done for lattices... these keep calling this during transform, causing
the lattice itself and its children (if soft) to remain static on same
position.
Real solution has to be 2-fold:
- store deformed lattice points in Lattice, as a "DispList"
- usage of proper depgraph :)
There's also the idea to keep simulating softbody during a transform, to
give feedback on what softbody does... later.