Files
test2/intern/smoke/intern/smoke_API.cpp
Daniel Genrich 8bf8a128c2 Smoke: Support for moving obstacles. (Merge from Smoke2 branch)
Sponsored by the Blender Development Fund.
http://www.blender.org/blenderorg/blender-foundation/development-fund/

Remarks:
The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28 21:46:43 +00:00

295 lines
6.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2009 by Daniel Genrich
* All rights reserved.
*
* Contributor(s): Daniel Genrich
* Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file smoke/intern/smoke_API.cpp
* \ingroup smoke
*/
#include "FLUID_3D.h"
#include "WTURBULENCE.h"
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
// y in smoke is z in blender
extern "C" FLUID_3D *smoke_init(int *res, float *p0, float dtdef)
{
// smoke lib uses y as top-bottom/vertical axis where blender uses z
FLUID_3D *fluid = new FLUID_3D(res, p0, dtdef);
// printf("xres: %d, yres: %d, zres: %d\n", res[0], res[1], res[2]);
return fluid;
}
extern "C" WTURBULENCE *smoke_turbulence_init(int *res, int amplify, int noisetype)
{
// initialize wavelet turbulence
if(amplify)
return new WTURBULENCE(res[0],res[1],res[2], amplify, noisetype);
else
return NULL;
}
extern "C" void smoke_free(FLUID_3D *fluid)
{
delete fluid;
fluid = NULL;
}
extern "C" void smoke_turbulence_free(WTURBULENCE *wt)
{
delete wt;
wt = NULL;
}
extern "C" size_t smoke_get_index(int x, int max_x, int y, int max_y, int z /*, int max_z */)
{
// // const int index = x + y * smd->res[0] + z * smd->res[0]*smd->res[1];
return x + y * max_x + z * max_x*max_y;
}
extern "C" size_t smoke_get_index2d(int x, int max_x, int y /*, int max_y, int z, int max_z */)
{
return x + y * max_x;
}
extern "C" void smoke_step(FLUID_3D *fluid, float dtSubdiv)
{
fluid->step(dtSubdiv);
}
extern "C" void smoke_turbulence_step(WTURBULENCE *wt, FLUID_3D *fluid)
{
wt->stepTurbulenceFull(fluid->_dt/fluid->_dx, fluid->_xVelocity, fluid->_yVelocity, fluid->_zVelocity, fluid->_obstacles);
}
extern "C" void smoke_initBlenderRNA(FLUID_3D *fluid, float *alpha, float *beta, float *dt_factor, float *vorticity, int *border_colli)
{
fluid->initBlenderRNA(alpha, beta, dt_factor, vorticity, border_colli);
}
extern "C" void smoke_dissolve(FLUID_3D *fluid, int speed, int log)
{
float *density = fluid->_density;
//float *densityOld = fluid->_densityOld;
float *heat = fluid->_heat;
if(log)
{
/* max density/speed = dydx */
float dydx = 1.0 / (float)speed;
size_t size= fluid->_xRes * fluid->_yRes * fluid->_zRes;
for(size_t i = 0; i < size; i++)
{
density[i] *= (1.0 - dydx);
if(density[i] < 0.0f)
density[i] = 0.0f;
heat[i] *= (1.0 - dydx);
/*if(heat[i] < 0.0f)
heat[i] = 0.0f;*/
}
}
else // linear falloff
{
/* max density/speed = dydx */
float dydx = 1.0 / (float)speed;
size_t size= fluid->_xRes * fluid->_yRes * fluid->_zRes;
for(size_t i = 0; i < size; i++)
{
density[i] -= dydx;
if(density[i] < 0.0f)
density[i] = 0.0f;
if(abs(heat[i]) < dydx) heat[i] = 0.0f;
else if (heat[i]>0.0f) heat[i] -= dydx;
