Files
test2/scripts/startup/bl_ui/space_view3d.py
Hans Goudey 8ac48880e7 Point Cloud: Move "Random" default primitive creation to operator
Previously all new point clouds created in the main database would
have the random 400 points. Now that's only the point cloud created
from the add menu.

Similar to f98d74c80d.

Pull Request: https://projects.blender.org/blender/blender/pulls/138685
2025-05-10 02:24:18 +02:00

9356 lines
312 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import (
Header,
Menu,
Panel,
SurfaceCurve
)
from bl_ui.properties_paint_common import (
UnifiedPaintPanel,
brush_basic_texpaint_settings,
brush_basic_gpencil_weight_settings,
brush_basic_grease_pencil_weight_settings,
brush_basic_grease_pencil_vertex_settings,
BrushAssetShelf,
)
from bl_ui.properties_grease_pencil_common import (
AnnotationDataPanel,
AnnotationOnionSkin,
GreasePencilMaterialsPanel,
)
from bl_ui.space_toolsystem_common import (
ToolActivePanelHelper,
)
from bpy.app.translations import (
pgettext_iface as iface_,
pgettext_rpt as rpt_,
contexts as i18n_contexts,
)
class VIEW3D_HT_tool_header(Header):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOL_HEADER'
def draw(self, context):
layout = self.layout
self.draw_tool_settings(context)
layout.separator_spacer()
self.draw_mode_settings(context)
def draw_tool_settings(self, context):
layout = self.layout
tool_mode = context.mode
# Active Tool
# -----------
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.draw_active_tool_header(
context, layout,
tool_key=('VIEW_3D', tool_mode),
)
# Object Mode Options
# -------------------
# Example of how tool_settings can be accessed as pop-overs.
# TODO(campbell): editing options should be after active tool options
# (obviously separated for from the users POV)
draw_fn = getattr(_draw_tool_settings_context_mode, tool_mode, None)
if draw_fn is not None:
is_valid_context = draw_fn(context, layout, tool)
def draw_3d_brush_settings(layout, tool_mode):
layout.popover("VIEW3D_PT_tools_brush_settings_advanced", text="Brush")
if tool_mode != 'PAINT_WEIGHT':
layout.popover("VIEW3D_PT_tools_brush_texture")
if tool_mode == 'PAINT_TEXTURE':
layout.popover("VIEW3D_PT_tools_mask_texture")
layout.popover("VIEW3D_PT_tools_brush_stroke")
layout.popover("VIEW3D_PT_tools_brush_falloff")
layout.popover("VIEW3D_PT_tools_brush_display")
# NOTE: general mode options should be added to `draw_mode_settings`.
if tool_mode == 'SCULPT':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_VERTEX':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_WEIGHT':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'PAINT_TEXTURE':
if is_valid_context:
draw_3d_brush_settings(layout, tool_mode)
elif tool_mode == 'EDIT_ARMATURE':
pass
elif tool_mode == 'EDIT_CURVE':
pass
elif tool_mode == 'EDIT_MESH':
pass
elif tool_mode == 'POSE':
pass
elif tool_mode == 'PARTICLE':
# Disable, only shows "Brush" panel, which is already in the top-bar.
# if tool.use_brushes:
# layout.popover_group(context=".paint_common", **popover_kw)
pass
elif tool_mode == 'PAINT_GREASE_PENCIL':
if is_valid_context:
brush = context.tool_settings.gpencil_paint.brush
if brush:
if brush.gpencil_tool != 'ERASE':
if brush.gpencil_tool != 'TINT':
layout.popover("VIEW3D_PT_tools_grease_pencil_v3_brush_advanced")
if brush.gpencil_tool not in {'FILL', 'TINT'}:
layout.popover("VIEW3D_PT_tools_grease_pencil_v3_brush_stroke")
layout.popover("VIEW3D_PT_tools_grease_pencil_paint_appearance")
elif tool_mode == 'SCULPT_GREASE_PENCIL':
if is_valid_context:
brush = context.tool_settings.gpencil_sculpt_paint.brush
if brush:
tool = brush.gpencil_sculpt_tool
if tool in {'SMOOTH', 'RANDOMIZE'}:
layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_brush_popover")
layout.popover("VIEW3D_PT_tools_grease_pencil_sculpt_appearance")
elif tool_mode in {'WEIGHT_GPENCIL', 'WEIGHT_GREASE_PENCIL'}:
if is_valid_context:
layout.popover("VIEW3D_PT_tools_grease_pencil_weight_appearance")
elif tool_mode in {'VERTEX_GPENCIL', 'VERTEX_GREASE_PENCIL'}:
if is_valid_context:
layout.popover("VIEW3D_PT_tools_grease_pencil_vertex_appearance")
def draw_mode_settings(self, context):
layout = self.layout
mode_string = context.mode
tool_settings = context.tool_settings
def row_for_mirror():
row = layout.row(align=True)
row.label(icon='MOD_MIRROR')
sub = row.row(align=True)
sub.scale_x = 0.6
return row, sub
if mode_string == 'EDIT_ARMATURE':
ob = context.object
_row, sub = row_for_mirror()
sub.prop(ob.data, "use_mirror_x", text="X", toggle=True)
elif mode_string == 'POSE':
ob = context.object
_row, sub = row_for_mirror()
sub.prop(ob.pose, "use_mirror_x", text="X", toggle=True)
elif mode_string in {'EDIT_MESH', 'PAINT_WEIGHT', 'SCULPT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
# Mesh Modes, Use Mesh Symmetry
ob = context.object
row, sub = row_for_mirror()
sub.prop(ob, "use_mesh_mirror_x", text="X", toggle=True)
sub.prop(ob, "use_mesh_mirror_y", text="Y", toggle=True)
sub.prop(ob, "use_mesh_mirror_z", text="Z", toggle=True)
if mode_string == 'EDIT_MESH':
layout.prop(tool_settings, "use_mesh_automerge", text="")
elif mode_string == 'PAINT_WEIGHT':
row.popover(panel="VIEW3D_PT_tools_weightpaint_symmetry_for_topbar", text="")
elif mode_string == 'SCULPT':
row.popover(panel="VIEW3D_PT_sculpt_symmetry_for_topbar", text="")
elif mode_string == 'PAINT_VERTEX':
row.popover(panel="VIEW3D_PT_tools_vertexpaint_symmetry_for_topbar", text="")
elif mode_string == 'SCULPT_CURVES':
ob = context.object
_row, sub = row_for_mirror()
sub.prop(ob.data, "use_mirror_x", text="X", toggle=True)
sub.prop(ob.data, "use_mirror_y", text="Y", toggle=True)
sub.prop(ob.data, "use_mirror_z", text="Z", toggle=True)
row = layout.row(align=True)
row.prop(ob.data, "use_sculpt_collision", icon='MOD_PHYSICS', icon_only=True, toggle=True)
sub = row.row(align=True)
sub.active = ob.data.use_sculpt_collision
sub.prop(ob.data, "surface_collision_distance")
# Expand panels from the side-bar as popovers.
popover_kw = {"space_type": 'VIEW_3D', "region_type": 'UI', "category": "Tool"}
if mode_string == 'SCULPT':
layout.popover_group(context=".sculpt_mode", **popover_kw)
elif mode_string == 'PAINT_VERTEX':
layout.popover_group(context=".vertexpaint", **popover_kw)
elif mode_string == 'PAINT_WEIGHT':
layout.popover_group(context=".weightpaint", **popover_kw)
elif mode_string == 'PAINT_TEXTURE':
layout.popover_group(context=".imagepaint", **popover_kw)
elif mode_string == 'EDIT_TEXT':
layout.popover_group(context=".text_edit", **popover_kw)
elif mode_string == 'EDIT_ARMATURE':
layout.popover_group(context=".armature_edit", **popover_kw)
elif mode_string == 'EDIT_METABALL':
layout.popover_group(context=".mball_edit", **popover_kw)
elif mode_string == 'EDIT_LATTICE':
layout.popover_group(context=".lattice_edit", **popover_kw)
elif mode_string == 'EDIT_CURVE':
layout.popover_group(context=".curve_edit", **popover_kw)
elif mode_string == 'EDIT_MESH':
layout.popover_group(context=".mesh_edit", **popover_kw)
elif mode_string == 'POSE':
layout.popover_group(context=".posemode", **popover_kw)
elif mode_string == 'PARTICLE':
layout.popover_group(context=".particlemode", **popover_kw)
elif mode_string == 'OBJECT':
layout.popover_group(context=".objectmode", **popover_kw)
if mode_string in {
'EDIT_GREASE_PENCIL',
'PAINT_GREASE_PENCIL',
'SCULPT_GREASE_PENCIL',
'WEIGHT_GREASE_PENCIL',
'VERTEX_GREASE_PENCIL',
}:
row = layout.row(align=True)
row.prop(tool_settings, "use_grease_pencil_multi_frame_editing", text="")
if mode_string in {
'EDIT_GREASE_PENCIL',
'SCULPT_GREASE_PENCIL',
'WEIGHT_GREASE_PENCIL',
'VERTEX_GREASE_PENCIL',
}:
sub = row.row(align=True)
sub.active = tool_settings.use_grease_pencil_multi_frame_editing
sub.popover(
panel="VIEW3D_PT_grease_pencil_multi_frame",
text="Multiframe",
)
if mode_string == 'PAINT_GREASE_PENCIL':
layout.prop(tool_settings, "use_gpencil_draw_additive", text="", icon='FREEZE')
layout.prop(tool_settings, "use_gpencil_automerge_strokes", text="")
layout.prop(tool_settings, "use_gpencil_weight_data_add", text="", icon='WPAINT_HLT')
layout.prop(tool_settings, "use_gpencil_draw_onback", text="", icon='MOD_OPACITY')
class _draw_tool_settings_context_mode:
@staticmethod
def SCULPT(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.sculpt
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush is None:
return False
tool_settings = context.tool_settings
capabilities = brush.sculpt_capabilities
ups = tool_settings.unified_paint_settings
if capabilities.has_color:
row = layout.row(align=True)
row.ui_units_x = 4
UnifiedPaintPanel.prop_unified_color(row, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color(row, context, brush, "secondary_color", text="")
row.separator()
layout.prop(brush, "blend", text="", expand=False)
size = "size"
size_owner = ups if ups.use_unified_size else brush
if size_owner.use_locked_size == 'SCENE':
size = "unprojected_radius"
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
size,
pressure_name="use_pressure_size",
unified_name="use_unified_size",
text="Radius",
slider=True,
header=True,
)
# strength, use_strength_pressure
pressure_name = "use_pressure_strength" if capabilities.has_strength_pressure else None
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
pressure_name=pressure_name,
unified_name="use_unified_strength",
text="Strength",
header=True,
)
# direction
if capabilities.has_direction:
layout.row().prop(brush, "direction", expand=True, text="")
return True
@staticmethod
def PAINT_TEXTURE(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.image_paint
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush is None:
return False
brush_basic_texpaint_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PAINT_VERTEX(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.vertex_paint
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush is None:
return False
brush_basic_texpaint_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PAINT_WEIGHT(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.weight_paint
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush is None:
return False
capabilities = brush.weight_paint_capabilities
if capabilities.has_weight:
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"weight",
unified_name="use_unified_weight",
slider=True,
header=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
pressure_name="use_pressure_size",
unified_name="use_unified_size",
slider=True,
text="Radius",
header=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
pressure_name="use_pressure_strength",
unified_name="use_unified_strength",
header=True,
)
return True
@staticmethod
def SCULPT_GREASE_PENCIL(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.gpencil_sculpt_paint
brush = paint.brush
if brush is None:
return False
BrushAssetShelf.draw_popup_selector(layout, context, brush)
tool_settings = context.tool_settings
capabilities = brush.sculpt_capabilities
ups = tool_settings.unified_paint_settings
size = "size"
size_owner = ups if ups.use_unified_size else brush
if size_owner.use_locked_size == 'SCENE':
size = "unprojected_radius"
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
size,
pressure_name="use_pressure_size",
unified_name="use_unified_size",
text="Radius",
slider=True,
header=True,
)
# strength, use_strength_pressure
pressure_name = "use_pressure_strength" if capabilities.has_strength_pressure else None
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
pressure_name=pressure_name,
unified_name="use_unified_strength",
text="Strength",
header=True,
)
# direction
if brush.gpencil_sculpt_tool in {'THICKNESS', 'STRENGTH', 'PINCH', 'TWIST'}:
layout.row().prop(brush, "direction", expand=True, text="")
# Brush falloff
layout.popover("VIEW3D_PT_tools_brush_falloff")
return True
@staticmethod
def WEIGHT_GPENCIL(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
tool_settings = context.tool_settings
paint = tool_settings.gpencil_weight_paint
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
brush_basic_gpencil_weight_settings(layout, context, brush, compact=True)
layout.popover("VIEW3D_PT_tools_grease_pencil_weight_options", text="Options")
layout.popover("VIEW3D_PT_tools_grease_pencil_brush_weight_falloff", text="Falloff")
return True
@staticmethod
def WEIGHT_GREASE_PENCIL(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
paint = context.tool_settings.gpencil_weight_paint
brush = paint.brush
if brush is None:
return False
BrushAssetShelf.draw_popup_selector(layout, context, brush)
brush_basic_grease_pencil_weight_settings(layout, context, brush, compact=True)
layout.popover("VIEW3D_PT_tools_grease_pencil_weight_options", text="Options")
layout.popover("VIEW3D_PT_tools_grease_pencil_brush_weight_falloff", text="Falloff")
return True
@staticmethod
def VERTEX_GREASE_PENCIL(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
tool_settings = context.tool_settings
paint = tool_settings.gpencil_vertex_paint
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush.gpencil_vertex_tool not in {'BLUR', 'AVERAGE', 'SMEAR'}:
layout.separator(factor=0.4)
ups = context.tool_settings.unified_paint_settings
prop_owner = ups if ups.use_unified_color else brush
layout.prop_with_popover(prop_owner, "color", text="", panel="TOPBAR_PT_grease_pencil_vertex_color")
brush_basic_grease_pencil_vertex_settings(layout, context, brush, compact=True)
return True
@staticmethod
def PARTICLE(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
# See: `VIEW3D_PT_tools_brush`, basically a duplicate
tool_settings = context.tool_settings
settings = tool_settings.particle_edit
brush = settings.brush
tool = settings.tool
if tool == 'NONE':
return False
layout.prop(brush, "size", slider=True)
if tool == 'ADD':
layout.prop(brush, "count")
layout.prop(settings, "use_default_interpolate")
layout.prop(brush, "steps", slider=True)
layout.prop(settings, "default_key_count", slider=True)
else:
layout.prop(brush, "strength", slider=True)
if tool == 'LENGTH':
layout.row().prop(brush, "length_mode", expand=True)
elif tool == 'PUFF':
layout.row().prop(brush, "puff_mode", expand=True)
layout.prop(brush, "use_puff_volume")
elif tool == 'COMB':
row = layout.row()
row.active = settings.is_editable
row.prop(settings, "use_emitter_deflect", text="Deflect Emitter")
sub = row.row(align=True)
sub.active = settings.use_emitter_deflect
sub.prop(settings, "emitter_distance", text="Distance")
return True
@staticmethod
def SCULPT_CURVES(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
tool_settings = context.tool_settings
paint = tool_settings.curves_sculpt
brush = paint.brush
BrushAssetShelf.draw_popup_selector(layout, context, brush)
if brush is None:
return False
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
text="Radius",
slider=True,
header=True,
)
if brush.curves_sculpt_tool not in {'ADD', 'DELETE'}:
use_strength_pressure = brush.curves_sculpt_tool not in {'SLIDE'}
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength" if use_strength_pressure else None,
header=True,
)
curves_tool = brush.curves_sculpt_tool
if curves_tool == 'COMB':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff", text="Brush Falloff")
layout.popover("VIEW3D_PT_curves_sculpt_parameter_falloff", text="Curve Falloff")
elif curves_tool == 'ADD':
layout.prop(brush, "falloff_shape", expand=True)
layout.prop(brush.curves_sculpt_settings, "add_amount")
layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape")
layout.prop(brush, "use_frontface", text="Front Faces Only")
elif curves_tool == 'GROW_SHRINK':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_curves_sculpt_grow_shrink_scaling", text="Scaling")
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'SNAKE_HOOK':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'DELETE':
layout.prop(brush, "falloff_shape", expand=True)
elif curves_tool == 'SELECTION_PAINT':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'PINCH':
layout.prop(brush, "direction", expand=True, text="")
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'SMOOTH':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'PUFF':
layout.prop(brush, "falloff_shape", expand=True)
layout.popover("VIEW3D_PT_tools_brush_falloff")
elif curves_tool == 'DENSITY':
layout.prop(brush, "falloff_shape", expand=True)
row = layout.row(align=True)
row.prop(brush.curves_sculpt_settings, "density_mode", text="", expand=True)
row = layout.row(align=True)
row.prop(brush.curves_sculpt_settings, "minimum_distance", text="Distance Min")
row.operator_context = 'INVOKE_REGION_WIN'
row.operator("sculpt_curves.min_distance_edit", text="", icon='DRIVER_DISTANCE')
row = layout.row(align=True)
row.enabled = brush.curves_sculpt_settings.density_mode != 'REMOVE'
row.prop(brush.curves_sculpt_settings, "density_add_attempts", text="Count Max")
layout.popover("VIEW3D_PT_tools_brush_falloff")
layout.popover("VIEW3D_PT_curves_sculpt_add_shape", text="Curve Shape")
elif curves_tool == 'SLIDE':
layout.popover("VIEW3D_PT_tools_brush_falloff")
return True
@staticmethod
def PAINT_GREASE_PENCIL(context, layout, tool):
if (tool is None) or (not tool.use_brushes):
return False
# These draw their own properties.
if tool.idname in {
"builtin.arc",
"builtin.curve",
"builtin.line",
"builtin.box",
"builtin.circle",
"builtin.polyline",
}:
return False
tool_settings = context.tool_settings
paint = tool_settings.gpencil_paint
brush = paint.brush
if brush is None:
return False
row = layout.row(align=True)
BrushAssetShelf.draw_popup_selector(row, context, brush)
grease_pencil_tool = brush.gpencil_tool
if grease_pencil_tool in {'DRAW', 'FILL'}:
from bl_ui.properties_paint_common import (
brush_basic__draw_color_selector,
)
brush_basic__draw_color_selector(context, layout, brush, brush.gpencil_settings)
if grease_pencil_tool == 'TINT':
row.separator(factor=0.4)
row.prop_with_popover(brush, "color", text="", panel="TOPBAR_PT_grease_pencil_vertex_color")
from bl_ui.properties_paint_common import (
brush_basic_grease_pencil_paint_settings,
)
brush_basic_grease_pencil_paint_settings(layout, context, brush, None, compact=True)
return True
def draw_topbar_grease_pencil_layer_panel(context, layout):
grease_pencil = context.object.data
layer = grease_pencil.layers.active
group = grease_pencil.layer_groups.active
icon = 'OUTLINER_DATA_GP_LAYER'
node_name = None
if layer or group:
icon = 'OUTLINER_DATA_GP_LAYER' if layer else 'GREASEPENCIL_LAYER_GROUP'
node_name = layer.name if layer else group.name
# Clamp long names otherwise the selector can get too wide.
max_width = 25
if len(node_name) > max_width:
node_name = node_name[:max_width - 5] + '..' + node_name[-3:]
sub = layout.row()
sub.popover(
panel="TOPBAR_PT_grease_pencil_layers",
text=node_name,
icon=icon,
)
class VIEW3D_HT_header(Header):
bl_space_type = 'VIEW_3D'
@staticmethod
def draw_xform_template(layout, context):
obj = context.active_object
object_mode = 'OBJECT' if obj is None else obj.mode
has_pose_mode = (
(object_mode == 'POSE') or
(object_mode == 'WEIGHT_PAINT' and context.pose_object is not None)
)
tool_settings = context.tool_settings
# Mode & Transform Settings
scene = context.scene
# Orientation
if has_pose_mode or object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL'}:
orient_slot = scene.transform_orientation_slots[0]
row = layout.row(align=True)
sub = row.row()
sub.prop_with_popover(
orient_slot,
"type",
text="",
panel="VIEW3D_PT_transform_orientations",
)
# Pivot
if has_pose_mode or object_mode in {'OBJECT', 'EDIT', 'EDIT_GPENCIL', 'SCULPT_GREASE_PENCIL'}:
layout.prop(tool_settings, "transform_pivot_point", text="", icon_only=True)
# Snap
show_snap = False
if obj is None:
show_snap = True
else:
if has_pose_mode or (object_mode not in {
'SCULPT', 'SCULPT_CURVES',
'VERTEX_PAINT', 'WEIGHT_PAINT', 'TEXTURE_PAINT',
'PAINT_GREASE_PENCIL', 'SCULPT_GREASE_PENCIL', 'WEIGHT_GREASE_PENCIL', 'VERTEX_GREASE_PENCIL',
}):
show_snap = True
else:
paint_settings = UnifiedPaintPanel.paint_settings(context)
if paint_settings:
brush = paint_settings.brush
if brush and hasattr(brush, "stroke_method") and brush.stroke_method == 'CURVE':
show_snap = True
if show_snap:
snap_items = bpy.types.ToolSettings.bl_rna.properties["snap_elements"].enum_items
snap_elements = tool_settings.snap_elements
if len(snap_elements) == 1:
text = ""
for elem in snap_elements:
icon = snap_items[elem].icon
break
else:
text = iface_("Mix", i18n_contexts.editor_view3d)
icon = 'NONE'
del snap_items, snap_elements
row = layout.row(align=True)
row.prop(tool_settings, "use_snap", text="")
sub = row.row(align=True)
sub.popover(
panel="VIEW3D_PT_snapping",
icon=icon,
text=text,
translate=False,
)
# Proportional editing
if object_mode in {
'EDIT',
'PARTICLE_EDIT',
'SCULPT_GREASE_PENCIL',
'EDIT_GPENCIL',
'OBJECT',
} and context.mode != 'EDIT_ARMATURE':
row = layout.row(align=True)
kw = {}
if object_mode == 'OBJECT':
attr = "use_proportional_edit_objects"
else:
attr = "use_proportional_edit"
if tool_settings.use_proportional_edit:
if tool_settings.use_proportional_connected:
kw["icon"] = 'PROP_CON'
elif tool_settings.use_proportional_projected:
kw["icon"] = 'PROP_PROJECTED'
else:
kw["icon"] = 'PROP_ON'
else:
kw["icon"] = 'PROP_OFF'
row.prop(tool_settings, attr, icon_only=True, **kw)
sub = row.row(align=True)
sub.active = getattr(tool_settings, attr)
sub.prop_with_popover(
tool_settings,
"proportional_edit_falloff",
text="",
icon_only=True,
panel="VIEW3D_PT_proportional_edit",
)
if object_mode == 'EDIT' and obj.type == 'GREASEPENCIL':
draw_topbar_grease_pencil_layer_panel(context, layout)
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
view = context.space_data
shading = view.shading
layout.row(align=True).template_header()
row = layout.row(align=True)
obj = context.active_object
mode_string = context.mode
object_mode = 'OBJECT' if obj is None else obj.mode
has_pose_mode = (
(object_mode == 'POSE') or
(object_mode == 'WEIGHT_PAINT' and context.pose_object is not None)
)
# Note: This is actually deadly in case enum_items have to be dynamically generated
# (because internal RNA array iterator will free everything immediately...).
# XXX This is an RNA internal issue, not sure how to fix it.
# Note: Tried to add an accessor to get translated UI strings instead of manual call
# to pgettext_iface below, but this fails because translated enum-items
# are always dynamically allocated.
act_mode_item = bpy.types.Object.bl_rna.properties["mode"].enum_items[object_mode]
act_mode_i18n_context = bpy.types.Object.bl_rna.properties["mode"].translation_context
sub = row.row(align=True)
sub.operator_menu_enum(
"object.mode_set", "mode",
text=iface_(act_mode_item.name, act_mode_i18n_context),
icon=act_mode_item.icon,
)
del act_mode_item
layout.template_header_3D_mode()
# Contains buttons like Mode, Pivot, Layer, Mesh Select Mode...
if obj:
# Particle edit
if object_mode == 'PARTICLE_EDIT':
row = layout.row()
row.prop(tool_settings.particle_edit, "select_mode", text="", expand=True)
elif object_mode in {'EDIT', 'SCULPT_CURVES'} and obj.type == 'CURVES':
curves = obj.data
row = layout.row(align=True)
domain = curves.selection_domain
row.operator(
"curves.set_selection_domain",
text="",
icon='CURVE_BEZCIRCLE',
depress=(domain == 'POINT'),
).domain = 'POINT'
row.operator(
"curves.set_selection_domain",
text="",
icon='CURVE_PATH',
depress=(domain == 'CURVE'),
).domain = 'CURVE'
# Grease Pencil
if obj and obj.type == 'GREASEPENCIL':
# Select mode for Editing
if object_mode == 'EDIT':
row = layout.row(align=True)
row.operator(
"grease_pencil.set_selection_mode",
text="",
icon='GP_SELECT_POINTS',
depress=(tool_settings.gpencil_selectmode_edit == 'POINT'),
).mode = 'POINT'
row.operator(
"grease_pencil.set_selection_mode",
text="",
icon='GP_SELECT_STROKES',
depress=(tool_settings.gpencil_selectmode_edit == 'STROKE'),
).mode = 'STROKE'
row.operator(
"grease_pencil.set_selection_mode",
text="",
icon='GP_SELECT_BETWEEN_STROKES',
depress=(tool_settings.gpencil_selectmode_edit == 'SEGMENT'),
).mode = 'SEGMENT'
if object_mode == 'SCULPT_GREASE_PENCIL':
row = layout.row(align=True)
row.prop(tool_settings, "use_gpencil_select_mask_point", text="")
row.prop(tool_settings, "use_gpencil_select_mask_stroke", text="")
row.prop(tool_settings, "use_gpencil_select_mask_segment", text="")
if object_mode == 'VERTEX_GREASE_PENCIL':
row = layout.row(align=True)
row.prop(tool_settings, "use_gpencil_vertex_select_mask_point", text="")
row.prop(tool_settings, "use_gpencil_vertex_select_mask_stroke", text="")
row.prop(tool_settings, "use_gpencil_vertex_select_mask_segment", text="")
overlay = view.overlay
VIEW3D_MT_editor_menus.draw_collapsible(context, layout)
layout.separator_spacer()
if object_mode in {'PAINT_GREASE_PENCIL', 'SCULPT_GREASE_PENCIL'}:
# Grease pencil
if object_mode == 'PAINT_GREASE_PENCIL':
sub = layout.row(align=True)
sub.prop_with_popover(
tool_settings,
"gpencil_stroke_placement_view3d",
text="",
panel="VIEW3D_PT_grease_pencil_origin",
)
sub = layout.row(align=True)
sub.active = tool_settings.gpencil_stroke_placement_view3d != 'SURFACE'
sub.prop_with_popover(
tool_settings.gpencil_sculpt,
"lock_axis",
text="",
panel="VIEW3D_PT_grease_pencil_lock",
)
draw_topbar_grease_pencil_layer_panel(context, layout)
if object_mode == 'PAINT_GREASE_PENCIL':
# FIXME: this is bad practice!
# Tool options are to be displayed in the top-bar.
tool = context.workspace.tools.from_space_view3d_mode(object_mode)
if tool and tool.idname == "builtin_brush.Draw":
settings = tool_settings.gpencil_sculpt.guide
row = layout.row(align=True)
row.prop(settings, "use_guide", text="", icon='GRID')
sub = row.row(align=True)
sub.active = settings.use_guide
sub.popover(
panel="VIEW3D_PT_grease_pencil_guide",
text="Guides",
)
if object_mode == 'SCULPT_GREASE_PENCIL':
layout.popover(
panel="VIEW3D_PT_grease_pencil_sculpt_automasking",
text="",
icon=VIEW3D_HT_header._grease_pencil_sculpt_automasking_icon(tool_settings.gpencil_sculpt),
)
elif object_mode == 'SCULPT':
# If the active tool supports it, show the canvas selector popover.
from bl_ui.space_toolsystem_common import ToolSelectPanelHelper
tool = ToolSelectPanelHelper.tool_active_from_context(context)
is_paint_tool = False
if tool.use_brushes:
paint = tool_settings.sculpt
brush = paint.brush
if brush:
is_paint_tool = brush.sculpt_tool in {'PAINT', 'SMEAR'}
else:
is_paint_tool = tool and tool.use_paint_canvas
shading = VIEW3D_PT_shading.get_shading(context)
color_type = shading.color_type
row = layout.row()
row.active = is_paint_tool and color_type == 'VERTEX'
if context.preferences.experimental.use_sculpt_texture_paint:
canvas_source = tool_settings.paint_mode.canvas_source
icon = 'GROUP_VCOL' if canvas_source == 'COLOR_ATTRIBUTE' else canvas_source
row.popover(panel="VIEW3D_PT_slots_paint_canvas", icon=icon)
# TODO: Update this boolean condition so that the Canvas button is only active when
# the appropriate color types are selected in Solid mode, I.E. 'TEXTURE'
row.active = is_paint_tool
else:
row.popover(panel="VIEW3D_PT_slots_color_attributes", icon='GROUP_VCOL')
layout.popover(
panel="VIEW3D_PT_sculpt_snapping",
icon='SNAP_INCREMENT',
text="",
translate=False,
)
layout.popover(
panel="VIEW3D_PT_sculpt_automasking",
text="",
icon=VIEW3D_HT_header._sculpt_automasking_icon(tool_settings.sculpt),
)
elif object_mode == 'VERTEX_PAINT':
row = layout.row()
row.popover(panel="VIEW3D_PT_slots_color_attributes", icon='GROUP_VCOL')
elif object_mode == 'VERTEX_GREASE_PENCIL':
draw_topbar_grease_pencil_layer_panel(context, layout)
elif object_mode == 'WEIGHT_PAINT':
row = layout.row()
row.popover(panel="VIEW3D_PT_slots_vertex_groups", icon='GROUP_VERTEX')
layout.popover(
panel="VIEW3D_PT_sculpt_snapping",
icon='SNAP_INCREMENT',
text="",
translate=False,
)
elif object_mode == 'WEIGHT_GREASE_PENCIL':
row = layout.row()
row.popover(panel="VIEW3D_PT_slots_vertex_groups", icon='GROUP_VERTEX')
draw_topbar_grease_pencil_layer_panel(context, row)
elif object_mode == 'TEXTURE_PAINT':
tool_mode = tool_settings.image_paint.mode
icon = 'MATERIAL' if tool_mode == 'MATERIAL' else 'IMAGE_DATA'
row = layout.row()
row.popover(panel="VIEW3D_PT_slots_projectpaint", icon=icon)
row.popover(
panel="VIEW3D_PT_mask",
icon=VIEW3D_HT_header._texture_mask_icon(tool_settings.image_paint),
text="",
)
else:
# Transform settings depending on tool header visibility
VIEW3D_HT_header.draw_xform_template(layout, context)
layout.separator_spacer()
# Viewport Settings
layout.popover(
panel="VIEW3D_PT_object_type_visibility",
icon_value=view.icon_from_show_object_viewport,
text="",
)
# Gizmo toggle & popover.
row = layout.row(align=True)
# FIXME: place-holder icon.
row.prop(view, "show_gizmo", text="", toggle=True, icon='GIZMO')
sub = row.row(align=True)
sub.active = view.show_gizmo
sub.popover(
panel="VIEW3D_PT_gizmo_display",
text="",
)
# Overlay toggle & popover.
row = layout.row(align=True)
row.prop(overlay, "show_overlays", icon='OVERLAY', text="")
sub = row.row(align=True)
sub.active = overlay.show_overlays
sub.popover(panel="VIEW3D_PT_overlay", text="")
if mode_string == 'EDIT_MESH':
sub.popover(panel="VIEW3D_PT_overlay_edit_mesh", text="", icon='EDITMODE_HLT')
if mode_string == 'EDIT_CURVE':
sub.popover(panel="VIEW3D_PT_overlay_edit_curve", text="", icon='EDITMODE_HLT')
elif mode_string == 'EDIT_CURVES':
sub.popover(panel="VIEW3D_PT_overlay_edit_curves", text="", icon='EDITMODE_HLT')
elif mode_string == 'SCULPT':
sub.popover(panel="VIEW3D_PT_overlay_sculpt", text="", icon='SCULPTMODE_HLT')
elif mode_string == 'SCULPT_CURVES':
sub.popover(panel="VIEW3D_PT_overlay_sculpt_curves", text="", icon='SCULPTMODE_HLT')
elif mode_string == 'PAINT_WEIGHT':
sub.popover(panel="VIEW3D_PT_overlay_weight_paint", text="", icon='WPAINT_HLT')
elif mode_string == 'PAINT_TEXTURE':
sub.popover(panel="VIEW3D_PT_overlay_texture_paint", text="", icon='TPAINT_HLT')
elif mode_string == 'PAINT_VERTEX':
sub.popover(panel="VIEW3D_PT_overlay_vertex_paint", text="", icon='VPAINT_HLT')
elif obj is not None and obj.type == 'GREASEPENCIL':
sub.popover(panel="VIEW3D_PT_overlay_grease_pencil_options", text="", icon='OUTLINER_DATA_GREASEPENCIL')
# Separate from `elif` chain because it may coexist with weight-paint.
if (
has_pose_mode or
(object_mode in {'EDIT_ARMATURE', 'OBJECT'} and VIEW3D_PT_overlay_bones.is_using_wireframe(context))
):
sub.popover(panel="VIEW3D_PT_overlay_bones", text="", icon='POSE_HLT')
row = layout.row()
row.active = (object_mode == 'EDIT') or (shading.type in {'WIREFRAME', 'SOLID'})
