Files
test2/source/blender/editors/interface/views/tree_view.cc
Julian Eisel cc8cc48a0a Cleanup: UI: Move related tree view functions closer together
These functions are closely related, keep them together.
2025-02-13 12:11:50 +01:00

1024 lines
30 KiB
C++

/* SPDX-FileCopyrightText: 2023 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edinterface
*/
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
#include "BKE_context.hh"
#include "BLT_translation.hh"
#include "GPU_immediate.hh"
#include "GPU_state.hh"
#include "interface_intern.hh"
#include "UI_interface.hh"
#include "UI_view2d.hh"
#include "WM_api.hh"
#include "WM_types.hh"
#include "BLI_listbase.h"
#include "BLI_multi_value_map.hh"
#include "UI_tree_view.hh"
namespace blender::ui {
#define UI_TREEVIEW_INDENT short(0.7f * UI_UNIT_X)
static int unpadded_item_height()
{
return UI_UNIT_Y;
}
static int padded_item_height()
{
const uiStyle *style = UI_style_get_dpi();
return unpadded_item_height() + style->buttonspacey;
}
/* ---------------------------------------------------------------------- */
AbstractTreeViewItem &TreeViewItemContainer::add_tree_item(
std::unique_ptr<AbstractTreeViewItem> item)
{
children_.append(std::move(item));
/* The first item that will be added to the root sets this. */
if (root_ == nullptr) {
root_ = this;
}
AbstractTreeView &tree_view = static_cast<AbstractTreeView &>(*root_);
AbstractTreeViewItem &added_item = *children_.last();
added_item.root_ = root_;
tree_view.register_item(added_item);
if (root_ != this) {
/* Any item that isn't the root can be assumed to the a #AbstractTreeViewItem. Not entirely
* nice to static_cast this, but well... */
added_item.parent_ = static_cast<AbstractTreeViewItem *>(this);
}
return added_item;
}
void TreeViewItemContainer::foreach_item_recursive(ItemIterFn iter_fn, IterOptions options) const
{
for (const auto &child : children_) {
bool skip = false;
if (bool(options & IterOptions::SkipFiltered) && !child->is_filtered_visible()) {
skip = true;
}
if (!skip) {
iter_fn(*child);
}
if (bool(options & IterOptions::SkipCollapsed) && child->is_collapsed()) {
continue;
}
child->foreach_item_recursive(iter_fn, options);
}
}
void TreeViewItemContainer::foreach_parent(ItemIterFn iter_fn) const
{
for (ui::AbstractTreeViewItem *item = parent_; item; item = item->parent_) {
iter_fn(*item);
}
}
/* ---------------------------------------------------------------------- */
void AbstractTreeView::foreach_view_item(FunctionRef<void(AbstractViewItem &)> iter_fn) const
{
/* Implementation for the base class virtual function. More specialized iterators below. */
this->foreach_item_recursive(iter_fn);
}
void AbstractTreeView::foreach_item(ItemIterFn iter_fn, IterOptions options) const
{
this->foreach_item_recursive(iter_fn, options);
}
AbstractTreeViewItem *AbstractTreeView::find_hovered(const ARegion &region, const int2 &xy)
{
AbstractTreeViewItem *hovered_item = nullptr;
this->foreach_item_recursive(
[&](AbstractTreeViewItem &item) {
if (hovered_item) {
return;
}
std::optional<rctf> win_rect = item.get_win_rect(region);
if (win_rect && BLI_rctf_isect_y(&*win_rect, xy[1])) {
hovered_item = &item;
}
},
IterOptions::SkipCollapsed | IterOptions::SkipFiltered);
return hovered_item;
}
void AbstractTreeView::set_default_rows(int default_rows)
{
custom_height_ = std::make_unique<int>(default_rows * padded_item_height());
