Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
978 lines
29 KiB
C++
978 lines
29 KiB
C++
/* SPDX-FileCopyrightText: 2004 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edundo
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*/
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#include <cstring>
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#include "MEM_guardedalloc.h"
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#include "CLG_log.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLT_translation.h"
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#include "BKE_blender_undo.h"
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#include "BKE_callbacks.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "BKE_layer.h"
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#include "BKE_main.h"
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#include "BKE_paint.hh"
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#include "BKE_report.h"
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#include "BKE_scene.h"
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#include "BKE_screen.h"
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#include "BKE_undo_system.h"
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#include "BKE_workspace.h"
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#include "BLO_blend_validate.h"
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#include "ED_asset.hh"
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#include "ED_gpencil_legacy.hh"
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#include "ED_object.hh"
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#include "ED_outliner.hh"
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#include "ED_render.hh"
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#include "ED_screen.hh"
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#include "ED_undo.hh"
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#include "WM_api.hh"
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#include "WM_toolsystem.h"
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#include "WM_types.hh"
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#include "RNA_access.hh"
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#include "RNA_define.hh"
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#include "RNA_enum_types.hh"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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/** We only need this locally. */
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static CLG_LogRef LOG = {"ed.undo"};
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/* -------------------------------------------------------------------- */
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/** \name Generic Undo System Access
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*
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* Non-operator undo editor functions.
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* \{ */
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bool ED_undo_is_state_valid(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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/* Currently only checks matching begin/end calls. */
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if (wm->undo_stack == nullptr) {
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/* No undo stack is valid, nothing to do. */
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return true;
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}
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if (wm->undo_stack->group_level != 0) {
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/* If this fails #ED_undo_grouped_begin, #ED_undo_grouped_end calls don't match. */
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return false;
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}
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if (wm->undo_stack->step_active != nullptr) {
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if (wm->undo_stack->step_active->skip == true) {
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/* Skip is only allowed between begin/end calls,
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* a state that should never happen in main event loop. */
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return false;
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}
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}
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return true;
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}
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void ED_undo_group_begin(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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BKE_undosys_stack_group_begin(wm->undo_stack);
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}
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void ED_undo_group_end(bContext *C)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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BKE_undosys_stack_group_end(wm->undo_stack);
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}
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void ED_undo_push(bContext *C, const char *str)
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{
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CLOG_INFO(&LOG, 1, "name='%s'", str);
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WM_file_tag_modified();
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wmWindowManager *wm = CTX_wm_manager(C);
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int steps = U.undosteps;
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/* Ensure steps that have been initialized are always pushed,
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* even when undo steps are zero.
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*
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* Note that some modes (paint, sculpt) initialize an undo step before an action runs,
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* then accumulate changes there, or restore data from it in the case of 2D painting.
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*
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* For this reason we need to handle the undo step even when undo steps is set to zero.
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*/
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if ((steps <= 0) && wm->undo_stack->step_init != nullptr) {
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steps = 1;
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}
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if (steps <= 0) {
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return;
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}
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if (G.background) {
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/* Python developers may have explicitly created the undo stack in background mode,
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* otherwise allow it to be nullptr, see: #60934.
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* Otherwise it must never be nullptr, even when undo is disabled. */
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if (wm->undo_stack == nullptr) {
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return;
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}
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}
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eUndoPushReturn push_retval;
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/* Only apply limit if this is the last undo step. */
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if (wm->undo_stack->step_active && (wm->undo_stack->step_active->next == nullptr)) {
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BKE_undosys_stack_limit_steps_and_memory(wm->undo_stack, steps - 1, 0);
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}
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push_retval = BKE_undosys_step_push(wm->undo_stack, C, str);
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if (U.undomemory != 0) {
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const size_t memory_limit = size_t(U.undomemory) * 1024 * 1024;
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BKE_undosys_stack_limit_steps_and_memory(wm->undo_stack, -1, memory_limit);
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}
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if (CLOG_CHECK(&LOG, 1)) {
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BKE_undosys_print(wm->undo_stack);
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}
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if (push_retval & UNDO_PUSH_RET_OVERRIDE_CHANGED) {
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WM_main_add_notifier(NC_WM | ND_LIB_OVERRIDE_CHANGED, nullptr);
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}
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}
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/**
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* Common pre management of undo/redo (killing all running jobs, calling pre handlers, etc.).
