Refactoring mesh code, it has become clear that local cleanups and simplifications are limited by the need to keep a C public API for mesh functions. This change makes code more obvious and makes further refactoring much easier. - Add a new `BKE_mesh.hh` header for a C++ only mesh API - Introduce a new `blender::bke::mesh` namespace, documented here: https://wiki.blender.org/wiki/Source/Objects/Mesh#Namespaces - Move some functions to the new namespace, cleaning up their arguments - Move code to `Array` and `float3` where necessary to use the new API - Define existing inline mesh data access functions to the new header - Keep some C API functions where necessary because of RNA - Move all C++ files to use the new header, which includes the old one In the future it may make sense to split up `BKE_mesh.hh` more, but for now keeping the same name as the existing header keeps things simple. Pull Request: https://projects.blender.org/blender/blender/pulls/105416
179 lines
5.7 KiB
C++
179 lines
5.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#include "multires_reshape.hh"
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_modifier_types.h"
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#include "DNA_object_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math_vector.h"
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#include "BKE_customdata.h"
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#include "BKE_lib_id.h"
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#include "BKE_mesh.hh"
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#include "BKE_mesh_mapping.h"
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#include "BKE_mesh_runtime.h"
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#include "BKE_multires.h"
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#include "BKE_subdiv_eval.h"
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#include "DEG_depsgraph_query.h"
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void multires_reshape_apply_base_update_mesh_coords(MultiresReshapeContext *reshape_context)
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{
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Mesh *base_mesh = reshape_context->base_mesh;
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float(*base_positions)[3] = BKE_mesh_vert_positions_for_write(base_mesh);
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/* Update the context in case the vertices were duplicated. */
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reshape_context->base_positions = base_positions;
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const blender::Span<MLoop> loops = reshape_context->base_loops;
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for (const int loop_index : loops.index_range()) {
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const MLoop *loop = &loops[loop_index];
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GridCoord grid_coord;
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grid_coord.grid_index = loop_index;
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grid_coord.u = 1.0f;
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grid_coord.v = 1.0f;
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float P[3];
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float tangent_matrix[3][3];
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multires_reshape_evaluate_limit_at_grid(reshape_context, &grid_coord, P, tangent_matrix);
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ReshapeConstGridElement grid_element = multires_reshape_orig_grid_element_for_grid_coord(
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reshape_context, &grid_coord);
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float D[3];
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mul_v3_m3v3(D, tangent_matrix, grid_element.displacement);
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add_v3_v3v3(base_positions[loop->v], P, D);
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}
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}
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/* Assumes no is normalized; return value's sign is negative if v is on the other side of the
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* plane. */
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static float v3_dist_from_plane(const float v[3], const float center[3], const float no[3])
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{
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float s[3];
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sub_v3_v3v3(s, v, center);
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return dot_v3v3(s, no);
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}
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void multires_reshape_apply_base_refit_base_mesh(MultiresReshapeContext *reshape_context)
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{
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Mesh *base_mesh = reshape_context->base_mesh;
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float(*base_positions)[3] = BKE_mesh_vert_positions_for_write(base_mesh);
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/* Update the context in case the vertices were duplicated. */
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reshape_context->base_positions = base_positions;
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MeshElemMap *pmap;
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int *pmap_mem;
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BKE_mesh_vert_poly_map_create(&pmap,
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&pmap_mem,
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reshape_context->base_polys.data(),
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reshape_context->base_loops.data(),
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base_mesh->totvert,
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base_mesh->totpoly,
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base_mesh->totloop);
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float(*origco)[3] = static_cast<float(*)[3]>(
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MEM_calloc_arrayN(base_mesh->totvert, sizeof(float[3]), __func__));
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for (int i = 0; i < base_mesh->totvert; i++) {
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copy_v3_v3(origco[i], base_positions[i]);
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}
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for (int i = 0; i < base_mesh->totvert; i++) {
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float avg_no[3] = {0, 0, 0}, center[3] = {0, 0, 0}, push[3];
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/* Don't adjust vertices not used by at least one poly. */
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if (!pmap[i].count) {
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continue;
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}
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/* Find center. */
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int tot = 0;
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for (int j = 0; j < pmap[i].count; j++) {
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const MPoly &poly = reshape_context->base_polys[pmap[i].indices[j]];
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/* This double counts, not sure if that's bad or good. */
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for (int k = 0; k < poly.totloop; k++) {
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const int vndx = reshape_context->base_loops[poly.loopstart + k].v;
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if (vndx != i) {
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add_v3_v3(center, origco[vndx]);
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tot++;
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}
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}
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}
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mul_v3_fl(center, 1.0f / tot);
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/* Find normal. */
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for (int j = 0; j < pmap[i].count; j++) {
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const MPoly &poly = reshape_context->base_polys[pmap[i].indices[j]];
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/* Set up poly, loops, and coords in order to call #bke::mesh::poly_normal_calc(). */
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blender::Array<MLoop> fake_loops(poly.totloop);
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blender::Array<blender::float3> fake_co(poly.totloop);
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for (int k = 0; k < poly.totloop; k++) {
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const int vndx = reshape_context->base_loops[poly.loopstart + k].v;
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fake_loops[k].v = k;
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if (vndx == i) {
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copy_v3_v3(fake_co[k], center);
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}
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else {
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copy_v3_v3(fake_co[k], origco[vndx]);
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}
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}
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const blender::float3 no = blender::bke::mesh::poly_normal_calc(fake_co, fake_loops);
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add_v3_v3(avg_no, no);
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}
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normalize_v3(avg_no);
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/* Push vertex away from the plane. */
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const float dist = v3_dist_from_plane(base_positions[i], center, avg_no);
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copy_v3_v3(push, avg_no);
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mul_v3_fl(push, dist);
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add_v3_v3(base_positions[i], push);
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}
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MEM_freeN(origco);
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MEM_freeN(pmap);
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MEM_freeN(pmap_mem);
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/* Vertices were moved around, need to update normals after all the vertices are updated
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* Probably this is possible to do in the loop above, but this is rather tricky because
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* we don't know all needed vertices' coordinates there yet. */
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BKE_mesh_tag_positions_changed(base_mesh);
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}
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void multires_reshape_apply_base_refine_from_base(MultiresReshapeContext *reshape_context)
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{
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BKE_subdiv_eval_refine_from_mesh(reshape_context->subdiv, reshape_context->base_mesh, nullptr);
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}
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void multires_reshape_apply_base_refine_from_deform(MultiresReshapeContext *reshape_context)
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{
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Depsgraph *depsgraph = reshape_context->depsgraph;
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Object *object = reshape_context->object;
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MultiresModifierData *mmd = reshape_context->mmd;
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BLI_assert(depsgraph != nullptr);
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BLI_assert(object != nullptr);
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BLI_assert(mmd != nullptr);
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float(*deformed_verts)[3] = BKE_multires_create_deformed_base_mesh_vert_coords(
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depsgraph, object, mmd, nullptr);
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BKE_subdiv_eval_refine_from_mesh(
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reshape_context->subdiv, reshape_context->base_mesh, deformed_verts);
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MEM_freeN(deformed_verts);
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}
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