}
std::optional<uiViewState> AbstractTreeView::persistent_state() const
{
if (!custom_height_ && !scroll_value_) {
return {};
}
uiViewState state{0};
if (custom_height_) {
state.custom_height = *custom_height_ * UI_INV_SCALE_FAC;
}
if (scroll_value_) {
state.scroll_offset = *scroll_value_;
}
return state;
}
void AbstractTreeView::persistent_state_apply(const uiViewState &state)
{
if (state.custom_height) {
set_default_rows(round_fl_to_int(state.custom_height * UI_SCALE_FAC) / padded_item_height());
}
if (state.scroll_offset) {
scroll_value_ = std::make_shared<int>(state.scroll_offset);
}
}
int AbstractTreeView::count_visible_descendants(const AbstractTreeViewItem &parent) const
{
if (parent.is_collapsed()) {
return 0;
}
int count = 0;
for (const auto &item : parent.children_) {
if (!item->is_filtered_visible()) {
continue;
}
count++;
count += count_visible_descendants(*item);
}
return count;
}
void AbstractTreeView::get_hierarchy_lines(const ARegion &region,
const TreeViewOrItem &parent,
const float aspect,
Vector<std::pair<int2, int2>> &lines,
int &visible_item_index) const
{
const int scroll_ofs = scroll_value_ ? *scroll_value_ : 0;
const int max_visible_row_count = tot_visible_row_count().value_or(
std::numeric_limits<int>::max());
for (const auto &item : parent.children_) {
if (!item->is_filtered_visible()) {
continue;
}
const int item_index = visible_item_index;
visible_item_index++;
if (!item->is_collapsible() || item->is_collapsed()) {
continue;
}
/* Draw a hierarchy line for the descendants of this item. */
const AbstractTreeViewItem *first_descendant = item->children_.first().get();
const int descendant_count = count_visible_descendants(*item);
const int first_descendant_index = item_index + 1;
const int last_descendant_index = item_index + descendant_count;
{
const bool line_ends_above_visible = last_descendant_index < scroll_ofs;
if (line_ends_above_visible) {
/* We won't recurse into the child items even though they are present (just scrolled out of
* view). Still update the index to be the first following item. */
visible_item_index = last_descendant_index + 1;
continue;
}
const bool line_starts_below_visible = first_descendant_index >
(scroll_ofs + long(max_visible_row_count));
/* Can return here even, following items won't be in view anymore. */
if (line_starts_below_visible) {
return;
}
}
const int x = ((first_descendant->indent_width() + uiLayoutListItemPaddingWidth() -
(0.5f * UI_ICON_SIZE) + U.pixelsize + UI_SCALE_FAC) /
aspect);
const int ymax = std::max(0, first_descendant_index - scroll_ofs) * padded_item_height() /
aspect;
const int ymin = std::min(max_visible_row_count, last_descendant_index + 1 - scroll_ofs) *
padded_item_height() / aspect;
lines.append(std::make_pair(int2(x, ymax), int2(x, ymin)));
this->get_hierarchy_lines(region, *item, aspect, lines, visible_item_index);
}
}
static uiButViewItem *find_first_view_item_but(const uiBlock &block, const AbstractTreeView &view)
{
LISTBASE_FOREACH (uiBut *, but, &block.buttons) {
if (but->type != UI_BTYPE_VIEW_ITEM) {
continue;
}
uiButViewItem *view_item_but = static_cast<uiButViewItem *>(but);
if (&view_item_but->view_item->get_view() == &view) {
return view_item_but;
}
}
return nullptr;
}
void AbstractTreeView::draw_hierarchy_lines(const ARegion &region, const uiBlock &block) const
{
const float aspect = (region.v2d.flag & V2D_IS_INIT) ?
