Official Documentation: http://www.blender.org/manual/render/workflows/multiview.html Implemented Features ==================== Builtin Stereo Camera * Convergence Mode * Interocular Distance * Convergence Distance * Pivot Mode Viewport * Cameras * Plane * Volume Compositor * View Switch Node * Image Node Multi-View OpenEXR support Sequencer * Image/Movie Strips 'Use Multiview' UV/Image Editor * Option to see Multi-View images in Stereo-3D or its individual images * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images I/O * Save/Open Multi-View (OpenEXR, Stereo3D, individual views) images Scene Render Views * Ability to have an arbitrary number of views in the scene Missing Bits ============ First rule of Multi-View bug report: If something is not working as it should *when Views is off* this is a severe bug, do mention this in the report. Second rule is, if something works *when Views is off* but doesn't (or crashes) when *Views is on*, this is a important bug. Do mention this in the report. Everything else is likely small todos, and may wait until we are sure none of the above is happening. Apart from that there are those known issues: * Compositor Image Node poorly working for Multi-View OpenEXR (this was working prefectly before the 'Use Multi-View' functionality) * Selecting camera from Multi-View when looking from camera is problematic * Animation Playback (ctrl+F11) doesn't support stereo formats * Wrong filepath when trying to play back animated scene * Viewport Rendering doesn't support Multi-View * Overscan Rendering * Fullscreen display modes need to warn the user * Object copy should be aware of views suffix Acknowledgments =============== * Francesco Siddi for the help with the original feature specs and design * Brecht Van Lommel for the original review of the code and design early on * Blender Foundation for the Development Fund to support the project wrap up Final patch reviewers: * Antony Riakiotakis (psy-fi) * Campbell Barton (ideasman42) * Julian Eisel (Severin) * Sergey Sharybin (nazgul) * Thomas Dinged (dingto) Code contributors of the original branch in github: * Alexey Akishin * Gabriel Caraballo
630 lines
15 KiB
C
630 lines
15 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* Contributors: 2004/2005/2006 Blender Foundation, full recode
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/source/initrender.c
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* \ingroup render
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*/
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/* Global includes */
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BLI_blenlib.h"
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#include "BLI_jitter.h"
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#include "BLI_utildefines.h"
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#include "DNA_camera_types.h"
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#include "DNA_image_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_camera.h"
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#ifdef WITH_QUICKTIME
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#include "quicktime_export.h"
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#endif
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/* this module */
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#include "renderpipeline.h"
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#include "render_types.h"
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/* Own includes */
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#include "initrender.h"
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/* ********************** */
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static void init_render_jit(Render *re)
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{
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static float jit[32][2]; /* simple caching */
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static float mblur_jit[32][2]; /* simple caching */
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static int lastjit = 0;
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static int last_mblur_jit = 0;
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if (lastjit != re->r.osa || last_mblur_jit != re->r.mblur_samples) {
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memset(jit, 0, sizeof(jit));
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BLI_jitter_init(jit, re->r.osa);
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memset(mblur_jit, 0, sizeof(mblur_jit));
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BLI_jitter_init(mblur_jit, re->r.mblur_samples);
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}
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lastjit = re->r.osa;
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memcpy(re->jit, jit, sizeof(jit));
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last_mblur_jit = re->r.mblur_samples;
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memcpy(re->mblur_jit, mblur_jit, sizeof(mblur_jit));
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}
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/* ****************** MASKS and LUTS **************** */
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static float filt_quadratic(float x)
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{
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if (x < 0.0f) x = -x;
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if (x < 0.5f) return 0.75f - (x * x);
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if (x < 1.5f) return 0.50f * (x - 1.5f) * (x - 1.5f);
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return 0.0f;
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}
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static float filt_cubic(float x)
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{
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float x2 = x * x;
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if (x < 0.0f) x = -x;
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if (x < 1.0f) return 0.5f * x * x2 - x2 + 2.0f / 3.0f;
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if (x < 2.0f) return (2.0f - x) * (2.0f - x) * (2.0f - x) / 6.0f;
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return 0.0f;
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}
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static float filt_catrom(float x)
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{
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float x2 = x * x;
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if (x < 0.0f) x = -x;
