Files
test2/source/blender/draw/engines/image/image_engine.cc
Brecht Van Lommel 4786fbe774 Refactor: Remove extern "C" from most headers
The only remaining code in source/blender that must be compiled as C
is now datatoc generated code and the DNA defaults that use designated
initializers.

Pull Request: https://projects.blender.org/blender/blender/pulls/134469
2025-02-13 18:58:08 +01:00

104 lines
2.4 KiB
C++

/* SPDX-FileCopyrightText: 2020 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup draw_engine
*
* Draw engine to draw the Image/UV editor
*/
#include "DRW_render.hh"
#include "BLT_translation.hh"
#include "BKE_context.hh"
#include "BKE_image.hh"
#include "BKE_main.hh"
#include "BKE_object.hh"
#include "ED_image.hh"
#include "draw_view_data.hh"
#include "image_drawing_mode.hh"
#include "image_engine.h"
#include "image_instance.hh"
#include "image_shader.hh"
namespace blender::image_engine {
struct IMAGE_Data {
void *engine_type;
Instance *instance;
char info[GPU_INFO_SIZE];
};
/* -------------------------------------------------------------------- */
/** \name Engine Callbacks
* \{ */
static void IMAGE_engine_init(void *vedata)
{
IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
if (ved->instance == nullptr) {
ved->instance = new image_engine::Instance();
}
const DRWContextState *ctx_state = DRW_context_state_get();
Main *bmain = CTX_data_main(ctx_state->evil_C);
ved->instance->init(bmain, ctx_state->space_data, ctx_state->region);
}
static void IMAGE_cache_init(void *vedata)
{
IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
ved->instance->begin_sync();
ved->instance->image_sync();
}
static void IMAGE_cache_populate(void * /*vedata*/, Object * /*ob*/)
{
/* Function intentional left empty. `cache_populate` is required to be implemented. */
}
static void IMAGE_draw_scene(void *vedata)
{
IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
ved->instance->draw_viewport();
ved->instance->draw_finish();
}
static void IMAGE_engine_free()
{
ShaderModule::module_free();
}
static void IMAGE_instance_free(void *instance)
{
delete reinterpret_cast<image_engine::Instance *>(instance);
}
/** \} */
} // namespace blender::image_engine
using namespace blender::image_engine;
DrawEngineType draw_engine_image_type = {
/*next*/ nullptr,
/*prev*/ nullptr,
/*idname*/ N_("UV/Image"),
/*engine_init*/ &IMAGE_engine_init,
/*engine_free*/ &IMAGE_engine_free,
/*instance_free*/ &IMAGE_instance_free,
/*cache_init*/ &IMAGE_cache_init,
/*cache_populate*/ &IMAGE_cache_populate,
/*cache_finish*/ nullptr,
/*draw_scene*/ &IMAGE_draw_scene,
/*view_update*/ nullptr,
/*id_update*/ nullptr,
/*render_to_image*/ nullptr,
/*store_metadata*/ nullptr,
};