else if (heat[i]<0.0f) heat[i] += dydx;
}
}
}
extern "C" void smoke_dissolve_wavelet(WTURBULENCE *wt, int speed, int log)
{
float *density = wt->getDensityBig();
Vec3Int r = wt->getResBig();
if(log)
{
/* max density/speed = dydx */
float dydx = 1.0 / (float)speed;
size_t size= r[0] * r[1] * r[2];
for(size_t i = 0; i < size; i++)
{
density[i] *= (1.0 - dydx);
if(density[i] < 0.0f)
density[i] = 0.0f;
}
}
else // linear falloff
{
/* max density/speed = dydx */
float dydx = 1.0 / (float)speed;
size_t size= r[0] * r[1] * r[2];
for(size_t i = 0; i < size; i++)
{
density[i] -= dydx;
if(density[i] < 0.0f)
density[i] = 0.0f;
}
}
}
extern "C" void smoke_initWaveletBlenderRNA(WTURBULENCE *wt, float *strength)
{
wt->initBlenderRNA(strength);
}
template < class T > inline T ABS( T a )
{
return (0 < a) ? a : -a ;
}
extern "C" void smoke_export(FLUID_3D *fluid, float *dt, float *dx, float **dens, float **densold, float **heat, float **heatold, float **vx, float **vy, float **vz, float **vxold, float **vyold, float **vzold, unsigned char **obstacles)
{
*dens = fluid->_density;
*densold = fluid->_densityOld;
*heat = fluid->_heat;
*heatold = fluid->_heatOld;
*vx = fluid->_xVelocity;
*vy = fluid->_yVelocity;
*vz = fluid->_zVelocity;
*vxold = fluid->_xVelocityOld;
*vyold = fluid->_yVelocityOld;
*vzold = fluid->_zVelocityOld;
*obstacles = fluid->_obstacles;
dt = &(fluid->_dt);
dx = &(fluid->_dx);
}
extern "C" void smoke_turbulence_export(WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw)
{
if(!wt)
return;
*dens = wt->_densityBig;
*densold = wt->_densityBigOld;
*tcu = wt->_tcU;
*tcv = wt->_tcV;
*tcw = wt->_tcW;
}
extern "C" float *smoke_get_density(FLUID_3D *fluid)
{
return fluid->_density;
}
extern "C" float *smoke_get_heat(FLUID_3D *fluid)
{
return fluid->_heat;
}
extern "C" float *smoke_get_velocity_x(FLUID_3D *fluid)
{
return fluid->_xVelocity;
}
extern "C" float *smoke_get_velocity_y(FLUID_3D *fluid)
{
return fluid->_yVelocity;
}
extern "C" float *smoke_get_velocity_z(FLUID_3D *fluid)
{
return fluid->_zVelocity;
}
extern "C" float *smoke_get_force_x(FLUID_3D *fluid)
{
return fluid->_xForce;
}
extern "C" float *smoke_get_force_y(FLUID_3D *fluid)
{
return fluid->_yForce;
}
extern "C" float *smoke_get_force_z(FLUID_3D *fluid)
{
return fluid->_zForce;
}
extern "C" float *smoke_turbulence_get_density(WTURBULENCE *wt)
{
return wt ? wt->getDensityBig() : NULL;
}
extern "C" void smoke_turbulence_get_res(WTURBULENCE *wt, int *res)
{
if(wt)
{
Vec3Int r = wt->getResBig();
res[0] = r[0];
res[1] = r[1];
res[2] = r[2];
}
}
extern "C" unsigned char *smoke_get_obstacle(FLUID_3D *fluid)
{
return fluid->_obstacles;
}
extern "C" void smoke_get_ob_velocity(struct FLUID_3D *fluid, float **x, float **y, float **z)
{
*x = fluid->_xVelocityOb;
*y = fluid->_yVelocityOb;
*z = fluid->_zVelocityOb;
}
extern "C" unsigned char *smoke_get_obstacle_anim(FLUID_3D *fluid)
{
return fluid->_obstaclesAnim;
}
extern "C" void smoke_turbulence_set_noise(WTURBULENCE *wt, int type)
{
wt->setNoise(type);
}