The failure happens since the recent changes in the make_orthonormals. The only difference is the underwater caustics test file, and the difference seems to be a noise floor. There seems to be nothing wrong with the math in the function itself: the return values are all without quite small epsilon when comparing Linux with M2 macOS. The thing is: the very first input is already a bit different on different platforms. So the difference is already somewhere else. For now increase the threshold to avoid confusion of the rest of the team, and to allow builds to be deployed. Pull Request: https://projects.blender.org/blender/blender/pulls/108080
157 lines
4.4 KiB
Python
157 lines
4.4 KiB
Python
#!/usr/bin/env python3
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# SPDX-License-Identifier: Apache-2.0
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import argparse
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import os
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import shlex
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import shutil
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import subprocess
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import sys
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from pathlib import Path
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# List of .blend files that are known to be failing and are not ready to be
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# tested, or that only make sense on some devices. Accepts regular expressions.
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BLACKLIST_ALL = [
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# Blacklisted due overlapping object differences between platforms.
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"hair_geom_reflection.blend",
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"hair_geom_transmission.blend",
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"hair_instancer_uv.blend",
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"principled_hair_directcoloring.blend",
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"visibility_particles.blend",
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]
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BLACKLIST_OSL = [
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# OSL only supported on CPU.
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'.*_osl.blend',
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'osl_.*.blend',
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]
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BLACKLIST_OPTIX = [
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# Ray intersection precision issues
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'T50164.blend',
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'T43865.blend',
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]
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BLACKLIST_METAL = [
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# MNEE only works on Metal with macOS >= 13
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"underwater_caustics.blend",
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]
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BLACKLIST_GPU = [
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# Uninvestigated differences with GPU.
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'image_log.blend',
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'T40964.blend',
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'T45609.blend',
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'smoke_color.blend',
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'bevel_mblur.blend',
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# Inconsistency between Embree and Hair primitive on GPU.
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'denoise_hair.blend',
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'hair_basemesh_intercept.blend',
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'hair_instancer_uv.blend',
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'hair_length_info.blend',
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'hair_particle_random.blend',
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"hair_transmission.blend",
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'principled_hair_.*.blend',
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'transparent_shadow_hair.*.blend',
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# Inconsistent handling of overlapping objects.
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"T41143.blend",
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"visibility_particles.blend",
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# No path guiding on GPU.
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"guiding*.blend",
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]
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def get_arguments(filepath, output_filepath):
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dirname = os.path.dirname(filepath)
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basedir = os.path.dirname(dirname)
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subject = os.path.basename(dirname)
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args = [
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"--background",
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"-noaudio",
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"--factory-startup",
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"--enable-autoexec",
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"--debug-memory",
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"--debug-exit-on-error",
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filepath,
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"-E", "CYCLES",
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"-o", output_filepath,
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"-F", "PNG"]
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# OSL and GPU examples
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.shading_system = True"]
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# custom_args += ["--python-expr", "import bpy; bpy.context.scene.cycles.device = 'GPU'"]
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custom_args = os.getenv('CYCLESTEST_ARGS')
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if custom_args:
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args.extend(shlex.split(custom_args))
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spp_multiplier = os.getenv('CYCLESTEST_SPP_MULTIPLIER')
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if spp_multiplier:
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args.extend(["--python-expr", f"import bpy; bpy.context.scene.cycles.samples *= {spp_multiplier}"])
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if subject == 'bake':
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args.extend(['--python', os.path.join(basedir, "util", "render_bake.py")])
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elif subject == 'denoise_animation':
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args.extend(['--python', os.path.join(basedir, "util", "render_denoise.py")])
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else:
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args.extend(["-f", "1"])
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return args
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def create_argparse():
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parser = argparse.ArgumentParser()
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parser.add_argument("-blender", nargs="+")
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parser.add_argument("-testdir", nargs=1)
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parser.add_argument("-outdir", nargs=1)
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parser.add_argument("-idiff", nargs=1)
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parser.add_argument("-device", nargs=1)
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parser.add_argument("-blacklist", nargs="*")
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return parser
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def main():
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parser = create_argparse()
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args = parser.parse_args()
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blender = args.blender[0]
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test_dir = args.testdir[0]
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idiff = args.idiff[0]
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output_dir = args.outdir[0]
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device = args.device[0]
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blacklist = BLACKLIST_ALL
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if device != 'CPU':
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blacklist += BLACKLIST_GPU
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if device != 'CPU' or 'OSL' in args.blacklist:
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blacklist += BLACKLIST_OSL
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if device == 'OPTIX':
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blacklist += BLACKLIST_OPTIX
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if device == 'METAL':
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blacklist += BLACKLIST_METAL
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from modules import render_report
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report = render_report.Report('Cycles', output_dir, idiff, device, blacklist)
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report.set_pixelated(True)
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report.set_reference_dir("cycles_renders")
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if device == 'CPU':
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report.set_compare_engine('eevee')
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else:
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report.set_compare_engine('cycles', 'CPU')
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# Increase threshold for motion blur, see #78777.
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#
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# underwater_caustics.blend gives quite different results on Linux and Intel macOS compared to
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# Windows and Arm macOS.
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test_dir_name = Path(test_dir).name
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if test_dir_name in('motion_blur', 'integrator', ):
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report.set_fail_threshold(0.032)
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ok = report.run(test_dir, blender, get_arguments, batch=True)
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sys.exit(not ok)
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if __name__ == "__main__":
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main()
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