BLI_rctf_size_y(&region.v2d.cur) /
(BLI_rcti_size_y(&region.v2d.mask) + 1) :
1.0f;
uiButViewItem *first_item_but = find_first_view_item_but(block, *this);
if (!first_item_but) {
return;
}
Vector<std::pair<int2, int2>> lines;
int index = 0;
get_hierarchy_lines(region, *this, aspect, lines, index);
if (lines.is_empty()) {
return;
}
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorAlpha(TH_TEXT, 0.2f);
GPU_line_width(1.0f / aspect);
GPU_blend(GPU_BLEND_ALPHA);
rcti first_item_but_pixel_rect;
ui_but_to_pixelrect(&first_item_but_pixel_rect, &region, &block, first_item_but);
int2 top_left{first_item_but_pixel_rect.xmin, first_item_but_pixel_rect.ymax};
for (const auto &line : lines) {
immBegin(GPU_PRIM_LINES, 2);
immVertex2f(pos, top_left.x + line.first.x, top_left.y - line.first.y);
immVertex2f(pos, top_left.x + line.second.x, top_left.y - line.second.y);
immEnd();
}
GPU_blend(GPU_BLEND_NONE);
immUnbindProgram();
}
void AbstractTreeView::draw_overlays(const ARegion &region, const uiBlock &block) const
{
this->draw_hierarchy_lines(region, block);
}
void AbstractTreeView::update_children_from_old(const AbstractView &old_view)
{
const AbstractTreeView &old_tree_view = dynamic_cast<const AbstractTreeView &>(old_view);
custom_height_ = old_tree_view.custom_height_;
scroll_value_ = old_tree_view.scroll_value_;
update_children_from_old_recursive(*this, old_tree_view);
}
void AbstractTreeView::update_children_from_old_recursive(const TreeViewOrItem &new_items,
const TreeViewOrItem &old_items)
{
/* This map can't find the exact old item for a new item. However, it can drastically reduce the
* number of items that need to be checked. */
MultiValueMap<StringRef, AbstractTreeViewItem *> old_children_by_label;
for (const auto &old_item : old_items.children_) {
old_children_by_label.add(old_item->label_, old_item.get());
}
for (const auto &new_item : new_items.children_) {
const Span<AbstractTreeViewItem *> possible_old_children = old_children_by_label.lookup(
new_item->label_);
AbstractTreeViewItem *matching_old_item = find_matching_child(*new_item,
possible_old_children);
if (!matching_old_item) {
continue;
}
new_item->update_from_old(*matching_old_item);
/* Recurse into children of the matched item. */
update_children_from_old_recursive(*new_item, *matching_old_item);
}
}
AbstractTreeViewItem *AbstractTreeView::find_matching_child(
const AbstractTreeViewItem &lookup_item, const Span<AbstractTreeViewItem *> possible_items)
{
for (auto *iter_item : possible_items) {
if (lookup_item.matches(*iter_item)) {
/* We have a matching item! */
return iter_item;
}
}
return nullptr;
}
std::optional<int> AbstractTreeView::tot_visible_row_count() const
{
if (!custom_height_) {
return {};
}
if (*custom_height_ < UI_UNIT_Y) {
return 1;
}
return round_fl_to_int(float(*custom_height_) / padded_item_height());
}
bool AbstractTreeView::supports_scrolling() const
{
return custom_height_ && scroll_value_;
}
void AbstractTreeView::scroll(ViewScrollDirection direction)
{
if (!supports_scrolling()) {
return;
}
/* Scroll value will be sanitized/clamped when drawing. */
*scroll_value_ += ((direction == ViewScrollDirection::UP) ? -1 : 1);
}
/* ---------------------------------------------------------------------- */
TreeViewItemDropTarget::TreeViewItemDropTarget(AbstractTreeViewItem &view_item,
DropBehavior behavior)
: view_item_(view_item), behavior_(behavior)
{
}
std::optional<DropLocation> TreeViewItemDropTarget::choose_drop_location(
const ARegion &region, const wmEvent &event) const
{
if (behavior_ == DropBehavior::Insert) {
return DropLocation::Into;
}
std::optional<rctf> win_rect = view_item_.get_win_rect(region);
if (!win_rect) {
BLI_assert_unreachable();
return std::nullopt;
}
const float item_height = BLI_rctf_size_y(&*win_rect);
BLI_assert(ELEM(behavior_, DropBehavior::Reorder, DropBehavior::ReorderAndInsert));
const int segment_count =
(behavior_ == DropBehavior::Reorder) ?