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if (x < 1.0f) return 1.5f * x2 * x - 2.5f * x2 + 1.0f;
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if (x < 2.0f) return -0.5f * x2 * x + 2.5f * x2 - 4.0f * x + 2.0f;
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return 0.0f;
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}
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static float filt_mitchell(float x) /* Mitchell & Netravali's two-param cubic */
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{
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float b = 1.0f / 3.0f, c = 1.0f / 3.0f;
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float p0 = ( 6.0f - 2.0f * b) / 6.0f;
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float p2 = (-18.0f + 12.0f * b + 6.0f * c) / 6.0f;
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float p3 = ( 12.0f - 9.0f * b - 6.0f * c) / 6.0f;
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float q0 = ( 8.0f * b + 24.0f * c) / 6.0f;
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float q1 = ( -12.0f * b - 48.0f * c) / 6.0f;
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float q2 = ( 6.0f * b + 30.0f * c) / 6.0f;
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float q3 = ( -b - 6.0f * c) / 6.0f;
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if (x < -2.0f) return 0.0f;
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if (x < -1.0f) return (q0 - x * (q1 - x * (q2 - x * q3)));
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if (x < 0.0f) return (p0 + x * x * (p2 - x * p3));
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if (x < 1.0f) return (p0 + x * x * (p2 + x * p3));
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if (x < 2.0f) return (q0 + x * (q1 + x * (q2 + x * q3)));
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return 0.0f;
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}
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/* x ranges from -1 to 1 */
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float RE_filter_value(int type, float x)
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{
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float gaussfac = 1.6f;
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x = ABS(x);
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switch (type) {
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case R_FILTER_BOX:
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if (x > 1.0f) return 0.0f;
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return 1.0f;
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case R_FILTER_TENT:
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if (x > 1.0f) return 0.0f;
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return 1.0f - x;
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case R_FILTER_GAUSS:
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{
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const float two_gaussfac2 = 2.0f * gaussfac * gaussfac;
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x *= 3.0f * gaussfac;
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return 1.0f / sqrtf((float)M_PI * two_gaussfac2) * expf(-x*x / two_gaussfac2);
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}
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case R_FILTER_MITCH:
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return filt_mitchell(x * gaussfac);
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case R_FILTER_QUAD:
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return filt_quadratic(x * gaussfac);
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case R_FILTER_CUBIC:
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return filt_cubic(x * gaussfac);
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case R_FILTER_CATROM:
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return filt_catrom(x * gaussfac);
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}
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return 0.0f;
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}
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static float calc_weight(Render *re, float *weight, int i, int j)
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{
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float x, y, dist, totw = 0.0;
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int a;
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for (a = 0; a < re->osa; a++) {
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x = re->jit[a][0] + i;
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y = re->jit[a][1] + j;
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dist = sqrtf(x * x + y * y);
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weight[a] = 0.0;
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/* Weighting choices */
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switch (re->r.filtertype) {
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case R_FILTER_BOX:
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if (i == 0 && j == 0) weight[a] = 1.0;
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break;
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case R_FILTER_TENT:
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if (dist < re->r.gauss)
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weight[a] = re->r.gauss - dist;
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break;
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case R_FILTER_GAUSS:
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x = dist * re->r.gauss;
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weight[a] = (1.0f / expf(x * x) - 1.0f / expf(re->r.gauss * re->r.gauss * 2.25f));
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break;
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case R_FILTER_MITCH:
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weight[a] = filt_mitchell(dist * re->r.gauss);
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break;
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case R_FILTER_QUAD:
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weight[a] = filt_quadratic(dist * re->r.gauss);
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break;
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case R_FILTER_CUBIC:
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weight[a] = filt_cubic(dist * re->r.gauss);
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break;
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case R_FILTER_CATROM:
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weight[a] = filt_catrom(dist * re->r.gauss);
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break;
