Files
test2/scripts/startup/bl_ui/properties_material_gpencil.py
Falk David 7878b3908b Grease Pencil: Don't show material preview as "disabled"
When locking a material, the preview icon would get greyed-out (as would
the rest of the properties in the row).
This issue is that this defeats the purpose of an accurate preview of
the material. Artists want to know what the material _actually_ looks
like.

This moves the icon into a separate row and property so that
it doesn't get disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/133478
2025-01-23 15:12:59 +01:00

277 lines
8.8 KiB
Python

# SPDX-FileCopyrightText: 2018-2023 Blender Authors
#
# SPDX-License-Identifier: GPL-2.0-or-later
import bpy
from bpy.types import Menu, Panel, UIList
from rna_prop_ui import PropertyPanel
from bl_ui.utils import PresetPanel
from .space_properties import PropertiesAnimationMixin
from bl_ui.properties_grease_pencil_common import (
GreasePencilMaterialsPanel,
)
class GPENCIL_MT_material_context_menu(Menu):
bl_label = "Material Specials"
def draw(self, _context):
layout = self.layout
layout.operator("grease_pencil.material_reveal", icon='RESTRICT_VIEW_OFF', text="Show All")
layout.operator("grease_pencil.material_hide", icon='RESTRICT_VIEW_ON', text="Hide Others").invert = True
layout.separator()
layout.operator("grease_pencil.material_lock_all", icon='LOCKED', text="Lock All")
layout.operator("grease_pencil.material_unlock_all", icon='UNLOCKED', text="Unlock All")
layout.operator("grease_pencil.material_lock_unselected", text="Lock Unselected")
layout.operator("grease_pencil.material_lock_unused", text="Lock Unused")
layout.separator()
layout.operator(
"grease_pencil.material_copy_to_object",
text="Copy Material to Selected",
).only_active = True
layout.operator(
"grease_pencil.material_copy_to_object",
text="Copy All Materials to Selected",
).only_active = False
layout.operator("object.material_slot_remove_unused")
class GPENCIL_UL_matslots(UIList):
def draw_item(self, _context, layout, _data, item, icon, _active_data, _active_propname, _index):
slot = item
ma = slot.material
if ma is None:
return
if (gpcolor := ma.grease_pencil) is None:
return
if self.layout_type in {'DEFAULT', 'COMPACT'}:
row = layout.row(align=True)
row.label(text="", icon_value=icon)
row = layout.row(align=True)
row.enabled = not gpcolor.lock
row.prop(ma, "name", text="", emboss=False, icon='NONE')
row = layout.row(align=True)
if gpcolor.ghost is True:
icon = 'ONIONSKIN_OFF'
else:
icon = 'ONIONSKIN_ON'
row.prop(gpcolor, "ghost", text="", icon=icon, emboss=False)
row.prop(gpcolor, "hide", text="", emboss=False)
row.prop(gpcolor, "lock", text="", emboss=False)
elif self.layout_type == 'GRID':
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
class GPMaterialButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
@classmethod
def poll(cls, context):
ma = context.material
return ma and ma.grease_pencil
class MATERIAL_PT_gpencil_slots(GreasePencilMaterialsPanel, Panel):
bl_label = "Grease Pencil Material Slots"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "material"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
ma = context.material
found_material = ma and ma.grease_pencil
found_object = context.object and context.object.type == 'GREASEPENCIL'
return found_material or found_object
# Used as parent for "Stroke" and "Fill" panels
class MATERIAL_PT_gpencil_surface(GPMaterialButtonsPanel, Panel):
bl_label = "Surface"
def draw_header_preset(self, _context):
MATERIAL_PT_gpencil_material_presets.draw_panel_header(self.layout)
def draw(self, _context):
layout = self.layout
layout.use_property_split = True
class MATERIAL_PT_gpencil_strokecolor(GPMaterialButtonsPanel, Panel):
bl_label = "Stroke"
bl_parent_id = "MATERIAL_PT_gpencil_surface"
def draw_header(self, context):
