Files
test2/source/blender/modifiers/intern/MOD_ocean.cc
Brecht Van Lommel 920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00

725 lines
22 KiB
C++

/* SPDX-FileCopyrightText: Blender Authors
*
* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup modifiers
*/
#include "BLI_math_base.h"
#include "BLI_task.h"
#include "BLI_utildefines.h"
#include "BLT_translation.hh"
#include "DNA_customdata_types.h"
#include "DNA_defaults.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_customdata.hh"
#include "BKE_lib_id.hh"
#include "BKE_mesh.hh"
#include "BKE_modifier.hh"
#include "BKE_ocean.h"
#include "UI_interface.hh"
#include "UI_resources.hh"
#include "RNA_access.hh"
#include "RNA_prototypes.hh"
#include "WM_types.hh" /* For UI free bake operator. */
#include "DEG_depsgraph_query.hh"
#include "MOD_ui_common.hh"
#ifdef WITH_OCEANSIM
static void init_cache_data(Object *ob, OceanModifierData *omd, const int resolution)
{
const char *relbase = BKE_modifier_path_relbase_from_global(ob);
omd->oceancache = BKE_ocean_init_cache(omd->cachepath,
relbase,
omd->bakestart,
omd->bakeend,
omd->wave_scale,
omd->chop_amount,
omd->foam_coverage,
omd->foam_fade,
resolution);
}
static void simulate_ocean_modifier(OceanModifierData *omd)
{
BKE_ocean_simulate(omd->ocean, omd->time, omd->wave_scale, omd->chop_amount);
}
#endif /* WITH_OCEANSIM */
/* Modifier Code */
static void init_data(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
BLI_assert(MEMCMP_STRUCT_AFTER_IS_ZERO(omd, modifier));
MEMCPY_STRUCT_AFTER(omd, DNA_struct_default_get(OceanModifierData), modifier);
BKE_modifier_path_init(omd->cachepath, sizeof(omd->cachepath), "cache_ocean");
omd->ocean = BKE_ocean_add();
if (BKE_ocean_init_from_modifier(omd->ocean, omd, omd->viewport_resolution)) {
simulate_ocean_modifier(omd);
}
#else /* WITH_OCEANSIM */
UNUSED_VARS(md);
#endif /* WITH_OCEANSIM */
}
static void free_data(ModifierData *md)
{
#ifdef WITH_OCEANSIM
OceanModifierData *omd = (OceanModifierData *)md;
BKE_ocean_free(omd->ocean);
if (omd->oceancache) {
BKE_ocean_free_cache(omd->oceancache);
}
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
#endif /* WITH_OCEANSIM */
}
static void copy_data(const ModifierData *md, ModifierData *target, const int flag)
{
#ifdef WITH_OCEANSIM
# if 0
const OceanModifierData *omd = (const OceanModifierData *)md;
# endif
OceanModifierData *tomd = (OceanModifierData *)target;
BKE_modifier_copydata_generic(md, target, flag);
/* The oceancache object will be recreated for this copy
* automatically when cached=true */
tomd->oceancache = nullptr;
tomd->ocean = BKE_ocean_add();
if (BKE_ocean_init_from_modifier(tomd->ocean, tomd, tomd->viewport_resolution)) {
simulate_ocean_modifier(tomd);
}
#else /* WITH_OCEANSIM */
/* unused */
(void)md;
(void)target;
(void)flag;
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void required_data_mask(ModifierData *md, CustomData_MeshMasks *r_cddata_masks)
{
OceanModifierData *omd = (OceanModifierData *)md;
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
r_cddata_masks->fmask |= CD_MASK_MCOL; /* XXX Should be loop cddata I guess? */
}
}
#else /* WITH_OCEANSIM */
static void required_data_mask(ModifierData * /*md*/, CustomData_MeshMasks * /*r_cddata_masks*/) {}
#endif /* WITH_OCEANSIM */
#ifdef WITH_OCEANSIM
struct GenerateOceanGeometryData {
blender::MutableSpan<blender::float3> vert_positions;
blender::MutableSpan<int> face_offsets;
blender::MutableSpan<int> corner_verts;
float (*mloopuvs)[2];
int res_x, res_y;
int rx, ry;
float ox, oy;
float sx, sy;
float ix, iy;
};