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}
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totw += weight[a];
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}
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return totw;
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}
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void free_sample_tables(Render *re)
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{
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int a;
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if (re->samples) {
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for (a = 0; a < 9; a++) {
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MEM_freeN(re->samples->fmask1[a]);
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MEM_freeN(re->samples->fmask2[a]);
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}
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MEM_freeN(re->samples->centmask);
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MEM_freeN(re->samples);
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re->samples = NULL;
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}
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}
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/* based on settings in render, it makes the lookup tables */
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void make_sample_tables(Render *re)
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{
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static int firsttime = 1;
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SampleTables *st;
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float flweight[32];
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float weight[32], totw, val, *fpx1, *fpx2, *fpy1, *fpy2, *m3, *m4;
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int i, j, a, centmasksize;
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/* optimization tables, only once */
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if (firsttime) {
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firsttime = 0;
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}
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free_sample_tables(re);
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init_render_jit(re); /* needed for mblur too */
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if (re->osa == 0) {
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/* just prevents cpu cycles for larger render and copying */
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re->r.filtertype = 0;
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return;
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}
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st = re->samples = MEM_callocN(sizeof(SampleTables), "sample tables");
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for (a = 0; a < 9; a++) {
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st->fmask1[a] = MEM_callocN(256 * sizeof(float), "initfilt");
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st->fmask2[a] = MEM_callocN(256 * sizeof(float), "initfilt");
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}
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for (a = 0; a < 256; a++) {
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st->cmask[a] = 0;
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if (a & 1) st->cmask[a]++;
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if (a & 2) st->cmask[a]++;
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if (a & 4) st->cmask[a]++;
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if (a & 8) st->cmask[a]++;
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if (a & 16) st->cmask[a]++;
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if (a & 32) st->cmask[a]++;
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if (a & 64) st->cmask[a]++;
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if (a & 128) st->cmask[a]++;
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}
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centmasksize = (1 << re->osa);
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st->centmask = MEM_mallocN(centmasksize, "Initfilt3");
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for (a = 0; a < 16; a++) {
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st->centLut[a] = -0.45f + ((float)a) / 16.0f;
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}
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/* calculate totw */
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totw = 0.0;
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for (j = -1; j < 2; j++) {
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for (i = -1; i < 2; i++) {
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totw += calc_weight(re, weight, i, j);
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}
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}
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for (j = -1; j < 2; j++) {
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for (i = -1; i < 2; i++) {
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/* calculate using jit, with offset the weights */
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memset(weight, 0, sizeof(weight));
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calc_weight(re, weight, i, j);
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for (a = 0; a < 16; a++) flweight[a] = weight[a] * (1.0f / totw);
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m3 = st->fmask1[3 * (j + 1) + i + 1];
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m4 = st->fmask2[3 * (j + 1) + i + 1];
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for (a = 0; a < 256; a++) {
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if (a & 1) {
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m3[a] += flweight[0];
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m4[a] += flweight[8];
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}
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if (a & 2) {
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m3[a] += flweight[1];
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m4[a] += flweight[9];
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}
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if (a & 4) {
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m3[a] += flweight[2];
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m4[a] += flweight[10];
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}
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if (a & 8) {