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*/
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static void ed_undo_step_pre(bContext *C,
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wmWindowManager *wm,
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const enum eUndoStepDir undo_dir,
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ReportList *reports)
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{
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BLI_assert(ELEM(undo_dir, STEP_UNDO, STEP_REDO));
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ScrArea *area = CTX_wm_area(C);
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/* undo during jobs are running can easily lead to freeing data using by jobs,
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* or they can just lead to freezing job in some other cases */
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WM_jobs_kill_all(wm);
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if (G.debug & G_DEBUG_IO) {
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if (bmain->lock != nullptr) {
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BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *BEFORE* undo step");
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BLO_main_validate_libraries(bmain, reports);
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}
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}
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if (area && (area->spacetype == SPACE_VIEW3D)) {
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Object *obact = CTX_data_active_object(C);
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if (obact && (obact->type == OB_GPENCIL_LEGACY)) {
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ED_gpencil_toggle_brush_cursor(C, false, nullptr);
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}
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}
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/* App-Handlers (pre). */
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{
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/* NOTE: ignore grease pencil for now. */
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wm->op_undo_depth++;
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BKE_callback_exec_id(
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bmain, &scene->id, (undo_dir == STEP_UNDO) ? BKE_CB_EVT_UNDO_PRE : BKE_CB_EVT_REDO_PRE);
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wm->op_undo_depth--;
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}
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}
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/**
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* Common post management of undo/redo (calling post handlers, adding notifiers etc.).
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*
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* \note Also check #undo_history_exec in bottom if you change notifiers.
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*/
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static void ed_undo_step_post(bContext *C,
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wmWindowManager *wm,
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const enum eUndoStepDir undo_dir,
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ReportList *reports)
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{
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BLI_assert(ELEM(undo_dir, STEP_UNDO, STEP_REDO));
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Main *bmain = CTX_data_main(C);
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Scene *scene = CTX_data_scene(C);
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ScrArea *area = CTX_wm_area(C);
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/* Set special modes for grease pencil */
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if (area != nullptr && (area->spacetype == SPACE_VIEW3D)) {
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Object *obact = CTX_data_active_object(C);
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if (obact && (obact->type == OB_GPENCIL_LEGACY)) {
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/* set cursor */
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if (obact->mode & OB_MODE_ALL_PAINT_GPENCIL) {
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ED_gpencil_toggle_brush_cursor(C, true, nullptr);
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}
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else {
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ED_gpencil_toggle_brush_cursor(C, false, nullptr);
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}
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/* set workspace mode */
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Base *basact = CTX_data_active_base(C);
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ED_object_base_activate(C, basact);
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}
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}
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/* App-Handlers (post). */
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{
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wm->op_undo_depth++;
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BKE_callback_exec_id(
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bmain, &scene->id, (undo_dir == STEP_UNDO) ? BKE_CB_EVT_UNDO_POST : BKE_CB_EVT_REDO_POST);
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wm->op_undo_depth--;
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}
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if (G.debug & G_DEBUG_IO) {
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if (bmain->lock != nullptr) {
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BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *AFTER* undo step");
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BLO_main_validate_libraries(bmain, reports);
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}
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}
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WM_event_add_notifier(C, NC_WINDOW, nullptr);
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WM_event_add_notifier(C, NC_WM | ND_UNDO, nullptr);
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WM_toolsystem_refresh_active(C);
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WM_toolsystem_refresh_screen_all(bmain);
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ED_assetlist_storage_tag_main_data_dirty();
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if (CLOG_CHECK(&LOG, 1)) {
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BKE_undosys_print(wm->undo_stack);
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}
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}
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/**
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* Undo or redo one step from current active one.
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* May undo or redo several steps at once only if the target step is a 'skipped' one.
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* The target step will be the one immediately before or after the active one.
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*/
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static int ed_undo_step_direction(bContext *C, enum eUndoStepDir step, ReportList *reports)
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{
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BLI_assert(ELEM(step, STEP_UNDO, STEP_REDO));
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CLOG_INFO(&LOG, 1, "direction=%s", (step == STEP_UNDO) ? "STEP_UNDO" : "STEP_REDO");
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/* TODO(@ideasman42): undo_system: use undo system */
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/* grease pencil can be can be used in plenty of spaces, so check it first */
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/* FIXME: This gpencil undo effectively only supports the one step undo/redo, undo based on name
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* or index is fully not implemented.
