Files
test2/intern/cycles/kernel/svm/hsv.h

58 lines
1.6 KiB
C

/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0 */
#pragma once
#include "kernel/svm/util.h"
#include "util/color.h"
CCL_NAMESPACE_BEGIN
ccl_device_noinline void svm_node_hsv(KernelGlobals kg,
ccl_private ShaderData *sd,
ccl_private float *stack,
const uint4 node)
{
uint in_color_offset;
uint fac_offset;
uint out_color_offset;
uint hue_offset;
uint sat_offset;
uint val_offset;
svm_unpack_node_uchar3(node.y, &in_color_offset, &fac_offset, &out_color_offset);
svm_unpack_node_uchar3(node.z, &hue_offset, &sat_offset, &val_offset);
const float fac = stack_load_float(stack, fac_offset);
const float3 in_color = stack_load_float3(stack, in_color_offset);
float3 color = in_color;
const float hue = stack_load_float(stack, hue_offset);
const float sat = stack_load_float(stack, sat_offset);
const float val = stack_load_float(stack, val_offset);
color = rgb_to_hsv(color);
color.x = fractf(color.x + hue + 0.5f);
color.y = saturatef(color.y * sat);
color.z *= val;
color = hsv_to_rgb(color);
color.x = fac * color.x + (1.0f - fac) * in_color.x;
color.y = fac * color.y + (1.0f - fac) * in_color.y;
color.z = fac * color.z + (1.0f - fac) * in_color.z;
/* Clamp color to prevent negative values caused by over saturation. */
color.x = max(color.x, 0.0f);
color.y = max(color.y, 0.0f);
color.z = max(color.z, 0.0f);
if (stack_valid(out_color_offset)) {
stack_store_float3(stack, out_color_offset, color);
}
}
CCL_NAMESPACE_END