static void generate_ocean_geometry_verts(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x <= gogd->res_x; x++) {
const int i = y * (gogd->res_x + 1) + x;
float *co = gogd->vert_positions[i];
co[0] = gogd->ox + (x * gogd->sx);
co[1] = gogd->oy + (y * gogd->sy);
co[2] = 0.0f;
}
}
static void generate_ocean_geometry_faces(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x < gogd->res_x; x++) {
const int fi = y * gogd->res_x + x;
const int vi = y * (gogd->res_x + 1) + x;
gogd->corner_verts[fi * 4 + 0] = vi;
gogd->corner_verts[fi * 4 + 1] = vi + 1;
gogd->corner_verts[fi * 4 + 2] = vi + 1 + gogd->res_x + 1;
gogd->corner_verts[fi * 4 + 3] = vi + gogd->res_x + 1;
gogd->face_offsets[fi] = fi * 4;
}
}
static void generate_ocean_geometry_uvs(void *__restrict userdata,
const int y,
const TaskParallelTLS *__restrict /*tls*/)
{
GenerateOceanGeometryData *gogd = static_cast<GenerateOceanGeometryData *>(userdata);
int x;
for (x = 0; x < gogd->res_x; x++) {
const int i = y * gogd->res_x + x;
float(*luv)[2] = &gogd->mloopuvs[i * 4];
(*luv)[0] = x * gogd->ix;
(*luv)[1] = y * gogd->iy;
luv++;
(*luv)[0] = (x + 1) * gogd->ix;
(*luv)[1] = y * gogd->iy;
luv++;
(*luv)[0] = (x + 1) * gogd->ix;
(*luv)[1] = (y + 1) * gogd->iy;
luv++;
(*luv)[0] = x * gogd->ix;
(*luv)[1] = (y + 1) * gogd->iy;
luv++;
}
}
static Mesh *generate_ocean_geometry(OceanModifierData *omd, Mesh *mesh_orig, const int resolution)
{
Mesh *result;
GenerateOceanGeometryData gogd;
int verts_num;
int faces_num;
const bool use_threading = resolution > 4;
gogd.rx = resolution * resolution;
gogd.ry = resolution * resolution;
gogd.res_x = gogd.rx * omd->repeat_x;
gogd.res_y = gogd.ry * omd->repeat_y;
verts_num = (gogd.res_x + 1) * (gogd.res_y + 1);
faces_num = gogd.res_x * gogd.res_y;
gogd.sx = omd->size * omd->spatial_size;
gogd.sy = omd->size * omd->spatial_size;
gogd.ox = -gogd.sx / 2.0f;
gogd.oy = -gogd.sy / 2.0f;
gogd.sx /= gogd.rx;
gogd.sy /= gogd.ry;
result = BKE_mesh_new_nomain(verts_num, 0, faces_num, faces_num * 4);
BKE_mesh_copy_parameters_for_eval(result, mesh_orig);
gogd.vert_positions = result->vert_positions_for_write();
gogd.face_offsets = result->face_offsets_for_write();
gogd.corner_verts = result->corner_verts_for_write();
TaskParallelSettings settings;
BLI_parallel_range_settings_defaults(&settings);
settings.use_threading = use_threading;
/* create vertices */
BLI_task_parallel_range(0, gogd.res_y + 1, &gogd, generate_ocean_geometry_verts, &settings);
/* create faces */
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_faces, &settings);
blender::bke::mesh_calc_edges(*result, false, false);
/* add uvs */
if (CustomData_number_of_layers(&result->corner_data, CD_PROP_FLOAT2) < MAX_MTFACE) {
gogd.mloopuvs = static_cast<float(*)[2]>(CustomData_add_layer_named(
&result->corner_data, CD_PROP_FLOAT2, CD_SET_DEFAULT, faces_num * 4, "UVMap"));
if (gogd.mloopuvs) { /* unlikely to fail */
gogd.ix = 1.0 / gogd.rx;
gogd.iy = 1.0 / gogd.ry;
BLI_task_parallel_range(0, gogd.res_y, &gogd, generate_ocean_geometry_uvs, &settings);
}
}
return result;
}
static Mesh *doOcean(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
OceanModifierData *omd = (OceanModifierData *)md;
if (omd->ocean && !BKE_ocean_is_valid(omd->ocean)) {
BKE_modifier_set_error(ctx->object, md, "Failed to allocate memory");
return mesh;
}
int cfra_scene = int(DEG_get_ctime(ctx->depsgraph));
Object *ob = ctx->object;
bool allocated_ocean = false;
Mesh *result = nullptr;
OceanResult ocr;
const int resolution = (ctx->flag & MOD_APPLY_RENDER) ? omd->resolution :
omd->viewport_resolution;
int cfra_for_cache;
int i, j;
/* use cached & inverted value for speed
* expanded this would read...
