51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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/**
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* Library for the Draco encoding/decoding feature inside the glTF-Blender-IO project.
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*
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* The python script within glTF-Blender-IO uses the CTypes library to open the DLL,
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* load function pointers add pass the raw data to the encoder.
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*
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* @author Jim Eckerlein <eckerlein@ux3d.io>
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* @date 2020-11-18
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*/
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#pragma once
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#include <cstdint>
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#include <cstddef>
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#if defined(_MSC_VER)
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#define API(returnType) extern "C" __declspec(dllexport) returnType __cdecl
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#else
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#define API(returnType) extern "C" returnType
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#endif
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enum ComponentType : size_t
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{
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Byte = 5120,
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UnsignedByte = 5121,
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Short = 5122,
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UnsignedShort = 5123,
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UnsignedInt = 5125,
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Float = 5126,
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};
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size_t getNumberOfComponents(char *dataType);
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size_t getComponentByteLength(size_t componentType);
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size_t getAttributeStride(size_t componentType, char *dataType);
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