# While exposing `shading.show_xray(_wireframe)` is correct.
# this hides the key shortcut from users: #70433.
if has_pose_mode:
draw_depressed = overlay.show_xray_bone
elif shading.type == 'WIREFRAME':
draw_depressed = shading.show_xray_wireframe
else:
draw_depressed = shading.show_xray
row.operator(
"view3d.toggle_xray",
text="",
icon='XRAY',
depress=draw_depressed,
)
row = layout.row(align=True)
row.prop(shading, "type", text="", expand=True)
sub = row.row(align=True)
# TODO, currently render shading type ignores mesh two-side, until it's supported
# show the shading popover which shows double-sided option.
# sub.enabled = shading.type != 'RENDERED'
sub.popover(panel="VIEW3D_PT_shading", text="")
@staticmethod
def _sculpt_automasking_icon(sculpt):
automask_enabled = (
sculpt.use_automasking_topology or
sculpt.use_automasking_face_sets or
sculpt.use_automasking_boundary_edges or
sculpt.use_automasking_boundary_face_sets or
sculpt.use_automasking_cavity or
sculpt.use_automasking_cavity_inverted or
sculpt.use_automasking_start_normal or
sculpt.use_automasking_view_normal
)
return 'CLIPUV_DEHLT' if automask_enabled else 'CLIPUV_HLT'
@staticmethod
def _grease_pencil_sculpt_automasking_icon(gpencil_sculpt):
automask_enabled = (
gpencil_sculpt.use_automasking_stroke or
gpencil_sculpt.use_automasking_layer_stroke or
gpencil_sculpt.use_automasking_material_stroke or
gpencil_sculpt.use_automasking_material_active or
gpencil_sculpt.use_automasking_layer_active
)
return 'CLIPUV_DEHLT' if automask_enabled else 'CLIPUV_HLT'
@staticmethod
def _texture_mask_icon(ipaint):
mask_enabled = ipaint.use_stencil_layer or ipaint.use_cavity
return 'CLIPUV_DEHLT' if mask_enabled else 'CLIPUV_HLT'
class VIEW3D_MT_editor_menus(Menu):
bl_label = ""
def draw(self, context):
layout = self.layout
obj = context.active_object
mode_string = context.mode
edit_object = context.edit_object
tool_settings = context.tool_settings
layout.menu("VIEW3D_MT_view")
# Select Menu
if mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX', 'PAINT_TEXTURE'}:
mesh = obj.data
if mesh.use_paint_mask:
layout.menu("VIEW3D_MT_select_paint_mask")
elif mesh.use_paint_mask_vertex and mode_string in {'PAINT_WEIGHT', 'PAINT_VERTEX'}:
layout.menu("VIEW3D_MT_select_paint_mask_vertex")
elif mode_string not in {
'SCULPT', 'SCULPT_CURVES', 'PAINT_GREASE_PENCIL', 'SCULPT_GREASE_PENCIL', 'WEIGHT_GREASE_PENCIL',
'VERTEX_GREASE_PENCIL',
}:
layout.menu("VIEW3D_MT_select_" + mode_string.lower())
if mode_string == 'OBJECT':
layout.menu("VIEW3D_MT_add")
elif mode_string == 'EDIT_MESH':
layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_CURVE':
layout.menu("VIEW3D_MT_curve_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_CURVES':
layout.menu("VIEW3D_MT_edit_curves_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_SURFACE':
layout.menu("VIEW3D_MT_surface_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_METABALL':
layout.menu("VIEW3D_MT_metaball_add", text="Add", text_ctxt=i18n_contexts.operator_default)
elif mode_string == 'EDIT_ARMATURE':
layout.menu("TOPBAR_MT_edit_armature_add", text="Add", text_ctxt=i18n_contexts.operator_default)
if edit_object:
layout.menu("VIEW3D_MT_edit_" + edit_object.type.lower())
if mode_string == 'EDIT_MESH':
layout.menu("VIEW3D_MT_edit_mesh_vertices")
layout.menu("VIEW3D_MT_edit_mesh_edges")
layout.menu("VIEW3D_MT_edit_mesh_faces")
layout.menu("VIEW3D_MT_uv_map", text="UV")
layout.template_node_operator_asset_root_items()
elif mode_string in {'EDIT_CURVE', 'EDIT_SURFACE'}:
layout.menu("VIEW3D_MT_edit_curve_ctrlpoints")
layout.menu("VIEW3D_MT_edit_curve_segments")
elif mode_string == 'EDIT_POINTCLOUD':
layout.template_node_operator_asset_root_items()
elif mode_string == 'EDIT_CURVES':
layout.menu("VIEW3D_MT_edit_curves_control_points")
layout.menu("VIEW3D_MT_edit_curves_segments")
layout.template_node_operator_asset_root_items()
elif mode_string == 'EDIT_GREASE_PENCIL':
layout.menu("VIEW3D_MT_edit_greasepencil_point")
layout.menu("VIEW3D_MT_edit_greasepencil_stroke")
layout.template_node_operator_asset_root_items()
elif obj:
if mode_string not in {'PAINT_TEXTURE', 'SCULPT_CURVES', 'SCULPT_GREASE_PENCIL', 'VERTEX_GREASE_PENCIL'}:
layout.menu("VIEW3D_MT_" + mode_string.lower())
if mode_string == 'SCULPT':
layout.menu("VIEW3D_MT_mask")
layout.menu("VIEW3D_MT_face_sets")
layout.template_node_operator_asset_root_items()
elif mode_string == 'SCULPT_CURVES':
layout.menu("VIEW3D_MT_select_sculpt_curves")
layout.menu("VIEW3D_MT_sculpt_curves")
layout.template_node_operator_asset_root_items()
elif mode_string == 'VERTEX_GREASE_PENCIL':
layout.menu("VIEW3D_MT_select_edit_grease_pencil")
layout.menu("VIEW3D_MT_paint_vertex_grease_pencil")
layout.template_node_operator_asset_root_items()
elif mode_string == 'SCULPT_GREASE_PENCIL':
is_selection_mask = (
tool_settings.use_gpencil_select_mask_point or
tool_settings.use_gpencil_select_mask_stroke or
tool_settings.use_gpencil_select_mask_segment
)
if is_selection_mask:
layout.menu("VIEW3D_MT_select_edit_grease_pencil")
layout.template_node_operator_asset_root_items()
else:
layout.template_node_operator_asset_root_items()
else:
layout.menu("VIEW3D_MT_object")
layout.template_node_operator_asset_root_items()
# ********** Menu **********
# ********** Utilities **********
class ShowHideMenu:
bl_label = "Show/Hide"
_operator_name = ""
def draw(self, _context):
layout = self.layout
layout.operator("{:s}.reveal".format(self._operator_name))
layout.operator("{:s}.hide".format(self._operator_name), text="Hide Selected").unselected = False
layout.operator("{:s}.hide".format(self._operator_name), text="Hide Unselected").unselected = True
# Standard transforms which apply to all cases (mix-in class, not used directly).
class VIEW3D_MT_transform_base:
bl_label = "Transform"
bl_category = "View"
# TODO: get rid of the custom text strings?
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize", text="Scale")
layout.separator()
layout.operator("transform.tosphere", text="To Sphere")
layout.operator("transform.shear", text="Shear")
layout.operator("transform.bend", text="Bend")
layout.operator("transform.push_pull", text="Push/Pull")
if context.mode in {
'EDIT_MESH',
'EDIT_ARMATURE',
'EDIT_SURFACE',
'EDIT_CURVE',
'EDIT_CURVES',
'EDIT_LATTICE',
'EDIT_METABALL',
'EDIT_POINTCLOUD',
}:
layout.operator("transform.vertex_warp", text="Warp")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.vertex_random", text="Randomize").offset = 0.1
layout.operator_context = 'INVOKE_REGION_WIN'
# Generic transform menu - geometry types
class VIEW3D_MT_transform(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# generic...
layout = self.layout
if context.mode == 'EDIT_MESH':
layout.operator("transform.shrink_fatten", text="Shrink/Fatten")
layout.operator("transform.skin_resize")
elif context.mode in {'EDIT_CURVE', 'EDIT_GREASE_PENCIL', 'EDIT_CURVES', 'EDIT_POINTCLOUD'}:
layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN'
if context.mode != 'EDIT_CURVES' and context.mode != 'EDIT_GREASE_PENCIL':
layout.separator()
props = layout.operator("transform.translate", text="Move Texture Space")
props.texture_space = True
props = layout.operator("transform.resize", text="Scale Texture Space")
props.texture_space = True
# Object-specific extensions to Transform menu
class VIEW3D_MT_transform_object(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
layout = self.layout
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# object-specific option follow...
layout.separator()
layout.operator("transform.translate", text="Move Texture Space").texture_space = True
layout.operator("transform.resize", text="Scale Texture Space").texture_space = True
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
# XXX: see `alignmenu()` in `edit.c` of b2.4x to get this working.
layout.operator("transform.transform", text="Align to Transform Orientation").mode = 'ALIGN'
layout.separator()
layout.operator("object.randomize_transform")
layout.operator("object.align")
# TODO: there is a strange context bug here.
"""
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.transform_axis_target")
"""
# Armature EditMode extensions to Transform menu
class VIEW3D_MT_transform_armature(VIEW3D_MT_transform_base, Menu):
def draw(self, context):
layout = self.layout
# base menu
VIEW3D_MT_transform_base.draw(self, context)
# armature specific extensions follow...
obj = context.object
if obj.type == 'ARMATURE' and obj.mode in {'EDIT', 'POSE'}:
if obj.data.display_type == 'BBONE':
layout.separator()
layout.operator("transform.transform", text="Scale BBone").mode = 'BONE_SIZE'
elif obj.data.display_type == 'ENVELOPE':
layout.separator()
layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONE_SIZE'
layout.operator("transform.transform", text="Scale Radius").mode = 'BONE_ENVELOPE'
if context.edit_object and context.edit_object.type == 'ARMATURE':
layout.separator()
layout.operator("armature.align")
class VIEW3D_MT_mirror(Menu):
bl_label = "Mirror"
def draw(self, _context):
layout = self.layout
layout.operator("transform.mirror", text="Interactive Mirror")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
for (space_name, space_id) in (("Global", 'GLOBAL'), ("Local", 'LOCAL')):
for axis_index, axis_name in enumerate("XYZ"):
props = layout.operator(
"transform.mirror",
text="{:s} {:s}".format(axis_name, iface_(space_name)),
translate=False,
)
props.constraint_axis[axis_index] = True
props.orient_type = space_id
if space_id == 'GLOBAL':
layout.separator()
class VIEW3D_MT_snap(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.snap_selected_to_grid", text="Selection to Grid")
layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor").use_offset = False
layout.operator("view3d.snap_selected_to_cursor", text="Selection to Cursor (Keep Offset)").use_offset = True
layout.operator("view3d.snap_selected_to_active", text="Selection to Active")
layout.separator()
layout.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin")
layout.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active", text="Cursor to Active")
class VIEW3D_MT_uv_map(Menu):
bl_label = "UV Mapping"
def draw(self, _context):
layout = self.layout
layout.menu_contents("IMAGE_MT_uvs_unwrap")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("uv.project_from_view").scale_to_bounds = False
layout.operator("uv.project_from_view", text="Project from View (Bounds)").scale_to_bounds = True
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("uv.reset")
layout.template_node_operator_asset_menu_items(catalog_path="UV")
# ********** View menus **********
class VIEW3D_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
view = context.space_data
layout.prop(view, "show_region_toolbar")
layout.prop(view, "show_region_ui")
layout.prop(view, "show_region_tool_header")
layout.prop(view, "show_region_asset_shelf")
layout.prop(view, "show_region_hud")
layout.separator()
if context.mode in {'PAINT_TEXTURE', 'PAINT_VERTEX', 'PAINT_WEIGHT', 'SCULPT'}:
layout.operator("view3d.view_selected", text="Frame Last Stroke")
else:
layout.operator("view3d.view_selected", text="Frame Selected")
if view.region_quadviews:
layout.operator("view3d.view_selected", text="Frame Selected (Quad View)").use_all_regions = True
layout.operator("view3d.view_all").center = False
layout.operator("view3d.view_persportho", text="Perspective/Orthographic")
layout.menu("VIEW3D_MT_view_local")
layout.prop(view, "show_viewer", text="Viewer Node")
layout.separator()
layout.menu("VIEW3D_MT_view_cameras", text="Cameras")
layout.separator()
layout.menu("VIEW3D_MT_view_viewpoint")
layout.menu("VIEW3D_MT_view_navigation")
layout.menu("VIEW3D_MT_view_align")
layout.separator()
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("VIEW3D_MT_view_regions", text="View Regions")
layout.separator()
layout.operator("screen.animation_play", text="Play Animation")
layout.separator()
layout.operator(
"render.opengl",
text="Viewport Render Image",
icon='RENDER_STILL',
)
layout.operator(
"render.opengl",
text="Viewport Render Animation",
icon='RENDER_ANIMATION',
).animation = True
props = layout.operator(
"render.opengl",
text="Viewport Render Keyframes",
)
props.animation = True
props.render_keyed_only = True
layout.separator()
layout.menu("INFO_MT_area")
class VIEW3D_MT_view_local(Menu):
bl_label = "Local View"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.localview", text="Toggle Local View")
layout.operator("view3d.localview_remove_from")
class VIEW3D_MT_view_cameras(Menu):
bl_label = "Cameras"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.object_as_camera")
layout.operator("view3d.view_camera", text="Active Camera")
layout.operator("view3d.view_center_camera")
class VIEW3D_MT_view_viewpoint(Menu):
bl_label = "Viewpoint"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.view_camera", text="Camera", text_ctxt=i18n_contexts.editor_view3d)
layout.separator()
layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d).type = 'TOP'
layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d).type = 'BOTTOM'
layout.separator()
layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d).type = 'FRONT'
layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d).type = 'BACK'
layout.separator()
layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d).type = 'RIGHT'
layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d).type = 'LEFT'
class VIEW3D_MT_view_navigation(Menu):
bl_label = "Navigation"
def draw(self, _context):
from math import pi
layout = self.layout
layout.operator_enum("view3d.view_orbit", "type")
props = layout.operator("view3d.view_orbit", text="Orbit Opposite")
props.type = 'ORBITRIGHT'
props.angle = pi
layout.separator()
layout.operator("view3d.view_roll", text="Roll Left").type = 'LEFT'
layout.operator("view3d.view_roll", text="Roll Right").type = 'RIGHT'
layout.separator()
layout.operator_enum("view3d.view_pan", "type")
layout.separator()
layout.operator("view3d.zoom", text="Zoom In").delta = 1
layout.operator("view3d.zoom", text="Zoom Out").delta = -1
layout.operator("view3d.zoom_border", text="Zoom Region...")
layout.operator("view3d.dolly", text="Dolly View...")
layout.operator("view3d.zoom_camera_1_to_1", text="Zoom Camera 1:1")
layout.separator()
layout.operator("view3d.fly")
layout.operator("view3d.walk")
class VIEW3D_MT_view_align(Menu):
bl_label = "Align View"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_view_align_selected")
layout.separator()
layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
layout.operator("view3d.camera_to_view_selected", text="Align Active Camera to Selected")
layout.separator()
layout.operator("view3d.view_all", text="Center Cursor and Frame All").center = True
layout.operator("view3d.view_center_cursor")
layout.separator()
layout.operator("view3d.view_lock_to_active")
layout.operator("view3d.view_lock_clear")
class VIEW3D_MT_view_align_selected(Menu):
bl_label = "Align View to Active"
def draw(self, _context):
layout = self.layout
props = layout.operator("view3d.view_axis", text="Top", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'TOP'
props = layout.operator("view3d.view_axis", text="Bottom", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'BOTTOM'
layout.separator()
props = layout.operator("view3d.view_axis", text="Front", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'FRONT'
props = layout.operator("view3d.view_axis", text="Back", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'BACK'
layout.separator()
props = layout.operator("view3d.view_axis", text="Right", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'RIGHT'
props = layout.operator("view3d.view_axis", text="Left", text_ctxt=i18n_contexts.editor_view3d)
props.align_active = True
props.type = 'LEFT'
class VIEW3D_MT_view_regions(Menu):
bl_label = "View Regions"
def draw(self, _context):
layout = self.layout
layout.operator("view3d.clip_border", text="Clipping Region...")
layout.operator("view3d.render_border", text="Render Region...")
layout.separator()
layout.operator("view3d.clear_render_border")
# ********** Select menus, suffix from context.mode **********
class VIEW3D_MT_select_object_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout.operator("object.select_more", text="More")
layout.operator("object.select_less", text="Less")
layout.separator()
props = layout.operator("object.select_hierarchy", text="Parent", text_ctxt=i18n_contexts.default)
props.extend = False
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
layout.separator()
props = layout.operator("object.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("object.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_object(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("object.select_all", text="All").action = 'SELECT'
layout.operator("object.select_all", text="None").action = 'DESELECT'
layout.operator("object.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("object.select_camera", text="Select Active Camera")
layout.operator("object.select_mirror")
layout.operator("object.select_random", text="Select Random")
layout.separator()
layout.menu("VIEW3D_MT_select_object_more_less", text="More/Less")
layout.separator()
layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type")
layout.operator_menu_enum("object.select_grouped", "type", text="Select Grouped")
layout.operator_menu_enum("object.select_linked", "type", text="Select Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
class VIEW3D_MT_select_pose_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
props = layout.operator("pose.select_hierarchy", text="Parent", text_ctxt=i18n_contexts.default)
props.extend = False
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
layout.separator()
props = layout.operator("pose.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("pose.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_pose(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("pose.select_all", text="All").action = 'SELECT'
layout.operator("pose.select_all", text="None").action = 'DESELECT'
layout.operator("pose.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("pose.select_mirror")
layout.separator()
layout.menu("VIEW3D_MT_select_pose_more_less", text="More/Less")
layout.separator()
layout.operator_menu_enum("pose.select_grouped", "type", text="Select Grouped")
layout.operator("pose.select_linked", text="Select Linked")
layout.operator("object.select_pattern", text="Select Pattern...")
layout.separator()
layout.menu("POSE_MT_selection_sets_select", text="Bone Selection Set")
layout.operator("pose.select_constraint_target", text="Constraint Target")
class VIEW3D_MT_select_particle(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("particle.select_all", text="All").action = 'SELECT'
layout.operator("particle.select_all", text="None").action = 'DESELECT'
layout.operator("particle.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("particle.select_random")
layout.separator()
layout.operator("particle.select_more", text="More")
layout.operator("particle.select_less", text="Less")
layout.separator()
layout.operator("particle.select_linked", text="Select Linked")
layout.separator()
layout.operator("particle.select_roots", text="Roots")
layout.operator("particle.select_tips", text="Tips")
class VIEW3D_MT_edit_mesh_select_similar(Menu):
bl_label = "Select Similar"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.select_similar", "type")
layout.separator()
layout.operator("mesh.select_similar_region", text="Face Regions")
class VIEW3D_MT_edit_mesh_select_by_trait(Menu):
bl_label = "Select All by Trait"
def draw(self, context):
layout = self.layout
_is_vert_mode, _is_edge_mode, is_face_mode = context.tool_settings.mesh_select_mode
if is_face_mode is False:
layout.operator("mesh.select_non_manifold", text="Non Manifold")
layout.operator("mesh.select_loose", text="Loose Geometry")
layout.operator("mesh.select_interior_faces", text="Interior Faces")
layout.operator("mesh.select_face_by_sides", text="Faces by Sides")
layout.operator("mesh.select_by_pole_count", text="Poles by Count")
layout.separator()
layout.operator("mesh.select_ungrouped", text="Ungrouped Vertices")
class VIEW3D_MT_edit_mesh_select_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.select_more", text="More")
layout.operator("mesh.select_less", text="Less")
layout.separator()
layout.operator("mesh.select_next_item", text="Next Active")
layout.operator("mesh.select_prev_item", text="Previous Active")
class VIEW3D_MT_edit_mesh_select_linked(Menu):
bl_label = "Select Linked"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.select_linked", text="Linked")
layout.operator("mesh.shortest_path_select", text="Shortest Path")
layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
class VIEW3D_MT_edit_mesh_select_loops(Menu):
bl_label = "Select Loops"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.loop_multi_select", text="Edge Loops").ring = False
layout.operator("mesh.loop_multi_select", text="Edge Rings").ring = True
layout.separator()
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_select_edit_mesh(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
# primitive
layout.operator("mesh.select_all", text="All").action = 'SELECT'
layout.operator("mesh.select_all", text="None").action = 'DESELECT'
layout.operator("mesh.select_all", text="Invert").action = 'INVERT'
# gesture
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
# numeric
layout.separator()
layout.operator("mesh.select_mirror")
layout.operator("mesh.select_random", text="Select Random")
layout.operator("mesh.select_nth")
# more/less
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_more_less", text="More/Less")
# grouped
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_select_similar")
layout.menu("VIEW3D_MT_edit_mesh_select_by_trait")
layout.menu("VIEW3D_MT_edit_mesh_select_linked")
layout.menu("VIEW3D_MT_edit_mesh_select_loops")
# geometric
layout.separator()
layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
layout.operator("mesh.select_axis", text="Side of Active")
# attribute
layout.separator()
layout.operator("mesh.select_by_attribute", text="By Attribute")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_select_edit_curve(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curve.select_all", text="All").action = 'SELECT'
layout.operator("curve.select_all", text="None").action = 'DESELECT'
layout.operator("curve.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.select_more", text="More")
layout.operator("curve.select_less", text="Less")
layout.separator()
layout.operator("curve.select_linked", text="Select Linked")
layout.operator_menu_enum("curve.select_similar", "type")
layout.separator()
layout.operator("curve.de_select_first")
layout.operator("curve.de_select_last")
layout.operator("curve.select_next")
layout.operator("curve.select_previous")
class VIEW3D_MT_select_edit_surface(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curve.select_all", text="All").action = 'SELECT'
layout.operator("curve.select_all", text="None").action = 'DESELECT'
layout.operator("curve.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("curve.select_random")
layout.operator("curve.select_nth")
layout.separator()
layout.operator("curve.select_more", text="More")
layout.operator("curve.select_less", text="Less")
layout.separator()
layout.operator("curve.select_linked", text="Select Linked")
layout.operator_menu_enum("curve.select_similar", "type")
layout.separator()
layout.operator("curve.select_row", text="Control Point Row")
class VIEW3D_MT_select_edit_text(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("font.select_all", text="All")
layout.separator()
layout.operator("font.move_select", text="Top").type = 'TEXT_BEGIN'
layout.operator("font.move_select", text="Bottom").type = 'TEXT_END'
layout.separator()
layout.operator("font.move_select", text="Previous Block").type = 'PREVIOUS_PAGE'
layout.operator("font.move_select", text="Next Block").type = 'NEXT_PAGE'
layout.separator()
layout.operator("font.move_select", text="Line Begin").type = 'LINE_BEGIN'
layout.operator("font.move_select", text="Line End").type = 'LINE_END'
layout.separator()
layout.operator("font.move_select", text="Previous Line").type = 'PREVIOUS_LINE'
layout.operator("font.move_select", text="Next Line").type = 'NEXT_LINE'
layout.separator()
layout.operator("font.move_select", text="Previous Word").type = 'PREVIOUS_WORD'
layout.operator("font.move_select", text="Next Word").type = 'NEXT_WORD'
class VIEW3D_MT_select_edit_metaball(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("mball.select_all", text="All").action = 'SELECT'
layout.operator("mball.select_all", text="None").action = 'DESELECT'
layout.operator("mball.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("mball.select_random_metaelems")
layout.separator()
layout.operator_menu_enum("mball.select_similar", "type")
class VIEW3D_MT_edit_lattice_context_menu(Menu):
bl_label = "Lattice"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_mirror")
layout.operator_menu_enum("lattice.flip", "axis")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("lattice.make_regular")
class VIEW3D_MT_select_edit_lattice(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("lattice.select_all", text="All").action = 'SELECT'
layout.operator("lattice.select_all", text="None").action = 'DESELECT'
layout.operator("lattice.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("lattice.select_mirror")
layout.operator("lattice.select_random")
layout.separator()
layout.operator("lattice.select_more", text="More")
layout.operator("lattice.select_less", text="Less")
layout.separator()
layout.operator("lattice.select_ungrouped", text="Ungrouped Vertices")
class VIEW3D_MT_select_edit_armature(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("armature.select_all", text="All").action = 'SELECT'
layout.operator("armature.select_all", text="None").action = 'DESELECT'
layout.operator("armature.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("armature.select_mirror")
layout.separator()
layout.operator("armature.select_more", text="More")
layout.operator("armature.select_less", text="Less")
layout.separator()
layout.operator("armature.select_linked", text="Select Linked")
layout.operator_menu_enum("armature.select_similar", "type")
layout.operator("object.select_pattern", text="Select Pattern...")
