Listing the "Blender Foundation" as copyright holder implied the Blender Foundation holds copyright to files which may include work from many developers. While keeping copyright on headers makes sense for isolated libraries, Blender's own code may be refactored or moved between files in a way that makes the per file copyright holders less meaningful. Copyright references to the "Blender Foundation" have been replaced with "Blender Authors", with the exception of `./extern/` since these this contains libraries which are more isolated, any changed to license headers there can be handled on a case-by-case basis. Some directories in `./intern/` have also been excluded: - `./intern/cycles/` it's own `AUTHORS` file is planned. - `./intern/opensubdiv/`. An "AUTHORS" file has been added, using the chromium projects authors file as a template. Design task: #110784 Ref !110783.
348 lines
12 KiB
C++
348 lines
12 KiB
C++
/* SPDX-FileCopyrightText: 2023 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup modifiers
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*/
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#include "BKE_geometry_set.hh"
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#include "BKE_lib_query.h"
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#include "BKE_mesh_runtime.hh"
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#include "BKE_modifier.h"
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#include "BKE_object.h"
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#include "BKE_texture.h"
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#include "BKE_volume.h"
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#include "BKE_volume_openvdb.hh"
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#include "BLT_translation.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_volume_types.h"
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#include "DEG_depsgraph_build.h"
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#include "DEG_depsgraph_query.h"
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#include "UI_interface.hh"
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#include "UI_resources.hh"
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#include "BLO_read_write.h"
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#include "MEM_guardedalloc.h"
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#include "MOD_modifiertypes.hh"
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#include "MOD_ui_common.hh"
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#include "RE_texture.h"
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#include "RNA_access.hh"
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#include "RNA_prototypes.h"
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#include "BLI_math_vector.h"
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#ifdef WITH_OPENVDB
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# include <openvdb/openvdb.h>
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# include <openvdb/tools/Interpolation.h>
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# include <openvdb/tools/Morphology.h>
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# include <openvdb/tools/Prune.h>
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# include <openvdb/tools/ValueTransformer.h>
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#endif
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static void init_data(ModifierData *md)
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{
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VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
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vdmd->texture = nullptr;
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vdmd->strength = 0.5f;
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copy_v3_fl(vdmd->texture_mid_level, 0.5f);
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vdmd->texture_sample_radius = 1.0f;
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}
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static void update_depsgraph(ModifierData *md, const ModifierUpdateDepsgraphContext *ctx)
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{
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VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
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if (vdmd->texture != nullptr) {
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DEG_add_generic_id_relation(ctx->node, &vdmd->texture->id, "Volume Displace Modifier");
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}
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if (vdmd->texture_map_mode == MOD_VOLUME_DISPLACE_MAP_OBJECT) {
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if (vdmd->texture_map_object != nullptr) {
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DEG_add_object_relation(
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ctx->node, vdmd->texture_map_object, DEG_OB_COMP_TRANSFORM, "Volume Displace Modifier");
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}
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}
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}
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static void foreach_ID_link(ModifierData *md, Object *ob, IDWalkFunc walk, void *user_data)
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{
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VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
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walk(user_data, ob, (ID **)&vdmd->texture, IDWALK_CB_USER);
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walk(user_data, ob, (ID **)&vdmd->texture_map_object, IDWALK_CB_USER);
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}
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static void foreach_tex_link(ModifierData *md, Object *ob, TexWalkFunc walk, void *user_data)
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{
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walk(user_data, ob, md, "texture");
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}
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static bool depends_on_time(Scene * /*scene*/, ModifierData *md)
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{
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VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
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if (vdmd->texture) {
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return BKE_texture_dependsOnTime(vdmd->texture);
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}
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return false;
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}
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static void panel_draw(const bContext *C, Panel *panel)
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{
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uiLayout *layout = panel->layout;
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PointerRNA ob_ptr;
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PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
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VolumeDisplaceModifierData *vdmd = static_cast<VolumeDisplaceModifierData *>(ptr->data);
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uiLayoutSetPropSep(layout, true);
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uiTemplateID(layout, C, ptr, "texture", "texture.new", nullptr, nullptr, 0, false, nullptr);
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uiItemR(layout, ptr, "texture_map_mode", UI_ITEM_NONE, "Texture Mapping", ICON_NONE);
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if (vdmd->texture_map_mode == MOD_VOLUME_DISPLACE_MAP_OBJECT) {
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uiItemR(layout, ptr, "texture_map_object", UI_ITEM_NONE, "Object", ICON_NONE);
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}
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uiItemR(layout, ptr, "strength", UI_ITEM_NONE, nullptr, ICON_NONE);
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uiItemR(layout, ptr, "texture_sample_radius", UI_ITEM_NONE, "Sample Radius", ICON_NONE);
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uiItemR(layout, ptr, "texture_mid_level", UI_ITEM_NONE, "Mid Level", ICON_NONE);
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modifier_panel_end(layout, ptr);
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}
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static void panel_register(ARegionType *region_type)
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{
