The only remaining code in source/blender that must be compiled as C is now datatoc generated code and the DNA defaults that use designated initializers. Pull Request: https://projects.blender.org/blender/blender/pulls/134469
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/* SPDX-FileCopyrightText: 2020 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup draw_engine
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*
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* Draw engine to draw the Image/UV editor
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*/
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#include "DRW_render.hh"
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#include "BLT_translation.hh"
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#include "BKE_context.hh"
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#include "BKE_image.hh"
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#include "BKE_main.hh"
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#include "BKE_object.hh"
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#include "ED_image.hh"
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#include "draw_view_data.hh"
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#include "image_drawing_mode.hh"
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#include "image_engine.h"
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#include "image_instance.hh"
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#include "image_shader.hh"
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namespace blender::image_engine {
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struct IMAGE_Data {
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void *engine_type;
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Instance *instance;
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char info[GPU_INFO_SIZE];
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};
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/* -------------------------------------------------------------------- */
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/** \name Engine Callbacks
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* \{ */
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static void IMAGE_engine_init(void *vedata)
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{
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IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
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if (ved->instance == nullptr) {
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ved->instance = new image_engine::Instance();
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}
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const DRWContextState *ctx_state = DRW_context_state_get();
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Main *bmain = CTX_data_main(ctx_state->evil_C);
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ved->instance->init(bmain, ctx_state->space_data, ctx_state->region);
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}
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static void IMAGE_cache_init(void *vedata)
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{
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IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
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ved->instance->begin_sync();
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ved->instance->image_sync();
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}
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static void IMAGE_cache_populate(void * /*vedata*/, Object * /*ob*/)
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{
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/* Function intentional left empty. `cache_populate` is required to be implemented. */
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}
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static void IMAGE_draw_scene(void *vedata)
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{
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IMAGE_Data *ved = reinterpret_cast<IMAGE_Data *>(vedata);
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ved->instance->draw_viewport();
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ved->instance->draw_finish();
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}
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static void IMAGE_engine_free()
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{
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ShaderModule::module_free();
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}
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static void IMAGE_instance_free(void *instance)
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{
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delete reinterpret_cast<image_engine::Instance *>(instance);
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}
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/** \} */
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} // namespace blender::image_engine
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using namespace blender::image_engine;
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DrawEngineType draw_engine_image_type = {
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/*next*/ nullptr,
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/*prev*/ nullptr,
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/*idname*/ N_("UV/Image"),
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/*engine_init*/ &IMAGE_engine_init,
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/*engine_free*/ &IMAGE_engine_free,
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/*instance_free*/ &IMAGE_instance_free,
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/*cache_init*/ &IMAGE_cache_init,
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/*cache_populate*/ &IMAGE_cache_populate,
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/*cache_finish*/ nullptr,
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/*draw_scene*/ &IMAGE_draw_scene,
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/*view_update*/ nullptr,
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/*id_update*/ nullptr,
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/*render_to_image*/ nullptr,
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/*store_metadata*/ nullptr,
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};
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