This patch uses the USD AssetResolver to deal with texture paths. Functionally, adding this patch should make no functional differences in the way textures are written. If textures are specified as assets instead of file paths, at current the file will error on load and the textures will not be assigned. These should now be processed correctly. See PR for example file and testing scenarios. Co-authored-by: kiki <charles@skeletalstudios.com> Co-authored-by: Jesse Yurkovich <jesse.y@gmail.com> Co-authored-by: Charles Wardlaw <cwardlaw@nvidia.com> Pull Request: https://projects.blender.org/blender/blender/pulls/122747