*
* (axis / (omd->size * omd->spatial_size)) + 0.5f) */
# define OCEAN_CO(_size_co_inv, _v) ((_v * _size_co_inv) + 0.5f)
const float size_co_inv = 1.0f / (omd->size * omd->spatial_size);
/* can happen in when size is small, avoid bad array lookups later and quit now */
if (!isfinite(size_co_inv)) {
return mesh;
}
/* do ocean simulation */
if (omd->cached) {
if (!omd->oceancache) {
init_cache_data(ob, omd, resolution);
}
BKE_ocean_simulate_cache(omd->oceancache, cfra_scene);
}
else {
/* omd->ocean is nullptr on an original object (in contrast to an evaluated one).
* We can create a new one, but we have to free it as well once we're done.
* This function is only called on an original object when applying the modifier
* using the 'Apply Modifier' button, and thus it is not called frequently for
* simulation. */
allocated_ocean |= BKE_ocean_ensure(omd, resolution);
simulate_ocean_modifier(omd);
}
if (omd->geometry_mode == MOD_OCEAN_GEOM_GENERATE) {
result = generate_ocean_geometry(omd, mesh, resolution);
}
else if (omd->geometry_mode == MOD_OCEAN_GEOM_DISPLACE) {
result = (Mesh *)BKE_id_copy_ex(nullptr, &mesh->id, nullptr, LIB_ID_COPY_LOCALIZE);
}
cfra_for_cache = cfra_scene;
CLAMP(cfra_for_cache, omd->bakestart, omd->bakeend);
cfra_for_cache -= omd->bakestart; /* shift to 0 based */
blender::MutableSpan<blender::float3> positions = result->vert_positions_for_write();
const blender::OffsetIndices faces = result->faces();
/* Add vertex-colors before displacement: allows lookup based on position. */
if (omd->flag & MOD_OCEAN_GENERATE_FOAM) {
const blender::Span<int> corner_verts = result->corner_verts();
MLoopCol *mloopcols = static_cast<MLoopCol *>(CustomData_add_layer_named(&result->corner_data,
CD_PROP_BYTE_COLOR,
CD_SET_DEFAULT,
corner_verts.size(),
omd->foamlayername));
MLoopCol *mloopcols_spray = nullptr;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
mloopcols_spray = static_cast<MLoopCol *>(CustomData_add_layer_named(&result->corner_data,
CD_PROP_BYTE_COLOR,
CD_SET_DEFAULT,
corner_verts.size(),
omd->spraylayername));
}
if (mloopcols) { /* unlikely to fail */
for (const int i : faces.index_range()) {
const blender::IndexRange face = faces[i];
const int *corner_vert = &corner_verts[face.start()];
MLoopCol *mlcol = &mloopcols[face.start()];
MLoopCol *mlcolspray = nullptr;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
mlcolspray = &mloopcols_spray[face.start()];
}
for (j = face.size(); j--; corner_vert++, mlcol++) {
const float *vco = positions[*corner_vert];
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
float foam;
if (omd->oceancache && omd->cached) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
foam = ocr.foam;
CLAMP(foam, 0.0f, 1.0f);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
foam = BKE_ocean_jminus_to_foam(ocr.Jminus, omd->foam_coverage);
}
mlcol->r = mlcol->g = mlcol->b = char(foam * 255);
/* This needs to be set (render engine uses) */
mlcol->a = 255;
if (omd->flag & MOD_OCEAN_GENERATE_SPRAY) {
if (omd->flag & MOD_OCEAN_INVERT_SPRAY) {
mlcolspray->r = ocr.Eminus[0] * 255;
}
else {
mlcolspray->r = ocr.Eplus[0] * 255;
}
mlcolspray->g = 0;
if (omd->flag & MOD_OCEAN_INVERT_SPRAY) {
mlcolspray->b = ocr.Eminus[2] * 255;
}
else {
mlcolspray->b = ocr.Eplus[2] * 255;
}
mlcolspray->a = 255;
}
}
}
}
}
/* displace the geometry */
/* NOTE: tried to parallelized that one and previous foam loop,
* but gives 20% slower results... odd. */
{
const int verts_num = result->verts_num;
for (i = 0; i < verts_num; i++) {
float *vco = positions[i];
const float u = OCEAN_CO(size_co_inv, vco[0]);
const float v = OCEAN_CO(size_co_inv, vco[1]);
if (omd->oceancache && omd->cached) {
BKE_ocean_cache_eval_uv(omd->oceancache, &ocr, cfra_for_cache, u, v);
}
else {
BKE_ocean_eval_uv(omd->ocean, &ocr, u, v);