/* Divide into upper (insert before) and lower (insert after) half. */
2 :
/* Upper (insert before), middle (insert into) and lower (insert after) third. */
3;
const float segment_height = item_height / segment_count;
if (event.xy[1] - win_rect->ymin > (item_height - segment_height)) {
return DropLocation::Before;
}
if (event.xy[1] - win_rect->ymin <= segment_height) {
if (behavior_ == DropBehavior::ReorderAndInsert && view_item_.is_collapsible() &&
!view_item_.is_collapsed())
{
/* Special case: Dropping at the lower 3rd of an uncollapsed item should insert into it, not
* after. */
return DropLocation::Into;
}
return DropLocation::After;
}
BLI_assert(behavior_ == DropBehavior::ReorderAndInsert);
return DropLocation::Into;
}
/* ---------------------------------------------------------------------- */
void AbstractTreeViewItem::tree_row_click_fn(bContext *C, void *but_arg1, void * /*arg2*/)
{
uiButViewItem *item_but = (uiButViewItem *)but_arg1;
AbstractTreeViewItem &tree_item = reinterpret_cast<AbstractTreeViewItem &>(*item_but->view_item);
tree_item.activate(*C);
}
void AbstractTreeViewItem::add_treerow_button(uiBlock &block)
{
/* For some reason a width > (UI_UNIT_X * 2) make the layout system use all available width. */
view_item_but_ = reinterpret_cast<uiButViewItem *>(uiDefBut(&block,
UI_BTYPE_VIEW_ITEM,
0,
"",
0,
0,
UI_UNIT_X * 10,
padded_item_height(),
nullptr,
0,
0,
""));
view_item_but_->view_item = this;
view_item_but_->draw_height = unpadded_item_height();
UI_but_func_set(view_item_but_, tree_row_click_fn, view_item_but_, nullptr);
}
int AbstractTreeViewItem::indent_width() const
{
return this->count_parents() * UI_TREEVIEW_INDENT;
}
void AbstractTreeViewItem::add_indent(uiLayout &row) const
{
uiBlock *block = uiLayoutGetBlock(&row);
uiLayout *subrow = uiLayoutRow(&row, true);
uiLayoutSetFixedSize(subrow, true);
uiDefBut(block, UI_BTYPE_SEPR, 0, "", 0, 0, this->indent_width(), 0, nullptr, 0.0, 0.0, "");
/* Indent items without collapsing icon some more within their parent. Makes it clear that they
* are actually nested and not just a row at the same level without a chevron. */
if (!this->is_collapsible()) {
uiDefBut(block, UI_BTYPE_SEPR, 0, "", 0, 0, UI_TREEVIEW_INDENT, 0, nullptr, 0.0, 0.0, "");
}
/* Restore. */
UI_block_layout_set_current(block, &row);
}
void AbstractTreeViewItem::collapse_chevron_click_fn(bContext *C,
void * /*but_arg1*/,
void * /*arg2*/)
{
/* There's no data we could pass to this callback. It must be either the button itself or a
* consistent address to match buttons over redraws. So instead of passing it somehow, just
* lookup the hovered item via context here. */
const wmWindow *win = CTX_wm_window(C);
const ARegion *region = CTX_wm_region_popup(C) ? CTX_wm_region_popup(C) : CTX_wm_region(C);
AbstractViewItem *hovered_abstract_item = UI_region_views_find_item_at(*region,
win->eventstate->xy);
auto *hovered_item = reinterpret_cast<AbstractTreeViewItem *>(hovered_abstract_item);
BLI_assert(hovered_item != nullptr);
hovered_item->toggle_collapsed_from_view(*C);
/* When collapsing an item with an active child, make this collapsed item active instead so the
* active item stays visible. */
if (hovered_item->has_active_child()) {
hovered_item->activate(*C);
}
}
