Files
test2/source/blender/editors/include/ED_info.hh
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

40 lines
1.2 KiB
C++

/* SPDX-FileCopyrightText: 2009 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup editors
*/
#pragma once
struct Main;
struct Scene;
struct View3D;
struct ViewLayer;
struct wmWindowManager;
/* `info_stats.cc` */
void ED_info_stats_clear(wmWindowManager *wm, ViewLayer *view_layer);
const char *ED_info_statusbar_string_ex(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
const char statusbar_flag);
const char *ED_info_statusbar_string(Main *bmain, Scene *scene, ViewLayer *view_layer);
const char *ED_info_statistics_string(Main *bmain, Scene *scene, ViewLayer *view_layer);
/**
* \param v3d_local: Pass this argument to calculate view-port local statistics.
* Note that this must only be used for local-view, otherwise report specific statistics
* will be written into the global scene statistics giving incorrect results.
*/
void ED_info_draw_stats(Main *bmain,
Scene *scene,
ViewLayer *view_layer,
View3D *v3d_local,
int x,
int *y,
int height);