}
vco[2] += ocr.disp[1];
if (omd->chop_amount > 0.0f) {
vco[0] += ocr.disp[0];
vco[1] += ocr.disp[2];
}
}
}
result->tag_positions_changed();
if (allocated_ocean) {
BKE_ocean_free(omd->ocean);
omd->ocean = nullptr;
}
# undef OCEAN_CO
return result;
}
#else /* WITH_OCEANSIM */
static Mesh *doOcean(ModifierData * /*md*/, const ModifierEvalContext * /*ctx*/, Mesh *mesh)
{
return mesh;
}
#endif /* WITH_OCEANSIM */
static Mesh *modify_mesh(ModifierData *md, const ModifierEvalContext *ctx, Mesh *mesh)
{
return doOcean(md, ctx, mesh);
}
// #define WITH_OCEANSIM
static void panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
#ifdef WITH_OCEANSIM
uiLayout *col, *sub;
PointerRNA ob_ptr;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, &ob_ptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "geometry_mode", UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (RNA_enum_get(ptr, "geometry_mode") == MOD_OCEAN_GEOM_GENERATE) {
sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "repeat_x", UI_ITEM_NONE, IFACE_("Repeat X"), ICON_NONE);
uiItemR(sub, ptr, "repeat_y", UI_ITEM_NONE, IFACE_("Y"), ICON_NONE);
}
sub = uiLayoutColumn(col, true);
uiItemR(sub, ptr, "viewport_resolution", UI_ITEM_NONE, IFACE_("Resolution Viewport"), ICON_NONE);
uiItemR(sub, ptr, "resolution", UI_ITEM_NONE, IFACE_("Render"), ICON_NONE);
uiItemR(col, ptr, "time", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "depth", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "size", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "spatial_size", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "random_seed", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "use_normals", UI_ITEM_NONE, std::nullopt, ICON_NONE);
modifier_panel_end(layout, ptr);
#else /* WITH_OCEANSIM */
uiItemL(layout, RPT_("Built without Ocean modifier"), ICON_NONE);
#endif /* WITH_OCEANSIM */
}
#ifdef WITH_OCEANSIM
static void waves_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col, *sub;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "wave_scale", UI_ITEM_NONE, IFACE_("Scale"), ICON_NONE);
uiItemR(col, ptr, "wave_scale_min", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "choppiness", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "wind_velocity", UI_ITEM_NONE, std::nullopt, ICON_NONE);
uiItemS(layout);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "wave_alignment", UI_ITEM_R_SLIDER, IFACE_("Alignment"), ICON_NONE);
sub = uiLayoutColumn(col, false);
uiLayoutSetActive(sub, RNA_float_get(ptr, "wave_alignment") > 0.0f);
uiItemR(sub, ptr, "wave_direction", UI_ITEM_NONE, IFACE_("Direction"), ICON_NONE);
uiItemR(sub, ptr, "damping", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
static void foam_panel_draw_header(const bContext * /*C*/, Panel *panel)
{
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiItemR(layout, ptr, "use_foam", UI_ITEM_NONE, IFACE_("Foam"), ICON_NONE);
}
static void foam_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, ptr, "foam_layer_name", UI_ITEM_NONE, IFACE_("Data Layer"), ICON_NONE);
uiItemR(col, ptr, "foam_coverage", UI_ITEM_NONE, IFACE_("Coverage"), ICON_NONE);
}
static void spray_panel_draw_header(const bContext * /*C*/, Panel *panel)
{
uiLayout *row;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
row = uiLayoutRow(layout, false);
uiLayoutSetActive(row, use_foam);
uiItemR(row,
ptr,
"use_spray",
UI_ITEM_NONE,
CTX_IFACE_(BLT_I18NCONTEXT_ID_MESH, "Spray"),
ICON_NONE);
}
static void spray_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
bool use_foam = RNA_boolean_get(ptr, "use_foam");
bool use_spray = RNA_boolean_get(ptr, "use_spray");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam && use_spray);
uiItemR(col, ptr, "spray_layer_name", UI_ITEM_NONE, IFACE_("Data Layer"), ICON_NONE);