void AbstractTreeViewItem::add_collapse_chevron(uiBlock &block) const
{
if (!this->is_collapsible()) {
return;
}
const BIFIconID icon = this->is_collapsed() ? ICON_RIGHTARROW : ICON_DOWNARROW_HLT;
uiBut *but = uiDefIconBut(&block,
UI_BTYPE_BUT_TOGGLE,
0,
icon,
0,
0,
UI_TREEVIEW_INDENT,
UI_UNIT_Y,
nullptr,
0,
0,
"");
UI_but_func_set(but, collapse_chevron_click_fn, nullptr, nullptr);
UI_but_flag_disable(but, UI_BUT_UNDO);
}
void AbstractTreeViewItem::add_rename_button(uiLayout &row)
{
uiBlock *block = uiLayoutGetBlock(&row);
eUIEmbossType previous_emboss = UI_block_emboss_get(block);
uiLayoutRow(&row, false);
/* Enable emboss for the text button. */
UI_block_emboss_set(block, UI_EMBOSS);
AbstractViewItem::add_rename_button(*block);
UI_block_emboss_set(block, previous_emboss);
UI_block_layout_set_current(block, &row);
}
bool AbstractTreeViewItem::has_active_child() const
{
bool found = false;
foreach_item_recursive([&found](const AbstractTreeViewItem &item) {
if (item.is_active()) {
found = true;
}
});
return found;
}
bool AbstractTreeViewItem::supports_collapsing() const
{
return true;
}
StringRef AbstractTreeViewItem::get_rename_string() const
{
return label_;
}
bool AbstractTreeViewItem::rename(const bContext & /*C*/, StringRefNull new_name)
{
/* It is important to update the label after renaming, so #AbstractTreeViewItem::matches_single()
* recognizes the item. (It only compares labels by default.) */
label_ = new_name;
return true;
}
void AbstractTreeViewItem::update_from_old(const AbstractViewItem &old)
{
AbstractViewItem::update_from_old(old);
const AbstractTreeViewItem &old_tree_item = dynamic_cast<const AbstractTreeViewItem &>(old);
is_open_ = old_tree_item.is_open_;
}
bool AbstractTreeViewItem::matches_single(const AbstractTreeViewItem &other) const
{
return label_ == other.label_;
}
std::unique_ptr<DropTargetInterface> AbstractTreeViewItem::create_item_drop_target()
{
return this->create_drop_target();
}
std::unique_ptr<TreeViewItemDropTarget> AbstractTreeViewItem::create_drop_target()
{
return nullptr;
}
std::optional<std::string> AbstractTreeViewItem::debug_name() const
{
return label_;
}
AbstractTreeView &AbstractTreeViewItem::get_tree_view() const
{
return dynamic_cast<AbstractTreeView &>(get_view());
}
std::optional<rctf> AbstractTreeViewItem::get_win_rect(const ARegion &region) const
{
uiButViewItem *item_but = view_item_button();
if (!item_but) {
return std::nullopt;
}
rctf win_rect;
ui_block_to_window_rctf(&region, item_but->block, &win_rect, &item_but->rect);
return win_rect;
}
int AbstractTreeViewItem::count_parents() const
{
int i = 0;
for (AbstractTreeViewItem *parent = parent_; parent; parent = parent->parent_) {
i++;
}
return i;
}
bool AbstractTreeViewItem::set_state_active()
{
if (AbstractViewItem::set_state_active()) {
/* Make sure the active item is always visible. */
ensure_parents_uncollapsed();
return true;
}
return false;
}
bool AbstractTreeViewItem::is_hovered() const
{
BLI_assert_msg(get_tree_view().is_reconstructed(),
"State can't be queried until reconstruction is completed");
BLI_assert_msg(view_item_but_ != nullptr,
"Hovered state can't be queried before the tree row is being built");
/* The new layout hasn't finished construction yet, so the final state of the button is unknown.
