
The phrase "All rights reserved" comes from a historical convention that
required this phrase for the copyright protection to apply. This convention
is no longer relevant.
However, even though the phrase has no meaning in establishing the copyright
it has not lost meaning in terms of licensing.
This change makes it so code under the Blender Foundation copyright does
not use "all rights reserved". This is also how the GPL license itself
states how to apply it to the source code:
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software ...
This change does not change copyright notice in cases when the copyright
is dual (BF and an author), or just an author of the code. It also does
mot change copyright which is inherited from NaN Holding BV as it needs
some further investigation about what is the proper way to handle it.
85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2009 Blender Foundation */
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/** \file
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* \ingroup GHOST
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*/
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#pragma once
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#include "GHOST_Types.h"
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class GHOST_ISystemPaths {
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public:
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/**
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* Creates the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess create();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess dispose();
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/**
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* Returns a pointer to the one and only system (nil if it hasn't been created).
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* \return A pointer to the system.
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*/
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static GHOST_ISystemPaths *get();
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_ISystemPaths() {}
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_ISystemPaths() {}
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public:
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/**
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* Determine the base dir in which shared resources are located. It will first try to use
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* "unpack and run" path, then look for properly installed path, including versioning.
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* \return Unsigned char string pointing to system dir (eg /usr/share/blender/).
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*/
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virtual const char *getSystemDir(int version, const char *versionstr) const = 0;
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/**
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* Determine the base dir in which user configuration is stored, including versioning.
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* If needed, it will create the base directory.
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* \return Unsigned char string pointing to user dir (eg ~/.blender/).
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*/
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virtual const char *getUserDir(int version, const char *versionstr) const = 0;
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/**
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* Determine a special ("well known") and easy to reach user directory.
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* \return Unsigned char string pointing to user dir (eg `~/Documents/`).
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*/
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virtual const char *getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const = 0;
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/**
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* Determine the directory of the current binary
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* \return Unsigned char string pointing to the binary dir
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*/
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virtual const char *getBinaryDir() const = 0;
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/**
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* Add the file to the operating system most recently used files
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*/
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virtual void addToSystemRecentFiles(const char *filename) const = 0;
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private:
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/** The one and only system paths. */
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static GHOST_ISystemPaths *m_systemPaths;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystemPaths")
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#endif
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};
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