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* FIXME: However, it seems to never be used in current code (`ED_gpencil_session_active` seems
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* to always return false). */
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if (ED_gpencil_session_active()) {
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return ED_undo_gpencil_step(C, step);
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}
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wmWindowManager *wm = CTX_wm_manager(C);
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ed_undo_step_pre(C, wm, step, reports);
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if (step == STEP_UNDO) {
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BKE_undosys_step_undo(wm->undo_stack, C);
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}
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else {
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BKE_undosys_step_redo(wm->undo_stack, C);
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}
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ed_undo_step_post(C, wm, step, reports);
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return OPERATOR_FINISHED;
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}
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/**
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* Undo the step matching given name.
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* May undo several steps at once.
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* The target step will be the one immediately before given named one.
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*/
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static int ed_undo_step_by_name(bContext *C, const char *undo_name, ReportList *reports)
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{
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BLI_assert(undo_name != nullptr);
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/* FIXME: See comments in `ed_undo_step_direction`. */
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if (ED_gpencil_session_active()) {
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BLI_assert_msg(0, "Not implemented currently.");
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}
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wmWindowManager *wm = CTX_wm_manager(C);
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UndoStep *undo_step_from_name = BKE_undosys_step_find_by_name(wm->undo_stack, undo_name);
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if (undo_step_from_name == nullptr) {
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CLOG_ERROR(&LOG, "Step name='%s' not found in current undo stack", undo_name);
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return OPERATOR_CANCELLED;
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}
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UndoStep *undo_step_target = undo_step_from_name->prev;
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if (undo_step_target == nullptr) {
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CLOG_ERROR(&LOG, "Step name='%s' cannot be undone", undo_name);
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return OPERATOR_CANCELLED;
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}
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const int undo_dir_i = BKE_undosys_step_calc_direction(
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wm->undo_stack, undo_step_target, nullptr);
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BLI_assert(ELEM(undo_dir_i, -1, 1));
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const enum eUndoStepDir undo_dir = (undo_dir_i == -1) ? STEP_UNDO : STEP_REDO;
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CLOG_INFO(&LOG,
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1,
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"name='%s', found direction=%s",
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undo_name,
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(undo_dir == STEP_UNDO) ? "STEP_UNDO" : "STEP_REDO");
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ed_undo_step_pre(C, wm, undo_dir, reports);
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BKE_undosys_step_load_data_ex(wm->undo_stack, C, undo_step_target, nullptr, true);
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ed_undo_step_post(C, wm, undo_dir, reports);
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return OPERATOR_FINISHED;
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}
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/**
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* Load the step matching given index in the stack.
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* May undo or redo several steps at once.
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* The target step will be the one indicated by the given index.
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*/
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static int ed_undo_step_by_index(bContext *C, const int undo_index, ReportList *reports)
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{
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BLI_assert(undo_index >= 0);
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/* FIXME: See comments in `ed_undo_step_direction`. */
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if (ED_gpencil_session_active()) {
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BLI_assert_msg(0, "Not implemented currently.");
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}
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wmWindowManager *wm = CTX_wm_manager(C);
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const int active_step_index = BLI_findindex(&wm->undo_stack->steps, wm->undo_stack->step_active);
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if (undo_index == active_step_index) {
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return OPERATOR_CANCELLED;
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}
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const enum eUndoStepDir undo_dir = (undo_index < active_step_index) ? STEP_UNDO : STEP_REDO;
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CLOG_INFO(&LOG,
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1,
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"index='%d', found direction=%s",
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undo_index,
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(undo_dir == STEP_UNDO) ? "STEP_UNDO" : "STEP_REDO");
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ed_undo_step_pre(C, wm, undo_dir, reports);
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BKE_undosys_step_load_from_index(wm->undo_stack, C, undo_index);
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ed_undo_step_post(C, wm, undo_dir, reports);
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return OPERATOR_FINISHED;
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}
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void ED_undo_grouped_push(bContext *C, const char *str)
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{
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/* do nothing if previous undo task is the same as this one (or from the same undo group) */
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wmWindowManager *wm = CTX_wm_manager(C);