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
self.layout.prop(gpcolor, "show_stroke", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
if ma is not None and ma.grease_pencil is not None:
gpcolor = ma.grease_pencil
col = layout.column()
col.prop(gpcolor, "mode")
col.prop(gpcolor, "stroke_style", text="Style")
col.prop(gpcolor, "color", text="Base Color")
col.prop(gpcolor, "use_stroke_holdout")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
col = row.column(align=True)
col.template_ID(gpcolor, "stroke_image", open="image.open")
if gpcolor.stroke_style == 'TEXTURE':
row = col.row()
row.prop(gpcolor, "mix_stroke_factor", text="Blend", slider=True)
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "pixel_size", text="UV Factor")
if gpcolor.mode in {'DOTS', 'BOX'}:
col.prop(gpcolor, "alignment_mode")
col.prop(gpcolor, "alignment_rotation")
if gpcolor.mode == 'LINE':
col.prop(gpcolor, "use_overlap_strokes")
class MATERIAL_PT_gpencil_fillcolor(GPMaterialButtonsPanel, Panel):
bl_label = "Fill"
bl_parent_id = "MATERIAL_PT_gpencil_surface"
def draw_header(self, context):
ma = context.material
gpcolor = ma.grease_pencil
self.layout.prop(gpcolor, "show_fill", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
# color settings
col = layout.column()
col.prop(gpcolor, "fill_style", text="Style")
if gpcolor.fill_style == 'SOLID':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
elif gpcolor.fill_style == 'GRADIENT':
col.prop(gpcolor, "gradient_type")
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "mix_color", text="Secondary Color")
col.prop(gpcolor, "use_fill_holdout")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "flip", text="Flip Colors")
col.prop(gpcolor, "texture_offset", text="Location")
row = col.row()
row.enabled = gpcolor.gradient_type == 'LINEAR'
row.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
elif gpcolor.fill_style == 'TEXTURE':
col.prop(gpcolor, "fill_color", text="Base Color")
col.prop(gpcolor, "use_fill_holdout")
col.template_ID(gpcolor, "fill_image", open="image.open")
col.prop(gpcolor, "mix_factor", text="Blend", slider=True)
col.prop(gpcolor, "texture_offset", text="Location")
col.prop(gpcolor, "texture_angle", text="Rotation")
col.prop(gpcolor, "texture_scale", text="Scale")
col.prop(gpcolor, "texture_clamp", text="Clip Image")
class MATERIAL_PT_gpencil_animation(GPMaterialButtonsPanel, PropertiesAnimationMixin, PropertyPanel, Panel):
_animated_id_context_property = "material"
class MATERIAL_PT_gpencil_preview(GPMaterialButtonsPanel, Panel):
bl_label = "Preview"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
ma = context.material
self.layout.template_preview(ma)
class MATERIAL_PT_gpencil_custom_props(GPMaterialButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_WORKBENCH'}
_context_path = "object.active_material"
_property_type = bpy.types.Material
class MATERIAL_PT_gpencil_settings(GPMaterialButtonsPanel, Panel):
bl_label = "Settings"
bl_options = {'DEFAULT_CLOSED'}
def draw(self, context):
layout = self.layout
layout.use_property_split = True
ma = context.material
gpcolor = ma.grease_pencil
layout.prop(gpcolor, "pass_index")
class MATERIAL_PT_gpencil_material_presets(PresetPanel, Panel):
"""Material settings"""
bl_label = "Material Presets"
preset_subdir = "gpencil_material"
preset_operator = "script.execute_preset"
preset_add_operator = "scene.gpencil_material_preset_add"
classes = (
GPENCIL_UL_matslots,
GPENCIL_MT_material_context_menu,
MATERIAL_PT_gpencil_slots,
MATERIAL_PT_gpencil_preview,
MATERIAL_PT_gpencil_material_presets,
MATERIAL_PT_gpencil_surface,
MATERIAL_PT_gpencil_strokecolor,
MATERIAL_PT_gpencil_fillcolor,
MATERIAL_PT_gpencil_settings,
MATERIAL_PT_gpencil_animation,
MATERIAL_PT_gpencil_custom_props,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)