layout.separator()
props = layout.operator("armature.select_hierarchy", text="Parent", text_ctxt=i18n_contexts.default)
props.extend = False
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Child")
props.extend = False
props.direction = 'CHILD'
props = layout.operator("armature.select_hierarchy", text="Extend Parent")
props.extend = True
props.direction = 'PARENT'
props = layout.operator("armature.select_hierarchy", text="Extend Child")
props.extend = True
props.direction = 'CHILD'
class VIEW3D_MT_select_edit_grease_pencil(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("grease_pencil.select_all", text="All").action = 'SELECT'
layout.operator("grease_pencil.select_all", text="None").action = 'DESELECT'
layout.operator("grease_pencil.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box", text="Box Select")
layout.operator("view3d.select_circle", text="Circle Select")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("grease_pencil.select_random")
layout.operator("grease_pencil.select_alternate")
layout.separator()
layout.operator("grease_pencil.select_more", text="More")
layout.operator("grease_pencil.select_less", text="Less")
layout.separator()
layout.operator_menu_enum("grease_pencil.select_similar", "mode")
layout.operator("grease_pencil.select_linked")
layout.separator()
props = layout.operator("grease_pencil.select_ends", text="First")
props.amount_start = 1
props.amount_end = 0
props = layout.operator("grease_pencil.select_ends", text="Last")
props.amount_start = 0
props.amount_end = 1
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_paint_grease_pencil(Menu):
bl_label = "Draw"
def draw(self, _context):
layout = self.layout
layout.menu("GREASE_PENCIL_MT_layer_active", text="Active Layer")
layout.separator()
layout.menu("VIEW3D_MT_edit_greasepencil_animation", text="Animation")
layout.operator("grease_pencil.interpolate_sequence", text="Interpolate Sequence")
layout.separator()
layout.menu("VIEW3D_MT_edit_greasepencil_showhide")
layout.menu("VIEW3D_MT_edit_greasepencil_cleanup")
layout.separator()
layout.operator("paint.sample_color").merged = False
class VIEW3D_MT_paint_vertex_grease_pencil(Menu):
bl_label = "Paint"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.vertex_color_set", text="Set Color Attribute")
layout.operator("grease_pencil.stroke_reset_vertex_color")
layout.separator()
layout.operator("grease_pencil.vertex_color_invert", text="Invert")
layout.operator("grease_pencil.vertex_color_levels", text="Levels")
layout.operator("grease_pencil.vertex_color_hsv", text="Hue/Saturation/Value")
layout.operator("grease_pencil.vertex_color_brightness_contrast", text="Brightness/Contrast")
class VIEW3D_MT_select_paint_mask(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("paint.face_select_all", text="All").action = 'SELECT'
layout.operator("paint.face_select_all", text="None").action = 'DESELECT'
layout.operator("paint.face_select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("paint.face_select_more", text="More")
layout.operator("paint.face_select_less", text="Less")
layout.separator()
layout.operator("paint.face_select_linked")
class VIEW3D_MT_select_paint_mask_vertex(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("paint.vert_select_all", text="All").action = 'SELECT'
layout.operator("paint.vert_select_all", text="None").action = 'DESELECT'
layout.operator("paint.vert_select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("view3d.select_box")
layout.operator("view3d.select_circle")
layout.operator_menu_enum("view3d.select_lasso", "mode")
layout.separator()
layout.operator("paint.vert_select_more", text="More")
layout.operator("paint.vert_select_less", text="Less")
layout.separator()
layout.operator("paint.vert_select_linked", text="Select Linked")
layout.separator()
layout.operator("paint.vert_select_ungrouped", text="Ungrouped Vertices")
class VIEW3D_MT_select_edit_pointcloud(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("pointcloud.select_all", text="All").action = 'SELECT'
layout.operator("pointcloud.select_all", text="None").action = 'DESELECT'
layout.operator("pointcloud.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("pointcloud.select_random")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_curves_select_more_less(Menu):
bl_label = "Select More/Less"
def draw(self, _context):
layout = self.layout
layout.operator("curves.select_more", text="More")
layout.operator("curves.select_less", text="Less")
class VIEW3D_MT_select_edit_curves(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curves.select_all", text="All").action = 'SELECT'
layout.operator("curves.select_all", text="None").action = 'DESELECT'
layout.operator("curves.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("curves.select_random")
layout.separator()
layout.menu("VIEW3D_MT_edit_curves_select_more_less", text="More/Less")
layout.separator()
layout.operator("curves.select_linked")
layout.separator()
layout.operator("curves.select_ends", text="Endpoints")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_select_sculpt_curves(Menu):
bl_label = "Select"
def draw(self, _context):
layout = self.layout
layout.operator("curves.select_all", text="All").action = 'SELECT'
layout.operator("curves.select_all", text="None").action = 'DESELECT'
layout.operator("curves.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("sculpt_curves.select_random")
layout.separator()
layout.operator("curves.select_ends", text="Endpoints")
layout.operator("sculpt_curves.select_grow", text="Grow Selection")
layout.template_node_operator_asset_menu_items(catalog_path="Select")
class VIEW3D_MT_mesh_add(Menu):
bl_idname = "VIEW3D_MT_mesh_add"
bl_label = "Mesh"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_plane_add", text="Plane", icon='MESH_PLANE')
layout.operator("mesh.primitive_cube_add", text="Cube", icon='MESH_CUBE')
layout.operator("mesh.primitive_circle_add", text="Circle", icon='MESH_CIRCLE')
layout.operator("mesh.primitive_uv_sphere_add", text="UV Sphere", icon='MESH_UVSPHERE')
layout.operator("mesh.primitive_ico_sphere_add", text="Ico Sphere", icon='MESH_ICOSPHERE')
layout.operator("mesh.primitive_cylinder_add", text="Cylinder", icon='MESH_CYLINDER')
layout.operator("mesh.primitive_cone_add", text="Cone", icon='MESH_CONE')
layout.operator("mesh.primitive_torus_add", text="Torus", icon='MESH_TORUS')
layout.separator()
layout.operator("mesh.primitive_grid_add", text="Grid", icon='MESH_GRID')
layout.operator("mesh.primitive_monkey_add", text="Monkey", icon='MESH_MONKEY')
layout.template_node_operator_asset_menu_items(catalog_path="Add")
class VIEW3D_MT_curve_add(Menu):
bl_idname = "VIEW3D_MT_curve_add"
bl_label = "Curve"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("curve.primitive_bezier_curve_add", text="Bézier", icon='CURVE_BEZCURVE')
layout.operator("curve.primitive_bezier_circle_add", text="Circle", icon='CURVE_BEZCIRCLE')
layout.separator()
layout.operator("curve.primitive_nurbs_curve_add", text="Nurbs Curve", icon='CURVE_NCURVE')
layout.operator("curve.primitive_nurbs_circle_add", text="Nurbs Circle", icon='CURVE_NCIRCLE')
layout.operator("curve.primitive_nurbs_path_add", text="Path", icon='CURVE_PATH')
layout.separator()
layout.operator("object.curves_empty_hair_add", text="Empty Hair", icon='CURVES_DATA')
layout.operator("object.quick_fur", text="Fur", icon='CURVES_DATA')
experimental = context.preferences.experimental
if experimental.use_new_curves_tools:
layout.operator("object.curves_random_add", text="Random", icon='CURVES_DATA')
class VIEW3D_MT_surface_add(Menu):
bl_idname = "VIEW3D_MT_surface_add"
bl_label = "Surface"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("surface.primitive_nurbs_surface_curve_add", text="Nurbs Curve", icon='SURFACE_NCURVE')
layout.operator("surface.primitive_nurbs_surface_circle_add", text="Nurbs Circle", icon='SURFACE_NCIRCLE')
layout.operator("surface.primitive_nurbs_surface_surface_add", text="Nurbs Surface", icon='SURFACE_NSURFACE')
layout.operator(
"surface.primitive_nurbs_surface_cylinder_add",
text="Nurbs Cylinder", icon='SURFACE_NCYLINDER',
)
layout.operator("surface.primitive_nurbs_surface_sphere_add", text="Nurbs Sphere", icon='SURFACE_NSPHERE')
layout.operator("surface.primitive_nurbs_surface_torus_add", text="Nurbs Torus", icon='SURFACE_NTORUS')
class VIEW3D_MT_edit_metaball_context_menu(Menu):
bl_label = "Metaball"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
# Add
layout.operator("mball.duplicate_move")
layout.separator()
# Modify
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Remove
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mball.delete_metaelems", text="Delete")
class VIEW3D_MT_metaball_add(Menu):
bl_idname = "VIEW3D_MT_metaball_add"
bl_label = "Metaball"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.metaball_add", "type")
class TOPBAR_MT_edit_curve_add(Menu):
bl_idname = "TOPBAR_MT_edit_curve_add"
bl_label = "Add"
bl_translation_context = i18n_contexts.operator_default
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, context):
layout = self.layout
is_surf = context.active_object.type == 'SURFACE'
layout.operator_context = 'EXEC_REGION_WIN'
if is_surf:
VIEW3D_MT_surface_add.draw(self, context)
else:
VIEW3D_MT_curve_add.draw(self, context)
class TOPBAR_MT_edit_armature_add(Menu):
bl_idname = "TOPBAR_MT_edit_armature_add"
bl_label = "Armature"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("armature.bone_primitive_add", text="Single Bone", icon='BONE_DATA')
class VIEW3D_MT_armature_add(Menu):
bl_idname = "VIEW3D_MT_armature_add"
bl_label = "Armature"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.armature_add", text="Single Bone", icon='BONE_DATA')
class VIEW3D_MT_light_add(Menu):
bl_idname = "VIEW3D_MT_light_add"
bl_context = i18n_contexts.id_light
bl_label = "Light"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.light_add", "type")
class VIEW3D_MT_lightprobe_add(Menu):
bl_idname = "VIEW3D_MT_lightprobe_add"
bl_label = "Light Probe"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.lightprobe_add", "type")
class VIEW3D_MT_camera_add(Menu):
bl_idname = "VIEW3D_MT_camera_add"
bl_label = "Camera"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.camera_add", text="Camera", icon='OUTLINER_OB_CAMERA')
class VIEW3D_MT_volume_add(Menu):
bl_idname = "VIEW3D_MT_volume_add"
bl_label = "Volume"
bl_translation_context = i18n_contexts.id_id
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator("object.volume_import", text="Import OpenVDB...", icon='OUTLINER_DATA_VOLUME')
layout.operator(
"object.volume_add", text="Empty",
text_ctxt=i18n_contexts.id_volume,
icon='OUTLINER_DATA_VOLUME',
)
class VIEW3D_MT_grease_pencil_add(Menu):
bl_idname = "VIEW3D_MT_grease_pencil_add"
bl_label = "Grease Pencil"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator("object.grease_pencil_add", text="Blank", icon='EMPTY_AXIS').type = 'EMPTY'
layout.operator("object.grease_pencil_add", text="Stroke", icon='STROKE').type = 'STROKE'
layout.operator("object.grease_pencil_add", text="Monkey", icon='MONKEY').type = 'MONKEY'
layout.separator()
layout.operator("object.grease_pencil_add", text="Scene Line Art", icon='SCENE_DATA').type = 'LINEART_SCENE'
layout.operator(
"object.grease_pencil_add",
text="Collection Line Art",
icon='OUTLINER_COLLECTION',
).type = 'LINEART_COLLECTION'
layout.operator("object.grease_pencil_add", text="Object Line Art", icon='OBJECT_DATA').type = 'LINEART_OBJECT'
class VIEW3D_MT_empty_add(Menu):
bl_idname = "VIEW3D_MT_empty_add"
bl_label = "Empty"
bl_translation_context = i18n_contexts.operator_default
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_enum("object.empty_add", "type")
class VIEW3D_MT_add(Menu):
bl_label = "Add"
bl_translation_context = i18n_contexts.operator_default
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, context):
layout = self.layout
if layout.operator_context == 'EXEC_REGION_WIN':
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("WM_OT_search_single_menu", text="Search...", icon='VIEWZOOM').menu_idname = "VIEW3D_MT_add"
layout.separator()
# NOTE: don't use 'EXEC_SCREEN' or operators won't get the `v3d` context.
# NOTE: was `EXEC_AREA`, but this context does not have the `rv3d`, which prevents
# "align_view" to work on first call (see #32719).
layout.operator_context = 'EXEC_REGION_WIN'
# layout.operator_menu_enum("object.mesh_add", "type", text="Mesh", icon='OUTLINER_OB_MESH')
layout.menu("VIEW3D_MT_mesh_add", icon='OUTLINER_OB_MESH')
# layout.operator_menu_enum("object.curve_add", "type", text="Curve", icon='OUTLINER_OB_CURVE')
layout.menu("VIEW3D_MT_curve_add", icon='OUTLINER_OB_CURVE')
# layout.operator_menu_enum("object.surface_add", "type", text="Surface", icon='OUTLINER_OB_SURFACE')
layout.menu("VIEW3D_MT_surface_add", icon='OUTLINER_OB_SURFACE')
layout.menu("VIEW3D_MT_metaball_add", text="Metaball", icon='OUTLINER_OB_META')
layout.operator("object.text_add", text="Text", icon='OUTLINER_OB_FONT')
layout.operator("object.pointcloud_random_add", text="Point Cloud", icon='OUTLINER_OB_POINTCLOUD')
layout.menu("VIEW3D_MT_volume_add", text="Volume", text_ctxt=i18n_contexts.id_id, icon='OUTLINER_OB_VOLUME')
layout.menu("VIEW3D_MT_grease_pencil_add", text="Grease Pencil", icon='OUTLINER_OB_GREASEPENCIL')
layout.separator()
if VIEW3D_MT_armature_add.is_extended():
layout.menu("VIEW3D_MT_armature_add", icon='OUTLINER_OB_ARMATURE')
else:
layout.operator("object.armature_add", text="Armature", icon='OUTLINER_OB_ARMATURE')
layout.operator("object.add", text="Lattice", icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
layout.separator()
layout.menu("VIEW3D_MT_empty_add", icon='OUTLINER_OB_EMPTY')
layout.menu("VIEW3D_MT_image_add", text="Image", icon='OUTLINER_OB_IMAGE')
layout.separator()
layout.menu("VIEW3D_MT_light_add", icon='OUTLINER_OB_LIGHT')
layout.menu("VIEW3D_MT_lightprobe_add", icon='OUTLINER_OB_LIGHTPROBE')
layout.separator()
if VIEW3D_MT_camera_add.is_extended():
layout.menu("VIEW3D_MT_camera_add", icon='OUTLINER_OB_CAMERA')
else:
VIEW3D_MT_camera_add.draw(self, context)
layout.separator()
layout.operator("object.speaker_add", text="Speaker", icon='OUTLINER_OB_SPEAKER')
layout.separator()
layout.operator_menu_enum("object.effector_add", "type", text="Force Field", icon='OUTLINER_OB_FORCE_FIELD')
layout.separator()
has_collections = bool(bpy.data.collections)
col = layout.column()
col.enabled = has_collections
if not has_collections or len(bpy.data.collections) > 10:
col.operator_context = 'INVOKE_REGION_WIN'
col.operator(
"object.collection_instance_add",
text="Collection Instance..." if has_collections else "No Collections to Instance",
icon='OUTLINER_OB_GROUP_INSTANCE',
)
else:
col.operator_menu_enum(
"object.collection_instance_add",
"collection",
text="Collection Instance",
icon='OUTLINER_OB_GROUP_INSTANCE',
)
class VIEW3D_MT_image_add(Menu):
bl_label = "Add Image"
bl_options = {'SEARCH_ON_KEY_PRESS'}
def draw(self, _context):
layout = self.layout
# Explicitly set background mode on/off as operator will try to
# auto detect which mode to use otherwise.
layout.operator("object.empty_image_add", text="Reference", icon='IMAGE_REFERENCE').background = False
layout.operator("object.empty_image_add", text="Background", icon='IMAGE_BACKGROUND').background = True
layout.operator("image.import_as_mesh_planes", text="Mesh Plane", icon='MESH_PLANE')
class VIEW3D_MT_object_relations(Menu):
bl_label = "Relations"
def draw(self, _context):
layout = self.layout
layout.operator("object.make_dupli_face")
layout.separator()
layout.operator_menu_enum("object.make_local", "type", text="Make Local...")
layout.menu("VIEW3D_MT_make_single_user")
class VIEW3D_MT_object_liboverride(Menu):
bl_label = "Library Override"
def draw(self, _context):
layout = self.layout
layout.operator("object.make_override_library", text="Make")
layout.operator("object.reset_override_library", text="Reset")
layout.operator("object.clear_override_library", text="Clear")
class VIEW3D_MT_object(Menu):
bl_context = "objectmode"
bl_label = "Object"
def draw(self, context):
layout = self.layout
ob = context.object
layout.menu("VIEW3D_MT_transform_object")
layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_object_clear")
layout.menu("VIEW3D_MT_object_apply")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("object.duplicate_move")
layout.operator("object.duplicate_move_linked")
layout.operator("object.join")
layout.separator()
layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
layout.separator()
layout.menu("VIEW3D_MT_object_asset", icon='ASSET_MANAGER')
layout.menu("VIEW3D_MT_object_collection")
layout.separator()
layout.menu("VIEW3D_MT_object_liboverride", icon='LIBRARY_DATA_OVERRIDE')
layout.menu("VIEW3D_MT_object_relations")
layout.menu("VIEW3D_MT_object_parent")
layout.menu("VIEW3D_MT_object_modifiers", icon='MODIFIER')
layout.menu("VIEW3D_MT_object_constraints", icon='CONSTRAINT')
layout.menu("VIEW3D_MT_object_track")
layout.menu("VIEW3D_MT_make_links")
layout.separator()
layout.operator("object.shade_smooth")
if ob and ob.type == 'MESH':
layout.operator("object.shade_auto_smooth")
layout.operator("object.shade_flat")
layout.separator()
layout.menu("VIEW3D_MT_object_animation")
layout.menu("VIEW3D_MT_object_rigid_body")
layout.separator()
layout.menu("VIEW3D_MT_object_quick_effects")
layout.separator()
layout.menu("VIEW3D_MT_object_convert")
layout.separator()
layout.menu("VIEW3D_MT_object_showhide")
layout.menu("VIEW3D_MT_object_cleanup")
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.delete", text="Delete").use_global = False
layout.operator("object.delete", text="Delete Global").use_global = True
layout.template_node_operator_asset_menu_items(catalog_path="Object")
class VIEW3D_MT_object_animation(Menu):
bl_label = "Animation"
def draw(self, _context):
layout = self.layout
layout.operator("anim.keyframe_insert", text="Insert Keyframe")
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframes...")
layout.operator("anim.keyframe_clear_v3d", text="Clear Keyframes...")
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
layout.separator()
layout.operator("nla.bake", text="Bake Action...")
layout.operator("grease_pencil.bake_grease_pencil_animation", text="Bake Object Transform to Grease Pencil...")
class VIEW3D_MT_object_rigid_body(Menu):
bl_label = "Rigid Body"
def draw(self, _context):
layout = self.layout
layout.operator("rigidbody.objects_add", text="Add Active").type = 'ACTIVE'
layout.operator("rigidbody.objects_add", text="Add Passive").type = 'PASSIVE'
layout.separator()
layout.operator("rigidbody.objects_remove", text="Remove")
layout.separator()
layout.operator("rigidbody.shape_change", text="Change Shape")
layout.operator("rigidbody.mass_calculate", text="Calculate Mass")
layout.operator("rigidbody.object_settings_copy", text="Copy from Active")
layout.operator("object.visual_transform_apply", text="Apply Transformation")
layout.operator("rigidbody.bake_to_keyframes", text="Bake to Keyframes")
layout.separator()
layout.operator("rigidbody.connect", text="Connect")
class VIEW3D_MT_object_clear(Menu):
bl_label = "Clear"
def draw(self, _context):
layout = self.layout
layout.operator("object.location_clear", text="Location", text_ctxt=i18n_contexts.default).clear_delta = False
layout.operator("object.rotation_clear", text="Rotation", text_ctxt=i18n_contexts.default).clear_delta = False
layout.operator("object.scale_clear", text="Scale", text_ctxt=i18n_contexts.default).clear_delta = False
layout.separator()
layout.operator("object.origin_clear", text="Origin")
class VIEW3D_MT_object_context_menu(Menu):
bl_label = "Object"
def draw(self, context):
layout = self.layout
view = context.space_data
obj = context.object
selected_objects_len = len(context.selected_objects)
# If nothing is selected
# (disabled for now until it can be made more useful).
'''
if selected_objects_len == 0:
layout.menu("VIEW3D_MT_add", text="Add", text_ctxt=i18n_contexts.operator_default)
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
return
'''
# If something is selected
# Individual object types.
if obj is None:
pass
elif obj.type == 'CAMERA':
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.object_as_camera", text="Set Active Camera")
if obj.data.type == 'PERSP':
props = layout.operator("wm.context_modal_mouse", text="Adjust Focal Length")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.lens"
props.input_scale = 0.1
if obj.data.lens_unit == 'MILLIMETERS':
props.header_text = rpt_("Camera Focal Length: %.1fmm")
else:
props.header_text = rpt_("Camera Focal Length: %.1f\u00B0")
else:
props = layout.operator("wm.context_modal_mouse", text="Camera Lens Scale")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.ortho_scale"
props.input_scale = 0.01
props.header_text = rpt_("Camera Lens Scale: %.3f")
if not obj.data.dof.focus_object:
if view and view.camera == obj and view.region_3d.view_perspective == 'CAMERA':
props = layout.operator("ui.eyedropper_depth", text="DOF Distance (Pick)")
else:
props = layout.operator("wm.context_modal_mouse", text="Adjust Focus Distance")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.dof.focus_distance"
props.input_scale = 0.02
props.header_text = rpt_("Focus Distance: %.3f")
layout.separator()
elif obj.type in {'CURVE', 'FONT'}:
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Extrusion")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.extrude"
props.input_scale = 0.01
props.header_text = rpt_("Extrude: %.3f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Offset")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.offset"
props.input_scale = 0.01
props.header_text = rpt_("Offset: %.3f")
layout.separator()
elif obj.type == 'EMPTY':
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Empty Display Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "empty_display_size"
props.input_scale = 0.01
props.header_text = rpt_("Empty Display Size: %.3f")
layout.separator()
if obj.empty_display_type == 'IMAGE':
layout.operator("image.convert_to_mesh_plane", text="Convert to Mesh Plane")
layout.operator("grease_pencil.trace_image")
layout.separator()
elif obj.type == 'LIGHT':
light = obj.data
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Adjust Light Power")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.energy"
props.input_scale = 1.0
props.header_text = rpt_("Light Power: %.3f")
if light.type == 'AREA':
if light.shape in {'RECTANGLE', 'ELLIPSE'}:
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light X Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size"
props.header_text = rpt_("Light Size X: %.3f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Y Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size_y"
props.header_text = rpt_("Light Size Y: %.3f")
else:
props = layout.operator("wm.context_modal_mouse", text="Adjust Area Light Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.size"
props.header_text = rpt_("Light Size: %.3f")
elif light.type in {'SPOT', 'POINT'}:
props = layout.operator("wm.context_modal_mouse", text="Adjust Light Radius")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.shadow_soft_size"
props.header_text = rpt_("Light Radius: %.3f")
elif light.type == 'SUN':
props = layout.operator("wm.context_modal_mouse", text="Adjust Sun Light Angle")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.angle"
props.header_text = rpt_("Light Angle: %.3f")
if light.type == 'SPOT':
layout.separator()
props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Size")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.spot_size"
props.input_scale = 0.01
props.header_text = rpt_("Spot Size: %.2f")
props = layout.operator("wm.context_modal_mouse", text="Adjust Spot Light Blend")
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.spot_blend"
props.input_scale = -0.01
props.header_text = rpt_("Spot Blend: %.2f")
layout.separator()
# Shared among some object types.
if obj is not None:
if obj.type in {'MESH', 'CURVE', 'SURFACE'}:
layout.operator("object.shade_smooth")
if obj.type == 'MESH':
layout.operator("object.shade_auto_smooth")
layout.operator("object.shade_flat")
layout.separator()
if obj.type in {'MESH', 'CURVE', 'SURFACE', 'ARMATURE', 'GREASEPENCIL'}:
if selected_objects_len > 1:
layout.operator("object.join")
if obj.type in {'MESH', 'CURVE', 'CURVES', 'SURFACE', 'POINTCLOUD',
'META', 'FONT', 'GREASEPENCIL'}:
layout.operator_menu_enum("object.convert", "target")
if (obj.type in {'MESH',
'CURVE',
'CURVES',
'SURFACE',
'GREASEPENCIL',
'LATTICE',
'ARMATURE',
'META',
'FONT',
'POINTCLOUD',
} or (obj.type == 'EMPTY' and obj.instance_collection is not None)):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator_menu_enum("object.origin_set", text="Set Origin", property="type")
layout.operator_context = 'INVOKE_DEFAULT'
layout.separator()
# Shared among all object types
layout.operator("view3d.copybuffer", text="Copy Objects", icon='COPYDOWN')
layout.operator("view3d.pastebuffer", text="Paste Objects", icon='PASTEDOWN')
layout.separator()
layout.operator("object.duplicate_move", icon='DUPLICATE')
layout.operator("object.duplicate_move_linked")
layout.separator()
props = layout.operator("wm.call_panel", text="Rename Active Object...")
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.separator()
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.menu("VIEW3D_MT_object_parent")
layout.operator_context = 'INVOKE_REGION_WIN'
if view and view.local_view:
layout.operator("view3d.localview_remove_from")
else:
layout.operator("object.move_to_collection")
layout.separator()
layout.operator("anim.keyframe_insert", text="Insert Keyframe")
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
layout.separator()
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("object.delete", text="Delete").use_global = False
layout.template_node_operator_asset_menu_items(catalog_path="Object")
class VIEW3D_MT_object_shading(Menu):
# XXX, this menu is a place to store shading operator in object mode
bl_label = "Shading"
def draw(self, _context):
layout = self.layout
layout.operator("object.shade_smooth", text="Smooth")
layout.operator("object.shade_flat", text="Flat")
class VIEW3D_MT_object_apply(Menu):
bl_label = "Apply"
def draw(self, _context):
layout = self.layout
# Need invoke for the popup confirming the multi-user data operation
layout.operator_context = 'INVOKE_DEFAULT'
props = layout.operator("object.transform_apply", text="Location", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = True, False, False
props = layout.operator("object.transform_apply", text="Rotation", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, True, False
props = layout.operator("object.transform_apply", text="Scale", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, False, True
props = layout.operator("object.transform_apply", text="All Transforms", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = True, True, True
props = layout.operator("object.transform_apply", text="Rotation & Scale", text_ctxt=i18n_contexts.default)
props.location, props.rotation, props.scale = False, True, True
layout.separator()
layout.operator(
"object.transforms_to_deltas",
text="Location to Deltas",
text_ctxt=i18n_contexts.default,
).mode = 'LOC'
layout.operator(
"object.transforms_to_deltas",
text="Rotation to Deltas",
text_ctxt=i18n_contexts.default,
).mode = 'ROT'
layout.operator(
"object.transforms_to_deltas",
text="Scale to Deltas",
text_ctxt=i18n_contexts.default,
).mode = 'SCALE'
layout.operator(
"object.transforms_to_deltas",
text="All Transforms to Deltas",
text_ctxt=i18n_contexts.default,
).mode = 'ALL'
layout.operator("object.anim_transforms_to_deltas")
layout.separator()
layout.operator(
"object.visual_transform_apply",
text="Visual Transform",
text_ctxt=i18n_contexts.default,
)
layout.operator(
"object.convert",
text="Visual Geometry to Mesh",
text_ctxt=i18n_contexts.default,
).target = 'MESH'
layout.operator("object.visual_geometry_to_objects")
layout.operator("object.duplicates_make_real")
layout.operator("object.parent_inverse_apply", text="Parent Inverse", text_ctxt=i18n_contexts.default)
layout.template_node_operator_asset_menu_items(catalog_path="Object/Apply")
class VIEW3D_MT_object_parent(Menu):
bl_label = "Parent"
bl_translation_context = i18n_contexts.operator_default
def draw(self, _context):
from bl_ui_utils.layout import operator_context
layout = self.layout
layout.operator_enum("object.parent_set", "type")
layout.separator()
with operator_context(layout, 'EXEC_REGION_WIN'):
layout.operator("object.parent_no_inverse_set").keep_transform = False
props = layout.operator("object.parent_no_inverse_set", text="Make Parent without Inverse (Keep Transform)")
props.keep_transform = True
layout.separator()
layout.operator_enum("object.parent_clear", "type")
class VIEW3D_MT_object_track(Menu):
bl_label = "Track"
bl_translation_context = i18n_contexts.constraint
def draw(self, _context):
layout = self.layout
layout.operator_enum("object.track_set", "type")
layout.separator()
layout.operator_enum("object.track_clear", "type")
class VIEW3D_MT_object_collection(Menu):
bl_label = "Collection"
def draw(self, _context):
layout = self.layout
layout.operator("object.move_to_collection")
layout.operator("object.link_to_collection")
layout.separator()
layout.operator("collection.create")
# layout.operator_menu_enum("collection.objects_remove", "collection") # BUGGY
layout.operator("collection.objects_remove")
layout.operator("collection.objects_remove_all")
layout.separator()
layout.operator("collection.objects_add_active")
layout.operator("collection.objects_remove_active")
class VIEW3D_MT_object_constraints(Menu):
bl_label = "Constraints"
def draw(self, _context):
layout = self.layout
layout.operator("object.constraint_add_with_targets")
layout.operator("object.constraints_copy")
layout.separator()
layout.operator("object.constraints_clear")
class VIEW3D_MT_object_modifiers(Menu):
bl_label = "Modifiers"
def draw(self, _context):
active_object = bpy.context.active_object
supported_types = {
'MESH',
'CURVE',
'CURVES',
'SURFACE',
'FONT',
'VOLUME',
'GREASEPENCIL',
'LATTICE',
'POINTCLOUD'}
layout = self.layout
if active_object:
if active_object.type in supported_types:
layout.menu("OBJECT_MT_modifier_add", text="Add Modifier")
layout.operator("object.modifiers_copy_to_selected", text="Copy Modifiers to Selected Objects")
layout.separator()
layout.operator("object.modifiers_clear")
class VIEW3D_MT_object_quick_effects(Menu):
bl_label = "Quick Effects"
def draw(self, _context):
layout = self.layout
layout.operator("object.quick_fur")
layout.operator("object.quick_explode")
layout.operator("object.quick_smoke")
layout.operator("object.quick_liquid")
layout.template_node_operator_asset_menu_items(catalog_path="Object/Quick Effects")
class VIEW3D_MT_object_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("object.hide_view_clear")
layout.separator()
layout.operator("object.hide_view_set", text="Hide Selected").unselected = False
layout.operator("object.hide_view_set", text="Hide Unselected").unselected = True
class VIEW3D_MT_object_cleanup(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("object.vertex_group_clean", text="Clean Vertex Group Weights").group_select_mode = 'ALL'
layout.operator("object.vertex_group_limit_total", text="Limit Total Vertex Groups").group_select_mode = 'ALL'
layout.separator()
layout.operator("object.material_slot_remove_unused", text="Remove Unused Material Slots")
layout.operator("object.material_slot_remove_all", text="Remove All Materials")
class VIEW3D_MT_object_asset(Menu):
bl_label = "Asset"
def draw(self, _context):
layout = self.layout
layout.operator("asset.mark")
layout.operator("asset.clear", text="Clear Asset").set_fake_user = False
layout.operator("asset.clear", text="Clear Asset (Set Fake User)").set_fake_user = True
class VIEW3D_MT_make_single_user(Menu):
bl_label = "Make Single User"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
props = layout.operator("object.make_single_user", text="Object")
props.object = True
props.obdata = props.material = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object & Data")
props.object = props.obdata = True
props.material = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object & Data & Materials")
props.object = props.obdata = props.material = True
props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Materials")
props.material = True
props.object = props.obdata = props.animation = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object Animation")
props.animation = True
props.object = props.obdata = props.material = props.obdata_animation = False
props = layout.operator("object.make_single_user", text="Object Data Animation")
props.obdata_animation = props.obdata = True
props.object = props.material = props.animation = False
class VIEW3D_MT_object_convert(Menu):
bl_label = "Convert"
def draw(self, context):
layout = self.layout
ob = context.active_object
layout.operator_enum("object.convert", "target")
if ob and ob.type == 'EMPTY':