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const UndoStep *us = wm->undo_stack->step_active;
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if (us && STREQ(str, us->name)) {
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BKE_undosys_stack_clear_active(wm->undo_stack);
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}
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/* push as usual */
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ED_undo_push(C, str);
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}
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void ED_undo_pop(bContext *C)
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{
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ed_undo_step_direction(C, STEP_UNDO, nullptr);
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}
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void ED_undo_redo(bContext *C)
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{
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ed_undo_step_direction(C, STEP_REDO, nullptr);
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}
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void ED_undo_push_op(bContext *C, wmOperator *op)
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{
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/* in future, get undo string info? */
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ED_undo_push(C, op->type->name);
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}
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void ED_undo_grouped_push_op(bContext *C, wmOperator *op)
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{
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if (op->type->undo_group[0] != '\0') {
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ED_undo_grouped_push(C, op->type->undo_group);
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}
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else {
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ED_undo_grouped_push(C, op->type->name);
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}
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}
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void ED_undo_pop_op(bContext *C, wmOperator *op)
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{
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/* search back a couple of undo's, in case something else added pushes */
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ed_undo_step_by_name(C, op->type->name, op->reports);
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}
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bool ED_undo_is_valid(const bContext *C, const char *undoname)
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{
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wmWindowManager *wm = CTX_wm_manager(C);
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return BKE_undosys_stack_has_undo(wm->undo_stack, undoname);
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}
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bool ED_undo_is_memfile_compatible(const bContext *C)
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{
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/* Some modes don't co-exist with memfile undo, disable their use: #60593
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* (this matches 2.7x behavior). */
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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if (view_layer != nullptr) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *obact = BKE_view_layer_active_object_get(view_layer);
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if (obact != nullptr) {
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if (obact->mode & OB_MODE_EDIT) {
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return false;
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}
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}
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}
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return true;
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}
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bool ED_undo_is_legacy_compatible_for_property(bContext *C, ID *id)
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{
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const Scene *scene = CTX_data_scene(C);
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ViewLayer *view_layer = CTX_data_view_layer(C);
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if (view_layer != nullptr) {
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BKE_view_layer_synced_ensure(scene, view_layer);
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Object *obact = BKE_view_layer_active_object_get(view_layer);
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if (obact != nullptr) {
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if (obact->mode & OB_MODE_ALL_PAINT) {
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/* Don't store property changes when painting
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* (only do undo pushes on brush strokes which each paint operator handles on its own). */
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CLOG_INFO(&LOG, 1, "skipping undo for paint-mode");
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return false;
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}
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if (obact->mode & OB_MODE_EDIT) {
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if ((id == nullptr) || (obact->data == nullptr) ||
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(GS(id->name) != GS(((ID *)obact->data)->name))) {
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/* No undo push on id type mismatch in edit-mode. */
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CLOG_INFO(&LOG, 1, "skipping undo for edit-mode");
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return false;
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}
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}
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}
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}
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return true;
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}
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|
|
UndoStack *ED_undo_stack_get()
|
|
{
|
|
wmWindowManager *wm = static_cast<wmWindowManager *>(G_MAIN->wm.first);
|
|
return wm->undo_stack;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Undo, Undo Push & Redo Operators
|
|
* \{ */
|
|
|
|
/**
|
|
* Refresh to run after user activated undo/redo actions.
|
|
*/
|
|
static void ed_undo_refresh_for_op(bContext *C)
|
|
{
|
|
/* The "last operator" should disappear, later we can tie this with undo stack nicer. */
|
|
WM_operator_stack_clear(CTX_wm_manager(C));
|
|
|
|
/* Keep button under the cursor active. */
|
|
WM_event_add_mousemove(CTX_wm_window(C));
|
|
|
|
ED_outliner_select_sync_from_all_tag(C);
|
|
}
|
|
|
|
static int ed_undo_exec(bContext *C, wmOperator *op)
|
|
{
|
|
/* "last operator" should disappear, later we can tie this with undo stack nicer */
|
|
WM_operator_stack_clear(CTX_wm_manager(C));
|
|
int ret = ed_undo_step_direction(C, STEP_UNDO, op->reports);
|
|
if (ret & OPERATOR_FINISHED) {
|
|
ed_undo_refresh_for_op(C);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int ed_undo_push_exec(bContext *C, wmOperator *op)
|
|
{
|
|
if (G.background) {
|
|
/* Exception for background mode, see: #60934.