* Get the matching button from the previous redraw instead. */
uiButViewItem *old_item_but = ui_block_view_find_matching_view_item_but_in_old_block(
*view_item_but_->block, *this);
return old_item_but && (old_item_but->flag & UI_HOVER);
}
bool AbstractTreeViewItem::is_collapsed() const
{
BLI_assert_msg(get_tree_view().is_reconstructed(),
"State can't be queried until reconstruction is completed");
return this->is_collapsible() && !is_open_;
}
bool AbstractTreeViewItem::toggle_collapsed()
{
return this->set_collapsed(is_open_);
}
void AbstractTreeViewItem::toggle_collapsed_from_view(bContext &C)
{
if (this->toggle_collapsed()) {
this->on_collapse_change(C, this->is_collapsed());
}
}
bool AbstractTreeViewItem::set_collapsed(const bool collapsed)
{
if (!this->is_collapsible()) {
return false;
}
if (collapsed == !is_open_) {
return false;
}
is_open_ = !collapsed;
return true;
}
void AbstractTreeViewItem::on_collapse_change(bContext & /*C*/, const bool /*is_collapsed*/)
{
/* Do nothing by default. */
}
std::optional<bool> AbstractTreeViewItem::should_be_collapsed() const
{
return std::nullopt;
}
void AbstractTreeViewItem::uncollapse_by_default()
{
BLI_assert_msg(this->get_tree_view().is_reconstructed() == false,
"Default state should only be set while building the tree");
BLI_assert(this->supports_collapsing());
/* Set the open state. Note that this may be overridden later by #should_be_collapsed(). */
is_open_ = true;
}
bool AbstractTreeViewItem::is_collapsible() const
{
BLI_assert_msg(get_tree_view().is_reconstructed(),
"State can't be queried until reconstruction is completed");
if (children_.is_empty()) {
return false;
}
return this->supports_collapsing();
}
void AbstractTreeViewItem::change_state_delayed()
{
AbstractViewItem::change_state_delayed();
const std::optional<bool> should_be_collapsed = this->should_be_collapsed();
if (should_be_collapsed.has_value()) {
/* This reflects an external state change and therefore shouldn't call #on_collapse_change().
*/
this->set_collapsed(*should_be_collapsed);
}
}
void AbstractTreeViewItem::ensure_parents_uncollapsed()
{
for (AbstractTreeViewItem *parent = parent_; parent; parent = parent->parent_) {
parent->set_collapsed(false);
}
}
bool AbstractTreeViewItem::matches(const AbstractViewItem &other) const
{
const AbstractTreeViewItem &other_tree_item = dynamic_cast<const AbstractTreeViewItem &>(other);
if (!this->matches_single(other_tree_item)) {
return false;
}
if (this->count_parents() != other_tree_item.count_parents()) {
return false;
}
for (AbstractTreeViewItem *parent = parent_, *other_parent = other_tree_item.parent_;
parent && other_parent;
parent = parent->parent_, other_parent = other_parent->parent_)
{
if (!parent->matches_single(*other_parent)) {
return false;
}
}
return true;
}
/* ---------------------------------------------------------------------- */
class TreeViewLayoutBuilder {
uiBlock &block_;
bool add_box_ = true;
friend TreeViewBuilder;
public:
void build_from_tree(AbstractTreeView &tree_view);
void build_row(AbstractTreeViewItem &item) const;
uiBlock &block() const;
uiLayout &current_layout() const;
private:
/* Created through #TreeViewBuilder (friend class). */