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modifier_panel_register(region_type, eModifierType_VolumeDisplace, panel_draw);
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}
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#ifdef WITH_OPENVDB
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static openvdb::Mat4s matrix_to_openvdb(const float m[4][4])
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{
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/* OpenVDB matrices are transposed Blender matrices, i.e. the translation is in the last row
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* instead of in the last column. However, the layout in memory is the same, because OpenVDB
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* matrices are row major (compared to Blender's column major matrices). */
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openvdb::Mat4s new_matrix{reinterpret_cast<const float *>(m)};
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return new_matrix;
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}
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template<typename GridType> struct DisplaceOp {
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/* Has to be copied for each thread. */
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typename GridType::ConstAccessor accessor;
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const openvdb::Mat4s index_to_texture;
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Tex *texture;
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const double strength;
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const openvdb::Vec3d texture_mid_level;
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void operator()(const typename GridType::ValueOnIter &iter) const
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{
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const openvdb::Coord coord = iter.getCoord();
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const openvdb::Vec3d displace_vector = this->compute_displace_vector(coord);
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/* Subtract vector because that makes the result more similar to advection and the mesh
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* displace modifier. */
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const openvdb::Vec3d sample_coord = coord.asVec3d() - displace_vector;
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const auto new_value = openvdb::tools::BoxSampler::sample(this->accessor, sample_coord);
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iter.setValue(new_value);
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}
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openvdb::Vec3d compute_displace_vector(const openvdb::Coord &coord) const
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{
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if (this->texture != nullptr) {
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const openvdb::Vec3f texture_pos = coord.asVec3s() * this->index_to_texture;
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const openvdb::Vec3d texture_value = this->evaluate_texture(texture_pos);
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const openvdb::Vec3d displacement = (texture_value - this->texture_mid_level) *
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this->strength;
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return displacement;
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}
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return openvdb::Vec3d{0, 0, 0};
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}
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openvdb::Vec3d evaluate_texture(const openvdb::Vec3f &pos) const
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{
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TexResult texture_result = {0};
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BKE_texture_get_value(this->texture, const_cast<float *>(pos.asV()), &texture_result, false);
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return {texture_result.trgba[0], texture_result.trgba[1], texture_result.trgba[2]};
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}
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};
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static float get_max_voxel_side_length(const openvdb::GridBase &grid)
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{
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const openvdb::Vec3d voxel_size = grid.voxelSize();
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const float max_voxel_side_length = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
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return max_voxel_side_length;
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}
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struct DisplaceGridOp {
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/* This is the grid that will be displaced. The output is copied back to the original grid. */
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openvdb::GridBase &base_grid;
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VolumeDisplaceModifierData &vdmd;
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const ModifierEvalContext &ctx;
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template<typename GridType> void operator()()
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{
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if constexpr (blender::
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is_same_any_v<GridType, openvdb::points::PointDataGrid, openvdb::MaskGrid>) {
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/* We don't support displacing these grid types yet. */
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return;
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}
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else {
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this->displace_grid<GridType>();
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}
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}
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template<typename GridType> void displace_grid()
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{
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GridType &grid = static_cast<GridType &>(base_grid);
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/* Make a copy of the original grid to work on. This will replace the original grid. */
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typename GridType::Ptr temp_grid = grid.deepCopy();
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/* Dilate grid, because the currently inactive cells might become active during the displace
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* operation. The quality of the approximation of the has a big impact on performance. */
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const float max_voxel_side_length = get_max_voxel_side_length(grid);
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const float sample_radius = vdmd.texture_sample_radius * std::abs(vdmd.strength) /
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max_voxel_side_length / 2.0f;
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openvdb::tools::dilateActiveValues(temp_grid->tree(),
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int(std::ceil(sample_radius)),
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openvdb::tools::NN_FACE_EDGE,
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openvdb::tools::EXPAND_TILES);
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const openvdb::Mat4s index_to_texture = this->get_index_to_texture_transform();
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/* Construct the operator that will be executed on every cell of the dilated grid. */
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DisplaceOp<GridType> displace_op{grid.getConstAccessor(),
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index_to_texture,
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vdmd.texture,
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vdmd.strength / max_voxel_side_length,
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openvdb::Vec3d{vdmd.texture_mid_level}};
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/* Run the operator. This is multi-threaded. It is important that the operator is not shared
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* between the threads, because it contains a non-thread-safe accessor for the old grid. */
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openvdb::tools::foreach (temp_grid->beginValueOn(),
