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test2/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h

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2.7 KiB
C

/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved.
* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: BSD-3-Clause
*
* Adapted code from Open Shading Language. */
#pragma once
#include "kernel/types.h"
#include "kernel/sample/mapping.h"
#include "kernel/util/colorspace.h"
CCL_NAMESPACE_BEGIN
#ifdef __OSL__
struct DiffuseRampBsdf {
SHADER_CLOSURE_BASE;
ccl_private float3 *colors;
};
static_assert(sizeof(ShaderClosure) >= sizeof(DiffuseRampBsdf), "DiffuseRampBsdf is too large!");
ccl_device float3 bsdf_diffuse_ramp_get_color(const float3 colors[8], float pos)
{
const int MAXCOLORS = 8;
const float npos = pos * (float)(MAXCOLORS - 1);
const int ipos = float_to_int(npos);
if (ipos < 0) {
return colors[0];
}
if (ipos >= (MAXCOLORS - 1)) {
return colors[MAXCOLORS - 1];
}
const float offset = npos - (float)ipos;
return colors[ipos] * (1.0f - offset) + colors[ipos + 1] * offset;
}
ccl_device int bsdf_diffuse_ramp_setup(DiffuseRampBsdf *bsdf)
{
bsdf->type = CLOSURE_BSDF_DIFFUSE_RAMP_ID;
return SD_BSDF | SD_BSDF_HAS_EVAL;
}
ccl_device void bsdf_diffuse_ramp_blur(ccl_private ShaderClosure *sc, const float roughness) {}
ccl_device Spectrum bsdf_diffuse_ramp_eval(const ccl_private ShaderClosure *sc,
const float3 wi,
const float3 wo,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
const float3 N = bsdf->N;
const float cosNO = fmaxf(dot(N, wo), 0.0f);
if (cosNO >= 0.0f) {
*pdf = cosNO * M_1_PI_F;
return rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, cosNO) * M_1_PI_F);
}
*pdf = 0.0f;
return zero_spectrum();
}
ccl_device int bsdf_diffuse_ramp_sample(const ccl_private ShaderClosure *sc,
const float3 Ng,
const float3 wi,
const float2 rand,
ccl_private Spectrum *eval,
ccl_private float3 *wo,
ccl_private float *pdf)
{
const DiffuseRampBsdf *bsdf = (const DiffuseRampBsdf *)sc;
const float3 N = bsdf->N;
// distribution over the hemisphere
sample_cos_hemisphere(N, rand, wo, pdf);
if (dot(Ng, *wo) > 0.0f) {
*eval = rgb_to_spectrum(bsdf_diffuse_ramp_get_color(bsdf->colors, *pdf * M_PI_F) * M_1_PI_F);
}
else {
*pdf = 0.0f;
*eval = zero_spectrum();
}
return LABEL_REFLECT | LABEL_DIFFUSE;
}
#endif /* __OSL__ */
CCL_NAMESPACE_END