Files
test2/source/blender/gpu/opengl/gl_storage_buffer.hh
Miguel Pozo 98231ea880 GPU: Optimize GLStorageBuf::read performance
Add a separate persistent mapped buffer where the main SSBO can be
copied, so its contents can be read from the CPU without stalling the
GPU.

Pull Request: https://projects.blender.org/blender/blender/pulls/117521
2024-02-09 16:11:33 +01:00

58 lines
1.3 KiB
C++

/* SPDX-FileCopyrightText: 2022 Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup gpu
*/
#pragma once
#include "MEM_guardedalloc.h"
#include "gpu_storage_buffer_private.hh"
namespace blender {
namespace gpu {
/**
* Implementation of Storage Buffers using OpenGL.
*/
class GLStorageBuf : public StorageBuf {
private:
/** Slot to which this UBO is currently bound. -1 if not bound. */
int slot_ = -1;
/** OpenGL Object handle. */
GLuint ssbo_id_ = 0;
/** Usage type. */
GPUUsageType usage_;
/* Read */
GLuint read_ssbo_id_ = 0;
GLsync read_fence_ = 0;
void *persistent_ptr_ = nullptr;
public:
GLStorageBuf(size_t size, GPUUsageType usage, const char *name);
~GLStorageBuf();
void update(const void *data) override;
void bind(int slot) override;
void unbind() override;
void clear(uint32_t clear_value) override;
void copy_sub(VertBuf *src, uint dst_offset, uint src_offset, uint copy_size) override;
void read(void *data) override;
void async_flush_to_host() override;
void sync_as_indirect_buffer() override;
/* Special internal function to bind SSBOs to indirect argument targets. */
void bind_as(GLenum target);
private:
void init();
MEM_CXX_CLASS_ALLOC_FUNCS("GLStorageBuf");
};
} // namespace gpu
} // namespace blender