|
|
* NOTE: since the undo stack isn't initialized on startup, background mode behavior
|
|
* won't match regular usage, this is just for scripts to do explicit undo pushes. */
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
if (wm->undo_stack == nullptr) {
|
|
wm->undo_stack = BKE_undosys_stack_create();
|
|
}
|
|
}
|
|
char str[BKE_UNDO_STR_MAX];
|
|
RNA_string_get(op->ptr, "message", str);
|
|
ED_undo_push(C, str);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
static int ed_redo_exec(bContext *C, wmOperator *op)
|
|
{
|
|
int ret = ed_undo_step_direction(C, STEP_REDO, op->reports);
|
|
if (ret & OPERATOR_FINISHED) {
|
|
ed_undo_refresh_for_op(C);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int ed_undo_redo_exec(bContext *C, wmOperator * /*op*/)
|
|
{
|
|
wmOperator *last_op = WM_operator_last_redo(C);
|
|
int ret = ED_undo_operator_repeat(C, last_op);
|
|
ret = ret ? OPERATOR_FINISHED : OPERATOR_CANCELLED;
|
|
if (ret & OPERATOR_FINISHED) {
|
|
/* Keep button under the cursor active. */
|
|
WM_event_add_mousemove(CTX_wm_window(C));
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
/* Disable in background mode, we could support if it's useful, #60934. */
|
|
|
|
static bool ed_undo_is_init_poll(bContext *C)
|
|
{
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
if (wm->undo_stack == nullptr) {
|
|
/* This message is intended for Python developers,
|
|
* it will be part of the exception when attempting to call undo in background mode. */
|
|
CTX_wm_operator_poll_msg_set(
|
|
C,
|
|
"Undo disabled at startup in background-mode "
|
|
"(call `ed.undo_push()` to explicitly initialize the undo-system)");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool ed_undo_is_init_and_screenactive_poll(bContext *C)
|
|
{
|
|
if (ed_undo_is_init_poll(C) == false) {
|
|
return false;
|
|
}
|
|
return ED_operator_screenactive(C);
|
|
}
|
|
|
|
static bool ed_undo_redo_poll(bContext *C)
|
|
{
|
|
wmOperator *last_op = WM_operator_last_redo(C);
|
|
return (last_op && ed_undo_is_init_and_screenactive_poll(C) &&
|
|
WM_operator_check_ui_enabled(C, last_op->type->name));
|
|
}
|
|
|
|
static bool ed_undo_poll(bContext *C)
|
|
{
|
|
if (!ed_undo_is_init_and_screenactive_poll(C)) {
|
|
return false;
|
|
}
|
|
UndoStack *undo_stack = CTX_wm_manager(C)->undo_stack;
|
|
return (undo_stack->step_active != nullptr) && (undo_stack->step_active->prev != nullptr);
|
|
}
|
|
|
|
void ED_OT_undo(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Undo";
|
|
ot->description = "Undo previous action";
|
|
ot->idname = "ED_OT_undo";
|
|
|
|
/* api callbacks */
|
|
ot->exec = ed_undo_exec;
|
|
ot->poll = ed_undo_poll;
|
|
}
|
|
|
|
void ED_OT_undo_push(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Undo Push";
|
|
ot->description = "Add an undo state (internal use only)";
|
|
ot->idname = "ED_OT_undo_push";
|
|
|
|
/* api callbacks */
|
|
ot->exec = ed_undo_push_exec;
|
|
/* Unlike others undo operators this initializes undo stack. */
|
|
ot->poll = ED_operator_screenactive;
|
|
|
|
ot->flag = OPTYPE_INTERNAL;
|
|
|
|
RNA_def_string(ot->srna,
|
|
"message",
|
|
"Add an undo step *function may be moved*",
|
|
BKE_UNDO_STR_MAX,
|
|
"Undo Message",
|
|
"");
|
|
}
|
|
|
|
static bool ed_redo_poll(bContext *C)
|
|
{
|
|
if (!ed_undo_is_init_and_screenactive_poll(C)) {
|
|
return false;
|
|
}
|
|
UndoStack *undo_stack = CTX_wm_manager(C)->undo_stack;
|
|
return (undo_stack->step_active != nullptr) && (undo_stack->step_active->next != nullptr);
|
|
}
|
|
|
|
void ED_OT_redo(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Redo";
|
|
ot->description = "Redo previous action";
|
|
ot->idname = "ED_OT_redo";
|
|
|
|
/* api callbacks */
|
|
ot->exec = ed_redo_exec;
|
|
ot->poll = ed_redo_poll;
|
|
}
|
|
|
|
void ED_OT_undo_redo(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Undo and Redo";
|
|
ot->description = "Undo and redo previous action";
|
|
ot->idname = "ED_OT_undo_redo";
|
|
|
|
/* api callbacks */
|
|
ot->exec = ed_undo_redo_exec;
|
|
ot->poll = ed_undo_redo_poll;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Operator Repeat
|
|
* \{ */
|
|
|
|
int ED_undo_operator_repeat(bContext *C, wmOperator *op)
|
|
{
|
|
int ret = 0;
|
|
|
|
if (op) {
|
|
CLOG_INFO(&LOG, 1, "idname='%s'", op->type->idname);
|
|
wmWindowManager *wm = CTX_wm_manager(C);
|
|
const ScrArea *area = CTX_wm_area(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
|
|
/* keep in sync with logic in view3d_panel_operator_redo() */
|
|
ARegion *region_orig = CTX_wm_region(C);
|
|
/* If the redo is called from a HUD, this knows about the region type the operator was
|
|
* initially called in, so attempt to restore that. */
|
|
ARegion *redo_region_from_hud = (region_orig->regiontype == RGN_TYPE_HUD) ?