# Potrace lib dependency.
if bpy.app.build_options.potrace:
layout.separator()
layout.operator("image.convert_to_mesh_plane", text="Convert to Mesh Plane", icon='MESH_PLANE')
layout.operator("grease_pencil.trace_image", icon='OUTLINER_OB_GREASEPENCIL')
if ob and ob.type == 'CURVES':
layout.separator()
layout.operator("curves.convert_to_particle_system", text="Particle System")
layout.template_node_operator_asset_menu_items(catalog_path="Object/Convert")
class VIEW3D_MT_make_links(Menu):
bl_label = "Link/Transfer Data"
def draw(self, _context):
layout = self.layout
operator_context_default = layout.operator_context
if len(bpy.data.scenes) > 10:
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("object.make_links_scene", text="Link Objects to Scene...", icon='OUTLINER_OB_EMPTY')
else:
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator_menu_enum("object.make_links_scene", "scene", text="Link Objects to Scene")
layout.separator()
layout.operator_context = operator_context_default
layout.operator_enum("object.make_links_data", "type") # inline
layout.operator("object.join_uvs", text="Copy UV Maps")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("object.data_transfer")
layout.operator("object.datalayout_transfer")
layout.separator()
layout.operator_menu_enum("object.light_linking_receivers_link", "link_state")
layout.operator_menu_enum("object.light_linking_blockers_link", "link_state")
class VIEW3D_MT_paint_vertex(Menu):
bl_label = "Paint"
def draw(self, _context):
layout = self.layout
layout.operator("paint.vertex_color_smooth")
layout.operator("paint.vertex_color_dirt")
layout.operator("paint.vertex_color_from_weight")
layout.separator()
layout.operator("paint.vertex_color_invert", text="Invert")
layout.operator("paint.vertex_color_levels", text="Levels")
layout.operator("paint.vertex_color_hsv", text="Hue/Saturation/Value")
layout.operator("paint.vertex_color_brightness_contrast", text="Brightness/Contrast")
layout.separator()
layout.operator("paint.vertex_color_set")
layout.operator("paint.sample_color").merged = False
class VIEW3D_MT_hook(Menu):
bl_label = "Hooks"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.hook_add_newob")
layout.operator("object.hook_add_selob").use_bone = False
layout.operator("object.hook_add_selob", text="Hook to Selected Object Bone").use_bone = True
if any([mod.type == 'HOOK' for mod in context.active_object.modifiers]):
layout.separator()
layout.operator_menu_enum("object.hook_assign", "modifier")
layout.operator_menu_enum("object.hook_remove", "modifier")
layout.separator()
layout.operator_menu_enum("object.hook_select", "modifier")
layout.operator_menu_enum("object.hook_reset", "modifier")
layout.operator_menu_enum("object.hook_recenter", "modifier")
class VIEW3D_MT_vertex_group(Menu):
bl_label = "Vertex Groups"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.vertex_group_assign_new")
ob = context.active_object
if ob.mode == 'EDIT' or (ob.mode == 'WEIGHT_PAINT' and ob.type == 'MESH' and ob.data.use_paint_mask_vertex):
if ob.vertex_groups.active:
layout.separator()
layout.operator("object.vertex_group_assign", text="Assign to Active Group")
layout.operator(
"object.vertex_group_remove_from",
text="Remove from Active Group",
).use_all_groups = False
layout.operator("object.vertex_group_remove_from", text="Remove from All").use_all_groups = True
if ob.vertex_groups.active:
layout.separator()
layout.operator_menu_enum("object.vertex_group_set_active", "group", text="Set Active Group")
layout.operator("object.vertex_group_remove", text="Remove Active Group").all = False
layout.operator("object.vertex_group_remove", text="Remove All Groups").all = True
class VIEW3D_MT_greasepencil_vertex_group(Menu):
bl_label = "Vertex Groups"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("object.vertex_group_add", text="Add New Group")
class VIEW3D_MT_paint_weight_lock(Menu):
bl_label = "Vertex Group Locks"
def draw(self, _context):
layout = self.layout
props = layout.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All")
props.action, props.mask = 'LOCK', 'ALL'
props = layout.operator("object.vertex_group_lock", text="Lock Selected")
props.action, props.mask = 'LOCK', 'SELECTED'
props = layout.operator("object.vertex_group_lock", text="Lock Unselected")
props.action, props.mask = 'LOCK', 'UNSELECTED'
props = layout.operator("object.vertex_group_lock", text="Lock Only Selected")
props.action, props.mask = 'LOCK', 'INVERT_UNSELECTED'
props = layout.operator("object.vertex_group_lock", text="Lock Only Unselected")
props.action, props.mask = 'UNLOCK', 'INVERT_UNSELECTED'
layout.separator()
props = layout.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All")
props.action, props.mask = 'UNLOCK', 'ALL'
props = layout.operator("object.vertex_group_lock", text="Unlock Selected")
props.action, props.mask = 'UNLOCK', 'SELECTED'
props = layout.operator("object.vertex_group_lock", text="Unlock Unselected")
props.action, props.mask = 'UNLOCK', 'UNSELECTED'
layout.separator()
props = layout.operator("object.vertex_group_lock", icon='ARROW_LEFTRIGHT', text="Invert Locks")
props.action, props.mask = 'INVERT', 'ALL'
class VIEW3D_MT_paint_weight(Menu):
bl_label = "Weights"
@staticmethod
def draw_generic(layout, is_editmode=False):
if not is_editmode:
layout.operator("paint.weight_from_bones", text="Assign Automatic from Bones").type = 'AUTOMATIC'
layout.operator("paint.weight_from_bones", text="Assign from Bone Envelopes").type = 'ENVELOPES'
layout.separator()
layout.operator("object.vertex_group_normalize_all", text="Normalize All")
layout.operator("object.vertex_group_normalize", text="Normalize")
layout.separator()
layout.operator("object.vertex_group_mirror", text="Mirror")
layout.operator("object.vertex_group_invert", text="Invert")
layout.operator("object.vertex_group_clean", text="Clean")
layout.separator()
layout.operator("object.vertex_group_quantize", text="Quantize")
layout.operator("object.vertex_group_levels", text="Levels")
layout.operator("object.vertex_group_smooth", text="Smooth")
if not is_editmode:
props = layout.operator("object.data_transfer", text="Transfer Weights")
props.use_reverse_transfer = True
props.data_type = 'VGROUP_WEIGHTS'
layout.operator("object.vertex_group_limit_total", text="Limit Total")
if not is_editmode:
layout.separator()
# Primarily for shortcut discoverability.
layout.operator("paint.weight_set")
layout.operator("paint.weight_sample", text="Sample Weight")
layout.operator("paint.weight_sample_group", text="Sample Group")
layout.separator()
# Primarily for shortcut discoverability.
layout.operator("paint.weight_gradient", text="Gradient (Linear)").type = 'LINEAR'
layout.operator("paint.weight_gradient", text="Gradient (Radial)").type = 'RADIAL'
layout.separator()
layout.menu("VIEW3D_MT_paint_weight_lock", text="Locks")
def draw(self, _context):
self.draw_generic(self.layout, is_editmode=False)
class VIEW3D_MT_sculpt(Menu):
bl_label = "Sculpt"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_sculpt_transform", text="Transform")
layout.separator()
props = layout.operator("sculpt.face_set_change_visibility", text="Toggle Visibility")
props.mode = 'TOGGLE'
props = layout.operator("sculpt.face_set_change_visibility", text="Hide Active Face Set")
props.mode = 'HIDE_ACTIVE'
props = layout.operator("paint.hide_show_all", text="Show All")
props.action = 'SHOW'
layout.operator("paint.visibility_invert", text="Invert Visible")
props = layout.operator("paint.hide_show_masked", text="Hide Masked")
props.action = 'HIDE'
props = layout.operator("paint.visibility_filter", text="Grow Visibility")
props.action = 'GROW'
props = layout.operator("paint.visibility_filter", text="Shrink Visibility")
props.action = 'SHRINK'
layout.menu("VIEW3D_MT_sculpt_showhide", text="Show/Hide")
layout.separator()
# Fair Positions
props = layout.operator("sculpt.face_set_edit", text="Fair Positions")
props.mode = 'FAIR_POSITIONS'
# Fair Tangency
props = layout.operator("sculpt.face_set_edit", text="Fair Tangency")
props.mode = 'FAIR_TANGENCY'
# Project
layout.operator("sculpt.project_line_gesture", text="Line Project")
# Trim/Add
layout.menu("VIEW3D_MT_sculpt_trim", text="Trim/Add")
layout.separator()
sculpt_filters_types = [
('SMOOTH', iface_("Smooth", i18n_contexts.operator_default)),
('SURFACE_SMOOTH', iface_("Surface Smooth")),
('INFLATE', iface_("Inflate")),
('RELAX', iface_("Relax Topology")),
('RELAX_FACE_SETS', iface_("Relax Face Sets")),
('SHARPEN', iface_("Sharpen")),
('ENHANCE_DETAILS', iface_("Enhance Details")),
('ERASE_DISPLACEMENT', iface_("Erase Multires Displacement")),
('RANDOM', iface_("Randomize")),
]
for filter_type, ui_name in sculpt_filters_types:
props = layout.operator("sculpt.mesh_filter", text=ui_name, translate=False)
props.type = filter_type
layout.separator()
layout.operator("sculpt.sample_color", text="Sample Color")
layout.separator()
layout.menu("VIEW3D_MT_sculpt_set_pivot", text="Set Pivot")
layout.separator()
# Rebuild BVH
layout.operator("sculpt.optimize")
layout.operator(
"sculpt.dynamic_topology_toggle", text="Dynamic Topology",
icon='CHECKBOX_HLT' if context.sculpt_object.use_dynamic_topology_sculpting else 'CHECKBOX_DEHLT',
)
layout.separator()
layout.operator("object.transfer_mode", text="Transfer Sculpt Mode")
class VIEW3D_MT_sculpt_transform(Menu):
bl_label = "Transform"
def draw(self, _context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize", text="Scale")
layout.separator()
props = layout.operator("sculpt.mesh_filter", text="To Sphere")
props.type = 'SPHERE'
class VIEW3D_MT_sculpt_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
props = layout.operator("paint.hide_show", text="Box Hide")
props.action = 'HIDE'
props = layout.operator("paint.hide_show_lasso_gesture", text="Lasso Hide")
props.action = 'HIDE'
props = layout.operator("paint.hide_show_line_gesture", text="Line Hide")
props.action = 'HIDE'
props = layout.operator("paint.hide_show_polyline_gesture", text="Polyline Hide")
props.action = 'HIDE'
layout.separator()
props = layout.operator("paint.hide_show", text="Box Show")
props.action = 'SHOW'
props = layout.operator("paint.hide_show_lasso_gesture", text="Lasso Show")
props.action = 'SHOW'
props = layout.operator("paint.hide_show_line_gesture", text="Line Show")
props.action = 'SHOW'
props = layout.operator("paint.hide_show_polyline_gesture", text="Polyline Show")
props.action = 'SHOW'
class VIEW3D_MT_sculpt_trim(Menu):
bl_label = "Trim/Add"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.trim_box_gesture", text="Box Trim")
props.trim_mode = 'DIFFERENCE'
props = layout.operator("sculpt.trim_lasso_gesture", text="Lasso Trim")
props.trim_mode = 'DIFFERENCE'
props = layout.operator("sculpt.trim_line_gesture", text="Line Trim")
props.trim_mode = 'DIFFERENCE'
props = layout.operator("sculpt.trim_polyline_gesture", text="Polyline Trim")
props.trim_mode = 'DIFFERENCE'
layout.separator()
props = layout.operator("sculpt.trim_box_gesture", text="Box Add")
props.trim_mode = 'JOIN'
props = layout.operator("sculpt.trim_lasso_gesture", text="Lasso Add")
props.trim_mode = 'JOIN'
props = layout.operator("sculpt.trim_polyline_gesture", text="Polyline Add")
props.trim_mode = 'JOIN'
class VIEW3D_MT_sculpt_curves(Menu):
bl_label = "Curves"
def draw(self, _context):
layout = self.layout
layout.operator("curves.snap_curves_to_surface", text="Snap to Deformed Surface").attach_mode = 'DEFORM'
layout.operator("curves.snap_curves_to_surface", text="Snap to Nearest Surface").attach_mode = 'NEAREST'
layout.separator()
layout.operator("curves.convert_to_particle_system", text="Convert to Particle System")
layout.template_node_operator_asset_menu_items(catalog_path="Curves")
class VIEW3D_MT_mask(Menu):
bl_label = "Mask"
def draw(self, _context):
layout = self.layout
props = layout.operator("paint.mask_flood_fill", text="Fill Mask")
props.mode = 'VALUE'
props.value = 1
props = layout.operator("paint.mask_flood_fill", text="Clear Mask")
props.mode = 'VALUE'
props.value = 0
props = layout.operator("paint.mask_flood_fill", text="Invert Mask")
props.mode = 'INVERT'
layout.separator()
props = layout.operator("paint.mask_box_gesture", text="Box Mask")
props.mode = 'VALUE'
props.value = 0
props = layout.operator("paint.mask_lasso_gesture", text="Lasso Mask")
props = layout.operator("paint.mask_line_gesture", text="Line Mask")
props = layout.operator("paint.mask_polyline_gesture", text="Polyline Mask")
layout.separator()
props = layout.operator("sculpt.mask_filter", text="Smooth Mask")
props.filter_type = 'SMOOTH'
props = layout.operator("sculpt.mask_filter", text="Sharpen Mask")
props.filter_type = 'SHARPEN'
props = layout.operator("sculpt.mask_filter", text="Grow Mask")
props.filter_type = 'GROW'
props = layout.operator("sculpt.mask_filter", text="Shrink Mask")
props.filter_type = 'SHRINK'
props = layout.operator("sculpt.mask_filter", text="Increase Contrast")
props.filter_type = 'CONTRAST_INCREASE'
props.auto_iteration_count = False
props = layout.operator("sculpt.mask_filter", text="Decrease Contrast")
props.filter_type = 'CONTRAST_DECREASE'
props.auto_iteration_count = False
layout.separator()
props = layout.operator("sculpt.expand", text="Expand Mask by Topology")
props.target = 'MASK'
props.falloff_type = 'GEODESIC'
props.invert = False
props.use_auto_mask = False
props.use_mask_preserve = True
props = layout.operator("sculpt.expand", text="Expand Mask by Normals")
props.target = 'MASK'
props.falloff_type = 'NORMALS'
props.invert = False
props.use_mask_preserve = True
layout.separator()
props = layout.operator("sculpt.paint_mask_extract", text="Mask Extract")
layout.separator()
props = layout.operator("sculpt.paint_mask_slice", text="Mask Slice")
props.fill_holes = False
props.new_object = False
props = layout.operator("sculpt.paint_mask_slice", text="Mask Slice and Fill Holes")
props.new_object = False
props = layout.operator("sculpt.paint_mask_slice", text="Mask Slice to New Object")
layout.separator()
props = layout.operator("sculpt.mask_from_cavity", text="Mask from Cavity")
props.settings_source = 'OPERATOR'
props = layout.operator("sculpt.mask_from_boundary", text="Mask from Mesh Boundary")
props.settings_source = 'OPERATOR'
props.boundary_mode = 'MESH'
props = layout.operator("sculpt.mask_from_boundary", text="Mask from Face Sets Boundary")
props.settings_source = 'OPERATOR'
props.boundary_mode = 'FACE_SETS'
props = layout.operator("sculpt.mask_by_color", text="Mask by Color")
layout.separator()
layout.menu("VIEW3D_MT_random_mask", text="Random Mask")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_face_sets(Menu):
bl_label = "Face Sets"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.face_sets_create", text="Face Set from Masked")
props.mode = 'MASKED'
props = layout.operator("sculpt.face_sets_create", text="Face Set from Visible")
props.mode = 'VISIBLE'
props = layout.operator("sculpt.face_sets_create", text="Face Set from Edit Mode Selection")
props.mode = 'SELECTION'
layout.separator()
layout.menu("VIEW3D_MT_face_sets_init", text="Initialize Face Sets")
layout.separator()
props = layout.operator("sculpt.face_set_edit", text="Grow Face Set")
props.mode = 'GROW'
props = layout.operator("sculpt.face_set_edit", text="Shrink Face Set")
props.mode = 'SHRINK'
layout.separator()
props = layout.operator("sculpt.expand", text="Expand Face Set by Topology")
props.target = 'FACE_SETS'
props.falloff_type = 'GEODESIC'
props.invert = False
props.use_mask_preserve = False
props.use_modify_active = False
props = layout.operator("sculpt.expand", text="Expand Active Face Set")
props.target = 'FACE_SETS'
props.falloff_type = 'BOUNDARY_FACE_SET'
props.invert = False
props.use_mask_preserve = False
props.use_modify_active = True
layout.separator()
props = layout.operator("sculpt.face_set_extract", text="Extract Face Set")
layout.separator()
props = layout.operator("sculpt.face_sets_randomize_colors", text="Randomize Colors")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_sculpt_set_pivot(Menu):
bl_label = "Sculpt Set Pivot"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Origin")
props.mode = 'ORIGIN'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Unmasked")
props.mode = 'UNMASKED'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Mask Border")
props.mode = 'BORDER'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Active Vertex")
props.mode = 'ACTIVE'
props = layout.operator("sculpt.set_pivot_position", text="Pivot to Surface Under Cursor")
props.mode = 'SURFACE'
class VIEW3D_MT_face_sets_init(Menu):
bl_label = "Face Sets Init"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.face_sets_init", text="By Loose Parts")
props.mode = 'LOOSE_PARTS'
props = layout.operator("sculpt.face_sets_init", text="By Face Set Boundaries")
props.mode = 'FACE_SET_BOUNDARIES'
props = layout.operator("sculpt.face_sets_init", text="By Materials")
props.mode = 'MATERIALS'
props = layout.operator("sculpt.face_sets_init", text="By Normals")
props.mode = 'NORMALS'
props = layout.operator("sculpt.face_sets_init", text="By UV Seams")
props.mode = 'UV_SEAMS'
props = layout.operator("sculpt.face_sets_init", text="By Edge Creases")
props.mode = 'CREASES'
props = layout.operator("sculpt.face_sets_init", text="By Edge Bevel Weight")
props.mode = 'BEVEL_WEIGHT'
props = layout.operator("sculpt.face_sets_init", text="By Sharp Edges")
props.mode = 'SHARP_EDGES'
class VIEW3D_MT_random_mask(Menu):
bl_label = "Random Mask"
def draw(self, _context):
layout = self.layout
props = layout.operator("sculpt.mask_init", text="Per Vertex")
props.mode = 'RANDOM_PER_VERTEX'
props = layout.operator("sculpt.mask_init", text="Per Face Set")
props.mode = 'RANDOM_PER_FACE_SET'
props = layout.operator("sculpt.mask_init", text="Per Loose Part")
props.mode = 'RANDOM_PER_LOOSE_PART'
class VIEW3D_MT_particle(Menu):
bl_label = "Particle"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
particle_edit = tool_settings.particle_edit
layout.operator("particle.mirror")
layout.operator("particle.remove_doubles")
layout.separator()
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")
layout.operator("particle.unify_length")
layout.operator("particle.rekey")
layout.operator("particle.weight_set")
layout.separator()
layout.menu("VIEW3D_MT_particle_showhide")
layout.separator()
layout.operator("particle.delete")
class VIEW3D_MT_particle_context_menu(Menu):
bl_label = "Particle"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
particle_edit = tool_settings.particle_edit
layout.operator("particle.rekey")
layout.separator()
layout.operator("particle.delete")
layout.separator()
layout.operator("particle.remove_doubles")
layout.operator("particle.unify_length")
if particle_edit.select_mode == 'POINT':
layout.operator("particle.subdivide")
layout.operator("particle.weight_set")
layout.separator()
layout.operator("particle.mirror")
if particle_edit.select_mode == 'POINT':
layout.separator()
layout.operator("particle.select_all", text="All").action = 'SELECT'
layout.operator("particle.select_all", text="None").action = 'DESELECT'
layout.operator("particle.select_all", text="Invert").action = 'INVERT'
layout.separator()
layout.operator("particle.select_roots")
layout.operator("particle.select_tips")
layout.separator()
layout.operator("particle.select_random")
layout.separator()
layout.operator("particle.select_more")
layout.operator("particle.select_less")
layout.separator()
layout.operator("particle.select_linked", text="Select Linked")
class VIEW3D_MT_particle_showhide(ShowHideMenu, Menu):
_operator_name = "particle"
class VIEW3D_MT_pose(Menu):
bl_label = "Pose"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_pose_transform")
layout.menu("VIEW3D_MT_pose_apply")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.menu("VIEW3D_MT_object_animation")
layout.separator()
layout.menu("VIEW3D_MT_pose_slide")
layout.menu("VIEW3D_MT_pose_propagate")
layout.separator()
layout.operator("pose.copy", icon='COPYDOWN')
layout.operator("pose.paste", icon='PASTEDOWN').flipped = False
layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste Pose Flipped").flipped = True
layout.separator()
layout.menu("VIEW3D_MT_pose_motion")
layout.menu("VIEW3D_MT_bone_collections")
layout.separator()
layout.menu("VIEW3D_MT_object_parent")
layout.menu("VIEW3D_MT_pose_ik")
layout.menu("VIEW3D_MT_pose_constraints")
layout.separator()
layout.menu("VIEW3D_MT_pose_names")
layout.operator("pose.quaternions_flip")
layout.separator()
layout.menu("VIEW3D_MT_pose_showhide")
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
layout.separator()
layout.operator("POSELIB.create_pose_asset")
class VIEW3D_MT_pose_transform(Menu):
bl_label = "Clear Transform"
def draw(self, _context):
layout = self.layout
layout.operator("pose.transforms_clear", text="All")
layout.separator()
layout.operator("pose.loc_clear", text="Location", text_ctxt=i18n_contexts.default)
layout.operator("pose.rot_clear", text="Rotation", text_ctxt=i18n_contexts.default)
layout.operator("pose.scale_clear", text="Scale", text_ctxt=i18n_contexts.default)
layout.separator()
layout.operator("pose.user_transforms_clear", text="Reset Unkeyed")
class VIEW3D_MT_pose_slide(Menu):
bl_label = "In-Betweens"
def draw(self, _context):
layout = self.layout
layout.operator("pose.blend_with_rest")
layout.operator("pose.push")
layout.operator("pose.relax")
layout.operator("pose.breakdown")
layout.operator("pose.blend_to_neighbor")
class VIEW3D_MT_pose_propagate(Menu):
bl_label = "Propagate"
def draw(self, _context):
layout = self.layout
layout.operator("pose.propagate", text="To Next Keyframe").mode = 'NEXT_KEY'
layout.operator("pose.propagate", text="To Last Keyframe (Make Cyclic)").mode = 'LAST_KEY'
layout.separator()
layout.operator("pose.propagate", text="On Selected Keyframes").mode = 'SELECTED_KEYS'
layout.separator()
layout.operator("pose.propagate", text="On Selected Markers").mode = 'SELECTED_MARKERS'
class VIEW3D_MT_pose_motion(Menu):
bl_label = "Motion Paths"
def draw(self, _context):
layout = self.layout
layout.operator("pose.paths_calculate", text="Calculate")
layout.operator("pose.paths_clear", text="Clear")
class VIEW3D_MT_bone_collections(Menu):
bl_label = "Bone Collections"
@classmethod
def poll(cls, context):
ob = context.object
if not (ob and ob.type == 'ARMATURE'):
return False
if not ob.data.is_editable:
return False
return True
def draw(self, context):
layout = self.layout
layout.operator("armature.move_to_collection")
layout.operator("armature.assign_to_collection")
layout.separator()
layout.operator("armature.collection_show_all")
props = layout.operator("armature.collection_create_and_assign", text="Assign to New Collection")
props.name = "New Collection"
class VIEW3D_MT_pose_ik(Menu):
bl_label = "Inverse Kinematics"
def draw(self, _context):
layout = self.layout
layout.operator("pose.ik_add")
layout.operator("pose.ik_clear")
class VIEW3D_MT_pose_constraints(Menu):
bl_label = "Constraints"
def draw(self, _context):
layout = self.layout
layout.operator("pose.constraint_add_with_targets", text="Add (with Targets)...")
layout.operator("pose.constraints_copy")
layout.operator("pose.constraints_clear")
class VIEW3D_MT_pose_names(Menu):
bl_label = "Names"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("pose.autoside_names", text="Auto-Name Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names", text="Auto-Name Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names", text="Auto-Name Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_pose_showhide(ShowHideMenu, Menu):
_operator_name = "pose"
class VIEW3D_MT_pose_apply(Menu):
bl_label = "Apply"
def draw(self, _context):
layout = self.layout
layout.operator("pose.armature_apply").selected = False
layout.operator("pose.armature_apply", text="Apply Selected as Rest Pose").selected = True
layout.operator("pose.visual_transform_apply")
layout.separator()
props = layout.operator("object.assign_property_defaults")
props.process_bones = True
class VIEW3D_MT_pose_context_menu(Menu):
bl_label = "Pose"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("anim.keyframe_insert", text="Insert Keyframe")
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe with Keying Set").always_prompt = True
layout.separator()
layout.operator("pose.copy", icon='COPYDOWN')
layout.operator("pose.paste", icon='PASTEDOWN').flipped = False
layout.operator("pose.paste", icon='PASTEFLIPDOWN', text="Paste X-Flipped Pose").flipped = True
layout.separator()
props = layout.operator("wm.call_panel", text="Rename Active Bone...")
props.name = "TOPBAR_PT_name"
props.keep_open = False
layout.separator()
layout.operator("pose.push")
layout.operator("pose.relax")
layout.operator("pose.breakdown")
layout.operator("pose.blend_to_neighbor")
layout.separator()
layout.operator("pose.paths_calculate", text="Calculate Motion Paths")
layout.operator("pose.paths_clear", text="Clear Motion Paths")
layout.operator("pose.paths_update", text="Update Armature Motion Paths")
layout.operator("object.paths_update_visible", text="Update All Motion Paths")
layout.separator()
layout.operator("pose.hide").unselected = False
layout.operator("pose.reveal")
layout.separator()
layout.operator("pose.user_transforms_clear")
class BoneOptions:
def draw(self, context):
layout = self.layout
options = [
"show_wire",
"use_deform",
"use_envelope_multiply",
"use_inherit_rotation",
]
if context.mode == 'EDIT_ARMATURE':
bone_props = bpy.types.EditBone.bl_rna.properties
data_path_iter = "selected_bones"
opt_suffix = ""
options.append("lock")
else: # pose-mode
bone_props = bpy.types.Bone.bl_rna.properties
data_path_iter = "selected_pose_bones"
opt_suffix = "bone."
for opt in options:
props = layout.operator(
"wm.context_collection_boolean_set",
text=bone_props[opt].name,
text_ctxt=i18n_contexts.default,
)
props.data_path_iter = data_path_iter
props.data_path_item = opt_suffix + opt
props.type = self.type
class VIEW3D_MT_bone_options_toggle(Menu, BoneOptions):
bl_label = "Toggle Bone Options"
type = 'TOGGLE'
class VIEW3D_MT_bone_options_enable(Menu, BoneOptions):
bl_label = "Enable Bone Options"
type = 'ENABLE'
class VIEW3D_MT_bone_options_disable(Menu, BoneOptions):
bl_label = "Disable Bone Options"
type = 'DISABLE'
# ********** Edit Menus, suffix from ob.type **********
class VIEW3D_MT_edit_mesh(Menu):
bl_label = "Mesh"
def draw(self, _context):
layout = self.layout
with_bullet = bpy.app.build_options.bullet
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("mesh.duplicate_move", text="Duplicate")
layout.menu("VIEW3D_MT_edit_mesh_extrude")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_merge", text="Merge")
layout.menu("VIEW3D_MT_edit_mesh_split", text="Split")
layout.operator_menu_enum("mesh.separate", "type")
layout.separator()
layout.operator("mesh.bisect")
layout.operator("mesh.knife_project")
layout.operator("mesh.knife_tool")
if with_bullet:
layout.operator("mesh.convex_hull")
layout.separator()
layout.operator("mesh.symmetrize")
layout.operator("mesh.symmetry_snap")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals")
layout.menu("VIEW3D_MT_edit_mesh_shading")
layout.menu("VIEW3D_MT_edit_mesh_weights")
layout.operator("mesh.attribute_set")
layout.operator_menu_enum("mesh.sort_elements", "type", text="Sort Elements...")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_showhide")
layout.menu("VIEW3D_MT_edit_mesh_clean")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_delete")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_context_menu(Menu):
bl_label = ""
def draw(self, context):
def count_selected_items_for_objects_in_mode():
selected_verts_len = 0
selected_edges_len = 0
selected_faces_len = 0
for ob in context.objects_in_mode_unique_data:
v, e, f = ob.data.count_selected_items()
selected_verts_len += v
selected_edges_len += e
selected_faces_len += f
return (selected_verts_len, selected_edges_len, selected_faces_len)
is_vert_mode, is_edge_mode, is_face_mode = context.tool_settings.mesh_select_mode
selected_verts_len, selected_edges_len, selected_faces_len = count_selected_items_for_objects_in_mode()
