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8df319f5e67c19fce61d38d838bfe19f71dd413f
test2/source/blender/gpu
History
Brecht Van Lommel f9592e9a6e Fix #35063: GLSL texture node Value output was not outputting alpha.
2013-04-24 15:05:43 +00:00
..
intern
Fix #34997: when starting the game engine in one window and switching to a second
2013-04-18 16:28:39 +00:00
shaders
Fix #35063: GLSL texture node Value output was not outputting alpha.
2013-04-24 15:05:43 +00:00
CMakeLists.txt
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
GPU_buffers.h
Use GPU_Buffers to draw wireframe when in dynamic-topology sculpt mode
2012-12-30 18:30:13 +00:00
GPU_draw.h
BGE: Adding mipmapping control to bge.render via bge.render.setMipmapping() and bge.render.getMipmapping().
2013-04-14 00:40:24 +00:00
GPU_extensions.h
move editmesh functions out editderivedmesh.c into editmesh.c
2013-04-16 05:46:17 +00:00
GPU_material.h
Fix for [#34754] "Revision 55527 provokes glitchy GLSL shadow map rendering" reported by Alain Ducharme. Per material uniforms and per object uniforms are now better separated.
2013-04-04 03:55:43 +00:00
GPU_simple_shader.h
OpenGL: more work on fixed function lighting implementation as GLSL.
2013-03-10 15:38:23 +00:00
SConscript
use bool for knife, also scons tab/space mix.
2013-03-15 19:00:21 +00:00
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