|
|
ED_area_type_hud_redo_region_find(area, region_orig) :
|
|
nullptr;
|
|
ARegion *region_repeat = redo_region_from_hud ? redo_region_from_hud :
|
|
BKE_area_find_region_active_win(area);
|
|
|
|
if (region_repeat) {
|
|
CTX_wm_region_set(C, region_repeat);
|
|
}
|
|
|
|
if (WM_operator_repeat_check(C, op) && WM_operator_poll(C, op->type) &&
|
|
/* NOTE: undo/redo can't run if there are jobs active,
|
|
* check for screen jobs only so jobs like material/texture/world preview
|
|
* (which copy their data), won't stop redo, see #29579.
|
|
*
|
|
* NOTE: WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this. */
|
|
(WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY) == 0))
|
|
{
|
|
int retval;
|
|
|
|
if (G.debug & G_DEBUG) {
|
|
printf("redo_cb: operator redo %s\n", op->type->name);
|
|
}
|
|
|
|
WM_operator_free_all_after(wm, op);
|
|
|
|
ED_undo_pop_op(C, op);
|
|
|
|
if (op->type->check) {
|
|
if (op->type->check(C, op)) {
|
|
/* check for popup and re-layout buttons */
|
|
ARegion *region_menu = CTX_wm_menu(C);
|
|
if (region_menu) {
|
|
ED_region_tag_refresh_ui(region_menu);
|
|
}
|
|
}
|
|
}
|
|
|
|
retval = WM_operator_repeat(C, op);
|
|
if ((retval & OPERATOR_FINISHED) == 0) {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("redo_cb: operator redo failed: %s, return %d\n", op->type->name, retval);
|
|
}
|
|
ED_undo_redo(C);
|
|
}
|
|
else {
|
|
ret = 1;
|
|
}
|
|
}
|
|
else {
|
|
if (G.debug & G_DEBUG) {
|
|
printf("redo_cb: WM_operator_repeat_check returned false %s\n", op->type->name);
|
|
}
|
|
}
|
|
|
|
/* set region back */
|
|
CTX_wm_region_set(C, region_orig);
|
|
}
|
|
else {
|
|
CLOG_WARN(&LOG, "called with nullptr 'op'");
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void ED_undo_operator_repeat_cb(bContext *C, void *arg_op, void * /*arg_unused*/)
|
|
{
|
|
ED_undo_operator_repeat(C, (wmOperator *)arg_op);
|
|
}
|
|
|
|
void ED_undo_operator_repeat_cb_evt(bContext *C, void *arg_op, int /*arg_unused*/)
|
|
{
|
|
ED_undo_operator_repeat(C, (wmOperator *)arg_op);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Undo History Operator
|
|
*
|
|
* See `TOPBAR_MT_undo_history` which is used to access this operator.