del count_selected_items_for_objects_in_mode
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
# If nothing is selected
# (disabled for now until it can be made more useful).
'''
# If nothing is selected
if not (selected_verts_len or selected_edges_len or selected_faces_len):
layout.menu("VIEW3D_MT_mesh_add", text="Add", text_ctxt=i18n_contexts.operator_default)
return
'''
# Else something is selected
row = layout.row()
if is_vert_mode:
col = row.column(align=True)
col.label(text="Vertex", icon='VERTEXSEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
col.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES'
if selected_verts_len > 1:
col.separator()
col.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
col.operator("mesh.vert_connect_path", text="Connect Vertex Path")
col.operator("mesh.vert_connect", text="Connect Vertex Pairs")
col.separator()
# Deform Operators
col.operator("transform.push_pull", text="Push/Pull")
col.operator("transform.shrink_fatten", text="Shrink/Fatten")
col.operator("transform.shear", text="Shear")
col.operator("transform.vert_slide", text="Slide Vertices")
col.operator_context = 'EXEC_REGION_WIN'
col.operator("transform.vertex_random", text="Randomize Vertices").offset = 0.1
col.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
col.operator_context = 'INVOKE_REGION_WIN'
col.operator("mesh.vertices_smooth_laplacian", text="Smooth Laplacian")
col.separator()
col.menu("VIEW3D_MT_mirror", text="Mirror Vertices")
col.menu("VIEW3D_MT_snap", text="Snap Vertices")
col.separator()
col.operator("transform.vert_crease")
col.separator()
# Removal Operators
if selected_verts_len > 1:
col.menu("VIEW3D_MT_edit_mesh_merge", text="Merge Vertices")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_verts")
col.operator("mesh.delete", text="Delete Vertices").type = 'VERT'
if is_edge_mode:
col = row.column(align=True)
col.label(text="Edge", icon='EDGESEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("mesh.extrude_edges_move", text="Extrude Edges")
col.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
if selected_edges_len >= 2:
col.operator("mesh.bridge_edge_loops")
if selected_edges_len >= 1:
col.operator("mesh.edge_face_add", text="New Face from Edges")
if selected_edges_len >= 2:
col.operator("mesh.fill")
col.separator()
props = col.operator("mesh.loopcut_slide")
props.TRANSFORM_OT_edge_slide.release_confirm = False
col.operator("mesh.offset_edge_loops_slide")
col.separator()
col.operator("mesh.knife_tool")
col.operator("mesh.bisect")
col.separator()
# Deform Operators
col.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
col.operator("transform.edge_slide")
col.operator("mesh.edge_split")
col.separator()
# Edge Flags
col.operator("transform.edge_crease")
col.operator("transform.edge_bevelweight")
col.separator()
col.operator("mesh.mark_seam").clear = False
col.operator("mesh.mark_seam", text="Clear Seam").clear = True
col.separator()
col.operator("mesh.mark_sharp")
col.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
col.operator("mesh.set_sharpness_by_angle")
if with_freestyle:
col.separator()
col.operator("mesh.mark_freestyle_edge").clear = False
col.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
col.separator()
# Removal Operators
col.operator("mesh.unsubdivide")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_edges")
col.operator("mesh.delete", text="Delete Edges").type = 'EDGE'
if is_face_mode:
col = row.column(align=True)
col.label(text="Face", icon='FACESEL')
col.separator()
# Additive Operators
col.operator("mesh.subdivide", text="Subdivide")
col.separator()
col.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
col.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
col.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
col.operator("mesh.inset")
col.operator("mesh.poke")
if selected_faces_len >= 2:
col.operator("mesh.bridge_edge_loops", text="Bridge Faces")
col.separator()
# Modify Operators
col.menu("VIEW3D_MT_uv_map", text="UV Unwrap Faces")
col.separator()
props = col.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
col.operator("mesh.tris_convert_to_quads")
col.separator()
col.operator("mesh.faces_shade_smooth")
col.operator("mesh.faces_shade_flat")
col.separator()
# Removal Operators
col.operator("mesh.unsubdivide")
col.operator("mesh.split")
col.operator_menu_enum("mesh.separate", "type")
col.operator("mesh.dissolve_faces")
col.operator("mesh.delete", text="Delete Faces").type = 'FACE'
class VIEW3D_MT_edit_mesh_select_mode(Menu):
bl_label = "Mesh Select Mode"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.select_mode", text="Vertex", icon='VERTEXSEL').type = 'VERT'
layout.operator("mesh.select_mode", text="Edge", icon='EDGESEL').type = 'EDGE'
layout.operator("mesh.select_mode", text="Face", icon='FACESEL').type = 'FACE'
class VIEW3D_MT_edit_mesh_extrude(Menu):
bl_label = "Extrude"
def draw(self, context):
from math import pi
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
tool_settings = context.tool_settings
select_mode = tool_settings.mesh_select_mode
ob = context.object
mesh = ob.data
if mesh.total_face_sel:
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
layout.operator("view3d.edit_mesh_extrude_manifold_normal", text="Extrude Manifold")
if mesh.total_edge_sel and (select_mode[0] or select_mode[1]):
layout.operator("mesh.extrude_edges_move", text="Extrude Edges")
if mesh.total_vert_sel and select_mode[0]:
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
layout.separator()
layout.operator("mesh.extrude_repeat")
layout.operator("mesh.spin").angle = pi * 2
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Extrude")
class VIEW3D_MT_edit_mesh_vertices(Menu):
bl_label = "Vertex"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.extrude_vertices_move", text="Extrude Vertices")
layout.operator("mesh.dupli_extrude_cursor").rotate_source = True
layout.operator("mesh.bevel", text="Bevel Vertices").affect = 'VERTICES'
layout.separator()
layout.operator("mesh.edge_face_add", text="New Edge/Face from Vertices")
layout.operator("mesh.vert_connect_path", text="Connect Vertex Path")
layout.operator("mesh.vert_connect", text="Connect Vertex Pairs")
layout.separator()
props = layout.operator("mesh.rip_move", text="Rip Vertices")
props.MESH_OT_rip.use_fill = False
props = layout.operator("mesh.rip_move", text="Rip Vertices and Fill")
props.MESH_OT_rip.use_fill = True
layout.operator("mesh.rip_edge_move", text="Rip Vertices and Extend")
layout.separator()
layout.operator("transform.vert_slide", text="Slide Vertices")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mesh.vertices_smooth", text="Smooth Vertices").factor = 0.5
layout.operator("mesh.vertices_smooth_laplacian", text="Smooth Vertices (Laplacian)")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.separator()
layout.operator("transform.vert_crease")
layout.separator()
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all", text="Propagate to Shapes")
layout.separator()
layout.menu("VIEW3D_MT_vertex_group")
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_edges(Menu):
bl_label = "Edge"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.extrude_edges_move", text="Extrude Edges")
layout.operator("mesh.bevel", text="Bevel Edges").affect = 'EDGES'
layout.operator("mesh.bridge_edge_loops")
layout.operator("mesh.screw")
layout.separator()
layout.operator("mesh.subdivide")
layout.operator("mesh.subdivide_edgering")
layout.operator("mesh.unsubdivide")
layout.separator()
layout.operator("mesh.edge_rotate", text="Rotate Edge CW").use_ccw = False
layout.operator("mesh.edge_rotate", text="Rotate Edge CCW").use_ccw = True
layout.separator()
layout.operator("transform.edge_slide")
props = layout.operator("mesh.loopcut_slide")
props.TRANSFORM_OT_edge_slide.release_confirm = False
layout.operator("mesh.offset_edge_loops_slide")
layout.separator()
layout.operator("transform.edge_crease")
layout.operator("transform.edge_bevelweight")
layout.separator()
layout.operator("mesh.mark_seam").clear = False
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.mark_sharp", text="Mark Sharp from Vertices").use_verts = True
props = layout.operator("mesh.mark_sharp", text="Clear Sharp from Vertices")
props.use_verts = True
props.clear = True
layout.operator("mesh.set_sharpness_by_angle")
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_edge").clear = False
layout.operator("mesh.mark_freestyle_edge", text="Clear Freestyle Edge").clear = True
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_faces_data(Menu):
bl_label = "Face Data"
def draw(self, _context):
layout = self.layout
with_freestyle = bpy.app.build_options.freestyle
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.colors_rotate")
layout.operator("mesh.colors_reverse")
layout.separator()
layout.operator("mesh.uvs_rotate")
layout.operator("mesh.uvs_reverse")
layout.separator()
layout.operator("mesh.flip_quad_tessellation")
if with_freestyle:
layout.separator()
layout.operator("mesh.mark_freestyle_face").clear = False
layout.operator("mesh.mark_freestyle_face", text="Clear Freestyle Face").clear = True
layout.template_node_operator_asset_menu_items(catalog_path="Face/Face Data")
class VIEW3D_MT_edit_mesh_faces(Menu):
bl_label = "Face"
bl_idname = "VIEW3D_MT_edit_mesh_faces"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.edit_mesh_extrude_move_normal", text="Extrude Faces")
layout.operator("view3d.edit_mesh_extrude_move_shrink_fatten", text="Extrude Faces Along Normals")
layout.operator("mesh.extrude_faces_move", text="Extrude Individual Faces")
layout.separator()
layout.operator("mesh.inset")
layout.operator("mesh.poke")
props = layout.operator("mesh.quads_convert_to_tris")
props.quad_method = props.ngon_method = 'BEAUTY'
layout.operator("mesh.tris_convert_to_quads")
layout.operator("mesh.solidify", text="Solidify Faces")
layout.operator("mesh.wireframe")
layout.separator()
layout.operator("mesh.fill")
layout.operator("mesh.fill_grid")
layout.operator("mesh.beautify_fill")
layout.separator()
layout.operator("mesh.intersect")
layout.operator("mesh.intersect_boolean")
layout.separator()
layout.operator("mesh.face_split_by_edges")
layout.separator()
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_faces_data")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_mesh_normals_select_strength(Menu):
bl_label = "Select by Face Strength"
def draw(self, _context):
layout = self.layout
props = layout.operator("mesh.mod_weighted_strength", text="Weak")
props.set = False
props.face_strength = 'WEAK'
props = layout.operator("mesh.mod_weighted_strength", text="Medium")
props.set = False
props.face_strength = 'MEDIUM'
props = layout.operator("mesh.mod_weighted_strength", text="Strong")
props.set = False
props.face_strength = 'STRONG'
class VIEW3D_MT_edit_mesh_normals_set_strength(Menu):
bl_label = "Set Face Strength"
def draw(self, _context):
layout = self.layout
props = layout.operator("mesh.mod_weighted_strength", text="Weak")
props.set = True
props.face_strength = 'WEAK'
props = layout.operator("mesh.mod_weighted_strength", text="Medium")
props.set = True
props.face_strength = 'MEDIUM'
props = layout.operator("mesh.mod_weighted_strength", text="Strong")
props.set = True
props.face_strength = 'STRONG'
class VIEW3D_MT_edit_mesh_normals_average(Menu):
bl_label = "Average"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.average_normals", text="Custom Normal").average_type = 'CUSTOM_NORMAL'
layout.operator("mesh.average_normals", text="Face Area").average_type = 'FACE_AREA'
layout.operator("mesh.average_normals", text="Corner Angle").average_type = 'CORNER_ANGLE'
class VIEW3D_MT_edit_mesh_normals(Menu):
bl_label = "Normals"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.flip_normals", text="Flip")
layout.operator("mesh.normals_make_consistent", text="Recalculate Outside").inside = False
layout.operator("mesh.normals_make_consistent", text="Recalculate Inside").inside = True
layout.separator()
layout.operator("mesh.set_normals_from_faces", text="Set from Faces")
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("transform.rotate_normal", text="Rotate...")
layout.operator("mesh.point_normals", text="Point to Target...")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mesh.merge_normals", text="Merge")
layout.operator("mesh.split_normals", text="Split")
layout.menu("VIEW3D_MT_edit_mesh_normals_average", text="Average", text_ctxt=i18n_contexts.id_mesh)
layout.separator()
layout.operator("mesh.normals_tools", text="Copy Vector").mode = 'COPY'
layout.operator("mesh.normals_tools", text="Paste Vector").mode = 'PASTE'
layout.operator("mesh.smooth_normals", text="Smooth Vectors")
layout.operator("mesh.normals_tools", text="Reset Vectors").mode = 'RESET'
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals_select_strength")
layout.menu("VIEW3D_MT_edit_mesh_normals_set_strength")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Normals")
class VIEW3D_MT_edit_mesh_shading(Menu):
bl_label = "Shading"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.faces_shade_smooth", text="Smooth Faces")
layout.operator("mesh.faces_shade_flat", text="Flat Faces")
layout.separator()
layout.operator("mesh.mark_sharp", text="Smooth Edges").clear = True
layout.operator("mesh.mark_sharp", text="Sharp Edges")
layout.separator()
props = layout.operator("mesh.mark_sharp", text="Smooth Vertices")
props.use_verts = True
props.clear = True
layout.operator("mesh.mark_sharp", text="Sharp Vertices").use_verts = True
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Shading")
class VIEW3D_MT_edit_mesh_weights(Menu):
bl_label = "Weights"
def draw(self, _context):
layout = self.layout
VIEW3D_MT_paint_weight.draw_generic(layout, is_editmode=True)
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Weights")
class VIEW3D_MT_edit_mesh_clean(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.delete_loose")
layout.separator()
layout.operator("mesh.decimate")
layout.operator("mesh.dissolve_degenerate")
layout.operator("mesh.dissolve_limited")
layout.operator("mesh.face_make_planar")
layout.separator()
layout.operator("mesh.vert_connect_nonplanar")
layout.operator("mesh.vert_connect_concave")
layout.operator("mesh.remove_doubles")
layout.operator("mesh.fill_holes")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Clean Up")
class VIEW3D_MT_edit_mesh_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.delete", "type")
layout.separator()
layout.operator("mesh.dissolve_verts")
layout.operator("mesh.dissolve_edges")
layout.operator("mesh.dissolve_faces")
layout.separator()
layout.operator("mesh.dissolve_limited")
layout.separator()
layout.operator("mesh.edge_collapse")
layout.operator("mesh.delete_edgeloop", text="Edge Loops")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Delete")
class VIEW3D_MT_edit_mesh_merge(Menu):
bl_label = "Merge"
def draw(self, _context):
layout = self.layout
layout.operator_enum("mesh.merge", "type")
layout.separator()
layout.operator("mesh.remove_doubles", text="By Distance")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Merge")
class VIEW3D_MT_edit_mesh_split(Menu):
bl_label = "Split"
def draw(self, _context):
layout = self.layout
layout.operator("mesh.split", text="Selection")
layout.separator()
layout.operator_enum("mesh.edge_split", "type")
layout.template_node_operator_asset_menu_items(catalog_path="Mesh/Split")
class VIEW3D_MT_edit_mesh_showhide(ShowHideMenu, Menu):
_operator_name = "mesh"
class VIEW3D_MT_edit_greasepencil_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.delete")
layout.separator()
layout.operator_enum("grease_pencil.dissolve", "type")
layout.separator()
layout.operator(
"grease_pencil.delete_frame",
text="Delete Active Keyframe (Active Layer)",
).type = 'ACTIVE_FRAME'
layout.operator(
"grease_pencil.delete_frame",
text="Delete Active Keyframes (All Layers)",
).type = 'ALL_FRAMES'
# Edit Curve
# draw_curve is used by VIEW3D_MT_edit_curve and VIEW3D_MT_edit_surface
def draw_curve(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("curve.spin")
layout.operator("curve.duplicate_move")
layout.separator()
layout.operator("curve.split")
layout.operator("curve.separate")
layout.separator()
layout.operator("curve.cyclic_toggle")
layout.operator_menu_enum("curve.spline_type_set", "type")
layout.separator()
layout.menu("VIEW3D_MT_edit_curve_showhide")
layout.menu("VIEW3D_MT_edit_curve_clean")
layout.menu("VIEW3D_MT_edit_curve_delete")
class VIEW3D_MT_edit_curve(Menu):
bl_label = "Curve"
draw = draw_curve
class VIEW3D_MT_edit_curve_ctrlpoints(Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type in {'CURVE', 'SURFACE'}:
layout.operator("curve.extrude_move")
layout.operator("curve.vertex_add")
layout.separator()
layout.operator("curve.make_segment")
layout.separator()
if edit_object.type == 'CURVE':
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.normals_make_consistent")
layout.separator()
layout.operator("curve.smooth")
if edit_object.type == 'CURVE':
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.operator("curve.smooth_weight")
layout.separator()
layout.menu("VIEW3D_MT_hook")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_curve_segments(Menu):
bl_label = "Segments"
def draw(self, _context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_edit_curve_clean(Menu):
bl_label = "Clean Up"
def draw(self, _context):
layout = self.layout
layout.operator("curve.decimate")
class VIEW3D_MT_edit_curve_context_menu(Menu):
bl_label = "Curve"
def draw(self, _context):
# TODO(campbell): match mesh vertex menu.
layout = self.layout
layout.operator_context = 'INVOKE_DEFAULT'
# Add
layout.operator("curve.subdivide")
layout.operator("curve.extrude_move")
layout.operator("curve.make_segment")
layout.operator("curve.duplicate_move")
layout.separator()
# Transform
layout.operator("transform.transform", text="Radius").mode = 'CURVE_SHRINKFATTEN'
layout.operator("transform.tilt")
layout.operator("curve.tilt_clear")
layout.operator("curve.smooth")
layout.operator("curve.smooth_tilt")
layout.operator("curve.smooth_radius")
layout.separator()
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Modify
layout.operator_menu_enum("curve.spline_type_set", "type")
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.operator("curve.cyclic_toggle")
layout.operator("curve.switch_direction")
layout.separator()
layout.operator("curve.normals_make_consistent")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
layout.separator()
# Remove
layout.operator("curve.split")
layout.operator("curve.decimate")
layout.operator("curve.separate")
layout.operator("curve.dissolve_verts")
layout.operator("curve.delete", text="Delete Segment").type = 'SEGMENT'
layout.operator("curve.delete", text="Delete Point").type = 'VERT'
class VIEW3D_MT_edit_curve_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_enum("curve.delete", "type")
layout.separator()
layout.operator("curve.dissolve_verts")
class VIEW3D_MT_edit_curve_showhide(ShowHideMenu, Menu):
_operator_name = "curve"
class VIEW3D_MT_edit_surface(Menu):
bl_label = "Surface"
draw = draw_curve
class VIEW3D_MT_edit_font_chars(Menu):
bl_label = "Special Characters"
def draw(self, _context):
layout = self.layout
layout.operator("font.text_insert", text="Copyright \u00A9").text = "\u00A9"
layout.operator("font.text_insert", text="Registered Trademark \u00AE").text = "\u00AE"
layout.separator()
layout.operator("font.text_insert", text="Degree \u00B0").text = "\u00B0"
layout.operator("font.text_insert", text="Multiplication \u00D7").text = "\u00D7"
layout.operator("font.text_insert", text="Circle \u2022").text = "\u2022"
layout.separator()
layout.operator("font.text_insert", text="Superscript \u00B9").text = "\u00B9"
layout.operator("font.text_insert", text="Superscript \u00B2").text = "\u00B2"
layout.operator("font.text_insert", text="Superscript \u00B3").text = "\u00B3"
layout.separator()
layout.operator("font.text_insert", text="Guillemet \u00BB").text = "\u00BB"
layout.operator("font.text_insert", text="Guillemet \u00AB").text = "\u00AB"
layout.operator("font.text_insert", text="Per Mille \u2030").text = "\u2030"
layout.separator()
layout.operator("font.text_insert", text="Euro \u20AC").text = "\u20AC"
layout.operator("font.text_insert", text="Florin \u0192").text = "\u0192"
layout.operator("font.text_insert", text="Pound \u00A3").text = "\u00A3"
layout.operator("font.text_insert", text="Yen \u00A5").text = "\u00A5"
layout.separator()
layout.operator("font.text_insert", text="German Eszett \u00DF").text = "\u00DF"
layout.operator("font.text_insert", text="Inverted Question Mark \u00BF").text = "\u00BF"
layout.operator("font.text_insert", text="Inverted Exclamation Mark \u00A1").text = "\u00A1"
class VIEW3D_MT_edit_font_kerning(Menu):
bl_label = "Kerning"
def draw(self, context):
layout = self.layout
ob = context.active_object
text = ob.data
kerning = text.edit_format.kerning
layout.operator("font.change_spacing", text="Decrease Kerning").delta = -1.0
layout.operator("font.change_spacing", text="Increase Kerning").delta = 1.0
layout.operator("font.change_spacing", text="Reset Kerning").delta = -kerning
class VIEW3D_MT_edit_font_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator("font.delete", text="Previous Character").type = 'PREVIOUS_CHARACTER'
layout.operator("font.delete", text="Next Character").type = 'NEXT_CHARACTER'
layout.operator("font.delete", text="Previous Word").type = 'PREVIOUS_WORD'
layout.operator("font.delete", text="Next Word").type = 'NEXT_WORD'
class VIEW3D_MT_edit_font(Menu):
bl_label = "Text"
def draw(self, _context):
layout = self.layout
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_copy", text="Copy", icon='COPYDOWN')
layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN')
layout.separator()
layout.operator("font.text_paste_from_file")
layout.separator()
layout.operator("font.case_set", text="To Uppercase").case = 'UPPER'
layout.operator("font.case_set", text="To Lowercase").case = 'LOWER'
layout.separator()
layout.operator("FONT_OT_text_insert_unicode")
layout.menu("VIEW3D_MT_edit_font_chars")
layout.separator()
layout.operator("font.style_toggle", text="Toggle Bold", icon='BOLD').style = 'BOLD'
layout.operator("font.style_toggle", text="Toggle Italic", icon='ITALIC').style = 'ITALIC'
layout.operator("font.style_toggle", text="Toggle Underline", icon='UNDERLINE').style = 'UNDERLINE'
layout.operator("font.style_toggle", text="Toggle Small Caps", icon='SMALL_CAPS').style = 'SMALL_CAPS'
layout.menu("VIEW3D_MT_edit_font_kerning")
layout.separator()
layout.menu("VIEW3D_MT_edit_font_delete")
class VIEW3D_MT_edit_font_context_menu(Menu):
bl_label = "Text"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("font.text_cut", text="Cut")
layout.operator("font.text_copy", text="Copy", icon='COPYDOWN')
layout.operator("font.text_paste", text="Paste", icon='PASTEDOWN')
layout.separator()
layout.operator("font.select_all")
layout.separator()
layout.menu("VIEW3D_MT_edit_font")
class VIEW3D_MT_edit_meta(Menu):
bl_label = "Metaball"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("mball.duplicate_metaelems")
layout.separator()
layout.menu("VIEW3D_MT_edit_meta_showhide")
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("mball.delete_metaelems", text="Delete")
class VIEW3D_MT_edit_meta_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("mball.reveal_metaelems")
layout.operator("mball.hide_metaelems", text="Hide Selected").unselected = False
layout.operator("mball.hide_metaelems", text="Hide Unselected").unselected = True
class VIEW3D_MT_edit_lattice(Menu):
bl_label = "Lattice"
def draw(self, _context):
layout = self.layout
layout.separator()
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.operator_menu_enum("lattice.flip", "axis")
layout.separator()
layout.operator("lattice.make_regular")
layout.separator()
layout.operator("object.vertex_parent_set")
class VIEW3D_MT_edit_armature(Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.menu("VIEW3D_MT_transform_armature")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.menu("VIEW3D_MT_edit_armature_roll")
layout.separator()
layout.operator("armature.extrude_move")
layout.operator("armature.click_extrude")
if arm.use_mirror_x:
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.operator("armature.fill")
layout.separator()
layout.operator("armature.split")
layout.operator("armature.separate")
layout.separator()
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.separator()
layout.operator("armature.symmetrize")
layout.menu("VIEW3D_MT_edit_armature_names")
layout.separator()
layout.operator_context = 'INVOKE_DEFAULT'
layout.operator("armature.move_to_collection", text="Move to Bone Collection")
layout.menu("VIEW3D_MT_bone_collections")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_parent")
layout.separator()
layout.menu("VIEW3D_MT_bone_options_toggle", text="Bone Settings")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_delete")
class VIEW3D_MT_armature_context_menu(Menu):
bl_label = "Armature"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
arm = edit_object.data
layout.operator_context = 'INVOKE_REGION_WIN'
# Add
layout.operator("armature.subdivide", text="Subdivide")
layout.operator("armature.duplicate_move", text="Duplicate")
layout.operator("armature.extrude_move")
if arm.use_mirror_x:
layout.operator("armature.extrude_forked")
layout.separator()
layout.operator("armature.fill")
layout.separator()
# Modify
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.operator("armature.symmetrize")
layout.operator("armature.switch_direction", text="Switch Direction")
layout.menu("VIEW3D_MT_edit_armature_names")
layout.separator()
layout.menu("VIEW3D_MT_edit_armature_parent")
layout.separator()
# Remove
layout.operator("armature.split")
layout.operator("armature.separate")
layout.operator("armature.dissolve")
layout.operator("armature.delete")
class VIEW3D_MT_edit_armature_names(Menu):
bl_label = "Names"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("armature.autoside_names", text="Auto-Name Left/Right").type = 'XAXIS'
layout.operator("armature.autoside_names", text="Auto-Name Front/Back").type = 'YAXIS'
layout.operator("armature.autoside_names", text="Auto-Name Top/Bottom").type = 'ZAXIS'
layout.operator("armature.flip_names", text="Flip Names")
class VIEW3D_MT_edit_armature_parent(Menu):
bl_label = "Parent"
bl_translation_context = i18n_contexts.operator_default
def draw(self, _context):
layout = self.layout
layout.operator("armature.parent_set", text="Make")
layout.operator("armature.parent_clear", text="Clear")
class VIEW3D_MT_edit_armature_roll(Menu):
bl_label = "Bone Roll"
def draw(self, _context):
layout = self.layout
layout.operator_menu_enum("armature.calculate_roll", "type")
layout.separator()
layout.operator("transform.transform", text="Set Roll").mode = 'BONE_ROLL'
layout.operator("armature.roll_clear")
class VIEW3D_MT_edit_armature_delete(Menu):
bl_label = "Delete"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.delete", text="Bones")
layout.separator()
layout.operator("armature.dissolve", text="Dissolve Bones")
class VIEW3D_MT_weight_grease_pencil(Menu):
bl_label = "Weights"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.vertex_group_normalize_all", text="Normalize All")
layout.operator("grease_pencil.vertex_group_normalize", text="Normalize")
layout.separator()
layout.operator("grease_pencil.weight_invert", text="Invert")
layout.operator("grease_pencil.vertex_group_smooth", text="Smooth")
layout.separator()
layout.operator("grease_pencil.weight_sample", text="Sample Weight")
class VIEW3D_MT_edit_greasepencil_animation(Menu):
bl_label = "Animation"
def draw(self, context):
layout = self.layout
layout.operator("grease_pencil.insert_blank_frame", text="Insert Blank Keyframe (Active Layer)")
layout.operator("grease_pencil.insert_blank_frame", text="Insert Blank Keyframe (All Layers)").all_layers = True
layout.separator()
layout.operator("grease_pencil.frame_duplicate", text="Duplicate Active Keyframe (Active Layer)").all = False
layout.operator("grease_pencil.frame_duplicate", text="Duplicate Active Keyframe (All Layers)").all = True
layout.separator()
layout.operator("grease_pencil.active_frame_delete", text="Delete Active Keyframe (Active Layer)").all = False
layout.operator("grease_pencil.active_frame_delete", text="Delete Active Keyframe (All Layers)").all = True
class VIEW3D_MT_edit_greasepencil_showhide(Menu):
bl_label = "Show/Hide"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.layer_reveal", text="Show All Layers")
layout.separator()
layout.operator("grease_pencil.layer_hide", text="Hide Active Layer").unselected = False
layout.operator("grease_pencil.layer_hide", text="Hide Inactive Layers").unselected = True
class VIEW3D_MT_edit_greasepencil_cleanup(Menu):
bl_label = "Clean Up"
def draw(self, context):
ob = context.object
layout = self.layout
layout.operator("grease_pencil.clean_loose")
layout.operator("grease_pencil.frame_clean_duplicate")
if ob.mode != 'PAINT_GREASE_PENCIL':
layout.operator("grease_pencil.stroke_merge_by_distance", text="Merge by Distance")
layout.operator("grease_pencil.reproject")
class VIEW3D_MT_edit_greasepencil(Menu):
bl_label = "Grease Pencil"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("GREASE_PENCIL_MT_snap")
layout.separator()
layout.menu("GREASE_PENCIL_MT_layer_active", text="Active Layer")
layout.separator()
layout.menu("VIEW3D_MT_edit_greasepencil_animation", text="Animation")
layout.operator("grease_pencil.interpolate_sequence", text="Interpolate Sequence").use_selection = True
layout.separator()
layout.operator("grease_pencil.duplicate_move", text="Duplicate")
layout.separator()
layout.operator("grease_pencil.stroke_split", text="Split")
layout.operator("grease_pencil.copy", text="Copy", icon='COPYDOWN')
layout.operator("grease_pencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
layout.operator("grease_pencil.paste", text="Paste by Layer").type = 'LAYER'
layout.separator()
layout.menu("VIEW3D_MT_weight_grease_pencil")
layout.separator()
layout.menu("VIEW3D_MT_edit_greasepencil_showhide")
layout.operator_menu_enum("grease_pencil.separate", "mode", text="Separate")
layout.menu("VIEW3D_MT_edit_greasepencil_cleanup")
layout.separator()
layout.menu("VIEW3D_MT_edit_greasepencil_delete")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_greasepencil_stroke(Menu):
bl_label = "Stroke"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
layout.operator("grease_pencil.stroke_subdivide", text="Subdivide")
layout.operator("grease_pencil.stroke_subdivide_smooth", text="Subdivide and Smooth")
layout.menu("GREASE_PENCIL_MT_stroke_simplify")
layout.separator()
layout.operator_menu_enum("grease_pencil.join_selection", "type", text="Join")
layout.separator()
layout.menu("GREASE_PENCIL_MT_move_to_layer")
layout.menu("VIEW3D_MT_grease_pencil_assign_material")
layout.operator("grease_pencil.set_active_material")
layout.operator_menu_enum("grease_pencil.reorder", text="Arrange", property="direction")
layout.separator()
layout.operator("grease_pencil.cyclical_set", text="Close").type = 'CLOSE'
layout.operator("grease_pencil.cyclical_set", text="Toggle Cyclic").type = 'TOGGLE'
layout.operator_menu_enum("grease_pencil.caps_set", text="Set Caps", property="type")
layout.operator("grease_pencil.stroke_switch_direction")
layout.operator("grease_pencil.set_start_point", text="Set Start Point")
layout.separator()
layout.operator("grease_pencil.set_uniform_thickness")
layout.operator("grease_pencil.set_uniform_opacity")
layout.prop(settings, "use_scale_thickness", text="Scale Thickness")
layout.separator()
layout.operator_menu_enum("grease_pencil.set_curve_type", property="type")
layout.operator("grease_pencil.set_curve_resolution")
layout.separator()
layout.operator("grease_pencil.reset_uvs")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_greasepencil_point(Menu):
bl_label = "Point"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.extrude_move", text="Extrude")
layout.separator()
layout.operator("grease_pencil.stroke_smooth", text="Smooth")
layout.separator()
layout.menu("VIEW3D_MT_greasepencil_vertex_group")
layout.separator()
layout.operator_menu_enum("grease_pencil.set_handle_type", property="type")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_edit_curves_add(Menu):
bl_label = "Add"
bl_translation_context = i18n_contexts.operator_default
def draw(self, _context):
layout = self.layout
layout.operator("curves.add_bezier", text="Bezier", icon='CURVE_BEZCURVE')
layout.operator("curves.add_circle", text="Circle", icon='CURVE_BEZCIRCLE')
class VIEW3D_MT_edit_curves(Menu):
bl_label = "Curves"
def draw(self, _context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
layout.operator("curves.duplicate_move")
layout.operator("curves.extrude_move")
layout.separator()
layout.operator("curves.attribute_set")
layout.operator_menu_enum("curves.curve_type_set", "type")
layout.operator("curves.cyclic_toggle")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
layout.separator()
layout.operator("curves.separate")
layout.operator("curves.delete")
class VIEW3D_MT_edit_curves_control_points(Menu):
bl_label = "Control Points"
def draw(self, _context):
layout = self.layout
layout.operator("curves.extrude_move")
layout.operator_menu_enum("curves.handle_type_set", "type")
class VIEW3D_MT_edit_curves_segments(Menu):
bl_label = "Segments"
def draw(self, _context):
layout = self.layout
layout.operator("curves.subdivide")
layout.operator("curves.switch_direction")
class VIEW3D_MT_edit_curves_context_menu(Menu):
bl_label = "Curves"
def draw(self, _context):
layout = self.layout
layout.operator_context = 'INVOKE_DEFAULT'
# Additive Operators
layout.operator("curves.subdivide")
layout.separator()
layout.operator("curves.extrude_move")
layout.separator()
# Deform Operators
layout.menu("VIEW3D_MT_mirror")
layout.menu("VIEW3D_MT_snap")
layout.separator()
# Modify Flags
layout.operator_menu_enum("curves.curve_type_set", "type")
layout.operator_menu_enum("curves.handle_type_set", "type")
layout.operator("curves.cyclic_toggle")
layout.operator("curves.switch_direction")
layout.separator()
# Removal Operators
layout.operator("curves.separate")
layout.operator("curves.delete")
layout.separator()
layout.operator("curves.split")
class VIEW3D_MT_edit_pointcloud(Menu):
bl_label = "Point Cloud"
def draw(self, context):
layout = self.layout
layout.menu("VIEW3D_MT_transform")
layout.separator()
layout.operator("pointcloud.duplicate_move")
layout.separator()
layout.operator("pointcloud.attribute_set")
layout.operator("pointcloud.delete")
layout.operator("pointcloud.separate")
layout.template_node_operator_asset_menu_items(catalog_path=self.bl_label)
class VIEW3D_MT_object_mode_pie(Menu):
bl_label = "Mode"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator_enum("object.mode_set", "mode")
class VIEW3D_MT_view_pie(Menu):
bl_label = "View"
bl_idname = "VIEW3D_MT_view_pie"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator_enum("view3d.view_axis", "type")
pie.operator("view3d.view_camera", text="View Camera", icon='CAMERA_DATA')
pie.operator("view3d.view_selected", text="View Selected", icon='ZOOM_SELECTED')
class VIEW3D_MT_transform_gizmo_pie(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
# 1: Left
pie.operator("view3d.transform_gizmo_set", text="Move").type = {'TRANSLATE'}
# 2: Right
pie.operator("view3d.transform_gizmo_set", text="Rotate").type = {'ROTATE'}
# 3: Down
pie.operator("view3d.transform_gizmo_set", text="Scale").type = {'SCALE'}
# 4: Up
pie.prop(context.space_data, "show_gizmo", text="Show Gizmos", icon='GIZMO')
# 5: Up/Left
pie.operator("view3d.transform_gizmo_set", text="All").type = {'TRANSLATE', 'ROTATE', 'SCALE'}
class VIEW3D_MT_shading_pie(Menu):
bl_label = "Shading"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
view = context.space_data
pie.prop(view.shading, "type", expand=True)
class VIEW3D_MT_shading_ex_pie(Menu):
bl_label = "Shading"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
view = context.space_data
pie.prop_enum(view.shading, "type", value='WIREFRAME')
pie.prop_enum(view.shading, "type", value='SOLID')