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displace_op,
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true,
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/* Disable sharing of the operator. */
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false);
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/* It is likely that we produced too many active cells. Those are removed here, to avoid
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* slowing down subsequent operations. */
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typename GridType::ValueType prune_tolerance{0};
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openvdb::tools::deactivate(*temp_grid, temp_grid->background(), prune_tolerance);
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openvdb::tools::prune(temp_grid->tree());
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/* Overwrite the old volume grid with the new grid. */
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grid.clear();
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grid.merge(*temp_grid);
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}
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openvdb::Mat4s get_index_to_texture_transform() const
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{
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const openvdb::Mat4s index_to_object{
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base_grid.transform().baseMap()->getAffineMap()->getMat4()};
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switch (vdmd.texture_map_mode) {
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case MOD_VOLUME_DISPLACE_MAP_LOCAL: {
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return index_to_object;
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}
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case MOD_VOLUME_DISPLACE_MAP_GLOBAL: {
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const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
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return index_to_object * object_to_world;
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}
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case MOD_VOLUME_DISPLACE_MAP_OBJECT: {
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if (vdmd.texture_map_object == nullptr) {
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return index_to_object;
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}
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const openvdb::Mat4s object_to_world = matrix_to_openvdb(ctx.object->object_to_world);
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const openvdb::Mat4s world_to_texture = matrix_to_openvdb(
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vdmd.texture_map_object->world_to_object);
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return index_to_object * object_to_world * world_to_texture;
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}
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}
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BLI_assert(false);
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return {};
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}
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};
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#endif
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static void displace_volume(ModifierData *md, const ModifierEvalContext *ctx, Volume *volume)
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{
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#ifdef WITH_OPENVDB
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VolumeDisplaceModifierData *vdmd = reinterpret_cast<VolumeDisplaceModifierData *>(md);
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/* Iterate over all grids and displace them one by one. */
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BKE_volume_load(volume, DEG_get_bmain(ctx->depsgraph));
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const int grid_amount = BKE_volume_num_grids(volume);
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for (int grid_index = 0; grid_index < grid_amount; grid_index++) {
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VolumeGrid *volume_grid = BKE_volume_grid_get_for_write(volume, grid_index);
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BLI_assert(volume_grid != nullptr);
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openvdb::GridBase::Ptr grid = BKE_volume_grid_openvdb_for_write(volume, volume_grid, false);
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VolumeGridType grid_type = BKE_volume_grid_type(volume_grid);
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DisplaceGridOp displace_grid_op{*grid, *vdmd, *ctx};
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BKE_volume_grid_type_operation(grid_type, displace_grid_op);
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}
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#else
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UNUSED_VARS(md, volume, ctx);
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BKE_modifier_set_error(ctx->object, md, "Compiled without OpenVDB");
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#endif
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}
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static void modify_geometry_set(ModifierData *md,
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const ModifierEvalContext *ctx,
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blender::bke::GeometrySet *geometry_set)
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{
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Volume *input_volume = geometry_set->get_volume_for_write();
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if (input_volume != nullptr) {
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displace_volume(md, ctx, input_volume);
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}
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}
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ModifierTypeInfo modifierType_VolumeDisplace = {
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/*idname*/ "Volume Displace",
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/*name*/ N_("Volume Displace"),
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/*struct_name*/ "VolumeDisplaceModifierData",
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/*struct_size*/ sizeof(VolumeDisplaceModifierData),
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/*srna*/ &RNA_VolumeDisplaceModifier,
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/*type*/ eModifierTypeType_NonGeometrical,
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/*flags*/ static_cast<ModifierTypeFlag>(0),
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/*icon*/ ICON_VOLUME_DATA, /* TODO: Use correct icon. */
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/*copy_data*/ BKE_modifier_copydata_generic,
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/*deform_verts*/ nullptr,
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/*deform_matrices*/ nullptr,
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/*deform_verts_EM*/ nullptr,
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/*deform_matrices_EM*/ nullptr,
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/*modify_mesh*/ nullptr,
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/*modify_geometry_set*/ modify_geometry_set,
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/*init_data*/ init_data,
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/*required_data_mask*/ nullptr,
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/*free_data*/ nullptr,
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/*is_disabled*/ nullptr,
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/*update_depsgraph*/ update_depsgraph,
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/*depends_on_time*/ depends_on_time,
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/*depends_on_normals*/ nullptr,
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/*foreach_ID_link*/ foreach_ID_link,
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/*foreach_tex_link*/ foreach_tex_link,
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/*free_runtime_data*/ nullptr,
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/*panel_register*/ panel_register,
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/*blend_write*/ nullptr,
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/*blend_read*/ nullptr,
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};
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