Files
test2/source/blender/blenkernel
Hans Goudey 8a705ffd11 PBVH: Use C++ Bounds type for node bounds
This is just a bit more ergonomic and works a bit better with our C++
math vector types. Also, during PBVH build, don't store the center of
each triangle/grid. That's redundant and can always be recalculated
from the bounds.
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