# Note this duplicates "view3d.toggle_xray" logic, so we can see the active item: #58661.
if context.pose_object:
pie.prop(view.overlay, "show_xray_bone", icon='XRAY')
else:
xray_active = (
(context.mode == 'EDIT_MESH') or
(view.shading.type in {'SOLID', 'WIREFRAME'})
)
if xray_active:
sub = pie
else:
sub = pie.row()
sub.active = False
sub.prop(
view.shading,
"show_xray_wireframe" if (view.shading.type == 'WIREFRAME') else "show_xray",
text="Toggle X-Ray",
icon='XRAY',
)
pie.prop(view.overlay, "show_overlays", text="Toggle Overlays", icon='OVERLAY')
pie.prop_enum(view.shading, "type", value='MATERIAL')
pie.prop_enum(view.shading, "type", value='RENDERED')
class VIEW3D_MT_pivot_pie(Menu):
bl_label = "Pivot Point"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.tool_settings
obj = context.active_object
mode = context.mode
pie.prop_enum(tool_settings, "transform_pivot_point", value='BOUNDING_BOX_CENTER')
pie.prop_enum(tool_settings, "transform_pivot_point", value='CURSOR')
pie.prop_enum(tool_settings, "transform_pivot_point", value='INDIVIDUAL_ORIGINS')
pie.prop_enum(tool_settings, "transform_pivot_point", value='MEDIAN_POINT')
pie.prop_enum(tool_settings, "transform_pivot_point", value='ACTIVE_ELEMENT')
if (obj is None) or (mode in {'OBJECT', 'POSE', 'WEIGHT_PAINT'}):
pie.prop(tool_settings, "use_transform_pivot_point_align")
if mode in {'EDIT_GPENCIL', 'EDIT_GREASE_PENCIL'}:
pie.prop(tool_settings.gpencil_sculpt, "use_scale_thickness")
class VIEW3D_MT_orientations_pie(Menu):
bl_label = "Orientation"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
scene = context.scene
pie.prop(scene.transform_orientation_slots[0], "type", expand=True)
class VIEW3D_MT_snap_pie(Menu):
bl_label = "Snap"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
pie.operator("view3d.snap_cursor_to_grid", text="Cursor to Grid", icon='CURSOR')
pie.operator("view3d.snap_selected_to_grid", text="Selection to Grid", icon='RESTRICT_SELECT_OFF')
pie.operator("view3d.snap_cursor_to_selected", text="Cursor to Selected", icon='CURSOR')
pie.operator(
"view3d.snap_selected_to_cursor",
text="Selection to Cursor",
icon='RESTRICT_SELECT_OFF',
).use_offset = False
pie.operator(
"view3d.snap_selected_to_cursor",
text="Selection to Cursor (Keep Offset)",
icon='RESTRICT_SELECT_OFF',
).use_offset = True
pie.operator("view3d.snap_selected_to_active", text="Selection to Active", icon='RESTRICT_SELECT_OFF')
pie.operator("view3d.snap_cursor_to_center", text="Cursor to World Origin", icon='CURSOR')
pie.operator("view3d.snap_cursor_to_active", text="Cursor to Active", icon='CURSOR')
class VIEW3D_MT_proportional_editing_falloff_pie(Menu):
bl_label = "Proportional Editing Falloff"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.scene.tool_settings
pie.prop(tool_settings, "proportional_edit_falloff", expand=True)
class VIEW3D_MT_sculpt_mask_edit_pie(Menu):
bl_label = "Mask Edit"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
props = pie.operator("paint.mask_flood_fill", text="Invert Mask")
props.mode = 'INVERT'
props = pie.operator("paint.mask_flood_fill", text="Clear Mask")
props.mode = 'VALUE'
props.value = 0.0
props = pie.operator("sculpt.mask_filter", text="Smooth Mask")
props.filter_type = 'SMOOTH'
props = pie.operator("sculpt.mask_filter", text="Sharpen Mask")
props.filter_type = 'SHARPEN'
props = pie.operator("sculpt.mask_filter", text="Grow Mask")
props.filter_type = 'GROW'
props = pie.operator("sculpt.mask_filter", text="Shrink Mask")
props.filter_type = 'SHRINK'
props = pie.operator("sculpt.mask_filter", text="Increase Contrast")
props.filter_type = 'CONTRAST_INCREASE'
props.auto_iteration_count = False
props = pie.operator("sculpt.mask_filter", text="Decrease Contrast")
props.filter_type = 'CONTRAST_DECREASE'
props.auto_iteration_count = False
class VIEW3D_MT_sculpt_automasking_pie(Menu):
bl_label = "Automasking"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
pie.prop(sculpt, "use_automasking_topology", text="Topology")
pie.prop(sculpt, "use_automasking_face_sets", text="Face Sets")
pie.prop(sculpt, "use_automasking_boundary_edges", text="Mesh Boundary")
pie.prop(sculpt, "use_automasking_boundary_face_sets", text="Face Sets Boundary")
pie.prop(sculpt, "use_automasking_cavity", text="Cavity")
pie.prop(sculpt, "use_automasking_cavity_inverted", text="Cavity (Inverted)")
pie.prop(sculpt, "use_automasking_start_normal", text="Area Normal")
pie.prop(sculpt, "use_automasking_view_normal", text="View Normal")
class VIEW3D_MT_grease_pencil_sculpt_automasking_pie(Menu):
bl_label = "Automasking"
def draw(self, context):
layout = self.layout
pie = layout.menu_pie()
tool_settings = context.tool_settings
sculpt = tool_settings.gpencil_sculpt
pie.prop(sculpt, "use_automasking_stroke", text="Stroke")
pie.prop(sculpt, "use_automasking_layer_stroke", text="Layer")
pie.prop(sculpt, "use_automasking_material_stroke", text="Material")
pie.prop(sculpt, "use_automasking_layer_active", text="Active Layer")
pie.prop(sculpt, "use_automasking_material_active", text="Active Material")
class VIEW3D_MT_sculpt_face_sets_edit_pie(Menu):
bl_label = "Face Sets Edit"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
props = pie.operator("sculpt.face_sets_create", text="Face Set from Masked")
props.mode = 'MASKED'
props = pie.operator("sculpt.face_sets_create", text="Face Set from Visible")
props.mode = 'VISIBLE'
pie.operator("paint.visibility_invert", text="Invert Visible")
props = pie.operator("paint.hide_show_all", text="Show All")
props.action = 'SHOW'
class VIEW3D_MT_wpaint_vgroup_lock_pie(Menu):
bl_label = "Vertex Group Locks"
def draw(self, _context):
layout = self.layout
pie = layout.menu_pie()
# 1: Left
props = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock All")
props.action, props.mask = 'LOCK', 'ALL'
# 2: Right
props = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock All")
props.action, props.mask = 'UNLOCK', 'ALL'
# 3: Down
props = pie.operator("object.vertex_group_lock", icon='UNLOCKED', text="Unlock Selected")
props.action, props.mask = 'UNLOCK', 'SELECTED'
# 4: Up
props = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Selected")
props.action, props.mask = 'LOCK', 'SELECTED'
# 5: Up/Left
props = pie.operator("object.vertex_group_lock", icon='LOCKED', text="Lock Unselected")
props.action, props.mask = 'LOCK', 'UNSELECTED'
# 6: Up/Right
props = pie.operator("object.vertex_group_lock", text="Lock Only Selected")
props.action, props.mask = 'LOCK', 'INVERT_UNSELECTED'
# 7: Down/Left
props = pie.operator("object.vertex_group_lock", text="Lock Only Unselected")
props.action, props.mask = 'UNLOCK', 'INVERT_UNSELECTED'
# 8: Down/Right
props = pie.operator("object.vertex_group_lock", text="Invert Locks")
props.action, props.mask = 'INVERT', 'ALL'
# ********** Panel **********
class VIEW3D_PT_active_tool(Panel, ToolActivePanelHelper):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
# See comment below.
# bl_options = {'HIDE_HEADER'}
# Don't show in properties editor.
@classmethod
def poll(cls, context):
return context.area.type == 'VIEW_3D'
# FIXME(campbell): remove this second panel once 'HIDE_HEADER' works with category tabs,
# Currently pinning allows ordering headerless panels below panels with headers.
class VIEW3D_PT_active_tool_duplicate(Panel, ToolActivePanelHelper):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Tool"
bl_options = {'HIDE_HEADER'}
# Only show in properties editor.
@classmethod
def poll(cls, context):
return context.area.type != 'VIEW_3D'
class VIEW3D_PT_view3d_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "View"
def draw(self, context):
layout = self.layout
view = context.space_data
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
col = layout.column()
subcol = col.column()
subcol.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews)
subcol.prop(view, "lens", text="Focal Length")
subcol = col.column(align=True)
subcol.prop(view, "clip_start", text="Clip Start")
subcol.prop(view, "clip_end", text="End", text_ctxt=i18n_contexts.id_camera)
layout.separator()
col = layout.column(align=False, heading="Local Camera")
col.use_property_decorate = False
row = col.row(align=True)
sub = row.row(align=True)
sub.prop(view, "use_local_camera", text="")
sub = sub.row(align=True)
sub.enabled = view.use_local_camera
sub.prop(view, "camera", text="")
sub = col.row()
sub.active = view.region_3d.view_perspective == 'CAMERA'
sub.prop(view.overlay, "show_camera_passepartout", text="Passepartout")
layout.separator()
col = layout.column(align=True)
col.prop(view, "use_render_border")
col.active = view.region_3d.view_perspective != 'CAMERA'
class VIEW3D_PT_view3d_lock(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "View Lock"
bl_parent_id = "VIEW3D_PT_view3d_properties"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
view = context.space_data
col = layout.column(align=True)
sub = col.column()
sub.active = bool(view.region_3d.view_perspective != 'CAMERA' or view.region_quadviews)
sub.prop(view, "lock_object")
lock_object = view.lock_object
if lock_object:
if lock_object.type == 'ARMATURE':
sub.prop_search(
view, "lock_bone", lock_object.data,
"edit_bones" if lock_object.mode == 'EDIT'
else "bones",
text="Bone",
)
col = layout.column(heading="Lock", align=True)
if not lock_object:
col.prop(view, "lock_cursor", text="To 3D Cursor")
col.prop(view, "lock_camera", text="Camera to View")
col.prop(view.region_3d, "lock_rotation", text="Rotation")
class VIEW3D_PT_view3d_cursor(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "3D Cursor"
def draw(self, context):
layout = self.layout
cursor = context.scene.cursor
layout.column().prop(cursor, "location", text="Location")
rotation_mode = cursor.rotation_mode
if rotation_mode == 'QUATERNION':
layout.column().prop(cursor, "rotation_quaternion", text="Rotation")
elif rotation_mode == 'AXIS_ANGLE':
layout.column().prop(cursor, "rotation_axis_angle", text="Rotation")
else:
layout.column().prop(cursor, "rotation_euler", text="Rotation")
layout.prop(cursor, "rotation_mode", text="")
class VIEW3D_PT_collections(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Collections"
bl_options = {'DEFAULT_CLOSED'}
def _draw_collection(self, layout, view_layer, use_local_collections, collection, index):
need_separator = index
for child in collection.children:
index += 1
if child.exclude:
continue
if child.collection.hide_viewport:
continue
if need_separator:
layout.separator()
need_separator = False
icon = 'BLANK1'
# has_objects = True
if child.has_selected_objects(view_layer):
icon = 'LAYER_ACTIVE'
elif child.has_objects():
icon = 'LAYER_USED'
else:
# has_objects = False
pass
row = layout.row()
row.use_property_decorate = False
sub = row.split(factor=0.98)
subrow = sub.row()
subrow.alignment = 'LEFT'
subrow.operator(
"object.hide_collection", text=child.name, icon=icon, emboss=False,
).collection_index = index
sub = row.split()
subrow = sub.row(align=True)
subrow.alignment = 'RIGHT'
if not use_local_collections:
subrow.active = collection.is_visible # Parent collection runtime visibility
subrow.prop(child, "hide_viewport", text="", emboss=False)
else:
subrow.active = collection.visible_get() # Parent collection runtime visibility
icon = 'HIDE_OFF' if child.visible_get() else 'HIDE_ON'
props = subrow.operator("object.hide_collection", text="", icon=icon, emboss=False)
props.collection_index = index
props.toggle = True
for child in collection.children:
index = self._draw_collection(layout, view_layer, use_local_collections, child, index)
return index
def draw(self, context):
layout = self.layout
layout.use_property_split = False
view = context.space_data
view_layer = context.view_layer
layout.use_property_split = True
layout.prop(view, "use_local_collections")
layout.separator()
# We pass index 0 here because the index is increased
# so the first real index is 1
# And we start with index as 1 because we skip the master collection
self._draw_collection(layout, view_layer, view.use_local_collections, view_layer.layer_collection, 0)
class VIEW3D_PT_object_type_visibility(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Selectability & Visibility"
bl_ui_units_x = 8
# Allows derived classes to pass view data other than context.space_data.
# This is used by the official VR add-on, which passes XrSessionSettings
# since VR has a 3D view that only exists for the duration of the VR session.
def draw_ex(self, _context, view, show_select):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
layout.label(text="Selectability & Visibility")
layout.separator()
col = layout.column(align=True)
attr_object_types = (
("mesh", "Mesh", 'OUTLINER_OB_MESH'),
("curve", "Curve", 'OUTLINER_OB_CURVE'),
("surf", "Surface", 'OUTLINER_OB_SURFACE'),
("meta", "Meta", 'OUTLINER_OB_META'),
("font", "Text", 'OUTLINER_OB_FONT'),
("curves", "Hair Curves", 'OUTLINER_OB_CURVES'),
("pointcloud", "Point Cloud", 'OUTLINER_OB_POINTCLOUD'),
("volume", "Volume", 'OUTLINER_OB_VOLUME'),
("grease_pencil", "Grease Pencil", 'OUTLINER_OB_GREASEPENCIL'),
("armature", "Armature", 'OUTLINER_OB_ARMATURE'),
("lattice", "Lattice", 'OUTLINER_OB_LATTICE'),
("empty", "Empty", 'OUTLINER_OB_EMPTY'),
("light", "Light", 'OUTLINER_OB_LIGHT'),
("light_probe", "Light Probe", 'OUTLINER_OB_LIGHTPROBE'),
("camera", "Camera", 'OUTLINER_OB_CAMERA'),
("speaker", "Speaker", 'OUTLINER_OB_SPEAKER'),
)
for attr, attr_name, attr_icon in attr_object_types:
if attr is None:
col.separator()
continue
attr_v = "show_object_viewport_" + attr
icon_v = 'HIDE_OFF' if getattr(view, attr_v) else 'HIDE_ON'
row = col.row(align=True)
row.label(text=attr_name, icon=attr_icon)
if show_select:
attr_s = "show_object_select_" + attr
icon_s = 'RESTRICT_SELECT_OFF' if getattr(view, attr_s) else 'RESTRICT_SELECT_ON'
rowsub = row.row(align=True)
rowsub.active = getattr(view, attr_v)
rowsub.prop(view, attr_s, text="", icon=icon_s, emboss=False)
row.prop(view, attr_v, text="", icon=icon_v, emboss=False)
def draw(self, context):
view = context.space_data
self.draw_ex(context, view, True)
class VIEW3D_PT_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Shading"
bl_ui_units_x = 12
@classmethod
def get_shading(cls, context):
# Get settings from 3D viewport or OpenGL render engine
view = context.space_data
if view.type == 'VIEW_3D':
return view.shading
else:
return context.scene.display.shading
def draw(self, _context):
layout = self.layout
layout.label(text="Viewport Shading")
class VIEW3D_PT_shading_lighting(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Lighting"
bl_parent_id = "VIEW3D_PT_shading"
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
if shading.type in {'SOLID', 'MATERIAL'}:
return True
if shading.type == 'RENDERED':
engine = context.scene.render.engine
if engine == 'BLENDER_EEVEE_NEXT':
return True
return False
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
col = layout.column()
split = col.split(factor=0.9)
if shading.type == 'SOLID':
split.row().prop(shading, "light", expand=True)
col = split.column()
split = layout.split(factor=0.9)
col = split.column()
sub = col.row()
if shading.light == 'STUDIO':
prefs = context.preferences
system = prefs.system
if not system.use_studio_light_edit:
sub.scale_y = 0.6 # Smaller studio-light preview.
sub.template_icon_view(shading, "studio_light", scale_popup=3.0)
else:
sub.prop(
system,
"use_studio_light_edit",
text="Disable Studio Light Edit",
icon='NONE',
toggle=True,
)
col = split.column()
col.operator("screen.userpref_show", emboss=False, text="", icon='PREFERENCES').section = 'LIGHTS'
split = layout.split(factor=0.9)
col = split.column()
row = col.row()
row.prop(shading, "use_world_space_lighting", text="", icon='WORLD', toggle=True)
row = row.row()
row.active = shading.use_world_space_lighting
row.prop(shading, "studiolight_rotate_z", text="Rotation")
col = split.column() # to align properly with above
elif shading.light == 'MATCAP':
sub.scale_y = 0.6 # smaller matcap preview
sub.template_icon_view(shading, "studio_light", scale_popup=3.0)
col = split.column()
col.operator("screen.userpref_show", emboss=False, text="", icon='PREFERENCES').section = 'LIGHTS'
col.operator("view3d.toggle_matcap_flip", emboss=False, text="", icon='ARROW_LEFTRIGHT')
elif shading.type == 'MATERIAL':
col.prop(shading, "use_scene_lights")
col.prop(shading, "use_scene_world")
col = layout.column()
split = col.split(factor=0.9)
if not shading.use_scene_world:
col = split.column()
sub = col.row()
sub.scale_y = 0.6
sub.template_icon_view(shading, "studio_light", scale_popup=3)
col = split.column()
col.operator("screen.userpref_show", emboss=False, text="", icon='PREFERENCES').section = 'LIGHTS'
split = layout.split(factor=0.9)
col = split.column()
engine = context.scene.render.engine
row = col.row()
if engine == 'BLENDER_WORKBENCH':
row.prop(shading, "use_studiolight_view_rotation", text="", icon='WORLD', toggle=True)
row = row.row()
row.prop(shading, "studiolight_rotate_z", text="Rotation")
col.prop(shading, "studiolight_intensity")
col.prop(shading, "studiolight_background_alpha")
col.prop(shading, "studiolight_background_blur")
col = split.column() # to align properly with above
elif shading.type == 'RENDERED':
col.prop(shading, "use_scene_lights_render")
col.prop(shading, "use_scene_world_render")
if not shading.use_scene_world_render:
col = layout.column()
split = col.split(factor=0.9)
col = split.column()
sub = col.row()
sub.scale_y = 0.6
sub.template_icon_view(shading, "studio_light", scale_popup=3)
col = split.column()
col.operator("screen.userpref_show", emboss=False, text="", icon='PREFERENCES').section = 'LIGHTS'
split = layout.split(factor=0.9)
col = split.column()
col.prop(shading, "studiolight_rotate_z", text="Rotation")
col.prop(shading, "studiolight_intensity")
col.prop(shading, "studiolight_background_alpha")
engine = context.scene.render.engine
col.prop(shading, "studiolight_background_blur")
col = split.column() # to align properly with above
class VIEW3D_PT_shading_color(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Wire Color"
bl_parent_id = "VIEW3D_PT_shading"
def _draw_color_type(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
layout.grid_flow(columns=3, align=True).prop(shading, "color_type", expand=True)
if shading.color_type == 'SINGLE':
layout.row().prop(shading, "single_color", text="")
def _draw_background_color(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
layout.row().label(text="Background")
layout.row().prop(shading, "background_type", expand=True)
if shading.background_type == 'VIEWPORT':
layout.row().prop(shading, "background_color", text="")
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
self.layout.row().prop(shading, "wireframe_color_type", expand=True)
self.layout.separator()
if shading.type == 'SOLID':
layout.row().label(text="Color")
self._draw_color_type(context)
self.layout.separator()
self._draw_background_color(context)
elif shading.type == 'WIREFRAME':
self._draw_background_color(context)
class VIEW3D_PT_shading_options(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Options"
bl_parent_id = "VIEW3D_PT_shading"
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
return shading.type in {'WIREFRAME', 'SOLID'}
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
col = layout.column()
if shading.type == 'SOLID':
col.prop(shading, "show_backface_culling")
row = col.row(align=True)
if shading.type == 'WIREFRAME':
row.prop(shading, "show_xray_wireframe", text="")
sub = row.row()
sub.active = shading.show_xray_wireframe
sub.prop(shading, "xray_alpha_wireframe", text="X-Ray")
elif shading.type == 'SOLID':
row.prop(shading, "show_xray", text="")
sub = row.row()
sub.active = shading.show_xray
sub.prop(shading, "xray_alpha", text="X-Ray")
# X-ray mode is off when alpha is 1.0
xray_active = shading.show_xray and shading.xray_alpha != 1
row = col.row(align=True)
row.prop(shading, "show_shadows", text="")
row.active = not xray_active
sub = row.row(align=True)
sub.active = shading.show_shadows
sub.prop(shading, "shadow_intensity", text="Shadow")
sub.popover(
panel="VIEW3D_PT_shading_options_shadow",
icon='PREFERENCES',
text="",
)
row = col.row()
row.active = not xray_active
row.prop(shading, "use_dof", text="Depth of Field")
if shading.type in {'WIREFRAME', 'SOLID'}:
row = col.split()
row.prop(shading, "show_object_outline")
sub = row.row()
sub.active = shading.show_object_outline
sub.prop(shading, "object_outline_color", text="")
if shading.type == 'SOLID':
col = col.column()
if shading.light in {'STUDIO', 'MATCAP'}:
studio_light = shading.selected_studio_light
col.active = (studio_light is not None) and studio_light.has_specular_highlight_pass
col.prop(shading, "show_specular_highlight", text="Specular Lighting")
class VIEW3D_PT_shading_options_shadow(Panel):
bl_label = "Shadow Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
col = layout.column()
col.prop(scene.display, "light_direction")
col.prop(scene.display, "shadow_shift")
col.prop(scene.display, "shadow_focus")
class VIEW3D_PT_shading_options_ssao(Panel):
bl_label = "SSAO Settings"
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
scene = context.scene
col = layout.column(align=True)
col.prop(scene.display, "matcap_ssao_samples")
col.prop(scene.display, "matcap_ssao_distance")
col.prop(scene.display, "matcap_ssao_attenuation")
class VIEW3D_PT_shading_cavity(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Cavity"
bl_parent_id = "VIEW3D_PT_shading"
@classmethod
def poll(cls, context):
shading = VIEW3D_PT_shading.get_shading(context)
return shading.type in {'SOLID'}
def draw_header(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
xray_active = shading.show_xray and shading.xray_alpha != 1
row = layout.row()
row.active = not xray_active
row.prop(shading, "show_cavity")
if shading.show_cavity:
row.prop(shading, "cavity_type", text="Type")
def draw(self, context):
layout = self.layout
shading = VIEW3D_PT_shading.get_shading(context)
xray_active = shading.show_xray and shading.xray_alpha != 1
col = layout.column()
col.active = not xray_active
if shading.show_cavity:
if shading.cavity_type in {'WORLD', 'BOTH'}:
row = col.row()
row.label(text="World Space")
row.popover(
panel="VIEW3D_PT_shading_options_ssao",
icon='PREFERENCES',
text="",
)
row = col.row()
row.prop(shading, "cavity_ridge_factor", text="Ridge")
row.prop(shading, "cavity_valley_factor", text="Valley")
if shading.cavity_type in {'SCREEN', 'BOTH'}:
col.label(text="Screen Space")
row = col.row()
row.prop(shading, "curvature_ridge_factor", text="Ridge")
row.prop(shading, "curvature_valley_factor", text="Valley")
class VIEW3D_PT_shading_render_pass(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Render Pass"
bl_parent_id = "VIEW3D_PT_shading"
COMPAT_ENGINES = {'BLENDER_EEVEE_NEXT'}
@classmethod
def poll(cls, context):
return (
(context.space_data.shading.type == 'MATERIAL') or
(context.engine in cls.COMPAT_ENGINES and context.space_data.shading.type == 'RENDERED')
)
def draw(self, context):
shading = context.space_data.shading
layout = self.layout
layout.prop(shading, "render_pass", text="")
class VIEW3D_PT_shading_compositor(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Compositor"
bl_parent_id = "VIEW3D_PT_shading"
bl_order = 10
@classmethod
def poll(cls, context):
return context.space_data.shading.type in {'MATERIAL', 'RENDERED'}
def draw(self, context):
shading = context.space_data.shading
row = self.layout.row()
row.prop(shading, "use_compositor", expand=True)
class VIEW3D_PT_gizmo_display(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Gizmos"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
scene = context.scene
view = context.space_data
col = layout.column()
col.label(text="Viewport Gizmos")
col.separator()
col.active = view.show_gizmo
colsub = col.column()
colsub.prop(view, "show_gizmo_navigate", text="Navigate")
colsub.prop(view, "show_gizmo_tool", text="Active Tools")
colsub.prop(view, "show_gizmo_modifier", text="Active Modifier")
colsub.prop(view, "show_gizmo_context", text="Active Object")
layout.separator()
col = layout.column()
col.active = view.show_gizmo and view.show_gizmo_context
col.label(text="Object Gizmos")
col.prop(scene.transform_orientation_slots[1], "type", text="")
col.prop(view, "show_gizmo_object_translate", text="Move", text_ctxt=i18n_contexts.operator_default)
col.prop(view, "show_gizmo_object_rotate", text="Rotate", text_ctxt=i18n_contexts.operator_default)
col.prop(view, "show_gizmo_object_scale", text="Scale", text_ctxt=i18n_contexts.operator_default)
layout.separator()
# Match order of object type visibility
col = layout.column()
col.active = view.show_gizmo
col.label(text="Empty")
col.prop(view, "show_gizmo_empty_image", text="Image")
col.prop(view, "show_gizmo_empty_force_field", text="Force Field")
col.label(text="Light")
col.prop(view, "show_gizmo_light_size", text="Size")
col.prop(view, "show_gizmo_light_look_at", text="Look At")
col.label(text="Camera")
col.prop(view, "show_gizmo_camera_lens", text="Lens")
col.prop(view, "show_gizmo_camera_dof_distance", text="Focus Distance")
class VIEW3D_PT_overlay(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Overlays"
bl_ui_units_x = 13
def draw(self, _context):
layout = self.layout
layout.label(text="Viewport Overlays")
class VIEW3D_PT_overlay_guides(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Guides"
def draw(self, context):
layout = self.layout
view = context.space_data
scene = context.scene
overlay = view.overlay
shading = view.shading
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
row = sub.row()
row_el = row.column()
row_el.prop(overlay, "show_ortho_grid", text="Grid")
grid_active = bool(
view.region_quadviews or
(view.region_3d.is_orthographic_side_view and not view.region_3d.is_perspective)
)
row_el.active = grid_active
row.prop(overlay, "show_floor", text="Floor", text_ctxt=i18n_contexts.editor_view3d)
if overlay.show_floor or overlay.show_ortho_grid:
sub = col.row(align=True)
sub.active = (
(overlay.show_floor and not view.region_3d.is_orthographic_side_view) or
(overlay.show_ortho_grid and grid_active)
)
sub.prop(overlay, "grid_scale", text="Scale")
sub = sub.row(align=True)
sub.active = scene.unit_settings.system == 'NONE'
sub.prop(overlay, "grid_subdivisions", text="Subdivisions")
sub = split.column()
row = sub.row()
row.label(text="Axes")
subrow = row.row(align=True)
subrow.prop(overlay, "show_axis_x", text="X", toggle=True)
subrow.prop(overlay, "show_axis_y", text="Y", toggle=True)
subrow.prop(overlay, "show_axis_z", text="Z", toggle=True)
split = col.split()
sub = split.column()
sub.prop(overlay, "show_text", text="Text Info")
sub.prop(overlay, "show_stats", text="Statistics")
if view.region_3d.view_perspective == 'CAMERA':
sub.prop(overlay, "show_camera_guides", text="Camera Guides")
sub = split.column()
sub.prop(overlay, "show_cursor", text="3D Cursor")
sub.prop(overlay, "show_annotation", text="Annotations")
if shading.type == 'MATERIAL':
row = col.row()
row.active = shading.render_pass == 'COMBINED'
row.prop(overlay, "show_look_dev")
class VIEW3D_PT_overlay_object(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Objects"
def draw(self, context):
shading = VIEW3D_PT_shading.get_shading(context)
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column(align=True)
col.active = display_all
split = col.split()
sub = split.column(align=True)
sub.prop(overlay, "show_extras", text="Extras")
subsub = sub.column()
subsub.active = overlay.show_extras
subsub.prop(overlay, "show_light_colors")
sub.prop(overlay, "show_relationship_lines")
sub.prop(overlay, "show_outline_selected")
sub = split.column(align=True)
sub.prop(overlay, "show_bones", text="Bones")
sub.prop(overlay, "show_motion_paths")
sub.prop(overlay, "show_object_origins", text="Origins")
subsub = sub.column()
subsub.active = overlay.show_object_origins
subsub.prop(overlay, "show_object_origins_all", text="Origins (All)")
if shading.type == 'WIREFRAME' or shading.show_xray:
layout.separator()
layout.prop(overlay, "bone_wire_alpha")
class VIEW3D_PT_overlay_geometry(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Geometry"
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
is_wireframes = view.shading.type == 'WIREFRAME'
col = layout.column()
col.active = display_all
row = col.row(align=True)
if not is_wireframes:
row.prop(overlay, "show_wireframes", text="")
sub = row.row()
sub.active = overlay.show_wireframes or is_wireframes
sub.prop(overlay, "wireframe_threshold", text="Wireframe")
sub.prop(overlay, "wireframe_opacity", text="Opacity")
row = col.row(align=True)