TreeViewLayoutBuilder(uiLayout &layout);
};
TreeViewLayoutBuilder::TreeViewLayoutBuilder(uiLayout &layout) : block_(*uiLayoutGetBlock(&layout))
{
}
static int count_visible_items(AbstractTreeView &tree_view)
{
int item_count = 0;
tree_view.foreach_item([&](AbstractTreeViewItem &) { item_count++; },
AbstractTreeView::IterOptions::SkipCollapsed |
AbstractTreeView::IterOptions::SkipFiltered);
return item_count;
}
void TreeViewLayoutBuilder::build_from_tree(AbstractTreeView &tree_view)
{
uiLayout &parent_layout = this->current_layout();
uiBlock *block = uiLayoutGetBlock(&parent_layout);
uiLayout *col = nullptr;
if (add_box_) {
uiLayout *box = uiLayoutBox(&parent_layout);
col = uiLayoutColumn(box, true);
}
else {
col = uiLayoutColumn(&parent_layout, true);
}
/* Row for the tree-view and the scroll bar. */
uiLayout *row = uiLayoutRow(col, false);
const std::optional<int> visible_row_count = tree_view.tot_visible_row_count();
const int tot_items = count_visible_items(tree_view);
/* Column for the tree view. */
uiLayoutColumn(row, true);
/* Clamp scroll-value to valid range. */
if (tree_view.scroll_value_ && visible_row_count) {
*tree_view.scroll_value_ = std::clamp(
*tree_view.scroll_value_, 0, tot_items - *visible_row_count);
}
const int first_visible_index = tree_view.scroll_value_ ? *tree_view.scroll_value_ : 0;
const int max_visible_index = visible_row_count ? first_visible_index + *visible_row_count - 1 :
std::numeric_limits<int>::max();
int index = 0;
tree_view.foreach_item(
[&, this](AbstractTreeViewItem &item) {
if ((index >= first_visible_index) && (index <= max_visible_index)) {
this->build_row(item);
}
index++;
},
AbstractTreeView::IterOptions::SkipCollapsed | AbstractTreeView::IterOptions::SkipFiltered);
if (tree_view.custom_height_) {
uiLayoutColumn(row, false);
*tree_view.custom_height_ = visible_row_count.value_or(1) * padded_item_height();
if (!tree_view.scroll_value_) {
tree_view.scroll_value_ = std::make_unique<int>(0);
}
if (visible_row_count && (tot_items > *visible_row_count)) {
uiBut *but = uiDefButI(block,
UI_BTYPE_SCROLL,
0,
"",
0,
0,
V2D_SCROLL_WIDTH,
*tree_view.custom_height_,
tree_view.scroll_value_.get(),
0,
tot_items - *visible_row_count,
"");
uiButScrollBar *but_scroll = reinterpret_cast<uiButScrollBar *>(but);
but_scroll->visual_height = *visible_row_count;
}
UI_block_layout_set_current(block, col);
uiDefIconButI(block,
UI_BTYPE_GRIP,
0,
ICON_GRIP,
0,
0,
UI_UNIT_X * 10,
UI_UNIT_Y * 0.5f,
tree_view.custom_height_.get(),
0,
0,
"");
}
UI_block_layout_set_current(block, &parent_layout);
}
void TreeViewLayoutBuilder::build_row(AbstractTreeViewItem &item) const
{
uiBlock &block_ = block();
uiLayout &prev_layout = current_layout();
eUIEmbossType previous_emboss = UI_block_emboss_get(&block_);
uiLayout *overlap = uiLayoutOverlap(&prev_layout);
if (!item.is_interactive_) {
uiLayoutSetActive(overlap, false);
}
uiLayout *row = uiLayoutRow(overlap, false);
/* Enable emboss for mouse hover highlight. */
uiLayoutSetEmboss(row, UI_EMBOSS);
/* Every item gets one! Other buttons can be overlapped on top. */
item.add_treerow_button(block_);
/* After adding tree-row button (would disable hover highlighting). */
UI_block_emboss_set(&block_, UI_EMBOSS_NONE_OR_STATUS);
