* Add GraphicsInteropDevice to check if interop is possible with device * Rename GraphcisInterop to GraphicsInteropBuffer * Include display device type and memory size in GraphicsInteropBuffer * Unnest graphics interop class to make forward declarations possible Pull Request: https://projects.blender.org/blender/blender/pulls/137363
31 lines
772 B
C++
31 lines
772 B
C++
/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
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*
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* SPDX-License-Identifier: Apache-2.0 */
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#pragma once
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#include "util/types.h"
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CCL_NAMESPACE_BEGIN
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class GraphicsInteropBuffer;
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/* Device-side graphics interoperability support.
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*
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* Takes care of holding all the handlers needed by the device to implement interoperability with
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* the graphics library. */
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class DeviceGraphicsInterop {
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public:
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DeviceGraphicsInterop() = default;
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virtual ~DeviceGraphicsInterop() = default;
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/* Update this device-side graphics interoperability buffer with the given destination
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* resource information. */
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virtual void set_buffer(const GraphicsInteropBuffer &interop_buffer) = 0;
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virtual device_ptr map() = 0;
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virtual void unmap() = 0;
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};
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CCL_NAMESPACE_END
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