# These properties should be always available in the UI for all modes
# other than Object.
# Even when the Fade Inactive Geometry overlay is not affecting the
# current active object depending on its mode, it will always affect
# the rest of the scene.
if context.mode != 'OBJECT':
row.prop(overlay, "show_fade_inactive", text="")
sub = row.row()
sub.active = overlay.show_fade_inactive
sub.prop(overlay, "fade_inactive_alpha", text="Fade Inactive Geometry")
col = layout.column(align=True)
col.active = display_all
col.prop(overlay, "show_face_orientation")
# sub.prop(overlay, "show_onion_skins")
class VIEW3D_PT_overlay_viewer_node(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Viewer Node"
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row(align=True)
row.active = view.show_viewer
row.prop(overlay, "show_viewer_attribute", text="")
subrow = row.row(align=True)
subrow.active = overlay.show_viewer_attribute
subrow.prop(overlay, "viewer_attribute_opacity", text="Color Opacity")
row = col.row(align=True)
row.active = view.show_viewer
row.prop(overlay, "show_viewer_text", text="Attribute Text")
class VIEW3D_PT_overlay_motion_tracking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Motion Tracking"
def draw_header(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.active = display_all
layout.prop(view, "show_reconstruction", text=self.bl_label)
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
if view.show_reconstruction:
split = col.split()
sub = split.column(align=True)
sub.active = view.show_reconstruction
sub.prop(view, "show_camera_path", text="Camera Path")
sub = split.column()
sub.prop(view, "show_bundle_names", text="Marker Names")
col = layout.column()
col.active = display_all
col.label(text="Tracks")
row = col.row(align=True)
row.prop(view, "tracks_display_type", text="")
row.prop(view, "tracks_display_size", text="Size")
class VIEW3D_PT_overlay_edit_mesh(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Mesh Edit Mode"
bl_ui_units_x = 12
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
layout.label(text="Mesh Edit Mode Overlays")
view = context.space_data
shading = view.shading
overlay = view.overlay
display_all = overlay.show_overlays
is_any_solid_shading = not (shading.show_xray or (shading.type == 'WIREFRAME'))
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
sub.prop(overlay, "show_faces", text="Faces")
sub = split.column()
sub.active = is_any_solid_shading
sub.prop(overlay, "show_face_center", text="Center")
row = col.row(align=True)
row.prop(overlay, "show_edge_crease", text="Creases", toggle=True)
row.prop(overlay, "show_edge_sharp", text="Sharp", text_ctxt=i18n_contexts.plural, toggle=True)
row.prop(overlay, "show_edge_bevel_weight", text="Bevel", toggle=True)
row.prop(overlay, "show_edge_seams", text="Seams", toggle=True)
col.separator()
col.prop(overlay, "show_extra_indices", text="Indices")
class VIEW3D_PT_overlay_edit_mesh_shading(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay_edit_mesh"
bl_label = "Shading"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
shading = view.shading
overlay = view.overlay
tool_settings = context.tool_settings
display_all = overlay.show_overlays
statvis = tool_settings.statvis
col = layout.column()
col.active = display_all
row = col.row(align=True)
row.prop(overlay, "show_retopology", text="")
sub = row.row()
sub.active = overlay.show_retopology
sub.prop(overlay, "retopology_offset", text="Retopology")
col.prop(overlay, "show_weight", text="Vertex Group Weights")
if overlay.show_weight:
row = col.split(factor=0.33)
row.label(text="Zero Weights")
sub = row.row()
sub.prop(tool_settings, "vertex_group_user", expand=True)
if shading.type == 'WIREFRAME':
xray = shading.show_xray_wireframe and shading.xray_alpha_wireframe < 1.0
elif shading.type == 'SOLID':
xray = shading.show_xray and shading.xray_alpha < 1.0
else:
xray = False
statvis_active = not xray
row = col.row()
row.active = statvis_active
row.prop(overlay, "show_statvis")
if overlay.show_statvis:
col = col.column()
col.active = statvis_active
sub = col.split()
sub.label(text="Type")
sub.prop(statvis, "type", text="")
statvis_type = statvis.type
if statvis_type == 'OVERHANG':
row = col.row(align=True)
row.prop(statvis, "overhang_min", text="Minimum")
row.prop(statvis, "overhang_max", text="Maximum")
col.row().prop(statvis, "overhang_axis", expand=True)
elif statvis_type == 'THICKNESS':
row = col.row(align=True)
row.prop(statvis, "thickness_min", text="Minimum")
row.prop(statvis, "thickness_max", text="Maximum")
col.prop(statvis, "thickness_samples")
elif statvis_type == 'INTERSECT':
pass
elif statvis_type == 'DISTORT':
row = col.row(align=True)
row.prop(statvis, "distort_min", text="Minimum")
row.prop(statvis, "distort_max", text="Maximum")
elif statvis_type == 'SHARP':
row = col.row(align=True)
row.prop(statvis, "sharp_min", text="Minimum")
row.prop(statvis, "sharp_max", text="Maximum")
class VIEW3D_PT_overlay_edit_mesh_measurement(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay_edit_mesh"
bl_label = "Measurement"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
split = col.split()
sub = split.column()
sub.prop(overlay, "show_extra_edge_length", text="Edge Length")
sub.prop(overlay, "show_extra_edge_angle", text="Edge Angle")
sub = split.column()
sub.prop(overlay, "show_extra_face_area", text="Face Area")
sub.prop(overlay, "show_extra_face_angle", text="Face Angle")
class VIEW3D_PT_overlay_edit_mesh_normals(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay_edit_mesh"
bl_label = "Normals"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row(align=True)
row.prop(overlay, "show_vertex_normals", text="", icon='NORMALS_VERTEX')
row.prop(overlay, "show_split_normals", text="", icon='NORMALS_VERTEX_FACE')
row.prop(overlay, "show_face_normals", text="", icon='NORMALS_FACE')
sub = row.row(align=True)
sub.active = overlay.show_vertex_normals or overlay.show_face_normals or overlay.show_split_normals
if overlay.use_normals_constant_screen_size:
sub.prop(overlay, "normals_constant_screen_size", text="Size")
else:
sub.prop(overlay, "normals_length", text="Size")
row.prop(overlay, "use_normals_constant_screen_size", text="", icon='FIXED_SIZE')
class VIEW3D_PT_overlay_edit_mesh_freestyle(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay_edit_mesh"
bl_label = "Freestyle"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_MESH' and bpy.app.build_options.freestyle
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
col = layout.column()
col.active = display_all
row = col.row()
row.prop(overlay, "show_freestyle_edge_marks", text="Edge Marks")
row.prop(overlay, "show_freestyle_face_marks", text="Face Marks")
class VIEW3D_PT_overlay_edit_curve(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Curve Edit Mode"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_CURVE'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.label(text="Curve Edit Mode Overlays")
col = layout.column()
col.active = display_all
row = col.row()
row.prop(overlay, "display_handle", text="Handles")
row = col.row()
row.prop(overlay, "show_curve_normals", text="")
sub = row.row()
sub.active = overlay.show_curve_normals
sub.prop(overlay, "normals_length", text="Normals")
class VIEW3D_PT_overlay_edit_curves(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Curves Edit Mode"
@classmethod
def poll(cls, context):
return context.mode == 'EDIT_CURVES'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.label(text="Curves Edit Mode Overlays")
col = layout.column()
col.active = display_all
row = col.row()
row.prop(overlay, "display_handle", text="Handles")
class VIEW3D_PT_overlay_sculpt(Panel):
bl_space_type = 'VIEW_3D'
bl_context = ".sculpt_mode"
bl_region_type = 'HEADER'
bl_label = "Sculpt"
@classmethod
def poll(cls, context):
return context.mode == 'SCULPT'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
layout.label(text="Sculpt Mode Overlays")
row = layout.row(align=True)
row.prop(overlay, "show_sculpt_mask", text="")
sub = row.row()
sub.active = overlay.show_sculpt_mask
sub.prop(overlay, "sculpt_mode_mask_opacity", text="Mask")
row = layout.row(align=True)
row.prop(overlay, "show_sculpt_face_sets", text="")
sub = row.row()
sub.active = overlay.show_sculpt_face_sets
row.prop(overlay, "sculpt_mode_face_sets_opacity", text="Face Sets")
class VIEW3D_PT_overlay_sculpt_curves(Panel):
bl_space_type = 'VIEW_3D'
bl_context = ".curves_sculpt"
bl_region_type = 'HEADER'
bl_label = "Sculpt"
@classmethod
def poll(cls, context):
return context.mode == 'SCULPT_CURVES'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
layout.label(text="Curve Sculpt Overlays")
row = layout.row(align=True)
row.active = overlay.show_overlays
row.prop(overlay, "sculpt_mode_mask_opacity", text="Selection Opacity")
row = layout.row(align=True)
row.active = overlay.show_overlays
row.prop(overlay, "show_sculpt_curves_cage", text="")
subrow = row.row(align=True)
subrow.active = overlay.show_sculpt_curves_cage
subrow.prop(overlay, "sculpt_curves_cage_opacity", text="Cage Opacity")
class VIEW3D_PT_overlay_bones(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Bones"
@staticmethod
def is_using_wireframe(context):
mode = context.mode
if mode in {'POSE', 'PAINT_WEIGHT'}:
armature = context.pose_object
elif mode == 'EDIT_ARMATURE':
armature = context.edit_object
else:
return False
return armature and armature.display_type == 'WIRE'
@classmethod
def poll(cls, context):
mode = context.mode
return (
(mode == 'POSE') or
(mode == 'PAINT_WEIGHT' and context.pose_object) or
(mode == 'EDIT_ARMATURE' and
VIEW3D_PT_overlay_bones.is_using_wireframe(context))
)
def draw(self, context):
layout = self.layout
view = context.space_data
mode = context.mode
overlay = view.overlay
display_all = overlay.show_overlays
layout.label(text="Armature Overlays")
col = layout.column()
col.active = display_all
if mode == 'POSE':
row = col.row()
row.prop(overlay, "show_xray_bone", text="")
sub = row.row()
sub.active = display_all and overlay.show_xray_bone
sub.prop(overlay, "xray_alpha_bone", text="Fade Geometry")
elif mode == 'PAINT_WEIGHT':
row = col.row()
row.prop(overlay, "show_xray_bone")
class VIEW3D_PT_overlay_texture_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Texture Paint"
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_TEXTURE'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.label(text="Texture Paint Overlays")
col = layout.column()
col.active = display_all
col.prop(overlay, "texture_paint_mode_opacity")
class VIEW3D_PT_overlay_vertex_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Vertex Paint"
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_VERTEX'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
layout.label(text="Vertex Paint Overlays")
col = layout.column()
col.active = display_all
col.prop(overlay, "vertex_paint_mode_opacity")
col.prop(overlay, "show_paint_wire")
class VIEW3D_PT_overlay_weight_paint(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Weight Paint"
bl_ui_units_x = 12
@classmethod
def poll(cls, context):
return context.mode == 'PAINT_WEIGHT'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
display_all = overlay.show_overlays
tool_settings = context.tool_settings
layout.label(text="Weight Paint Overlays")
col = layout.column()
col.active = display_all
col.prop(overlay, "weight_paint_mode_opacity", text="Opacity")
row = col.split(factor=0.33)
row.label(text="Zero Weights")
sub = row.row()
sub.prop(tool_settings, "vertex_group_user", expand=True)
col.prop(overlay, "show_wpaint_contours")
col.prop(overlay, "show_paint_wire")
class VIEW3D_PT_snapping(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Snapping"
def draw(self, context):
tool_settings = context.tool_settings
obj = context.active_object
object_mode = 'OBJECT' if obj is None else obj.mode
layout = self.layout
col = layout.column()
col.label(text="Snap Base")
row = col.row(align=True)
row.prop(tool_settings, "snap_target", expand=True)
col.label(text="Snap Target")
col.prop(tool_settings, "snap_elements_base", expand=True)
col.label(text="Snap Target for Individual Elements")
col.prop(tool_settings, "snap_elements_individual", expand=True)
col.separator()
if 'INCREMENT' in tool_settings.snap_elements:
col.prop(tool_settings, "use_snap_grid_absolute")
if 'VOLUME' in tool_settings.snap_elements:
col.prop(tool_settings, "use_snap_peel_object")
if 'FACE_NEAREST' in tool_settings.snap_elements:
col.prop(tool_settings, "use_snap_to_same_target")
if object_mode == 'EDIT':
col.prop(tool_settings, "snap_face_nearest_steps")
col.separator()
col.prop(tool_settings, "use_snap_align_rotation")
col.prop(tool_settings, "use_snap_backface_culling")
col.separator()
if obj:
col.label(text="Target Selection")
col_targetsel = col.column(align=True)
if object_mode == 'EDIT' and obj.type not in {'LATTICE', 'META', 'FONT'}:
col_targetsel.prop(
tool_settings,
"use_snap_self",
text="Include Active",
icon='EDITMODE_HLT',
)
col_targetsel.prop(
tool_settings,
"use_snap_edit",
text="Include Edited",
icon='OUTLINER_DATA_MESH',
)
col_targetsel.prop(
tool_settings,
"use_snap_nonedit",
text="Include Non-Edited",
icon='OUTLINER_OB_MESH',
)
col_targetsel.prop(
tool_settings,
"use_snap_selectable",
text="Exclude Non-Selectable",
icon='RESTRICT_SELECT_OFF',
)
col.label(text="Affect")
row = col.row(align=True)
row.prop(
tool_settings,
"use_snap_translate",
text="Move",
text_ctxt=i18n_contexts.operator_default,
toggle=True,
)
row.prop(
tool_settings,
"use_snap_rotate",
text="Rotate",
text_ctxt=i18n_contexts.operator_default,
toggle=True,
)
row.prop(
tool_settings,
"use_snap_scale",
text="Scale",
text_ctxt=i18n_contexts.operator_default,
toggle=True,
)
col.label(text="Rotation Increment")
row = col.row(align=True)
row.prop(tool_settings, "snap_angle_increment_3d", text="")
row.prop(tool_settings, "snap_angle_increment_3d_precision", text="")
class VIEW3D_PT_sculpt_snapping(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Snapping"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
col = layout.column()
col.label(text="Rotation Increment")
row = col.row(align=True)
row.prop(tool_settings, "snap_angle_increment_3d", text="")
class VIEW3D_PT_proportional_edit(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Proportional Editing"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
col = layout.column()
col.active = (
tool_settings.use_proportional_edit_objects if context.mode == 'OBJECT' else
tool_settings.use_proportional_edit
)
if context.mode != 'OBJECT':
col.prop(tool_settings, "use_proportional_connected")
sub = col.column()
sub.active = not tool_settings.use_proportional_connected
sub.prop(tool_settings, "use_proportional_projected")
col.separator()
col.prop(tool_settings, "proportional_edit_falloff", expand=True)
col.prop(tool_settings, "proportional_distance")
class VIEW3D_PT_transform_orientations(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Transform Orientations"
bl_ui_units_x = 8
def draw(self, context):
layout = self.layout
layout.label(text="Transform Orientations")
scene = context.scene
orient_slot = scene.transform_orientation_slots[0]
orientation = orient_slot.custom_orientation
row = layout.row()
col = row.column()
col.prop(orient_slot, "type", expand=True)
row.operator("transform.create_orientation", text="", icon='ADD', emboss=False).use = True
if orientation:
row = layout.row(align=False)
row.prop(orientation, "name", text="", icon='OBJECT_ORIGIN')
row.operator("transform.delete_orientation", text="", icon='X', emboss=False)
class VIEW3D_PT_grease_pencil_origin(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Stroke Placement"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
layout.label(text="Stroke Placement")
row = layout.row()
col = row.column()
col.prop(tool_settings, "gpencil_stroke_placement_view3d", expand=True)
if tool_settings.gpencil_stroke_placement_view3d == 'SURFACE':
row = layout.row()
row.label(text="Offset")
row = layout.row()
row.prop(tool_settings, "gpencil_surface_offset", text="")
row = layout.row()
row.prop(tool_settings, "use_gpencil_project_only_selected")
if tool_settings.gpencil_stroke_placement_view3d == 'STROKE':
row = layout.row()
row.label(text="Target")
row = layout.row()
row.prop(tool_settings, "gpencil_stroke_snap_mode", expand=True)
class VIEW3D_PT_grease_pencil_lock(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Drawing Plane"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
layout.label(text="Drawing Plane")
row = layout.row()
col = row.column()
col.prop(tool_settings.gpencil_sculpt, "lock_axis", expand=True)
class VIEW3D_PT_grease_pencil_guide(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Guides"
def draw(self, context):
settings = context.tool_settings.gpencil_sculpt.guide
layout = self.layout
layout.label(text="Guides")
col = layout.column()
col.active = settings.use_guide
col.prop(settings, "type", expand=True)
if settings.type in {'ISO', 'PARALLEL', 'RADIAL'}:
col.prop(settings, "angle")
row = col.row(align=True)
col.prop(settings, "use_snapping")
if settings.use_snapping:
if settings.type == 'RADIAL':
col.prop(settings, "angle_snap")
else:
col.prop(settings, "spacing")
if settings.type in {'CIRCULAR', 'RADIAL'} or settings.use_snapping:
col.label(text="Reference Point")
row = col.row(align=True)
row.prop(settings, "reference_point", expand=True)
if settings.reference_point == 'CUSTOM':
col.prop(settings, "location", text="Custom Location")
elif settings.reference_point == 'OBJECT':
col.prop(settings, "reference_object", text="Object Location")
if not settings.reference_object:
col.label(text="No object selected, using cursor")
class VIEW3D_PT_overlay_grease_pencil_options(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Grease Pencil Options"
bl_ui_units_x = 13
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GREASEPENCIL'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
ob = context.object
layout.label(
text={
'PAINT_GREASE_PENCIL': iface_("Draw Grease Pencil"),
'EDIT_GREASE_PENCIL': iface_("Edit Grease Pencil"),
'WEIGHT_GREASE_PENCIL': iface_("Weight Grease Pencil"),
'OBJECT': iface_("Grease Pencil"),
'SCULPT_GREASE_PENCIL': iface_("Sculpt Grease Pencil"),
'VERTEX_GREASE_PENCIL': iface_("Vertex Grease Pencil"),
}[context.mode],
translate=False
)
split = layout.split()
col = split.column()
col.prop(overlay, "use_gpencil_onion_skin", text="Onion Skin")
col = split.column()
col.active = overlay.use_gpencil_onion_skin
col.prop(overlay, "use_gpencil_onion_skin_active_object", text="Active Object Only")
col = layout.column()
row = col.row()
row.prop(overlay, "use_gpencil_fade_layers", text="")
sub = row.row()
sub.active = overlay.use_gpencil_fade_layers
sub.prop(overlay, "gpencil_fade_layer", text="Fade Inactive Layers", slider=True)
row = col.row()
row.prop(overlay, "use_gpencil_fade_objects", text="")
sub = row.row(align=True)
sub.active = overlay.use_gpencil_fade_objects
sub.prop(overlay, "gpencil_fade_objects", text="Fade Inactive Objects", slider=True)
sub.prop(overlay, "use_gpencil_fade_gp_objects", text="", icon='OUTLINER_OB_GREASEPENCIL')
if ob.mode in {'EDIT', 'SCULPT_GREASE_PENCIL', 'WEIGHT_GREASE_PENCIL', 'VERTEX_GREASE_PENCIL'}:
split = layout.split()
col = split.column()
col.prop(overlay, "use_gpencil_edit_lines", text="Edit Lines")
col = split.column()
col.prop(overlay, "use_gpencil_multiedit_line_only", text="Only in Multiframe")
if ob.mode == 'EDIT':
split = layout.split()
col = split.column()
col.prop(overlay, "use_gpencil_show_directions")
col = split.column()
col.prop(overlay, "use_gpencil_show_material_name", text="Material Name")
if ob.mode in {'PAINT_GREASE_PENCIL', 'VERTEX_GREASE_PENCIL'}:
layout.label(text="Vertex Paint")
row = layout.row()
shading = VIEW3D_PT_shading.get_shading(context)
row.enabled = shading.type not in {'WIREFRAME', 'RENDERED'}
row.prop(overlay, "gpencil_vertex_paint_opacity", text="Opacity", slider=True)
class VIEW3D_PT_overlay_grease_pencil_canvas_options(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay_grease_pencil_options"
bl_label = "Canvas"
bl_ui_units_x = 13
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GREASEPENCIL'
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
col = layout.column()
col.active = overlay.use_gpencil_grid
row = col.row()
row.prop(overlay, "use_gpencil_grid", text="")
sub = row.row(align=True)
sub.prop(overlay, "gpencil_grid_opacity", text="Canvas", slider=True)
sub.prop(overlay, "use_gpencil_canvas_xray", text="", icon='XRAY')
col = col.column(align=True)
row = col.row(align=True)
row.prop(overlay, "gpencil_grid_subdivisions")
row = col.row(align=True)
row.prop(overlay, "gpencil_grid_color", text="")
col = col.column(align=True)
row = col.row()
row.prop(overlay, "gpencil_grid_scale", text="Scale", expand=True)
row = col.row()
row.prop(overlay, "gpencil_grid_offset", text="Offset", expand=True)
class VIEW3D_PT_quad_view(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Quad View"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
view = context.space_data
return view.region_quadviews
def draw(self, context):
layout = self.layout
view = context.space_data
region = view.region_quadviews[2]
col = layout.column()
col.prop(region, "lock_rotation")
row = col.row()
row.enabled = region.lock_rotation
row.prop(region, "show_sync_view")
row = col.row()
row.enabled = region.lock_rotation and region.show_sync_view
row.prop(region, "use_box_clip")
# Annotation properties
class VIEW3D_PT_grease_pencil(AnnotationDataPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
# NOTE: this is just a wrapper around the generic GP Panel
class VIEW3D_PT_annotation_onion(AnnotationOnionSkin, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_parent_id = "VIEW3D_PT_grease_pencil"
# NOTE: this is just a wrapper around the generic GP Panel
class TOPBAR_PT_annotation_layers(Panel, AnnotationDataPanel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Layers"
bl_ui_units_x = 14
class VIEW3D_PT_view3d_stereo(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "View"
bl_label = "Stereoscopy"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
scene = context.scene
multiview = scene.render.use_multiview
return multiview
def draw(self, context):
layout = self.layout
view = context.space_data
basic_stereo = context.scene.render.views_format == 'STEREO_3D'
col = layout.column()
col.row().prop(view, "stereo_3d_camera", expand=True)
col.label(text="Display")
row = col.row()
row.active = basic_stereo
row.prop(view, "show_stereo_3d_cameras")
row = col.row()
row.active = basic_stereo
split = row.split()
split.prop(view, "show_stereo_3d_convergence_plane")
split = row.split()
split.prop(view, "stereo_3d_convergence_plane_alpha", text="Alpha")
split.active = view.show_stereo_3d_convergence_plane
row = col.row()
split = row.split()
split.prop(view, "show_stereo_3d_volume")
split = row.split()
split.active = view.show_stereo_3d_volume
split.prop(view, "stereo_3d_volume_alpha", text="Alpha")
class VIEW3D_PT_context_properties(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Item"
bl_label = "Properties"
bl_options = {'DEFAULT_CLOSED'}
@staticmethod
def _active_context_member(context):
obj = context.object
if obj:
object_mode = obj.mode
if object_mode == 'POSE':
return "active_pose_bone"
elif object_mode == 'EDIT' and obj.type == 'ARMATURE':
return "active_bone"
else:
return "object"
return ""
@classmethod
def poll(cls, context):
import rna_prop_ui
member = cls._active_context_member(context)
if member:
context_member, member = rna_prop_ui.rna_idprop_context_value(context, member, object)
return context_member and rna_prop_ui.rna_idprop_has_properties(context_member)
return False
def draw(self, context):
import rna_prop_ui
member = VIEW3D_PT_context_properties._active_context_member(context)
if member:
# Draw with no edit button
rna_prop_ui.draw(self.layout, context, member, object, use_edit=False)
class VIEW3D_PT_active_spline(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = "Item"
bl_label = "Active Spline"
@classmethod
def poll(cls, context):
ob = context.object
if ob is None or ob.type not in {'CURVE', 'SURFACE'} or ob.mode != 'EDIT':
return False
curve = ob.data
return curve.splines.active is not None
def draw(self, context):
layout = self.layout
layout.use_property_split = True
curve = context.object.data
act_spline = curve.splines.active
is_surf = type(curve) is SurfaceCurve
is_poly = (act_spline.type == 'POLY')
col = layout.column()
if is_poly:
# These settings are below but its easier to have
# polys set aside since they use so few settings
col.prop(act_spline, "use_cyclic_u")
col.prop(act_spline, "use_smooth")
else:
sub = col.column(heading="Cyclic", align=True)
sub.prop(act_spline, "use_cyclic_u", text="U")
if is_surf:
sub.prop(act_spline, "use_cyclic_v", text="V")
if act_spline.type == 'NURBS':
sub = col.column(heading="Bézier", align=True)
# sub.active = (not act_spline.use_cyclic_u)
sub.prop(act_spline, "use_bezier_u", text="U")
if is_surf:
subsub = sub.column()
subsub.prop(act_spline, "use_bezier_v", text="V")
sub = col.column(heading="Endpoint", align=True)
sub.prop(act_spline, "use_endpoint_u", text="U")
if is_surf:
subsub = sub.column()
subsub.prop(act_spline, "use_endpoint_v", text="V")
sub = col.column(align=True)
sub.prop(act_spline, "order_u", text="Order U")
if is_surf:
sub.prop(act_spline, "order_v", text="V")
sub = col.column(align=True)
sub.prop(act_spline, "resolution_u", text="Resolution U")
if is_surf:
sub.prop(act_spline, "resolution_v", text="V")
if act_spline.type == 'BEZIER':
col.separator()
sub = col.column()
sub.active = (curve.dimensions == '3D')
sub.prop(act_spline, "tilt_interpolation", text="Interpolation Tilt")
col.prop(act_spline, "radius_interpolation", text="Radius")
layout.prop(act_spline, "use_smooth")
if act_spline.type == 'NURBS':
col = None
for direction in range(2):
message = act_spline.valid_message(direction)
if not message:
continue
if col is None:
layout.separator()
col = layout.column(align=True)
col.label(text=message, icon='INFO')
del col
class VIEW3D_PT_grease_pencil_multi_frame(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Multi Frame"
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_sculpt
col = layout.column(align=True)
col.prop(settings, "use_multiframe_falloff")
# Falloff curve
if settings.use_multiframe_falloff:
layout.template_curve_mapping(settings, "multiframe_falloff_curve", brush=True)
class VIEW3D_MT_greasepencil_material_active(Menu):
bl_label = "Active Material"
@classmethod
def poll(cls, context):
ob = context.active_object
if ob is None or len(ob.material_slots) == 0:
return False
return True
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
ob = context.active_object
for slot in ob.material_slots:
mat = slot.material
if not mat:
continue
mat.id_data.preview_ensure()
if mat and mat.id_data and mat.id_data.preview:
icon = mat.id_data.preview.icon_id
layout.operator("grease_pencil.set_material", text=mat.name, icon_value=icon).slot = mat.name
class VIEW3D_MT_grease_pencil_assign_material(Menu):
bl_label = "Assign Material"
def draw(self, context):
layout = self.layout
ob = context.active_object
mat_active = ob.active_material
if len(ob.material_slots) == 0:
row = layout.row()
row.label(text="No Materials")
row.enabled = False
return
for slot in ob.material_slots:
mat = slot.material
if mat:
layout.operator(
"grease_pencil.stroke_material_set", text=mat.name,
icon='LAYER_ACTIVE' if mat == mat_active else 'BLANK1',
).material = mat.name
class VIEW3D_MT_greasepencil_edit_context_menu(Menu):
bl_label = ""
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
is_stroke_mode = tool_settings.gpencil_selectmode_edit == 'STROKE'
layout.operator_context = 'INVOKE_REGION_WIN'
row = layout.row()
if is_stroke_mode:
col = row.column(align=True)
col.label(text="Stroke", icon='GP_SELECT_STROKES')
col.separator()
# Main Strokes Operators
col.operator("grease_pencil.stroke_subdivide", text="Subdivide")
col.operator("grease_pencil.stroke_subdivide_smooth", text="Subdivide and Smooth")
col.operator("grease_pencil.stroke_simplify", text="Simplify")
col.separator()
# Deform Operators
col.operator("grease_pencil.stroke_smooth", text="Smooth")
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col.separator()
col.menu("GREASE_PENCIL_MT_move_to_layer")
col.menu("VIEW3D_MT_grease_pencil_assign_material")
col.operator("grease_pencil.set_active_material", text="Set as Active Material")
col.operator_menu_enum("grease_pencil.reorder", text="Arrange", property="direction")
col.separator()
col.menu("VIEW3D_MT_mirror")
col.separator()
# Copy/paste
col.operator("grease_pencil.duplicate_move", text="Duplicate")
col.operator("grease_pencil.copy", text="Copy", icon='COPYDOWN')
col.operator("grease_pencil.paste", text="Paste", icon='PASTEDOWN').type = 'ACTIVE'
col.operator("grease_pencil.paste", text="Paste by Layer").type = 'LAYER'
col.separator()
col.operator("grease_pencil.extrude_move", text="Extrude")
col.separator()
col.operator("grease_pencil.separate", text="Separate").mode = 'SELECTED'
else:
col = row.column(align=True)
col.label(text="Point", icon='GP_SELECT_POINTS')
col.separator()
# Main Strokes Operators
col.operator("grease_pencil.stroke_subdivide", text="Subdivide")
col.operator("grease_pencil.stroke_subdivide_smooth", text="Subdivide and Smooth")
col.operator("grease_pencil.stroke_simplify", text="Simplify")
col.separator()
# Deform Operators
col.operator("transform.tosphere", text="To Sphere")
col.operator("transform.shear", text="Shear")
col.operator("transform.bend", text="Bend")
col.operator("transform.push_pull", text="Push/Pull")
col.operator("transform.transform", text="Shrink/Fatten").mode = 'CURVE_SHRINKFATTEN'
col.operator("grease_pencil.stroke_smooth", text="Smooth Points")
col.operator("grease_pencil.set_start_point", text="Set Start Point")
col.separator()
col.menu("VIEW3D_MT_mirror", text="Mirror")
col.separator()
# Copy/paste
col.operator("grease_pencil.copy", text="Copy", icon='COPYDOWN')
col.operator("grease_pencil.paste", text="Paste", icon='PASTEDOWN')
col.operator("grease_pencil.duplicate_move", text="Duplicate")
col.separator()
col.operator("grease_pencil.extrude_move", text="Extrude")
col.separator()
col.operator("grease_pencil.stroke_split", text="Split")
col.operator("grease_pencil.separate", text="Separate").mode = 'SELECTED'
# Removal Operators
col.separator()
col.operator_enum("grease_pencil.dissolve", "type")
class GREASE_PENCIL_MT_Layers(Menu):
bl_label = "Layers"
def draw(self, context):
layout = self.layout
grease_pencil = context.active_object.data
layout.operator("grease_pencil.layer_add", text="New Layer", icon='ADD')
if not grease_pencil.layers:
return
layout.separator()