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m3[a] += flweight[3];
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m4[a] += flweight[11];
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}
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if (a & 16) {
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m3[a] += flweight[4];
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m4[a] += flweight[12];
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}
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if (a & 32) {
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m3[a] += flweight[5];
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m4[a] += flweight[13];
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}
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if (a & 64) {
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m3[a] += flweight[6];
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m4[a] += flweight[14];
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}
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if (a & 128) {
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m3[a] += flweight[7];
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m4[a] += flweight[15];
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}
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}
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}
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}
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/* centmask: the correct subpixel offset per mask */
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fpx1 = MEM_mallocN(256 * sizeof(float), "initgauss4");
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fpx2 = MEM_mallocN(256 * sizeof(float), "initgauss4");
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fpy1 = MEM_mallocN(256 * sizeof(float), "initgauss4");
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fpy2 = MEM_mallocN(256 * sizeof(float), "initgauss4");
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for (a = 0; a < 256; a++) {
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fpx1[a] = fpx2[a] = 0.0;
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fpy1[a] = fpy2[a] = 0.0;
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if (a & 1) {
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fpx1[a] += re->jit[0][0];
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fpy1[a] += re->jit[0][1];
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fpx2[a] += re->jit[8][0];
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fpy2[a] += re->jit[8][1];
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}
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if (a & 2) {
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fpx1[a] += re->jit[1][0];
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fpy1[a] += re->jit[1][1];
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fpx2[a] += re->jit[9][0];
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fpy2[a] += re->jit[9][1];
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}
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if (a & 4) {
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fpx1[a] += re->jit[2][0];
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fpy1[a] += re->jit[2][1];
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fpx2[a] += re->jit[10][0];
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fpy2[a] += re->jit[10][1];
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}
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if (a & 8) {
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fpx1[a] += re->jit[3][0];
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fpy1[a] += re->jit[3][1];
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fpx2[a] += re->jit[11][0];
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fpy2[a] += re->jit[11][1];
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}
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if (a & 16) {
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fpx1[a] += re->jit[4][0];
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fpy1[a] += re->jit[4][1];
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fpx2[a] += re->jit[12][0];
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fpy2[a] += re->jit[12][1];
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}
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if (a & 32) {
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fpx1[a] += re->jit[5][0];
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fpy1[a] += re->jit[5][1];
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fpx2[a] += re->jit[13][0];
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fpy2[a] += re->jit[13][1];
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}
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if (a & 64) {
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fpx1[a] += re->jit[6][0];
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fpy1[a] += re->jit[6][1];
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fpx2[a] += re->jit[14][0];
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fpy2[a] += re->jit[14][1];
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}
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if (a & 128) {
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fpx1[a] += re->jit[7][0];
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fpy1[a] += re->jit[7][1];
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fpx2[a] += re->jit[15][0];
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fpy2[a] += re->jit[15][1];
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}
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}
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for (a = centmasksize - 1; a > 0; a--) {
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val = st->cmask[a & 255] + st->cmask[a >> 8];
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i = 8 + (15.9f * (fpy1[a & 255] + fpy2[a >> 8]) / val);
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CLAMP(i, 0, 15);
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j = 8 + (15.9f * (fpx1[a & 255] + fpx2[a >> 8]) / val);
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CLAMP(j, 0, 15);
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i = j + (i << 4);
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st->centmask[a] = i;
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}
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MEM_freeN(fpx1);
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MEM_freeN(fpx2);
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MEM_freeN(fpy1);
