Mass rename create info function to use the new macros. This allows to define resources in C++ inside IDEs' precompilation system for linting purpose. This applies the following script and format afterwards: https://projects.blender.org/blender/blender/pulls/128602#issuecomment-1310597 Rel #127983 Pull Request: https://projects.blender.org/blender/blender/pulls/128602
46 lines
1.1 KiB
C++
46 lines
1.1 KiB
C++
/* SPDX-FileCopyrightText: 2022 Blender Authors
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*
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* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup gpu
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*/
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#pragma once
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#include "gpu_shader_create_info.hh"
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GPU_SHADER_INTERFACE_INFO(flat_color_iface)
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FLAT(VEC4, finalColor)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(no_perspective_color_iface)
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NO_PERSPECTIVE(VEC4, finalColor)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(smooth_color_iface)
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SMOOTH(VEC4, finalColor)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(smooth_tex_coord_interp_iface)
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SMOOTH(VEC2, texCoord_interp)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(smooth_radii_iface)
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SMOOTH(VEC2, radii)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(smooth_radii_outline_iface)
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SMOOTH(VEC4, radii)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(flat_color_smooth_tex_coord_interp_iface)
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FLAT(VEC4, finalColor)
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SMOOTH(VEC2, texCoord_interp)
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GPU_SHADER_INTERFACE_END()
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GPU_SHADER_INTERFACE_INFO(smooth_icon_interp_iface)
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SMOOTH(VEC2, texCoord_interp)
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SMOOTH(VEC2, mask_coord_interp)
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GPU_SHADER_INTERFACE_END()
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