# Display layers in layer stack order. The last layer is the top most layer.
for i in range(len(grease_pencil.layers) - 1, -1, -1):
layer = grease_pencil.layers[i]
if layer == grease_pencil.layers.active:
icon = 'DOT'
else:
icon = 'NONE'
layout.operator("grease_pencil.layer_active", text=layer.name, icon=icon).layer = i
class VIEW3D_PT_greasepencil_draw_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Draw"
bl_ui_units_x = 12
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
is_pin_vertex = gp_settings.brush_draw_mode == 'VERTEXCOLOR'
is_vertex = settings.color_mode == 'VERTEXCOLOR' or brush.gpencil_tool == 'TINT' or is_pin_vertex
if brush.gpencil_tool not in {'ERASE', 'CUTTER', 'EYEDROPPER'} and is_vertex:
split = layout.split(factor=0.1)
split.prop(brush, "color", text="")
split.template_color_picker(brush, "color", value_slider=True)
col = layout.column()
col.separator()
col.prop_menu_enum(gp_settings, "vertex_mode", text="Mode")
col.separator()
if brush.gpencil_tool not in {'FILL', 'CUTTER', 'ERASE'}:
radius = "size" if (brush.use_locked_size == 'VIEW') else "unprojected_radius"
layout.prop(brush, radius, text="Radius", slider=True)
if brush.gpencil_tool == 'ERASE':
layout.prop(brush, "size", slider=True)
if brush.gpencil_tool not in {'ERASE', 'FILL', 'CUTTER'}:
layout.prop(gp_settings, "pen_strength")
layer = context.object.data.layers.active
if layer:
layout.label(text="Active Layer")
row = layout.row(align=True)
row.operator_context = 'EXEC_REGION_WIN'
row.menu("GREASE_PENCIL_MT_Layers", text="", icon='OUTLINER_DATA_GP_LAYER')
row.prop(layer, "name", text="")
row.operator("grease_pencil.layer_remove", text="", icon='X')
layout.label(text="Active Material")
row = layout.row(align=True)
row.menu("VIEW3D_MT_greasepencil_material_active", text="", icon='MATERIAL')
ob = context.active_object
if ob.active_material:
row.prop(ob.active_material, "name", text="")
class VIEW3D_PT_greasepencil_sculpt_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Sculpt"
bl_ui_units_x = 12
def draw(self, context):
tool_settings = context.tool_settings
brush = tool_settings.gpencil_sculpt_paint.brush
layout = self.layout
ups = tool_settings.unified_paint_settings
size_owner = ups if ups.use_unified_size else brush
strength_owner = ups if ups.use_unified_strength else brush
layout.prop(size_owner, "size", text="")
layout.prop(strength_owner, "strength", text="")
layer = context.object.data.layers.active
if layer:
layout.label(text="Active Layer")
row = layout.row(align=True)
row.operator_context = 'EXEC_REGION_WIN'
row.menu("GREASE_PENCIL_MT_Layers", text="", icon='OUTLINER_DATA_GP_LAYER')
row.prop(layer, "name", text="")
row.operator("grease_pencil.layer_remove", text="", icon='X')
class VIEW3D_PT_greasepencil_vertex_paint_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Vertex Paint"
bl_ui_units_x = 12
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
settings = tool_settings.gpencil_vertex_paint
brush = settings.brush
gp_settings = brush.gpencil_settings
col = layout.column()
if brush.gpencil_vertex_tool in {'DRAW', 'REPLACE'}:
split = layout.split(factor=0.1)
split.prop(tool_settings.unified_paint_settings, "color", text="")
split.template_color_picker(tool_settings.unified_paint_settings, "color", value_slider=True)
col = layout.column()
col.separator()
col.prop(gp_settings, "vertex_mode", text="")
col.separator()
row = col.row(align=True)
row.prop(tool_settings.unified_paint_settings, "size", text="Radius")
row.prop(brush, "use_pressure_size", text="", icon='STYLUS_PRESSURE')
if brush.gpencil_vertex_tool in {'DRAW', 'BLUR', 'SMEAR'}:
row = layout.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_pressure_strength", text="", icon='STYLUS_PRESSURE')
layer = context.object.data.layers.active
if layer:
layout.label(text="Active Layer")
row = layout.row(align=True)
row.operator_context = 'EXEC_REGION_WIN'
row.menu("GREASE_PENCIL_MT_Layers", text="", icon='OUTLINER_DATA_GP_LAYER')
row.prop(layer, "name", text="")
row.operator("grease_pencil.layer_remove", text="", icon='X')
class VIEW3D_PT_greasepencil_weight_context_menu(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Weight Paint"
bl_ui_units_x = 12
def draw(self, context):
tool_settings = context.tool_settings
settings = tool_settings.gpencil_weight_paint
brush = settings.brush
layout = self.layout
# Weight settings
brush_basic_grease_pencil_weight_settings(layout, context, brush)
class VIEW3D_PT_grease_pencil_sculpt_automasking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Auto-Masking"
bl_ui_units_x = 10
def draw(self, context):
layout = self.layout
tool_settings = context.scene.tool_settings
layout.label(text="Auto-Masking")
col = layout.column(align=True)
col.prop(tool_settings.gpencil_sculpt, "use_automasking_stroke", text="Stroke")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_stroke", text="Layer")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_material_stroke", text="Material")
col.separator()
col.prop(tool_settings.gpencil_sculpt, "use_automasking_layer_active", text="Active Layer")
col.prop(tool_settings.gpencil_sculpt, "use_automasking_material_active", text="Active Material")
class VIEW3D_PT_paint_vertex_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Vertex Paint"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.vertex_paint.brush
capabilities = brush.vertex_paint_capabilities
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,
)
class VIEW3D_PT_paint_texture_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Texture Paint"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.image_paint.brush
capabilities = brush.image_paint_capabilities
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
if capabilities.has_radius:
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,
)
class VIEW3D_PT_paint_weight_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Weights"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.weight_paint.brush
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"weight",
unified_name="use_unified_weight",
slider=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"size",
unified_name="use_unified_size",
pressure_name="use_pressure_size",
slider=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,
)
class VIEW3D_PT_sculpt_automasking(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Auto-Masking"
bl_ui_units_x = 10
def draw(self, context):
layout = self.layout
tool_settings = context.tool_settings
sculpt = tool_settings.sculpt
layout.label(text="Auto-Masking")
col = layout.column(align=True)
col.prop(sculpt, "use_automasking_topology", text="Topology")
col.prop(sculpt, "use_automasking_face_sets", text="Face Sets")
col.separator()
col = layout.column(align=True)
row = col.row()
row.prop(sculpt, "use_automasking_boundary_edges", text="Mesh Boundary")
if sculpt.use_automasking_boundary_edges:
props = row.operator("sculpt.mask_from_boundary", text="Create Mask")
props.settings_source = 'SCENE'
props.boundary_mode = 'MESH'
row = col.row()
row.prop(sculpt, "use_automasking_boundary_face_sets", text="Face Sets Boundary")
if sculpt.use_automasking_boundary_face_sets:
props = row.operator("sculpt.mask_from_boundary", text="Create Mask")
props.settings_source = 'SCENE'
props.boundary_mode = 'FACE_SETS'
if sculpt.use_automasking_boundary_edges or sculpt.use_automasking_boundary_face_sets:
col.prop(sculpt, "automasking_boundary_edges_propagation_steps")
col.separator()
col = layout.column(align=True)
row = col.row()
row.prop(sculpt, "use_automasking_cavity", text="Cavity")
is_cavity_active = sculpt.use_automasking_cavity or sculpt.use_automasking_cavity_inverted
if is_cavity_active:
props = row.operator("sculpt.mask_from_cavity", text="Create Mask")
props.settings_source = 'SCENE'
col.prop(sculpt, "use_automasking_cavity_inverted", text="Cavity (inverted)")
if is_cavity_active:
col = layout.column(align=True)
col.prop(sculpt, "automasking_cavity_factor", text="Factor")
col.prop(sculpt, "automasking_cavity_blur_steps", text="Blur")
col = layout.column()
col.prop(sculpt, "use_automasking_custom_cavity_curve", text="Custom Curve")
if sculpt.use_automasking_custom_cavity_curve:
col.template_curve_mapping(sculpt, "automasking_cavity_curve")
col.separator()
col = layout.column(align=True)
col.prop(sculpt, "use_automasking_view_normal", text="View Normal")
if sculpt.use_automasking_view_normal:
col.prop(sculpt, "use_automasking_view_occlusion", text="Occlusion")
subcol = col.column(align=True)
subcol.active = not sculpt.use_automasking_view_occlusion
subcol.prop(sculpt, "automasking_view_normal_limit", text="Limit")
subcol.prop(sculpt, "automasking_view_normal_falloff", text="Falloff")
col = layout.column()
col.prop(sculpt, "use_automasking_start_normal", text="Area Normal")
if sculpt.use_automasking_start_normal:
col = layout.column(align=True)
col.prop(sculpt, "automasking_start_normal_limit", text="Limit")
col.prop(sculpt, "automasking_start_normal_falloff", text="Falloff")
class VIEW3D_PT_sculpt_context_menu(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Sculpt"
def draw(self, context):
layout = self.layout
brush = context.tool_settings.sculpt.brush
capabilities = brush.sculpt_capabilities
if capabilities.has_color:
split = layout.split(factor=0.1)
UnifiedPaintPanel.prop_unified_color(split, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color_picker(split, context, brush, "color", value_slider=True)
layout.prop(brush, "blend", text="")
ups = context.tool_settings.unified_paint_settings
size = "size"
size_owner = ups if ups.use_unified_size else brush
if size_owner.use_locked_size == 'SCENE':
size = "unprojected_radius"
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
size,
unified_name="use_unified_size",
pressure_name="use_pressure_size",
text="Radius",
slider=True,
)
UnifiedPaintPanel.prop_unified(
layout,
context,
brush,
"strength",
unified_name="use_unified_strength",
pressure_name="use_pressure_strength",
slider=True,
)
if capabilities.has_auto_smooth:
layout.prop(brush, "auto_smooth_factor", slider=True)
if capabilities.has_normal_weight:
layout.prop(brush, "normal_weight", slider=True)
if capabilities.has_pinch_factor:
text = "Pinch"
if brush.sculpt_tool in {'BLOB', 'SNAKE_HOOK'}:
text = "Magnify"
layout.prop(brush, "crease_pinch_factor", slider=True, text=text)
if capabilities.has_rake_factor:
layout.prop(brush, "rake_factor", slider=True)
if capabilities.has_plane_offset:
layout.prop(brush, "plane_offset", slider=True)
layout.prop(brush, "plane_trim", slider=True, text="Distance")
if capabilities.has_height:
layout.prop(brush, "height", slider=True, text="Height")
class TOPBAR_PT_grease_pencil_materials(GreasePencilMaterialsPanel, Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Materials"
bl_ui_units_x = 14
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GREASEPENCIL'
class TOPBAR_PT_grease_pencil_vertex_color(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_label = "Color Attribute"
bl_ui_units_x = 10
@classmethod
def poll(cls, context):
ob = context.object
return ob and ob.type == 'GREASEPENCIL'
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
ob = context.object
if ob.mode == 'PAINT_GREASE_PENCIL':
paint = context.scene.tool_settings.gpencil_paint
elif ob.mode == 'VERTEX_GREASE_PENCIL':
paint = context.scene.tool_settings.gpencil_vertex_paint
use_unified_paint = (ob.mode != 'PAINT_GREASE_PENCIL')
ups = context.tool_settings.unified_paint_settings
brush = paint.brush
prop_owner = ups if use_unified_paint and ups.use_unified_color else brush
col = layout.column()
col.template_color_picker(prop_owner, "color", value_slider=True)
sub_row = layout.row(align=True)
if use_unified_paint:
UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "color", text="")
UnifiedPaintPanel.prop_unified_color(sub_row, context, brush, "secondary_color", text="")
else:
sub_row.prop(brush, "color", text="")
sub_row.prop(brush, "secondary_color", text="")
sub_row.operator("paint.brush_colors_flip", icon='FILE_REFRESH', text="")
row = layout.row(align=True)
row.template_ID(paint, "palette", new="palette.new")
if paint.palette:
layout.template_palette(paint, "palette", color=True)
gp_settings = brush.gpencil_settings
if brush.gpencil_tool in {'DRAW', 'FILL'}:
row = layout.row(align=True)
row.prop(gp_settings, "vertex_mode", text="Mode")
row = layout.row(align=True)
row.prop(gp_settings, "vertex_color_factor", slider=True, text="Mix Factor")
class VIEW3D_PT_curves_sculpt_add_shape(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Curves Sculpt Add Curve Options"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
col = layout.column(heading="Interpolate", align=True)
col.prop(brush.curves_sculpt_settings, "use_length_interpolate", text="Length")
col.prop(brush.curves_sculpt_settings, "use_radius_interpolate", text="Radius")
col.prop(brush.curves_sculpt_settings, "use_shape_interpolate", text="Shape")
col.prop(brush.curves_sculpt_settings, "use_point_count_interpolate", text="Point Count")
col = layout.column()
col.active = not brush.curves_sculpt_settings.use_length_interpolate
col.prop(brush.curves_sculpt_settings, "curve_length", text="Length")
col = layout.column()
col.active = not brush.curves_sculpt_settings.use_radius_interpolate
col.prop(brush.curves_sculpt_settings, "curve_radius", text="Radius")
col = layout.column()
col.active = not brush.curves_sculpt_settings.use_point_count_interpolate
col.prop(brush.curves_sculpt_settings, "points_per_curve", text="Points")
class VIEW3D_PT_curves_sculpt_parameter_falloff(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Curves Sculpt Parameter Falloff"
def draw(self, context):
layout = self.layout
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
layout.template_curve_mapping(brush.curves_sculpt_settings, "curve_parameter_falloff")
row = layout.row(align=True)
row.operator("brush.sculpt_curves_falloff_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
row.operator("brush.sculpt_curves_falloff_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
row.operator("brush.sculpt_curves_falloff_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
row.operator("brush.sculpt_curves_falloff_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
row.operator("brush.sculpt_curves_falloff_preset", icon='LINCURVE', text="").shape = 'LINE'
row.operator("brush.sculpt_curves_falloff_preset", icon='NOCURVE', text="").shape = 'MAX'
class VIEW3D_PT_curves_sculpt_grow_shrink_scaling(Panel):
# Only for popover, these are dummy values.
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_label = "Curves Grow/Shrink Scaling"
bl_ui_units_x = 12
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
settings = UnifiedPaintPanel.paint_settings(context)
brush = settings.brush
layout.prop(brush.curves_sculpt_settings, "use_uniform_scale")
layout.prop(brush.curves_sculpt_settings, "minimum_length")
class VIEW3D_PT_viewport_debug(Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'HEADER'
bl_parent_id = "VIEW3D_PT_overlay"
bl_label = "Viewport Debug"
@classmethod
def poll(cls, context):
prefs = context.preferences
return prefs.experimental.use_viewport_debug
def draw(self, context):
layout = self.layout
view = context.space_data
overlay = view.overlay
layout.prop(overlay, "use_debug_freeze_view_culling")
class View3DAssetShelf(BrushAssetShelf):
bl_space_type = "VIEW_3D"
class AssetShelfHiddenByDefault:
# Take #BrushAssetShelf.bl_options but remove the 'DEFAULT_VISIBLE' flag.
bl_options = {option for option in BrushAssetShelf.bl_options if option != 'DEFAULT_VISIBLE'}
class VIEW3D_AST_brush_sculpt(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'SCULPT'
mode_prop = "use_paint_sculpt"
brush_type_prop = "sculpt_brush_type"
tool_prop = "sculpt_tool"
class VIEW3D_AST_brush_sculpt_curves(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'SCULPT_CURVES'
mode_prop = "use_paint_sculpt_curves"
brush_type_prop = "curves_sculpt_brush_type"
tool_prop = "curves_sculpt_tool"
class VIEW3D_AST_brush_vertex_paint(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'VERTEX_PAINT'
mode_prop = "use_paint_vertex"
brush_type_prop = "vertex_brush_type"
tool_prop = "vertex_tool"
class VIEW3D_AST_brush_weight_paint(AssetShelfHiddenByDefault, View3DAssetShelf, bpy.types.AssetShelf):
mode = 'WEIGHT_PAINT'
mode_prop = "use_paint_weight"
brush_type_prop = "weight_brush_type"
tool_prop = "weight_tool"
class VIEW3D_AST_brush_texture_paint(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'TEXTURE_PAINT'
mode_prop = "use_paint_image"
brush_type_prop = "image_brush_type"
tool_prop = "image_tool"
class VIEW3D_AST_brush_gpencil_paint(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'PAINT_GREASE_PENCIL'
mode_prop = "use_paint_grease_pencil"
brush_type_prop = "gpencil_brush_type"
tool_prop = "gpencil_tool"
class VIEW3D_AST_brush_gpencil_sculpt(View3DAssetShelf, bpy.types.AssetShelf):
mode = 'SCULPT_GREASE_PENCIL'
mode_prop = "use_sculpt_grease_pencil"
brush_type_prop = "gpencil_sculpt_brush_type"
tool_prop = "gpencil_sculpt_tool"
class VIEW3D_AST_brush_gpencil_vertex(AssetShelfHiddenByDefault, View3DAssetShelf, bpy.types.AssetShelf):
mode = 'VERTEX_GREASE_PENCIL'
mode_prop = "use_vertex_grease_pencil"
brush_type_prop = "gpencil_vertex_brush_type"
tool_prop = "gpencil_vertex_tool"
class VIEW3D_AST_brush_gpencil_weight(AssetShelfHiddenByDefault, View3DAssetShelf, bpy.types.AssetShelf):
mode = 'WEIGHT_GREASE_PENCIL'
mode_prop = "use_weight_grease_pencil"
brush_type_prop = "gpencil_weight_brush_type"
tool_prop = "gpencil_weight_tool"
classes = (
VIEW3D_HT_header,
VIEW3D_HT_tool_header,
VIEW3D_MT_editor_menus,
VIEW3D_MT_transform,
VIEW3D_MT_transform_object,
VIEW3D_MT_transform_armature,
VIEW3D_MT_mirror,
VIEW3D_MT_snap,
VIEW3D_MT_uv_map,
VIEW3D_MT_view,
VIEW3D_MT_view_local,
VIEW3D_MT_view_cameras,
VIEW3D_MT_view_navigation,
VIEW3D_MT_view_align,
VIEW3D_MT_view_align_selected,
VIEW3D_MT_view_viewpoint,
VIEW3D_MT_view_regions,
VIEW3D_MT_select_object,
VIEW3D_MT_select_object_more_less,
VIEW3D_MT_select_pose,
VIEW3D_MT_select_pose_more_less,
VIEW3D_MT_select_particle,
VIEW3D_MT_edit_mesh,
VIEW3D_MT_edit_mesh_select_similar,
VIEW3D_MT_edit_mesh_select_by_trait,
VIEW3D_MT_edit_mesh_select_more_less,
VIEW3D_MT_select_edit_mesh,
VIEW3D_MT_select_edit_curve,
VIEW3D_MT_select_edit_surface,
VIEW3D_MT_select_edit_text,
VIEW3D_MT_select_edit_metaball,
VIEW3D_MT_edit_lattice_context_menu,
VIEW3D_MT_select_edit_lattice,
VIEW3D_MT_select_edit_armature,
VIEW3D_MT_select_edit_grease_pencil,
VIEW3D_MT_select_paint_mask,
VIEW3D_MT_select_paint_mask_vertex,
VIEW3D_MT_select_edit_pointcloud,
VIEW3D_MT_edit_curves_select_more_less,
VIEW3D_MT_select_edit_curves,
VIEW3D_MT_select_sculpt_curves,
VIEW3D_MT_mesh_add,
VIEW3D_MT_curve_add,
VIEW3D_MT_surface_add,
VIEW3D_MT_edit_metaball_context_menu,
VIEW3D_MT_metaball_add,
TOPBAR_MT_edit_curve_add,
TOPBAR_MT_edit_armature_add,
VIEW3D_MT_armature_add,
VIEW3D_MT_light_add,
VIEW3D_MT_lightprobe_add,
VIEW3D_MT_camera_add,
VIEW3D_MT_volume_add,
VIEW3D_MT_grease_pencil_add,
VIEW3D_MT_empty_add,
VIEW3D_MT_add,
VIEW3D_MT_image_add,
VIEW3D_MT_object,
VIEW3D_MT_object_animation,
VIEW3D_MT_object_asset,
VIEW3D_MT_object_rigid_body,
VIEW3D_MT_object_clear,
VIEW3D_MT_object_context_menu,
VIEW3D_MT_object_convert,
VIEW3D_MT_object_shading,
VIEW3D_MT_object_apply,
VIEW3D_MT_object_relations,
VIEW3D_MT_object_liboverride,
VIEW3D_MT_object_parent,
VIEW3D_MT_object_track,
VIEW3D_MT_object_collection,
VIEW3D_MT_object_constraints,
VIEW3D_MT_object_modifiers,
VIEW3D_MT_object_quick_effects,
VIEW3D_MT_object_showhide,
VIEW3D_MT_object_cleanup,
VIEW3D_MT_make_single_user,
VIEW3D_MT_make_links,
VIEW3D_MT_paint_vertex,
VIEW3D_MT_hook,
VIEW3D_MT_vertex_group,
VIEW3D_MT_greasepencil_vertex_group,
VIEW3D_MT_paint_weight,
VIEW3D_MT_paint_weight_lock,
VIEW3D_MT_sculpt,
VIEW3D_MT_sculpt_set_pivot,
VIEW3D_MT_sculpt_transform,
VIEW3D_MT_sculpt_showhide,
VIEW3D_MT_sculpt_trim,
VIEW3D_MT_mask,
VIEW3D_MT_face_sets,
VIEW3D_MT_face_sets_init,
VIEW3D_MT_random_mask,
VIEW3D_MT_particle,
VIEW3D_MT_particle_context_menu,
VIEW3D_MT_particle_showhide,
VIEW3D_MT_pose,
VIEW3D_MT_pose_transform,
VIEW3D_MT_pose_slide,
VIEW3D_MT_pose_propagate,
VIEW3D_MT_pose_motion,
VIEW3D_MT_bone_collections,
VIEW3D_MT_pose_ik,
VIEW3D_MT_pose_constraints,
VIEW3D_MT_pose_names,
VIEW3D_MT_pose_showhide,
VIEW3D_MT_pose_apply,
VIEW3D_MT_pose_context_menu,
VIEW3D_MT_bone_options_toggle,
VIEW3D_MT_bone_options_enable,
VIEW3D_MT_bone_options_disable,
VIEW3D_MT_edit_mesh_context_menu,
VIEW3D_MT_edit_mesh_select_mode,
VIEW3D_MT_edit_mesh_select_linked,
VIEW3D_MT_edit_mesh_select_loops,
VIEW3D_MT_edit_mesh_extrude,
VIEW3D_MT_edit_mesh_vertices,
VIEW3D_MT_edit_mesh_edges,
VIEW3D_MT_edit_mesh_faces,
VIEW3D_MT_edit_mesh_faces_data,
VIEW3D_MT_edit_mesh_normals,
VIEW3D_MT_edit_mesh_normals_select_strength,
VIEW3D_MT_edit_mesh_normals_set_strength,
VIEW3D_MT_edit_mesh_normals_average,
VIEW3D_MT_edit_mesh_shading,
VIEW3D_MT_edit_mesh_weights,
VIEW3D_MT_edit_mesh_clean,
VIEW3D_MT_edit_mesh_delete,
VIEW3D_MT_edit_mesh_merge,
VIEW3D_MT_edit_mesh_split,
VIEW3D_MT_edit_mesh_showhide,
VIEW3D_MT_greasepencil_material_active,
VIEW3D_MT_paint_grease_pencil,
VIEW3D_MT_paint_vertex_grease_pencil,
VIEW3D_MT_edit_greasepencil_showhide,
VIEW3D_MT_edit_greasepencil_cleanup,
VIEW3D_MT_weight_grease_pencil,
VIEW3D_MT_greasepencil_edit_context_menu,
VIEW3D_MT_grease_pencil_assign_material,
VIEW3D_MT_edit_greasepencil,
VIEW3D_MT_edit_greasepencil_delete,
VIEW3D_MT_edit_greasepencil_stroke,
VIEW3D_MT_edit_greasepencil_point,
VIEW3D_MT_edit_greasepencil_animation,
VIEW3D_MT_edit_curve,
VIEW3D_MT_edit_curve_ctrlpoints,
VIEW3D_MT_edit_curve_segments,
VIEW3D_MT_edit_curve_clean,
VIEW3D_MT_edit_curve_context_menu,
VIEW3D_MT_edit_curve_delete,
VIEW3D_MT_edit_curve_showhide,
VIEW3D_MT_edit_surface,
VIEW3D_MT_edit_font,
VIEW3D_MT_edit_font_chars,
VIEW3D_MT_edit_font_kerning,
VIEW3D_MT_edit_font_delete,
VIEW3D_MT_edit_font_context_menu,
VIEW3D_MT_edit_meta,
VIEW3D_MT_edit_meta_showhide,
VIEW3D_MT_edit_lattice,
VIEW3D_MT_edit_armature,
VIEW3D_MT_armature_context_menu,
VIEW3D_MT_edit_armature_parent,
VIEW3D_MT_edit_armature_roll,
VIEW3D_MT_edit_armature_names,
VIEW3D_MT_edit_armature_delete,
VIEW3D_MT_edit_curves,
VIEW3D_MT_edit_curves_add,
VIEW3D_MT_edit_curves_segments,
VIEW3D_MT_edit_curves_control_points,
VIEW3D_MT_edit_curves_context_menu,
VIEW3D_MT_edit_pointcloud,
VIEW3D_MT_object_mode_pie,
VIEW3D_MT_view_pie,
VIEW3D_MT_transform_gizmo_pie,
VIEW3D_MT_shading_pie,
VIEW3D_MT_shading_ex_pie,
VIEW3D_MT_pivot_pie,
VIEW3D_MT_snap_pie,
VIEW3D_MT_orientations_pie,
VIEW3D_MT_proportional_editing_falloff_pie,
VIEW3D_MT_sculpt_mask_edit_pie,
VIEW3D_MT_sculpt_automasking_pie,
VIEW3D_MT_grease_pencil_sculpt_automasking_pie,
VIEW3D_MT_wpaint_vgroup_lock_pie,
VIEW3D_MT_sculpt_face_sets_edit_pie,
VIEW3D_MT_sculpt_curves,
VIEW3D_PT_active_tool,
VIEW3D_PT_active_tool_duplicate,
VIEW3D_PT_view3d_properties,
VIEW3D_PT_view3d_lock,
VIEW3D_PT_view3d_cursor,
VIEW3D_PT_collections,
VIEW3D_PT_object_type_visibility,
VIEW3D_PT_grease_pencil,
VIEW3D_PT_annotation_onion,
VIEW3D_PT_grease_pencil_multi_frame,
VIEW3D_PT_grease_pencil_sculpt_automasking,
VIEW3D_PT_quad_view,
VIEW3D_PT_view3d_stereo,
VIEW3D_PT_shading,
VIEW3D_PT_shading_lighting,
VIEW3D_PT_shading_color,
VIEW3D_PT_shading_options,
VIEW3D_PT_shading_options_shadow,
VIEW3D_PT_shading_options_ssao,
VIEW3D_PT_shading_cavity,
VIEW3D_PT_shading_render_pass,
VIEW3D_PT_shading_compositor,
VIEW3D_PT_gizmo_display,
VIEW3D_PT_overlay,
VIEW3D_PT_overlay_guides,
VIEW3D_PT_overlay_object,
VIEW3D_PT_overlay_geometry,
VIEW3D_PT_overlay_viewer_node,
VIEW3D_PT_overlay_motion_tracking,
VIEW3D_PT_overlay_edit_mesh,
VIEW3D_PT_overlay_edit_mesh_shading,
VIEW3D_PT_overlay_edit_mesh_measurement,
VIEW3D_PT_overlay_edit_mesh_normals,
VIEW3D_PT_overlay_edit_mesh_freestyle,
VIEW3D_PT_overlay_edit_curve,
VIEW3D_PT_overlay_edit_curves,
VIEW3D_PT_overlay_texture_paint,
VIEW3D_PT_overlay_vertex_paint,
VIEW3D_PT_overlay_weight_paint,
VIEW3D_PT_overlay_bones,
VIEW3D_PT_overlay_sculpt,
VIEW3D_PT_overlay_sculpt_curves,
VIEW3D_PT_snapping,
VIEW3D_PT_sculpt_snapping,
VIEW3D_PT_proportional_edit,
VIEW3D_PT_grease_pencil_origin,
VIEW3D_PT_grease_pencil_lock,
VIEW3D_PT_grease_pencil_guide,
VIEW3D_PT_transform_orientations,
VIEW3D_PT_overlay_grease_pencil_options,
VIEW3D_PT_overlay_grease_pencil_canvas_options,
VIEW3D_PT_context_properties,
VIEW3D_PT_paint_vertex_context_menu,
VIEW3D_PT_paint_texture_context_menu,
VIEW3D_PT_paint_weight_context_menu,
VIEW3D_PT_sculpt_automasking,
VIEW3D_PT_sculpt_context_menu,
TOPBAR_PT_grease_pencil_materials,
TOPBAR_PT_grease_pencil_vertex_color,
TOPBAR_PT_annotation_layers,
VIEW3D_PT_curves_sculpt_add_shape,
VIEW3D_PT_curves_sculpt_parameter_falloff,
VIEW3D_PT_curves_sculpt_grow_shrink_scaling,
VIEW3D_PT_viewport_debug,
VIEW3D_PT_active_spline,
VIEW3D_AST_brush_sculpt,
VIEW3D_AST_brush_sculpt_curves,
VIEW3D_AST_brush_vertex_paint,
VIEW3D_AST_brush_weight_paint,
VIEW3D_AST_brush_texture_paint,
VIEW3D_AST_brush_gpencil_paint,
VIEW3D_AST_brush_gpencil_sculpt,
VIEW3D_AST_brush_gpencil_vertex,
VIEW3D_AST_brush_gpencil_weight,
GREASE_PENCIL_MT_Layers,
VIEW3D_PT_greasepencil_draw_context_menu,
VIEW3D_PT_greasepencil_sculpt_context_menu,
VIEW3D_PT_greasepencil_vertex_paint_context_menu,
VIEW3D_PT_greasepencil_weight_context_menu,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)