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MEM_freeN(fpy2);
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}
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/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
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struct Object *RE_GetCamera(Render *re)
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{
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Object *camera = re->camera_override ? re->camera_override : re->scene->camera;
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return BKE_camera_multiview_render(re->scene, camera, re->viewname);
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}
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static void re_camera_params_get(Render *re, CameraParams *params, Object *cam_ob)
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{
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copy_m4_m4(re->winmat, params->winmat);
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re->clipsta = params->clipsta;
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re->clipend = params->clipend;
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re->ycor = params->ycor;
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re->viewdx = params->viewdx;
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re->viewdy = params->viewdy;
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re->viewplane = params->viewplane;
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BKE_camera_object_mode(&re->r, cam_ob);
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}
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void RE_SetEnvmapCamera(Render *re, Object *cam_ob, float viewscale, float clipsta, float clipend)
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{
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CameraParams params;
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/* setup parameters */
|
|
BKE_camera_params_init(¶ms);
|
|
BKE_camera_params_from_object(¶ms, cam_ob);
|
|
|
|
params.lens = 16.0f * viewscale;
|
|
params.sensor_x = 32.0f;
|
|
params.sensor_y = 32.0f;
|
|
params.sensor_fit = CAMERA_SENSOR_FIT_AUTO;
|
|
params.clipsta = clipsta;
|
|
params.clipend = clipend;
|
|
|
|
/* compute matrix, viewplane, .. */
|
|
BKE_camera_params_compute_viewplane(¶ms, re->winx, re->winy, 1.0f, 1.0f);
|
|
BKE_camera_params_compute_matrix(¶ms);
|
|
|
|
/* extract results */
|
|
re_camera_params_get(re, ¶ms, cam_ob);
|
|
}
|
|
|
|
void RE_SetOverrideCamera(Render *re, Object *camera)
|
|
{
|
|
re->camera_override = camera;
|
|
}
|
|
|
|
static void re_camera_params_stereo3d(Render *re, CameraParams *params, Object *cam_ob)
|
|
{
|
|
BKE_camera_multiview_params(&re->r, params, cam_ob, re->viewname);
|
|
}
|
|
|
|
/* call this after InitState() */
|
|
/* per render, there's one persistent viewplane. Parts will set their own viewplanes */
|
|
void RE_SetCamera(Render *re, Object *cam_ob)
|
|
{
|
|
CameraParams params;
|
|
|
|
/* setup parameters */
|
|
BKE_camera_params_init(¶ms);
|
|
BKE_camera_params_from_object(¶ms, cam_ob);
|
|
re_camera_params_stereo3d(re, ¶ms, cam_ob);
|
|
|
|
params.use_fields = (re->r.mode & R_FIELDS);
|
|
params.field_second = (re->flag & R_SEC_FIELD);
|
|
params.field_odd = (re->r.mode & R_ODDFIELD);
|
|
|
|
/* compute matrix, viewplane, .. */
|
|
BKE_camera_params_compute_viewplane(¶ms, re->winx, re->winy, re->r.xasp, re->r.yasp);
|
|
BKE_camera_params_compute_matrix(¶ms);
|
|
|
|
/* extract results */
|
|
re_camera_params_get(re, ¶ms, cam_ob);
|
|
}
|
|
|
|
void RE_SetPixelSize(Render *re, float pixsize)
|
|
{
|
|
re->viewdx = pixsize;
|
|
re->viewdy = re->ycor * pixsize;
|
|
}
|
|
|
|
void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4])
|
|
{
|
|
re->r.cfra = frame;
|
|
RE_SetCamera(re, camera);
|
|
copy_m4_m4(mat, re->winmat);
|
|
}
|
|
|
|
void RE_GetCameraModelMatrix(Render *re, struct Object *camera, float r_mat[4][4])
|
|
{
|
|
BKE_camera_multiview_model_matrix(&re->r, camera, re->viewname, r_mat);
|
|
}
|
|
|
|
/* ~~~~~~~~~~~~~~~~ part (tile) calculus ~~~~~~~~~~~~~~~~~~~~~~ */
|
|
|
|
|
|
void RE_parts_free(Render *re)
|
|
{
|
|
RenderPart *part = re->parts.first;
|
|
|
|
while (part) {
|
|
if (part->rectp) MEM_freeN(part->rectp);
|
|
if (part->rectz) MEM_freeN(part->rectz);
|
|
part = part->next;
|
|
}
|
|
BLI_freelistN(&re->parts);
|
|
}
|
|
|
|
void RE_parts_clamp(Render *re)
|
|
{
|
|
/* part size */
|
|
re->partx = max_ii(1, min_ii(re->r.tilex, re->rectx));
|
|
re->party = max_ii(1, min_ii(re->r.tiley, re->recty));
|
|
}
|
|
|
|
void RE_parts_init(Render *re, bool do_crop)
|
|
{
|
|
int nr, xd, yd, partx, party, xparts, yparts;
|
|
int xminb, xmaxb, yminb, ymaxb;
|
|
|
|
RE_parts_free(re);
|
|
|
|
/* this is render info for caller, is not reset when parts are freed! */
|
|
re->i.totpart = 0;
|
|
re->i.curpart = 0;
|
|
re->i.partsdone = 0;
|
|
|
|
/* just for readable code.. */
|
|
xminb = re->disprect.xmin;
|
|
yminb = re->disprect.ymin;
|
|
xmaxb = re->disprect.xmax;
|
|
ymaxb = re->disprect.ymax;
|
|
|
|
RE_parts_clamp(re);
|
|
|
|
partx = re->partx;
|
|
party = re->party;
|
|
/* part count */
|
|
xparts = (re->rectx + partx - 1) / partx;
|
|
yparts = (re->recty + party - 1) / party;
|
|
|
|
/* calculate rotation factor of 1 pixel */
|
|
if (re->r.mode & R_PANORAMA)
|
|
re->panophi = panorama_pixel_rot(re);
|
|
|
|
for (nr = 0; nr < xparts * yparts; nr++) {
|
|
rcti disprect;
|
|
int rectx, recty;
|
|
|
|
xd = (nr % xparts);
|
|
yd = (nr - xd) / xparts;
|
|
|
|
disprect.xmin = xminb + xd * partx;
|
|
disprect.ymin = yminb + yd * party;
|
|
|
|
/* ensure we cover the entire picture, so last parts go to end */
|
|
if (xd < xparts - 1) {
|
|
disprect.xmax = disprect.xmin + partx;
|
|
if (disprect.xmax > xmaxb)
|
|
disprect.xmax = xmaxb;
|
|
}
|
|
else disprect.xmax = xmaxb;
|
|
|
|
if (yd < yparts - 1) {
|
|
disprect.ymax = disprect.ymin + party;
|
|
if (disprect.ymax > ymaxb)
|
|
disprect.ymax = ymaxb;
|
|
}
|
|
else disprect.ymax = ymaxb;
|
|
|
|
rectx = BLI_rcti_size_x(&disprect);
|
|
recty = BLI_rcti_size_y(&disprect);
|
|
|
|
/* so, now can we add this part? */
|
|
if (rectx > 0 && recty > 0) {
|
|
RenderPart *pa = MEM_callocN(sizeof(RenderPart), "new part");
|
|
|
|
/* Non-box filters need 2 pixels extra to work */
|
|
if (do_crop && (re->r.filtertype || (re->r.mode & R_EDGE))) {
|
|
pa->crop = 2;
|
|
disprect.xmin -= pa->crop;
|
|
disprect.ymin -= pa->crop;
|
|
disprect.xmax += pa->crop;
|
|
disprect.ymax += pa->crop;
|
|
rectx += 2 * pa->crop;
|
|
recty += 2 * pa->crop;
|
|
}
|
|
pa->disprect = disprect;
|
|
pa->rectx = rectx;
|
|
pa->recty = recty;
|
|
|
|
BLI_addtail(&re->parts, pa);
|
|
re->i.totpart++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|