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test2
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8d3cdf292c25e99c2b8a86fb052d7312e5a1a62a
test2
/
source
/
blender
/
gpu
/
shaders
History
Brecht Van Lommel
601b8c1041
Fix
#35505
: cycles object space normal mapping did not match blender internal.
...
Now it uses the same (strange) YZ flipping convention.
2013-05-27 17:48:02 +00:00
..
gpu_shader_material.glsl
Fix
#35505
: cycles object space normal mapping did not match blender internal.
2013-05-27 17:48:02 +00:00
gpu_shader_sep_gaussian_blur_frag.glsl
style cleanup
2012-08-11 22:12:32 +00:00
gpu_shader_sep_gaussian_blur_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_simple_frag.glsl
style cleanup
2013-03-31 03:28:46 +00:00
gpu_shader_simple_vert.glsl
Fix
#34492
: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vertex.glsl
Fix
#34492
: clipping border not working with GLSL/matcap and Nouveau drivers.
2013-03-13 18:00:13 +00:00
gpu_shader_vsm_store_frag.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00
gpu_shader_vsm_store_vert.glsl
Merging phase 1 of the BGE Harmony branch:
2012-05-01 02:50:17 +00:00