/* Add little margin to align actual contents vertically. */
uiLayout *content_col = uiLayoutColumn(overlap, true);
const int margin_top = (padded_item_height() - unpadded_item_height()) / 2;
if (margin_top > 0) {
uiDefBut(&block_, UI_BTYPE_LABEL, 0, "", 0, 0, UI_UNIT_X, margin_top, nullptr, 0, 0, "");
}
row = uiLayoutRow(content_col, true);
uiLayoutListItemAddPadding(row);
item.add_indent(*row);
item.add_collapse_chevron(block_);
if (item.is_renaming()) {
item.add_rename_button(*row);
}
else {
item.build_row(*row);
}
uiLayoutListItemAddPadding(row);
UI_block_emboss_set(&block_, previous_emboss);
UI_block_layout_set_current(&block_, &prev_layout);
}
uiBlock &TreeViewLayoutBuilder::block() const
{
return block_;
}
uiLayout &TreeViewLayoutBuilder::current_layout() const
{
return *block().curlayout;
}
/* ---------------------------------------------------------------------- */
void TreeViewBuilder::ensure_min_rows_items(AbstractTreeView &tree_view)
{
const std::optional<int> visible_rows = tree_view.tot_visible_row_count();
if (!visible_rows) {
return;
}
int tot_visible_items = 0;
tree_view.foreach_item(
[&tot_visible_items](AbstractTreeViewItem & /*item*/) { tot_visible_items++; },
AbstractTreeView::IterOptions::SkipCollapsed | AbstractTreeView::IterOptions::SkipFiltered);
if (tot_visible_items >= *visible_rows) {
return;
}
for (int i = 0; i < (*visible_rows - tot_visible_items); i++) {
BasicTreeViewItem &new_item = tree_view.add_tree_item<BasicTreeViewItem>("");
new_item.disable_interaction();
}
}
void TreeViewBuilder::build_tree_view(const bContext &C,
AbstractTreeView &tree_view,
uiLayout &layout,
std::optional<StringRef> search_string,
const bool add_box)
{
uiBlock &block = *uiLayoutGetBlock(&layout);
const ARegion *region = CTX_wm_region_popup(&C) ? CTX_wm_region_popup(&C) : CTX_wm_region(&C);
if (region) {
ui_block_view_persistent_state_restore(*region, block, tree_view);
}
tree_view.build_tree();
tree_view.update_from_old(block);
tree_view.change_state_delayed();
tree_view.filter(search_string);
ensure_min_rows_items(tree_view);
/* Ensure the given layout is actually active. */
UI_block_layout_set_current(&block, &layout);
TreeViewLayoutBuilder builder(layout);
builder.add_box_ = add_box;
builder.build_from_tree(tree_view);
}
/* ---------------------------------------------------------------------- */
BasicTreeViewItem::BasicTreeViewItem(StringRef label, BIFIconID icon_) : icon(icon_)
{
label_ = label;
}
void BasicTreeViewItem::build_row(uiLayout &row)
{
this->add_label(row);
}
void BasicTreeViewItem::add_label(uiLayout &layout, StringRefNull label_override)
{
const StringRefNull label = label_override.is_empty() ? StringRefNull(label_) : label_override;
uiItemL(&layout, IFACE_(label), icon);
}
void BasicTreeViewItem::on_activate(bContext &C)
{
if (activate_fn_) {
activate_fn_(C, *this);
}
}
void BasicTreeViewItem::set_on_activate_fn(ActivateFn fn)
{
activate_fn_ = fn;
}
void BasicTreeViewItem::set_is_active_fn(IsActiveFn is_active_fn)
{
is_active_fn_ = is_active_fn;
}
std::optional<bool> BasicTreeViewItem::should_be_active() const
{
if (is_active_fn_) {
return is_active_fn_();
}
return std::nullopt;
}
} // namespace blender::ui