Files
test2/source/blender/compositor/intern/input_single_value_operation.cc
Omar Emara b3623feab2 Compositor: Support node integer sockets
This patch adds support for using integer sockets in compositor nodes.
This involves updating the Result class, node tree compiler, implicit
conversion operation, multi-function procedure operation, shader
operation, and some operations that supports multiple types.

Shader operation internally treats integers as floats, doing conversion
to and from int when reading and writing. That's because the GPUMaterial
compiler doesn't support integers. This is also the same workaround used
by the shader system. Though the GPU module are eyeing adding support
for integers, so we will update the code once they do that.

Domain realization is not yet supported for integer types, but this is
an internal limitation so far, as we do not plan to add nodes that
outputs integers soon. We are not yet sure how realization should happen
with regards to interpolation and we do not have base functions to
sample integer images, that's why I decided to delay its implementation
when it is actually needed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132599
2025-01-06 10:09:26 +01:00

72 lines
2.2 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
#include "BLI_assert.h"
#include "BLI_math_vector_types.hh"
#include "COM_input_single_value_operation.hh"
#include "COM_operation.hh"
#include "COM_result.hh"
#include "COM_utilities.hh"
namespace blender::compositor {
const StringRef InputSingleValueOperation::output_identifier_ = StringRef("Output");
InputSingleValueOperation::InputSingleValueOperation(Context &context, DInputSocket input_socket)
: Operation(context), input_socket_(input_socket)
{
const ResultType result_type = get_node_socket_result_type(input_socket_.bsocket());
Result result = context.create_result(result_type);
/* The result of an input single value operation is guaranteed to have a single user. */
result.set_initial_reference_count(1);
populate_result(result);
}
void InputSingleValueOperation::execute()
{
/* Allocate a single value for the result. */
Result &result = get_result();
result.allocate_single_value();
const bNodeSocket *bsocket = input_socket_.bsocket();
/* Set the value of the result to the default value of the input socket. */
switch (result.type()) {
case ResultType::Float:
result.set_single_value(bsocket->default_value_typed<bNodeSocketValueFloat>()->value);
break;
case ResultType::Int:
result.set_single_value(bsocket->default_value_typed<bNodeSocketValueInt>()->value);
break;
case ResultType::Vector:
result.set_single_value(
float4(float3(bsocket->default_value_typed<bNodeSocketValueVector>()->value), 0.0f));
break;
case ResultType::Color:
result.set_single_value(float4(bsocket->default_value_typed<bNodeSocketValueRGBA>()->value));
break;
case ResultType::Float2:
case ResultType::Float3:
case ResultType::Int2:
/* Those types are internal and needn't be handled by operations. */
BLI_assert_unreachable();
break;
}
}
Result &InputSingleValueOperation::get_result()
{
return Operation::get_result(output_identifier_);
}
void InputSingleValueOperation::populate_result(Result result)
{
Operation::populate_result(output_identifier_, result);
}
} // namespace blender::compositor