Files
test2/scripts/startup/bl_ui/space_info.py
Harley Acheson 8ba44fe799 UI: Change "Full Screen Area" to "Focus Mode"
Areas can be made to take up more space in two different ways. One we
call "Maximize Area" that just takes up the rest of non-global space,
so leaving Top Bar and Status Bar and everything in the area unchanged.
The other option is shown as "Fullscreen Area" and it calls the same
operator with a use_hide_panels property. This hides the global areas
and also all regions in the area. This was added as an option for the
stereo 3D pipeline for viewing without the distraction of UI elements
that cause depth issue. #142418 further removed text overlays and the
navigation gizmos. This PR just renames the option to better describe
the result, using "Focus Mode".

Pull Request: https://projects.blender.org/blender/blender/pulls/142605
2025-07-29 21:30:25 +02:00

118 lines
3.2 KiB
Python

# SPDX-FileCopyrightText: 2009-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
from bpy.types import Header, Menu
from bpy.app.translations import contexts as i18n_contexts
class INFO_HT_header(Header):
bl_space_type = 'INFO'
def draw(self, context):
layout = self.layout
layout.template_header()
INFO_MT_editor_menus.draw_collapsible(context, layout)
class INFO_MT_editor_menus(Menu):
bl_idname = "INFO_MT_editor_menus"
bl_label = ""
def draw(self, _context):
layout = self.layout
layout.menu("INFO_MT_view")
layout.menu("INFO_MT_info")
class INFO_MT_view(Menu):
bl_label = "View"
def draw(self, _context):
layout = self.layout
layout.menu("INFO_MT_area")
class INFO_MT_info(Menu):
bl_label = "Info"
def draw(self, _context):
layout = self.layout
layout.operator("info.select_all", text="Select All").action = 'SELECT'
layout.operator("info.select_all", text="Deselect All").action = 'DESELECT'
layout.operator("info.select_all", text="Invert Selection").action = 'INVERT'
layout.operator("info.select_all", text="Toggle Selection").action = 'TOGGLE'
layout.separator()
layout.operator("info.select_box")
layout.separator()
# Disabled because users will likely try this and find
# it doesn't work all that well in practice.
# Mainly because operators needs to run in the right context.
# layout.operator("info.report_replay")
# layout.separator()
layout.operator("info.report_delete", text="Delete")
layout.operator("info.report_copy", text="Copy")
class INFO_MT_area(Menu):
bl_label = "Area"
bl_translation_context = i18n_contexts.id_windowmanager
def draw(self, context):
layout = self.layout
if context.space_data.type == 'VIEW_3D':
layout.operator("screen.region_quadview")
layout.separator()
layout.operator("screen.area_split", icon='SPLIT_HORIZONTAL', text="Horizontal Split").direction = 'HORIZONTAL'
layout.operator("screen.area_split", icon='SPLIT_VERTICAL', text="Vertical Split").direction = 'VERTICAL'
layout.separator()
if context.screen.show_fullscreen:
layout.operator("screen.screen_full_area", text="Restore Areas")
else:
layout.operator("screen.screen_full_area", text="Maximize Area")
layout.operator("screen.screen_full_area", text="Focus Mode").use_hide_panels = True
layout.operator("screen.area_dupli")
layout.separator()
layout.operator("screen.area_close")
class INFO_MT_context_menu(Menu):
bl_label = "Info"
def draw(self, _context):
layout = self.layout
layout.operator("info.report_copy", text="Copy")
layout.operator("info.report_delete", text="Delete")
classes = (
INFO_HT_header,
INFO_MT_editor_menus,
INFO_MT_area,
INFO_MT_view,
INFO_MT_info,
INFO_MT_context_menu,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)