uiItemR(col, ptr, "invert_spray", UI_ITEM_NONE, IFACE_("Invert"), ICON_NONE);
}
static void spectrum_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
int spectrum = RNA_enum_get(ptr, "spectrum");
uiLayoutSetPropSep(layout, true);
col = uiLayoutColumn(layout, false);
uiItemR(col, ptr, "spectrum", UI_ITEM_NONE, std::nullopt, ICON_NONE);
if (ELEM(spectrum, MOD_OCEAN_SPECTRUM_TEXEL_MARSEN_ARSLOE, MOD_OCEAN_SPECTRUM_JONSWAP)) {
uiItemR(col, ptr, "sharpen_peak_jonswap", UI_ITEM_R_SLIDER, std::nullopt, ICON_NONE);
uiItemR(col, ptr, "fetch_jonswap", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
}
static void bake_panel_draw(const bContext * /*C*/, Panel *panel)
{
uiLayout *col;
uiLayout *layout = panel->layout;
PointerRNA *ptr = modifier_panel_get_property_pointers(panel, nullptr);
uiLayoutSetPropSep(layout, true);
bool is_cached = RNA_boolean_get(ptr, "is_cached");
bool use_foam = RNA_boolean_get(ptr, "use_foam");
if (is_cached) {
PointerRNA op_ptr;
uiItemFullO(layout,
"OBJECT_OT_ocean_bake",
IFACE_("Delete Bake"),
ICON_NONE,
nullptr,
WM_OP_INVOKE_DEFAULT,
UI_ITEM_NONE,
&op_ptr);
RNA_boolean_set(&op_ptr, "free", true);
}
else {
PointerRNA op_ptr;
uiItemFullO(layout,
"OBJECT_OT_ocean_bake",
IFACE_("Bake"),
ICON_NONE,
nullptr,
WM_OP_INVOKE_DEFAULT,
UI_ITEM_NONE,
&op_ptr);
RNA_boolean_set(&op_ptr, "free", false);
}
uiItemR(layout, ptr, "filepath", UI_ITEM_NONE, std::nullopt, ICON_NONE);
col = uiLayoutColumn(layout, true);
uiLayoutSetEnabled(col, !is_cached);
uiItemR(col, ptr, "frame_start", UI_ITEM_NONE, IFACE_("Frame Start"), ICON_NONE);
uiItemR(col, ptr, "frame_end", UI_ITEM_NONE, IFACE_("End"), ICON_NONE);
col = uiLayoutColumn(layout, false);
uiLayoutSetActive(col, use_foam);
uiItemR(col, ptr, "bake_foam_fade", UI_ITEM_NONE, std::nullopt, ICON_NONE);
}
#endif /* WITH_OCEANSIM */
static void panel_register(ARegionType *region_type)
{
PanelType *panel_type = modifier_panel_register(region_type, eModifierType_Ocean, panel_draw);
#ifdef WITH_OCEANSIM
modifier_subpanel_register(region_type, "waves", "Waves", nullptr, waves_panel_draw, panel_type);
PanelType *foam_panel = modifier_subpanel_register(
region_type, "foam", "", foam_panel_draw_header, foam_panel_draw, panel_type);
modifier_subpanel_register(
region_type, "spray", "", spray_panel_draw_header, spray_panel_draw, foam_panel);
modifier_subpanel_register(
region_type, "spectrum", "Spectrum", nullptr, spectrum_panel_draw, panel_type);
modifier_subpanel_register(region_type, "bake", "Bake", nullptr, bake_panel_draw, panel_type);
#else
UNUSED_VARS(panel_type);
#endif /* WITH_OCEANSIM */
}
static void blend_read(BlendDataReader * /*reader*/, ModifierData *md)
{
OceanModifierData *omd = (OceanModifierData *)md;
omd->oceancache = nullptr;
omd->ocean = nullptr;
}
ModifierTypeInfo modifierType_Ocean = {
/*idname*/ "Ocean",
/*name*/ N_("Ocean"),
/*struct_name*/ "OceanModifierData",
/*struct_size*/ sizeof(OceanModifierData),
/*srna*/ &RNA_OceanModifier,
/*type*/ ModifierTypeType::Constructive,
/*flags*/ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode |
eModifierTypeFlag_EnableInEditmode,
/*icon*/ ICON_MOD_OCEAN,
/*copy_data*/ copy_data,
/*deform_verts*/ nullptr,
/*deform_matrices*/ nullptr,
/*deform_verts_EM*/ nullptr,
/*deform_matrices_EM*/ nullptr,
/*modify_mesh*/ modify_mesh,
/*modify_geometry_set*/ nullptr,
/*init_data*/ init_data,
/*required_data_mask*/ required_data_mask,
/*free_data*/ free_data,
/*is_disabled*/ nullptr,
/*update_depsgraph*/ nullptr,
/*depends_on_time*/ nullptr,
/*depends_on_normals*/ nullptr,
/*foreach_ID_link*/ nullptr,
/*foreach_tex_link*/ nullptr,
/*free_runtime_data*/ nullptr,
/*panel_register*/ panel_register,
/*blend_write*/ nullptr,
/*blend_read*/ blend_read,
/*foreach_cache*/ nullptr,
};