|
|
* \{ */
|
|
|
|
/* NOTE: also check #ed_undo_step() in top if you change notifiers. */
|
|
static int undo_history_exec(bContext *C, wmOperator *op)
|
|
{
|
|
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "item");
|
|
if (RNA_property_is_set(op->ptr, prop)) {
|
|
const int item = RNA_property_int_get(op->ptr, prop);
|
|
const int ret = ed_undo_step_by_index(C, item, op->reports);
|
|
if (ret & OPERATOR_FINISHED) {
|
|
ed_undo_refresh_for_op(C);
|
|
|
|
WM_event_add_notifier(C, NC_WINDOW, nullptr);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
}
|
|
return OPERATOR_CANCELLED;
|
|
}
|
|
|
|
static int undo_history_invoke(bContext *C, wmOperator *op, const wmEvent * /*event*/)
|
|
{
|
|
PropertyRNA *prop = RNA_struct_find_property(op->ptr, "item");
|
|
if (RNA_property_is_set(op->ptr, prop)) {
|
|
return undo_history_exec(C, op);
|
|
}
|
|
|
|
WM_menu_name_call(C, "TOPBAR_MT_undo_history", WM_OP_INVOKE_DEFAULT);
|
|
return OPERATOR_FINISHED;
|
|
}
|
|
|
|
void ED_OT_undo_history(wmOperatorType *ot)
|
|
{
|
|
/* identifiers */
|
|
ot->name = "Undo History";
|
|
ot->description = "Redo specific action in history";
|
|
ot->idname = "ED_OT_undo_history";
|
|
|
|
/* api callbacks */
|
|
ot->invoke = undo_history_invoke;
|
|
ot->exec = undo_history_exec;
|
|
ot->poll = ed_undo_is_init_and_screenactive_poll;
|
|
|
|
RNA_def_int(ot->srna, "item", 0, 0, INT_MAX, "Item", "", 0, INT_MAX);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Undo Helper Functions
|
|
* \{ */
|
|
|
|
void ED_undo_object_set_active_or_warn(
|
|
Scene *scene, ViewLayer *view_layer, Object *ob, const char *info, CLG_LogRef *log)
|
|
{
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Object *ob_prev = BKE_view_layer_active_object_get(view_layer);
|
|
if (ob_prev != ob) {
|
|
Base *base = BKE_view_layer_base_find(view_layer, ob);
|
|
if (base != nullptr) {
|
|
view_layer->basact = base;
|
|
ED_object_base_active_refresh(G_MAIN, scene, view_layer);
|
|
}
|
|
else {
|
|
/* Should never fail, may not crash but can give odd behavior. */
|
|
CLOG_WARN(log, "'%s' failed to restore active object: '%s'", info, ob->id.name + 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ED_undo_object_editmode_restore_helper(bContext *C,
|
|
Object **object_array,
|
|
uint object_array_len,
|
|
uint object_array_stride)
|
|
{
|
|
Main *bmain = CTX_data_main(C);
|
|
Scene *scene = CTX_data_scene(C);
|
|
ViewLayer *view_layer = CTX_data_view_layer(C);
|
|
uint bases_len = 0;
|
|
/* Don't request unique data because we want to de-select objects when exiting edit-mode
|
|
* for that to be done on all objects we can't skip ones that share data. */
|
|
Base **bases = ED_undo_editmode_bases_from_view_layer(scene, view_layer, &bases_len);
|
|
for (uint i = 0; i < bases_len; i++) {
|
|
((ID *)bases[i]->object->data)->tag |= LIB_TAG_DOIT;
|
|
}
|
|
Object **ob_p = object_array;
|
|
for (uint i = 0; i < object_array_len;
|
|
i++, ob_p = static_cast<Object **>(POINTER_OFFSET(ob_p, object_array_stride)))
|
|
{
|
|
Object *obedit = *ob_p;
|
|
ED_object_editmode_enter_ex(bmain, scene, obedit, EM_NO_CONTEXT);
|
|
((ID *)obedit->data)->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
for (uint i = 0; i < bases_len; i++) {
|
|
ID *id = static_cast<ID *>(bases[i]->object->data);
|
|
if (id->tag & LIB_TAG_DOIT) {
|
|
ED_object_editmode_exit_ex(bmain, scene, bases[i]->object, EM_FREEDATA);
|
|
/* Ideally we would know the selection state it was before entering edit-mode,
|
|
* for now follow the convention of having them unselected when exiting the mode. */
|
|
ED_object_base_select(bases[i], BA_DESELECT);
|
|
}
|
|
}
|
|
MEM_freeN(bases);
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Undo View Layer Helper Functions
|
|
*
|
|
* Needed because view layer functions such as
|
|
* #BKE_view_layer_array_from_objects_in_edit_mode_unique_data also check visibility,
|
|
* which is not reliable when it comes to object undo operations,
|
|
* since hidden objects can be operated on in the properties editor,
|
|
* and local collections may be used.
|
|
* \{ */
|
|
|
|
static int undo_editmode_objects_from_view_layer_prepare(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
Object *obact)
|
|
{
|
|
const short object_type = obact->type;
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
ListBase *object_bases = BKE_view_layer_object_bases_get(view_layer);
|
|
LISTBASE_FOREACH (Base *, base, object_bases) {
|
|
Object *ob = base->object;
|
|
if ((ob->type == object_type) && (ob->mode & OB_MODE_EDIT)) {
|
|
ID *id = static_cast<ID *>(ob->data);
|
|
id->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
|
|
int len = 0;
|
|
LISTBASE_FOREACH (Base *, base, object_bases) {
|
|
Object *ob = base->object;
|
|
if ((ob->type == object_type) && (ob->mode & OB_MODE_EDIT)) {
|
|
ID *id = static_cast<ID *>(ob->data);
|
|
if ((id->tag & LIB_TAG_DOIT) == 0) {
|
|
len += 1;
|
|
id->tag |= LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
|
|
Object **ED_undo_editmode_objects_from_view_layer(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
uint *r_len)
|
|
{
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Base *baseact = BKE_view_layer_active_base_get(view_layer);
|
|
if ((baseact == nullptr) || (baseact->object->mode & OB_MODE_EDIT) == 0) {
|
|
return static_cast<Object **>(MEM_mallocN(0, __func__));
|
|
}
|
|
const int len = undo_editmode_objects_from_view_layer_prepare(
|
|
scene, view_layer, baseact->object);
|
|
const short object_type = baseact->object->type;
|
|
int i = 0;
|
|
Object **objects = static_cast<Object **>(MEM_malloc_arrayN(len, sizeof(*objects), __func__));
|
|
/* Base iteration, starting with the active-base to ensure it's the first item in the array.
|
|
* Looping over the active-base twice is OK as the tag check prevents it being handled twice. */
|
|
for (Base *base = baseact,
|
|
*base_next = static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
|
|
base;
|
|
base = base_next, base_next = base_next ? base_next->next : nullptr)
|
|
{
|
|
Object *ob = base->object;
|
|
if ((ob->type == object_type) && (ob->mode & OB_MODE_EDIT)) {
|
|
ID *id = static_cast<ID *>(ob->data);
|
|
if (id->tag & LIB_TAG_DOIT) {
|
|
objects[i++] = ob;
|
|
id->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
}
|
|
BLI_assert(i == len);
|
|
BLI_assert(objects[0] == baseact->object);
|
|
*r_len = len;
|
|
return objects;
|
|
}
|
|
|
|
Base **ED_undo_editmode_bases_from_view_layer(const Scene *scene,
|
|
ViewLayer *view_layer,
|
|
uint *r_len)
|
|
{
|
|
BKE_view_layer_synced_ensure(scene, view_layer);
|
|
Base *baseact = BKE_view_layer_active_base_get(view_layer);
|
|
if ((baseact == nullptr) || (baseact->object->mode & OB_MODE_EDIT) == 0) {
|
|
return static_cast<Base **>(MEM_mallocN(0, __func__));
|
|
}
|
|
const int len = undo_editmode_objects_from_view_layer_prepare(
|
|
scene, view_layer, baseact->object);
|
|
const short object_type = baseact->object->type;
|
|
int i = 0;
|
|
Base **base_array = static_cast<Base **>(MEM_malloc_arrayN(len, sizeof(*base_array), __func__));
|
|
/* Base iteration, starting with the active-base to ensure it's the first item in the array.
|
|
* Looping over the active-base twice is OK as the tag check prevents it being handled twice. */
|
|
for (Base *base = BKE_view_layer_active_base_get(view_layer),
|
|
*base_next = static_cast<Base *>(BKE_view_layer_object_bases_get(view_layer)->first);
|
|
base;
|
|
base = base_next, base_next = base_next ? base_next->next : nullptr)
|
|
{
|
|
Object *ob = base->object;
|
|
if ((ob->type == object_type) && (ob->mode & OB_MODE_EDIT)) {
|
|
ID *id = static_cast<ID *>(ob->data);
|
|
if (id->tag & LIB_TAG_DOIT) {
|
|
base_array[i++] = base;
|
|
id->tag &= ~LIB_TAG_DOIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
BLI_assert(i == len);
|
|
BLI_assert(base_array[0] == baseact);
|
|
*r_len = len;
|
|
return base_array;
|
|
}
|
|
|
|
/** \} */
|